//wait setup alias w "wait" alias w3 "w; w; w" alias w5 "w3; w; w" alias w10 "w5; w5"
//nop alias nop ";"
//rave script (lets you dance) alias +rave "sensitivity 600" alias -rave "sensitivity 5.9"
//netgraph and scores script alias +net_scores "+showscores; net_graph 3" alias -net_scores "-showscores; net_graph 0"
//pistol script +pattack alias +pattack2 "+attack" alias -pattack2 "-attack; w; +attack; w; -attack" alias +pattack "bind mouse1 +pattack2" alias -pattack "bind mouse1 +attack"
//weld script +fweld alias +fweld "weapon_welder; w; +attack" alias -fweld "-attack; lastinv"
//crouchjump +cjump alias +cjump "+jump; +duck" alias -cjump "-jump; -duck"
//fast jump script +fjump alias +fjump "+jump; w; -jump" alias -fjump "+jump; w; -jump"
//leap script +fleap alias +fleap "weapon_leap; w; +attack" alias -fleap "-attack; lastinv"
//parasite script +paratk alias +paratk "weapon_parasite; w; +attack" alias -paratk "-attack; lastinv"
//leap xeno script +xenol alias +xenol "weapon_divinewind; w; +attack; w; -attack; w; weapon_leap" alias -xenol "+attack; w; -attack; w"
//3jump script +3jumps alias +3jumps "+jump; w; -jump; w; +jump; w; -jump; w; +jump" alias -3jumps "-jump"
//glide script +glide alias +glide "+jump" alias -glide "-jump;w;+jump;w;-jump"
//blink script +fblink alias +fblink "weapon_blink; w; +attack" alias -fblink "-attack; lastinv"
//alien buildings alias ab_rt "impulse 90" //resource tower alias ab_oc "impulse 91" //offensive chamber alias ab_dc "impulse 92" //defense chamber alias ab_sc "impulse 93" //sensory chamber alias ab_mc "impulse 94" //movement chamber alias ab_hv "impulse 95" //hive
//alien chat alias ac_chuckl "impulse 7" //chuckle alias ac_ndheal "impulse 8; say_team Need healing!" //need healing alias ac_ndbkup "impulse 9; say_team Need backup!" //need backup alias ac_incmng "impulse 10; say_team Incoming!" //incoming alias ac_attack "impulse 11; say_team Attack!" //attack alias ac_mbldng "impulse 12; say_team I'm building here..." //i'm building here
//alien upgrades alias a_carap "impulse 101" //carapace alias a_regen "impulse 102" //regeneration alias a_redem "impulse 103" //redemption alias a_celer "impulse 107" //celerity alias a_adren "impulse 108" //adrenaline alias a_silen "impulse 109" //silence alias a_cloak "impulse 110" //cloaking alias a_focus "impulse 111" //focus alias a_scent "impulse 112" //scent of fear alias a_hive2 "impulse 118" //hive two ability (combat) alias a_hive3 "impulse 126" //hive three ability (combat)
//Marine chat alias m_acknow "impulse 81" //acknowledged alias m_reqord "impulse 80" //request orders alias m_inposi "impulse 12" //in position alias m_ndheal "impulse 10" //need healing alias m_ndammo "impulse 11" //need ammo alias m_enmysp "impulse 13" //enemy spotted alias m_coveri "impulse 8" //covering alias m_fllwme "impulse 7" //follow me alias m_taunta "impulse 9" //taunt alias m_allclr "impulse 15" //all clear alias m_movout "impulse 14" //move out
//marine combat upgrades alias uparmor1 "impulse 20" //armor 1 alias uparmor2 "impulse 21" //armor 2 alias uparmor3 "impulse 22" //armor 3 alias get_ha "impulse 38" //HA alias get_weld "impulse 62" //welder alias get_jp "impulse 39" //JP alias upweapon1 "impulse 23" //weapon 1 alias upweapon2 "impulse 24" //weapon 2 alias upweapon3 "impulse 25" //weapon 3 alias get_sg "impulse 64" //shotgun alias get_hmg "impulse 65" //HMG alias get_gl "impulse 66" //grenade launcher alias get_sup "impulse 31" //resupply alias get_scan "impulse 53" //scanner sweep alias get_motion "impulse 33" //motion tracking <!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
God killer why would you make an alias for something you can just bind straight up? such as stopsound... just bind a key to stopsound, there's NO reason for an alias for stopsound alone.
<!--QuoteBegin-dodgyman_00+Jun 16 2004, 02:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (dodgyman_00 @ Jun 16 2004, 02:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Anyone have a client side lastinv ? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Check out the post on the first page by BOBDOLOL I believe that script is written by romano btw.
the weld script is because I'm such a team player that I bind mouse5 (pinky) to weld. So when I hit mouse5, out comes the welder... I'm welding... then I release mouse5 and it switches back to whatever I had before. (ideal for heavy train)
<!--QuoteBegin-[QcBs+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([QcBs)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->God Killer,Jun 14 2004, 03:11 PM] Stop Sound (For screaming ppl on mic and or not hearing my hmg shoot...) alias soundx "stopsound" <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> u can just do "bind <key> stopsound" its easyer really! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> then making an alias...
Erm, don't swallow me if I don't read all the posts bevore, I just post my stuff here <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1--> alias "+gren" "weapon_grenade; wait; wait; wait; +attack" alias "-gren" "-attack; exec timer.cfg; wait; wait; wait; lastinv" echo bind Taste +gren echo change to gren, prime, throw, start a timer echo
alias "v0" "echo MIN!" alias "v0.1" "volume 0.1; echo [|.........]; alias leiser v0; alias lauter v0.2" alias "v0.2" "volume 0.2; echo [.|........]; alias leiser v0.1; alias lauter v0.3" alias "v0.3" "volume 0.3; echo [..|.......]; alias leiser v0.2; alias lauter v0.4" alias "v0.4" "volume 0.4; echo [...|......]; alias leiser v0.3; alias lauter v0.5" alias "v0.5" "volume 0.5; echo [....|.....]; alias leiser v0.4; alias lauter v0.6" alias "v0.6" "volume 0.6; echo [.....|....]; alias leiser v0.5; alias lauter v0.7" alias "v0.7" "volume 0.7; echo [......|...]; alias leiser v0.6; alias lauter v0.8" alias "v0.8" "volume 0.8; echo [.......|..]; alias leiser v0.7; alias lauter v0.9" alias "v0.9" "volume 0.9; echo [........|.]; alias leiser v0.8; alias lauter v1" alias "v1" "volume 1; echo [*.........]; alias leiser v0.9; alias lauter v2" alias "v2" "volume 2; echo [.*........]; alias leiser v1; alias lauter v3" alias "v3" "volume 3; echo [..*.......]; alias leiser v2; alias lauter v4" alias "v4" "volume 4; echo [...*......]; alias leiser v3; alias lauter v5" alias "v5" "volume 5; echo [....*.....]; alias leiser v4; alias lauter v6" alias "v6" "volume 6; echo [.....*....]; alias leiser v5; alias lauter v7" alias "v7" "volume 7; echo [......*...]; alias leiser v6; alias lauter v8" alias "v8" "volume 8; echo [.......*..]; alias leiser v7; alias lauter v9" alias "v9" "volume 9; echo [........*.]; alias leiser v8; alias lauter v10" alias "v10" "volume 10; echo [.........*]; alias leiser v9; alias lauter vl" alias "vl" "echo MAX!" alias leiser v0.9 alias lauter v0.7 echo bind key leiser echo bind key lauter echo adjust the volume echo
alias "permvoice" "pv1" alias "pv1" "+voicerecord; alias permvoice pv0" alias "pv0" "-voicerecord; alias permvoice pv1" echo bind Taste permvoice echo voice on/off toggle echo
alias "permbuild" "pb1" alias "pb1" "+use; alias permbuild pb0" alias "pb0" "-use; alias permbuild pb1" echo bind Taste permbuild echo build/use on/off toggle echo
alias "helpme" "impulse 10; say Someone weld me!" echo bind Taste helpme echo cry for help, that's it echo <!--c2--></td></tr></table><div class='postcolor'><!--ec2--> My timer.cfg: <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1--> speak "two _comma _comma one _comma _comma die" <!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> and I thought the TFC people with fov 120 were wicked 0_O
This is THE most useless script I have ever seen, kinda like my stopsound script i did for nothing. Hey gotta flame myself before i do it on som1 else <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
But I really don't see any use of hold down key for reloading, what? You can't strafe on the right side when your reloading? You can't hop around to evade the ennemy? Oh and the "wait" in the script only makes it slower... I'm not judging on play skill, but It just makes you slower and less effective.
Blink/swipe script kinda sucks too cos it cost to much energy, unless you take adrenaline. But seriously, with metabolise that gives energy back, adrenaline is almost useless when you get good enough.
This is THE most useless script I have ever seen, <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Mabye you should keep your mouth shut then, if you don't like it, don't use it.
that would be actually quite a good script in the right situation, if you have half a clip loaded into your gun, and you hit reload, then mr fade comes along, you let go of reload and you can finish off your clip into the fade
I notice people make leap scripts which use "weapon_leap", is there any advantage to this over just using slot3? If you use slot3 you can use it for all the slot3 weapons and not just leap.
<!--QuoteBegin-Trayder+Jun 18 2004, 01:46 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Trayder @ Jun 18 2004, 01:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I notice people make leap scripts which use "weapon_leap", is there any advantage to this over just using slot3? If you use slot3 you can use it for all the slot3 weapons and not just leap. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Aparently it goes straight to the weapon. So if fastswitch is not enabled, it will go there without the little pictures above, and you can attack immediately
Alright, people who know more about scripting than i....question for you. Is there a command to automatically execute a command when you die? Sometimes I forget to switch back to my skulk config when I die as a higher lifeform <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
<!--QuoteBegin-altairian+Jun 18 2004, 11:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (altairian @ Jun 18 2004, 11:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Alright, people who know more about scripting than i....question for you. Is there a command to automatically execute a command when you die? Sometimes I forget to switch back to my skulk config when I die as a higher lifeform <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Nope. Flayra really needs to put in class CFG support....like skulk.cfg, lerk.cfg, etc. all automatically changed when you switch to them.
<!--QuoteBegin-Seph Kimara+Jun 19 2004, 02:30 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Seph Kimara @ Jun 19 2004, 02:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Nope. Flayra really needs to put in class CFG support....like skulk.cfg, lerk.cfg, etc. all automatically changed when you switch to them. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> And where is the fun?
<!--QuoteBegin-Freezer+Jun 19 2004, 12:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Freezer @ Jun 19 2004, 12:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Seph Kimara+Jun 19 2004, 02:30 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Seph Kimara @ Jun 19 2004, 02:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Nope. Flayra really needs to put in class CFG support....like skulk.cfg, lerk.cfg, etc. all automatically changed when you switch to them. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> And where is the fun?
~antiskiller!=you <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> What the hell are you rambling about?
Comments
alias +qslash "s3"; wait; +attack"
alias -qslash "-attack; lastinv"
Bhop
alias +decentjump "+jump; wait; -jump; wait; +jump; wait; -jump; wait; +jump; wait; -jump; wait; +jump; wait; -jump"
alias -decentjump "-jump"
Jump duck
alias "+duckjump" "+jump; wait; +duck"
alias "-duckjump" "-jump;-duck"
Sniping
alias +sshot "sensitivity 02.000000"
alias -sshot "sensitivity 08.610000"
Lerk sensivity
alias lsens "sensitivity 13.610000
alias nsens "sensitivity 08.610000"
Duck on duck off
alias wwalk "duck_on"
alias duck_on "alias wwalk duck_off; +duck"
alias duck_off "alias wwalk duck_on; -duck"
Stop Sound (For screaming ppl on mic and or not hearing my hmg shoot...)
alias soundx "stopsound"
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->//aliases
//wait setup
alias w "wait"
alias w3 "w; w; w"
alias w5 "w3; w; w"
alias w10 "w5; w5"
//nop
alias nop ";"
//rave script (lets you dance)
alias +rave "sensitivity 600"
alias -rave "sensitivity 5.9"
//netgraph and scores script
alias +net_scores "+showscores; net_graph 3"
alias -net_scores "-showscores; net_graph 0"
//pistol script +pattack
alias +pattack2 "+attack"
alias -pattack2 "-attack; w; +attack; w; -attack"
alias +pattack "bind mouse1 +pattack2"
alias -pattack "bind mouse1 +attack"
//weld script +fweld
alias +fweld "weapon_welder; w; +attack"
alias -fweld "-attack; lastinv"
//crouchjump +cjump
alias +cjump "+jump; +duck"
alias -cjump "-jump; -duck"
//fast jump script +fjump
alias +fjump "+jump; w; -jump"
alias -fjump "+jump; w; -jump"
//leap script +fleap
alias +fleap "weapon_leap; w; +attack"
alias -fleap "-attack; lastinv"
//parasite script +paratk
alias +paratk "weapon_parasite; w; +attack"
alias -paratk "-attack; lastinv"
//leap xeno script +xenol
alias +xenol "weapon_divinewind; w; +attack; w; -attack; w; weapon_leap"
alias -xenol "+attack; w; -attack; w"
//3jump script +3jumps
alias +3jumps "+jump; w; -jump; w; +jump; w; -jump; w; +jump"
alias -3jumps "-jump"
//glide script +glide
alias +glide "+jump"
alias -glide "-jump;w;+jump;w;-jump"
//blink script +fblink
alias +fblink "weapon_blink; w; +attack"
alias -fblink "-attack; lastinv"
//alien buildings
alias ab_rt "impulse 90" //resource tower
alias ab_oc "impulse 91" //offensive chamber
alias ab_dc "impulse 92" //defense chamber
alias ab_sc "impulse 93" //sensory chamber
alias ab_mc "impulse 94" //movement chamber
alias ab_hv "impulse 95" //hive
//alien chat
alias ac_chuckl "impulse 7" //chuckle
alias ac_ndheal "impulse 8; say_team Need healing!" //need healing
alias ac_ndbkup "impulse 9; say_team Need backup!" //need backup
alias ac_incmng "impulse 10; say_team Incoming!" //incoming
alias ac_attack "impulse 11; say_team Attack!" //attack
alias ac_mbldng "impulse 12; say_team I'm building here..." //i'm building here
//alien upgrades
alias a_carap "impulse 101" //carapace
alias a_regen "impulse 102" //regeneration
alias a_redem "impulse 103" //redemption
alias a_celer "impulse 107" //celerity
alias a_adren "impulse 108" //adrenaline
alias a_silen "impulse 109" //silence
alias a_cloak "impulse 110" //cloaking
alias a_focus "impulse 111" //focus
alias a_scent "impulse 112" //scent of fear
alias a_hive2 "impulse 118" //hive two ability (combat)
alias a_hive3 "impulse 126" //hive three ability (combat)
//Marine chat
alias m_acknow "impulse 81" //acknowledged
alias m_reqord "impulse 80" //request orders
alias m_inposi "impulse 12" //in position
alias m_ndheal "impulse 10" //need healing
alias m_ndammo "impulse 11" //need ammo
alias m_enmysp "impulse 13" //enemy spotted
alias m_coveri "impulse 8" //covering
alias m_fllwme "impulse 7" //follow me
alias m_taunta "impulse 9" //taunt
alias m_allclr "impulse 15" //all clear
alias m_movout "impulse 14" //move out
//marine combat upgrades
alias uparmor1 "impulse 20" //armor 1
alias uparmor2 "impulse 21" //armor 2
alias uparmor3 "impulse 22" //armor 3
alias get_ha "impulse 38" //HA
alias get_weld "impulse 62" //welder
alias get_jp "impulse 39" //JP
alias upweapon1 "impulse 23" //weapon 1
alias upweapon2 "impulse 24" //weapon 2
alias upweapon3 "impulse 25" //weapon 3
alias get_sg "impulse 64" //shotgun
alias get_hmg "impulse 65" //HMG
alias get_gl "impulse 66" //grenade launcher
alias get_sup "impulse 31" //resupply
alias get_scan "impulse 53" //scanner sweep
alias get_motion "impulse 33" //motion tracking
<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
//3jump script +3jumps
alias +3jumps "+jump; w; -jump; w; +jump; w; -jump; w; +jump"
alias -3jumps "-jump"
and
alias +decentjump "+jump; wait; -jump; wait; +jump; wait; -jump; wait; +jump; wait; -jump; wait; +jump; wait; -jump"
alias -decentjump "-jump"
One ends with -jump and the other ends with +jump
What's the difference between holding in the command to jump and not in terms of bhopping
Also wths a welder script
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Check out the post on the first page by BOBDOLOL
I believe that script is written by romano btw.
bind "MOUSE4" "cl_lw 1"
bind "f" "cl_lw 0;default_fov 190"
<img src='http://www.mdcc-fun.de/mario.schmidt/ns_veil.jpg' border='0' alt='user posted image' />
<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Stop Sound (For screaming ppl on mic and or not hearing my hmg shoot...)
alias soundx "stopsound"
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
u can just do "bind <key> stopsound"
its easyer really! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
then making an alias...
and lol soundman
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
alias "+gren" "weapon_grenade; wait; wait; wait; +attack"
alias "-gren" "-attack; exec timer.cfg; wait; wait; wait; lastinv"
echo bind Taste +gren
echo change to gren, prime, throw, start a timer
echo
alias "v0" "echo MIN!"
alias "v0.1" "volume 0.1; echo [|.........]; alias leiser v0; alias lauter v0.2"
alias "v0.2" "volume 0.2; echo [.|........]; alias leiser v0.1; alias lauter v0.3"
alias "v0.3" "volume 0.3; echo [..|.......]; alias leiser v0.2; alias lauter v0.4"
alias "v0.4" "volume 0.4; echo [...|......]; alias leiser v0.3; alias lauter v0.5"
alias "v0.5" "volume 0.5; echo [....|.....]; alias leiser v0.4; alias lauter v0.6"
alias "v0.6" "volume 0.6; echo [.....|....]; alias leiser v0.5; alias lauter v0.7"
alias "v0.7" "volume 0.7; echo [......|...]; alias leiser v0.6; alias lauter v0.8"
alias "v0.8" "volume 0.8; echo [.......|..]; alias leiser v0.7; alias lauter v0.9"
alias "v0.9" "volume 0.9; echo [........|.]; alias leiser v0.8; alias lauter v1"
alias "v1" "volume 1; echo [*.........]; alias leiser v0.9; alias lauter v2"
alias "v2" "volume 2; echo [.*........]; alias leiser v1; alias lauter v3"
alias "v3" "volume 3; echo [..*.......]; alias leiser v2; alias lauter v4"
alias "v4" "volume 4; echo [...*......]; alias leiser v3; alias lauter v5"
alias "v5" "volume 5; echo [....*.....]; alias leiser v4; alias lauter v6"
alias "v6" "volume 6; echo [.....*....]; alias leiser v5; alias lauter v7"
alias "v7" "volume 7; echo [......*...]; alias leiser v6; alias lauter v8"
alias "v8" "volume 8; echo [.......*..]; alias leiser v7; alias lauter v9"
alias "v9" "volume 9; echo [........*.]; alias leiser v8; alias lauter v10"
alias "v10" "volume 10; echo [.........*]; alias leiser v9; alias lauter vl"
alias "vl" "echo MAX!"
alias leiser v0.9
alias lauter v0.7
echo bind key leiser
echo bind key lauter
echo adjust the volume
echo
alias "permvoice" "pv1"
alias "pv1" "+voicerecord; alias permvoice pv0"
alias "pv0" "-voicerecord; alias permvoice pv1"
echo bind Taste permvoice
echo voice on/off toggle
echo
alias "permbuild" "pb1"
alias "pb1" "+use; alias permbuild pb0"
alias "pb0" "-use; alias permbuild pb1"
echo bind Taste permbuild
echo build/use on/off toggle
echo
alias "helpme" "impulse 10; say Someone weld me!"
echo bind Taste helpme
echo cry for help, that's it
echo
<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
My timer.cfg:
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
speak "two _comma _comma one _comma _comma die"
<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
bind "MOUSE4" "cl_lw 1"
bind "f" "cl_lw 0;default_fov 190"
[image removed]
<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
and I thought the TFC people with fov 120 were wicked 0_O
but... 120 should be the best value for it imo...
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
//Weapon Reload Script
alias +reload_ "+reload; wait; -reload"
alias -reload_ "lastinv; wait; lastinv"
bind <key> +reload_
<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
//Weapon Reload Script
alias +reload_ "+reload; wait; -reload"
alias -reload_ "lastinv; wait; lastinv"
bind <key> +reload_<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
This is THE most useless script I have ever seen, kinda like my stopsound script i did for nothing. Hey gotta flame myself before i do it on som1 else <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
But I really don't see any use of hold down key for reloading, what?
You can't strafe on the right side when your reloading?
You can't hop around to evade the ennemy?
Oh and the "wait" in the script only makes it slower...
I'm not judging on play skill, but It just makes you slower and less effective.
Blink/swipe script kinda sucks too cos it cost to much energy, unless you take adrenaline. But seriously, with metabolise that gives energy back, adrenaline is almost useless when you get good enough.
//Weapon Reload Script
alias +reload_ "+reload; wait; -reload"
alias -reload_ "lastinv; wait; lastinv"
bind <key> +reload_<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
This is THE most useless script I have ever seen, <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Mabye you should keep your mouth shut then, if you don't like it, don't use it.
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
bind x "amx_slay [QcBs]God Killer"
<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
I notice people make leap scripts which use "weapon_leap", is there any advantage to this over just using slot3?
If you use slot3 you can use it for all the slot3 weapons and not just leap.
btw, what does cl_lw actually do?
If you use slot3 you can use it for all the slot3 weapons and not just leap. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Aparently it goes straight to the weapon. So if fastswitch is not enabled, it will go there without the little pictures above, and you can attack immediately
alias +extra "+jump; wait; +duck; wait; +attack; say Look at me mom!"
alias -extra "-jump; wait; -duck; wait; -attack"
This marvelous script makes you jump, duck, shoot and says Look at me mom!
ALL at the SAME time!!!
You don't have to use it since it is now offcialy THE most useless script EVER.
Sorry again Urd , I hope I didn't ruin your day, I admit I was nasty for no good reason.
Oh and I just noticed your head admin at NSArmslab, and I go play often there for marinesVSmarines, that really rocks!
Do you forgive me?
Is there a command to automatically execute a command when you die? Sometimes I forget to switch back to my skulk config when I die as a higher lifeform <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
Is there a command to automatically execute a command when you die? Sometimes I forget to switch back to my skulk config when I die as a higher lifeform <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Nope. Flayra really needs to put in class CFG support....like skulk.cfg, lerk.cfg, etc. all automatically changed when you switch to them.
<span style='color:red'><3</span>
And where is the fun?
~antiskiller!=you
Sorry I have no idea what it means
And where is the fun?
~antiskiller!=you <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
What the hell are you rambling about?