Map Project

BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
edited June 2004 in Mapping Forum
<div class="IPBDescription">yay</div> Im working on a new map! yay! its based on this drawing drawn by the nasa crew.

<a href='http://science.nasa.gov/headlines/y2004/images/greenhouses/habitat.jpg' target='_blank'>http://science.nasa.gov/headlines/y2004/im...ses/habitat.jpg</a>


im calling it ns_pegusus from the horse like star system. If anyone is interested please reply! the map will be mostly UNDERGROUND with the setting above from the picture. I really like this idea, it might be fun =)

sky= mars
textures = marine or alien
lighting = regular
sounds = water dripping, sewers, water falls, and lots of high tech sounds ^_^

i also want the players to be able to go above the ground and visit mars! woohoo!

come on guys, i say all of us mappers get to gether and build it! i would like to dedicate this to the natural selection team for all their hard work and their time to have US play a wonderful game! visiting other planets is not enough, but visiting mars, and walking on it on ns = priceless <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> so again if anyone is interested, please reply!
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Comments

  • CloistCloist Join Date: 2004-02-04 Member: 26041Members
    Sounds very interesting there have been projects and pass it alongs before, but if you can get the team working closley then this could create a great map (to make and play).

    I would be interested in the project but im still learning dont think il will be on par with others.

    Anyway be happy to give feedback and ideas mate:D.
  • BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
    well currently im creating some textures. if ANYONE is interested in any areas please let me know.

    textures
    outside - ground, rover paths
    inside - grates, walls, railings, lights
    architecture - glass, grass, flowers, technical white texture for outside things ( sattelites, generators, etc.)


    theres a lot more, if youd like to contribute anything, its a start. if someone is interested, could they model some rocks for me? various sizes IS a MUST please. this is for outside, and partially the hive.
  • BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
    here is a look at the ready room join team textures, please comment and give suggestions.

    <img src='http://bpdesigns.cabewse.com/join_film.jpg' border='0' alt='user posted image' />
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    nice so far <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    Why a mine for spectate? I don't get it...
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    probably because spectating blows.

    sorry, had to do it.
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    <!--QuoteBegin-Reese+Jun 8 2004, 08:18 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Reese @ Jun 8 2004, 08:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> probably because spectating blows.

    sorry, had to do it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    o
    m
    g
  • AfrAfr Join Date: 2003-05-13 Member: 16240Members, Reinforced - Shadow
    edited June 2004
    roflmao

    * it actually looks pretty good... got any more images?`*
  • BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
    no not right now, im still designing the outside... is ANYONE interested in helping me?
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    I'd like to help, but I'm quite busy with my own projects (ns_secio, the mapping contest...).
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    I just want to know, how many mappers out there don't have at least 1 personal project their working on? Personally, i have 2 maps i'm working hard on.

    This leads me to ask, why can't you do the same yourself, BlackPlague, everyone else is capable of mapping at least one map on their own, but it seems you've done nothing except try to form group projects or cut in on someone else's map.
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    edited June 2004
    I know that I have roughly three projects going on right now.
    ns_altair
    co_teamgoatse (for the mapping contest)
    and several sets for Enclosed Worlds (ns movie project)

    It's not really that hard to learn to map it just takes time and patience. 30 seconds and google should give you a list of tutorials to start from. Have at it and we look forward to seeing original work from you sometime soon.

    Edit: Gah, I can't spell.
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    spacer says "map it yourself"

    if you can do the textures then it shouldn't be that hard to make the map yourself
  • BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
    hehe ok ok, ill do it my self, but it'll be delayed since i have finals this week and next week! aaagh!!! hopefully next week i will start this up, i have wednsday - friday off! yay!!!!
  • BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
    here is the layout im working on, its not finished. please rate.
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    Not sure how you want us to comment since there is so little there.
  • BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
    ok guys i need some help. i have func_breakable at debri type >> unbreakable glass

    when i go into the bsp, the glass is still the textures color. what is the fx amount for glass and what kind of render should it be? solid? texture? help would be greatly appreciated. thank you
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    Additive.

    FX Amount should be anywhere from 90 to about 120.

    If the glass is unbreakable, make it a func_wall (unless you want to break it with a trigger, in which case, leave it as a func_breakable, change the Material Type to Glass, and check the box on the next tab that says "Trigger Only".)
  • BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
    thank you mantrid. your help is appreciated in the mars reasearch facility <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> mmmmm mars... yummy
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    And if Karma would kick in, someone will be able to answer <a href='http://www.unknownworlds.com/forums/index.php?showtopic=72813' target='_blank'>this.</a>
  • DarkSeraphDarkSeraph Join Date: 2004-06-07 Member: 29174Members
    map concept is cool, you seem to be really good @ texturing, but that layout kinda sux, and for being an NS map there is only 1 hive (i know the layout isn't finished).

    the layout, you have that one hive, ONE way to it. it needs work. i could help you but i'm still pretty n00b to mapping. spent the past couple days configing stuff and messing around in a test map i made.
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    Pegusus? Heh, I don't wanna be mean or something, but isn't it PegAsus?
  • AfrAfr Join Date: 2003-05-13 Member: 16240Members, Reinforced - Shadow
    Yep

    <img src='http://www.munisingwebsites.com/lookum/Cloudy%20Nights%20Autumn%20Doubles_files/fallsky.jpg' border='0' alt='user posted image' />
  • BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
    yeah but pegusus is latin for pig <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> or somethin like that >_<
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    i thought it was flying horse
  • HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
    "Pegasus" is the ancient mythical flying horse. Generally drawn white with huge angelic wings and long flowing mane. No horn though, unicorns have a horn - pegasus is just a white flying horse.
  • PogoPPogoP Environment Artist Join Date: 2004-01-31 Member: 25827Members, NS2 Developer, Constellation
    lol, who cares if it's a floating donkey, it's still got the same name. Looking nice (the layout) but you could probably siege the hive from MS ._. And only one way in = suxor.
  • BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
    the hive will be pushed to the side and the marine base will have another way out from the back way....
  • BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
    bah!! damn virus! cant complete map! >_< im like half way done with the cave ontop of the base....
  • ChargeCharge Join Date: 2003-02-05 Member: 13144Members
    <!--QuoteBegin-Reese+Jun 8 2004, 07:18 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Reese @ Jun 8 2004, 07:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> probably because spectating blows.

    sorry, had to do it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    LMFAO <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
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