Carapace
Rushakra
Join Date: 2004-03-25 Member: 27523Members
<div class="IPBDescription">Underused?</div> Lately, there has been a distinct lack of Carapace going on. I see it on the mid- to late-game Skulk and sometimes on a pack of battle Gorges. I haven't seen a Cara Fade or Onos in a month.
I happen to like Carapace, and I want you to like it, too.
So, share with the rest of the board some uses for Carapace and we'll see if we can't make it a viable skill again. I'm rather tired of the cookie-cutter classes there are now.
I happen to like Carapace, and I want you to like it, too.
So, share with the rest of the board some uses for Carapace and we'll see if we can't make it a viable skill again. I'm rather tired of the cookie-cutter classes there are now.
Comments
Why WOULDN'T you get Carapace? You think 60-80 extra health (from the Regen3 while you're fighting / fleeing) is going to save you from that shotgun blast or pistol clip? Eh.. no.
You've got Blink, you can get around fast. If you need healing you can zip on back to your Hive or to a nearby Gorge and return to the front in time to still do some damage. You've got Metabolize, it's a built-in Regeneration. Hell, you can use it mid-fight if they're particularly bad shots.
Obviously the Carapace Fade isn't great for taking out electrified structures.. but if you've a Gorge near you and Metabolize (wait, why are you hitting a Node if there's a Gorge near you at Hive 2? Go kill a marine!) that extra armor really cuts down on the elec. damage.
Fades are paper in 3.0. Carapace makes you a lithium sheet (used in printing presses), or at the very least, aluminum foil. Go, my Cara Fades! Destroy!
Blink in, slash, blink out. Repeat. You can at least delay the marines and waste their ammo as other teammates attack. But, like I said, be careful. Good wussy regen fades are the most devastating if you look at the big picture.
Carapace is good if you're not that great at fade though. Gives you extra time if you get stuck on a corner, etc. Which brings me to another problem with cara... you'll be more easily frustrated when you have to go back to heal often, and may stay in the fray longer than you would with regen, sort of negating the "never die" aspect.
I can use this skill+fade or skulk to kill all marine(is real,6 marine) <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html//emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo-->
The point of this thread isn't to show why Carapace sucks, please re-read. If anything you're defeating the point. The reason for this thread is to show that Carapace is still a viable evolutionary choice, not just for Fades, but for any lifeform.
We know every Regeneration strategy already. It's boring. Show that you can pwnz0r with Cara. Go!
As a fade, I don't go without carapace celerity. Ever. Only time I go regen fade is when two hives are locked down and they are electrifying everything.
You get plus 50 armor, and makes you 1/3 tougher. It turns you from wussy gorge to "I take 2/3's of your LMG clip to kill gorge".
When you have cara, and if used correctly with celerity, you have the few precious seconds you need to dive for cover somewhere he can't get you, or you can outrun him (I think cele gorge is same speed as a light marine? Have not compared yet) around a corner to a hive or something. I try using redemp to, but early in the game it is not too reliable. This is also helpful in bile assaults with your teammates at marine bases: it's easy for them to get away when they [your teammates] need to heal, but you gonna neet to be a galiant gorge with some speed who can take some punishment from the marines, just because you're overweight and have an ugly face :{
With an Onos, cara even gives you more armour than health, so you can sit there in their base, wasting their arms / proto lab with the whole team shooting you (asuming the average one doesnt have a HMG), and when low on health, you can just charge out of there is you have your 3rd hive. Easy (well, if you're on DSL, and not 64k like me which can take up to a second to select charge in a biiig firefight <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> *sob*).
Failing that, take adren and just spam meta until you go blind.
I like Cara onos, its very nice if you intend to battering ram some rines or soak up a lot of damage. Suicide stuff.
It's incredibly useful for the gorge, if you think about it- it adds an additional 100 health points overall at the hive one level. The 50 armor it gives is 120% of the gorges starting armor, making it quite large in terms of bonus given. A gorge is going to be destroyed up close without a chance of escape should it have regen or no upgrade, and redemption is putting your fate into luck.
I'd go as far to say that it's more of a waste on skulks- 2 res for 40 extra hp. It does definatly help, but you still don't have enough to be a real threat. You're gone in one SG blast still, and it doesn't help much for anything other than early on. Sure, it's 200% of its initial armor- that's still only 20 more armor. It's still the strongest D chamber choice for skulks, regardless.
It's by far and large useless on the onos. You can pretty much regen the bonus cara gives you mid combat with the onos. It's a little less useless than redemption. Maybe.
It's very nice to use carapace on the lerk, should you decide to engage rines up close. A lv 2 shotgun will kill a lerk in one hit should it not have carapace- otherwise, it'll always survive the first blast. Regen is equally viable for most situations- You'll have to play more conservatively, but you'll be able to stay on the field for extended periods of time.
And the fade. Redempt fade, is useless. Ok, now that that's out of my system, I'll go over the pros and cons quickly of the other two. Regen will allow the fade to stay on the field, harrasing and killing the Rines as neccasary. Carapace, however, allows the fade to engage multiple shotgunners and/or upgraded rines, and come out of the situation alive, even with some error. You're facing the obvious disadvantage of only being able to heal at the hive, or at DC's or the gorge(s). Dc's and gorge(s) will take a while, however. At the two hive level, the fade can quickly blink back to either hive for a quick heal, or metab to heal light damage quickly, making cara even more powerful on it, yet stacked regen/metab makes it so you'll never really need to go to the hive again to heal unless you want to save a small amount of time if you're nearby. Both are quite viable choices on the fade.
Carapace definatly has it's advantages. You've got to upgrade appropriatly- depending on your play style, and the situation.
"regen heals you, but cara makes you survive to be healed"
get to DCs/hive and you are back in action long before regen is getting you back up
i was playing ns 3.0 with bots the other day and i went cara onos and laughed when i saw 700hp, 750 armour. why do people complain the onos is weak?
i was playing ns 3.0 with bots the other day and i went cara onos and laughed when i saw 700hp, 750 armour. why do people complain the onos is weak? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
thats a WHOPING 25 HMG rounds... at the expense of dieing to any LA marine that chases you out of wherever you were attacking.
i was playing ns 3.0 with bots the other day and i went cara onos and laughed when i saw 700hp, 750 armour. why do people complain the onos is weak? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
thats a WHOPING 25 HMG rounds... at the expense of dieing to any LA marine that chases you out of wherever you were attacking. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
haha damn, hmg sounds heapz powerful
bots could only tickle my **** with their lmgs <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Neither is better, just depends on the situation
get to DCs/hive and you are back in action long before regen is getting you back up <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
If i was honest though i prefer to blink in quick, only hit em once or twice an get out asap....reason being if i get regen i can then heal quicker with meta + regen and attack em once again...but this can depend on their level of weapons.
If they have level 3 weapons im more inclined to get cara but if they have level 1 or 2 an only level one armor i usually always get regen an simply try an rush in rush out annoyingly to keep them from moving in on the map
Using the fade any other way means you are at a serious risk of death when taking on more than 2.