Chronicles Of Riddick

KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
<div class="IPBDescription">Another game thread!</div> So originally I had planned to wait a while on this one, but after seeing nothing but rave reviews of it today, I decided to go ahead and snag it after work. Played through the first few levels, and hot damn is this one a beaut. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

Graphics are top-notch for the Xbox... we're talking Doom3/Halo 2 SP quality here. I've heard comments that it actually looks better than Doom3 Xbox, but that really doesn't matter to me since I know the PC version will blow that away... but I digress. The engine runs very smoothly, and while there's a bit in the way of jagged edges, you really can't expect FSAA on a console, let alone on this tech. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

The atmosphere is gritty and dark... just the levels I've played so far all are very claustrophobic, but they fit the setting perfectly. The art style is great, and the voice acting and characters add a lot to the scene.

Controls are great. Those of you who don't like FPS controls on consoles won't like it of course, but you've got your standard left control stick for movement and the right for looking around. A jumps, Y switches active weapons (in the early areas, make sure you stay away from guards with anything but your fists), B brings up active health dialogs and X serves as the action key. Clicking the left stick will put you in stealth mode, which has you crouch and sneak about silently. If you are in the dark (i.e. invisible) while this is active, your screen also gains a blue hue. When in this mode, you can use the d-pad to peek around corners. Left trigger serves as a blocking stance and the right trigger fires or swings a punch/stabs/whatever. Melee combat actually works fairly well, for being an FPS.

Gameplay is pretty straightforward, but has some cool components. Melee is pretty good, as I just mentioned. There's fun options to grab someone and break their neck, but if you don't act quickly enough they'll run off and then try to kill you (makes sense, really). You can't pick up weapons off dead guards, as they are DNA-encoded to that guard and will shock you if you try to pick them up. This forces you to be a bit more resourceful than usual. A number of third person movement options are available from climbing on objects to climbing across pipes and hanging on ledges. My personal favorite mechanic is the ability to grab an enemy's gun during combat as they try to swing it at you - if you time it right, you grab onto the gun, then aim it up at their head and fire. It's pretty impressive.

Definitely an M game - strongest language I've heard in a game to date and plenty bloody and violent, but definitely worth a look. Seems like a game that will rank high on the Xbox must-buy lists. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

Comments

  • ANeMANeM Join Date: 2003-05-13 Member: 16267Members, Constellation
    Wait.. you mean.. its a game.. based on a movie.. that doesn't suck entirely?
    <a href='http://www.penny-arcade.com/images/2004/20040531l.jpg' target='_blank'>I'm so confused.</a>
  • MulletMullet Join Date: 2003-04-28 Member: 15910Members, Constellation
    I beleive gamespot gave it a 9.2 or 9.3 score...Maybe I'll have to check it out sometime <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    No one else played this game? All you people demanding darker NS maps would love it, I'm sure. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • CyndaneCyndane Join Date: 2003-11-15 Member: 22913Members
    The fact that Vin Disel is the character base for.. I am now going to play it. Hmm.. playing with Vin Disel.. :-)
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    I saw a preview on G4. It looked... alright. For a console game. Really, if you're in first personand not using a mouse, you're going to get a substandard experience IMHO.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    Sounds like the Halo control scheme(which was the best console control scheme evar). TBH, I thought the graphics for it kicked **** that I saw, but just from the screenshots it proved that the AI isn't too smart- they'd be standing 3-5 feet from the char, and be shooting him at waste level.

    Is it better in the real game? Whats the story? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • TommyVercettiTommyVercetti Join Date: 2003-02-10 Member: 13390Members, Constellation, Reinforced - Shadow
    edited June 2004
    I have beaten it on normal and found every pack of cigs. I don't know if you've beaten it yet, but my only problems with this game are its _very_ short length and crappy music. Rest assured, the rest is pure gravy, but the music sucks and it only took me 6.5 hours to beat it the first time, and 3 hours the 2nd time running through.

    [edit] Sure, capping a guard with his own gun is fun, but sneaking up behind him for a stealth kill with a screwdriver is far more rewarding. [/edit]
  • frostymoosefrostymoose Join Date: 2003-09-12 Member: 20799Members
    edited June 2004
    I picked this game up at blockbuster yesterday and i must say it does have the best graphics i've ever seen. Sometimes they bug out a little, but it's excusable for the most part. I've seen the videos for doom 3 on xbox and this looks just about as good. I hope NS 2 looks this good. I recommend anyone with an xbox to rent it. my only beef with it so far is that i wasn't used to the controls and kept punching people by accident instead of talking to them <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    I would have picked this up at Blockbuster last night if they'd had it in... I rented <i>Pitch Black</i> instead. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> I guess I'll have to check it out. (:
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Ok, rented and playing. Gabe & Tycho were right: this game rocks. HARD. Yeah, it's a movie license... yeah, it's for the Xbox (to all you anti-MS fanboys out there, get over it). But try to look past that and check out the game itself.

    1) It looks *gorgeous*. This has more kinds of graphical mappings than I can invent names for. The models are using the Unreal 3 approach - 10-15k poly models, with skins/bump mapping created from models with polys in the <i>millions</i>. The result: extremely realistic detail, muscle definition, shading, and more. The shadows are DOOM3-like in that they're fairly dark-or-not, but it's an understandable limitation.

    2) The voice acting is top-notch. I really haven't found a weak link yet; lots of character in everyone I've talked to, and a few big names. Vin Diesel, of course, does Riddick's voice. The guy who played Johns in <i>Pitch Black</i> is back, and there are a few other notables as well. Ron Perlman (<i>Hellboy</i>) voices a big shot named Jagger Valance who I've yet to meet - I'm currently looking for him, and am quite interested to see how he did.

    3) The script is not great, but above average certainly. The story, while simple, has a fair bit of complexity it and stays interesting. Yes, you're trying to escape from Butcher Bay, but that's only the bigger picture. You start in the regular "Max" facility, where you start a riot and get thrown into The Pit. When you make it out of *that* and have a run through the guards' quarters, they throw you into the Double-Max mines below the surface. There's an automated sentry turret mounted to the wall every 10 feet, and so much as swinging a fist in view of one of them prompts a warning and then gunfire. Now I'm in the mines, dodging guards and looking for Jagger Valance - who will hopefully show me a way out. I have a feeling I'll end up in the "Triple-Max" tower, however, in which one last arc will unfold.

    4) The gameplay is complex but accessible and definitely varied. Different segments focus on different elements, and while they don't hold you to a specific style of play (stealth vs. guns-blazing, etc), there is generally a better solution for a given scenario. Faced with a riot-control guard in full exoskeletal armor, you're not going to try and take him with your club. Just stick to the shadows.

    So far I have encountered:
    -a- mini-missions for people in the prison - kill so-and-so, get such-and-such, find out what happened to that guy, etc. These advance the plot and also can unlock extras such as concept art, movie stills, trailers, and more. The beginning of the first and second arc has you unarmed and on non-hostile terms with the guards (stay away from them, they don't beat you with the butts of their rifles). Take someone out in a dark corner, challenge someone to a fight in the rec area, etc.

    -b- standard shoot-em-up. You gain access to some weapons in the first arc (hard, because they're DNA encoded to authorized personnel only) and go on a rampage through the guards' quarters, searching for an access to the Spaceport.

    -c- stealthy bits. You and your fists, maybe a shiv (knife, screwdriver, scalpel, etc), and the dark. Sneak up behind people and grab 'em for a slow, quiet neck break. If you don't have time, you can do the quick and dirty (and loud), and if you've got a shiv you can get a pretty nasty result. Against an armed guard, you can even grab his weapon and turn it up under his own chin... grisly, but definitely effective. But through it all you NEED the element of surprise. Get the drop on someone (literally!), strike from the darkness, and whatever you do hide the evidence. Crawl through vents to get around guards (or just behind them (; ), shut out the lights to give you and your shined eyes the advantage. Just watch out for their flashlights; they'll blind you if they shine right at you.

    -d- time-sensitive. I only found one of these so far, but it was a definite change from the preceding segment. Before you get your eyes shined, you find yourself in a dark place with a busted flashlight that has 6 minutes of battery power left. It's you, a shotgun, and a large number of quickly disposed though thoroughly creepy enemies, and you've got 6 minutes to find your way through the dark and get out. Great atmosphere.
    _______

    The whole thing is just excellently put together and executed. Shortly after you get into the Infirmiry you start meeting guards who know you're not supposed to be there. The first 6 or 7 before I got a gun were only 6 or 7, but they were great kills. Neck breaks from behind, one I got the drop on hanging from the ceiling, and just going toe-to-toe in the pretty well-done melee combat system.


    One last note: like Thief 3, this game features full-body awareness. If you crouch and look at the ground, your knee will block the side of your view. If you look over to the side at your shadow, you'll see yourself in profile, looking over your own shoulder - turn a little further, and you'll turn your whole body to face the wall. If someone hits you with a club, your whole perspective will reel as you react to the blow, and it'll take an instant to collect yourself and re-face your opponent. It takes a little getting used to, but it's a very cool change from the floating camera in HL, Quake, and Unreal.

    It may be a short game (I've gotten two very fulfilling days out of it so far), but even so it's at least worth a rental. I know I missed some cigs (The Pit) and some of the missions in the mines courtyards, so there'd be replay in it for me. But quit reading my opinion and go get it.
  • TommyVercettiTommyVercetti Join Date: 2003-02-10 Member: 13390Members, Constellation, Reinforced - Shadow
    Already got it, first day of release. For some reason, they included a bonus DVD even though I didn't pre-order.

    Like he and I said, great game, but incredibly short for your money. Make it a rental.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    I rented it, and while I like it- the AI seems kinda hit and miss. Sometimes they'll stand right in front of me, or hear me from a mile away(when crouched- which makes me "Silent" they say), or just stand there and get shot.

    Others though use the environment very well, though I still think it could have been done better- MUCH better.

    All said and done, I'd give it a 85%
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    edited June 2004
    <!--QuoteBegin-TommyVercetti+Jun 9 2004, 08:29 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TommyVercetti @ Jun 9 2004, 08:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Already got it, first day of release. For some reason, they included a bonus DVD even though I didn't pre-order. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Probably had a bunch extra. I know we usually give out promo items randomly after the game comes out, since there's no more need for pre-release stuff <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • SurgeSurge asda4a3sklflkgh Join Date: 2002-07-14 Member: 944Members
    edited June 2004
    I bought this game recently, and it's worth every penny. It is THE best game based on a movie, hands-down. There have been good ones, but this is just incredible. Very fun, and has a pretty decent amount of replay value. As a man from Gamespot once said, this is the first time a game based on a movie actually made him want to see the movie.

    Oh, KFS.... you haven't played Kingpin, have you? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> Or Deathrow?
  • pardzhpardzh Join Date: 2002-10-25 Member: 1601Members
    The whole "steal-a-guards-weapon-then-blow-his-face-off-with-it" maneuveur makes me want an XBox. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Well, you don't *steal* his weapon. They're DNA-encoded, so if he stops holding it it zaps you. So you just twist it around in his grip, force the barrel up under his chin, and... yeah. It's interesting to do it if he's got the mounted flashlight on at the time.

    Stealth kills are fun, too:
    1) with fists, you can either do a slow, quiet neck break or a loud one after which you push him disdainfully to the ground.
    2) with a screwdriver, scalpel, or other shiv, a quick stab in the throat gets things over with in a hurry.
    3) with a club, you bash the backs of his knees and he falls to the ground, putting his head at perfect level for your return swing. Discreet? No. Satisfying? Yep.
    4) If you ever find yourself dangling from a rafter far over a guard's head, drop on him. He'll break your fall... among other things. ^^
  • RellixRellix Join Date: 2003-02-15 Member: 13572Members, Constellation, Reinforced - Shadow
    So any screen shots before i rush to 'liberate' my friends xbox?
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