Since Scripts Are Whined About How They...

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  • God_KillerGod_Killer Join Date: 2004-02-16 Member: 26592Members
    Knife quick slash

    alias +qslash "s3"; wait; +attack"
    alias -qslash "-attack; lastinv"

    Bhop

    alias +decentjump "+jump; wait; -jump; wait; +jump; wait; -jump; wait; +jump; wait; -jump; wait; +jump; wait; -jump"
    alias -decentjump "-jump"

    Jump duck

    alias "+duckjump" "+jump; wait; +duck"
    alias "-duckjump" "-jump;-duck"

    Sniping

    alias +sshot "sensitivity 02.000000"
    alias -sshot "sensitivity 08.610000"

    Lerk sensivity

    alias lsens "sensitivity 13.610000
    alias nsens "sensitivity 08.610000"

    Duck on duck off
    alias wwalk "duck_on"
    alias duck_on "alias wwalk duck_off; +duck"
    alias duck_off "alias wwalk duck_on; -duck"

    Stop Sound (For screaming ppl on mic and or not hearing my hmg shoot...)
    alias soundx "stopsound"
  • Strapon2Strapon2 Join Date: 2003-06-02 Member: 16941Members
    my stuff. (note: I have a mouse with mouse1, 2, 3, AND thumb button mouse4, and pinky finger mouse5)

    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->//aliases

    //wait setup
    alias w "wait"
    alias w3 "w; w; w"
    alias w5 "w3; w; w"
    alias w10 "w5; w5"

    //nop
    alias nop ";"

    //rave script (lets you dance)
    alias +rave "sensitivity 600"
    alias -rave "sensitivity 5.9"

    //netgraph and scores script
    alias +net_scores "+showscores; net_graph 3"
    alias -net_scores "-showscores; net_graph 0"

    //pistol script +pattack
    alias +pattack2 "+attack"
    alias -pattack2 "-attack; w; +attack; w; -attack"
    alias +pattack "bind mouse1 +pattack2"
    alias -pattack "bind mouse1 +attack"

    //weld script +fweld
    alias +fweld "weapon_welder; w; +attack"
    alias -fweld "-attack; lastinv"

    //crouchjump +cjump
    alias +cjump "+jump; +duck"
    alias -cjump "-jump; -duck"

    //fast jump script +fjump
    alias +fjump "+jump; w; -jump"
    alias -fjump "+jump; w; -jump"

    //leap script +fleap
    alias +fleap "weapon_leap; w; +attack"
    alias -fleap "-attack; lastinv"

    //parasite script +paratk
    alias +paratk "weapon_parasite; w; +attack"
    alias -paratk "-attack; lastinv"

    //leap xeno script +xenol
    alias +xenol "weapon_divinewind; w; +attack; w; -attack; w; weapon_leap"
    alias -xenol "+attack; w; -attack; w"

    //3jump script +3jumps
    alias +3jumps "+jump; w; -jump; w; +jump; w; -jump; w; +jump"
    alias -3jumps "-jump"

    //glide script +glide
    alias +glide "+jump"
    alias -glide "-jump;w;+jump;w;-jump"

    //blink script +fblink
    alias +fblink "weapon_blink; w; +attack"
    alias -fblink "-attack; lastinv"

    //alien buildings
    alias ab_rt "impulse 90" //resource tower
    alias ab_oc "impulse 91" //offensive chamber
    alias ab_dc "impulse 92" //defense chamber
    alias ab_sc "impulse 93" //sensory chamber
    alias ab_mc "impulse 94" //movement chamber
    alias ab_hv "impulse 95" //hive

    //alien chat
    alias ac_chuckl "impulse 7" //chuckle
    alias ac_ndheal "impulse 8; say_team Need healing!" //need healing
    alias ac_ndbkup "impulse 9; say_team Need backup!" //need backup
    alias ac_incmng "impulse 10; say_team Incoming!" //incoming
    alias ac_attack "impulse 11; say_team Attack!" //attack
    alias ac_mbldng "impulse 12; say_team I'm building here..." //i'm building here

    //alien upgrades
    alias a_carap "impulse 101" //carapace
    alias a_regen "impulse 102" //regeneration
    alias a_redem "impulse 103" //redemption
    alias a_celer "impulse 107" //celerity
    alias a_adren "impulse 108" //adrenaline
    alias a_silen "impulse 109" //silence
    alias a_cloak "impulse 110" //cloaking
    alias a_focus "impulse 111" //focus
    alias a_scent "impulse 112" //scent of fear
    alias a_hive2 "impulse 118" //hive two ability (combat)
    alias a_hive3 "impulse 126" //hive three ability (combat)

    //Marine chat
    alias m_acknow "impulse 81" //acknowledged
    alias m_reqord "impulse 80" //request orders
    alias m_inposi "impulse 12" //in position
    alias m_ndheal "impulse 10" //need healing
    alias m_ndammo "impulse 11" //need ammo
    alias m_enmysp "impulse 13" //enemy spotted
    alias m_coveri "impulse 8" //covering
    alias m_fllwme "impulse 7" //follow me
    alias m_taunta "impulse 9" //taunt
    alias m_allclr "impulse 15" //all clear
    alias m_movout "impulse 14" //move out

    //marine combat upgrades
    alias uparmor1 "impulse 20"  //armor 1
    alias uparmor2 "impulse 21"  //armor 2
    alias uparmor3 "impulse 22"  //armor 3
    alias get_ha "impulse 38"  //HA
    alias get_weld "impulse 62"  //welder
    alias get_jp "impulse 39"  //JP
    alias upweapon1 "impulse 23"  //weapon 1
    alias upweapon2 "impulse 24"  //weapon 2
    alias upweapon3 "impulse 25"  //weapon 3
    alias get_sg "impulse 64"  //shotgun
    alias get_hmg "impulse 65"  //HMG
    alias get_gl "impulse 66"  //grenade launcher
    alias get_sup "impulse 31"  //resupply
    alias get_scan "impulse 53"  //scanner sweep
    alias get_motion "impulse 33"  //motion tracking
    <!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
  • altairianaltairian Join Date: 2003-06-18 Member: 17459Members
    God killer why would you make an alias for something you can just bind straight up? such as stopsound... just bind a key to stopsound, there's NO reason for an alias for stopsound alone.
  • God_KillerGod_Killer Join Date: 2004-02-16 Member: 26592Members
    Makes it sound more 1337 doing a script for it!!! Nevermind, ok i didn't know it was useless.
  • TheGuyTheGuy Join Date: 2003-08-09 Member: 19295Members, Constellation
    Here's an interesting question. I see in the jump scripts there's

    //3jump script +3jumps
    alias +3jumps "+jump; w; -jump; w; +jump; w; -jump; w; +jump"
    alias -3jumps "-jump"

    and

    alias +decentjump "+jump; wait; -jump; wait; +jump; wait; -jump; wait; +jump; wait; -jump; wait; +jump; wait; -jump"
    alias -decentjump "-jump"

    One ends with -jump and the other ends with +jump

    What's the difference between holding in the command to jump and not in terms of bhopping
  • DodgehDodgeh Join Date: 2003-08-31 Member: 20428Members
    Anyone have a client side lastinv ?

    Also wths a welder script
  • TheGuyTheGuy Join Date: 2003-08-09 Member: 19295Members, Constellation
    <!--QuoteBegin-dodgyman_00+Jun 16 2004, 02:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (dodgyman_00 @ Jun 16 2004, 02:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Anyone have a client side lastinv ?
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Check out the post on the first page by BOBDOLOL
    I believe that script is written by romano btw.
  • Strapon2Strapon2 Join Date: 2003-06-02 Member: 16941Members
    the weld script is because I'm such a team player that I bind mouse5 (pinky) to weld. So when I hit mouse5, out comes the welder... I'm welding... then I release mouse5 and it switches back to whatever I had before. (ideal for heavy train)
  • God_KillerGod_Killer Join Date: 2004-02-16 Member: 26592Members
    Damn I need a new mouse...so many usefull scripts, so not enough keys on my keyboard.
  • soundmansoundman Join Date: 2003-11-11 Member: 22532Members
    edited June 2004
    bind "MOUSE5" "cl_lw 0;default_fov 20"
    bind "MOUSE4" "cl_lw 1"

    bind "f" "cl_lw 0;default_fov 190"


    <img src='http://www.mdcc-fun.de/mario.schmidt/ns_veil.jpg' border='0' alt='user posted image' />

    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • manrinmanrin Join Date: 2003-08-10 Member: 19340Awaiting Authorization
    edited June 2004
    <!--QuoteBegin-[QcBs+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([QcBs)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->God Killer,Jun 14 2004, 03:11 PM]
    Stop Sound (For screaming ppl on mic and or not hearing my hmg shoot...)
    alias soundx "stopsound"
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    u can just do "bind <key> stopsound"
    its easyer really! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    then making an alias...


    and lol soundman
  • ReBootReBoot Join Date: 2004-05-26 Member: 28931Members
    Erm, don't swallow me if I don't read all the posts bevore, I just post my stuff here
    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
    alias "+gren" "weapon_grenade; wait; wait; wait; +attack"
    alias "-gren" "-attack; exec timer.cfg; wait; wait; wait; lastinv"
    echo bind Taste +gren
    echo change to gren, prime, throw, start a timer
    echo

    alias "v0" "echo MIN!"
    alias "v0.1" "volume 0.1; echo [|.........]; alias leiser v0; alias lauter v0.2"
    alias "v0.2" "volume 0.2; echo [.|........]; alias leiser v0.1; alias lauter v0.3"
    alias "v0.3" "volume 0.3; echo [..|.......]; alias leiser v0.2; alias lauter v0.4"
    alias "v0.4" "volume 0.4; echo [...|......]; alias leiser v0.3; alias lauter v0.5"
    alias "v0.5" "volume 0.5; echo [....|.....]; alias leiser v0.4; alias lauter v0.6"
    alias "v0.6" "volume 0.6; echo [.....|....]; alias leiser v0.5; alias lauter v0.7"
    alias "v0.7" "volume 0.7; echo [......|...]; alias leiser v0.6; alias lauter v0.8"
    alias "v0.8" "volume 0.8; echo [.......|..]; alias leiser v0.7; alias lauter v0.9"
    alias "v0.9" "volume 0.9; echo [........|.]; alias leiser v0.8; alias lauter v1"
    alias "v1" "volume 1; echo [*.........]; alias leiser v0.9; alias lauter v2"
    alias "v2" "volume 2; echo [.*........]; alias leiser v1; alias lauter v3"
    alias "v3" "volume 3; echo [..*.......]; alias leiser v2; alias lauter v4"
    alias "v4" "volume 4; echo [...*......]; alias leiser v3; alias lauter v5"
    alias "v5" "volume 5; echo [....*.....]; alias leiser v4; alias lauter v6"
    alias "v6" "volume 6; echo [.....*....]; alias leiser v5; alias lauter v7"
    alias "v7" "volume 7; echo [......*...]; alias leiser v6; alias lauter v8"
    alias "v8" "volume 8; echo [.......*..]; alias leiser v7; alias lauter v9"
    alias "v9" "volume 9; echo [........*.]; alias leiser v8; alias lauter v10"
    alias "v10" "volume 10; echo [.........*]; alias leiser v9; alias lauter vl"
    alias "vl" "echo MAX!"
    alias leiser v0.9
    alias lauter v0.7
    echo bind key leiser
    echo bind key lauter
    echo adjust the volume
    echo

    alias "permvoice" "pv1"
    alias "pv1" "+voicerecord; alias permvoice pv0"
    alias "pv0" "-voicerecord; alias permvoice pv1"
    echo bind Taste permvoice
    echo voice on/off toggle
    echo

    alias "permbuild" "pb1"
    alias "pb1" "+use; alias permbuild pb0"
    alias "pb0" "-use; alias permbuild pb1"
    echo bind Taste permbuild
    echo build/use on/off toggle
    echo

    alias "helpme" "impulse 10; say Someone weld me!"
    echo bind Taste helpme
    echo cry for help, that's it
    echo
    <!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
    My timer.cfg:
    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
    speak "two _comma _comma  one _comma _comma die"
    <!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    edited June 2004
    <!--QuoteBegin-soundman+Jun 17 2004, 01:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (soundman @ Jun 17 2004, 01:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> bind "MOUSE5" "cl_lw 0;default_fov 20"
    bind "MOUSE4" "cl_lw 1"

    bind "f" "cl_lw 0;default_fov 190"


    [image removed]

    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    and I thought the TFC people with fov 120 were wicked 0_O
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    What is having a high FOV good for? :/
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    you can see more because of the bigger field of view 0_O

    but... 120 should be the best value for it imo...
  • UrdUrd Join Date: 2003-05-25 Member: 16696Members, Constellation
    Hold down key to reload, if you let go it will stop your reload.

    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
    //Weapon Reload Script
    alias +reload_ "+reload; wait; -reload"
    alias -reload_ "lastinv; wait; lastinv"
    bind <key> +reload_
    <!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
  • God_KillerGod_Killer Join Date: 2004-02-16 Member: 26592Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    //Weapon Reload Script
    alias +reload_ "+reload; wait; -reload"
    alias -reload_ "lastinv; wait; lastinv"
    bind <key> +reload_<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    This is THE most useless script I have ever seen, kinda like my stopsound script i did for nothing. Hey gotta flame myself before i do it on som1 else <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    But I really don't see any use of hold down key for reloading, what?
    You can't strafe on the right side when your reloading?
    You can't hop around to evade the ennemy?
    Oh and the "wait" in the script only makes it slower...
    I'm not judging on play skill, but It just makes you slower and less effective.

    Blink/swipe script kinda sucks too cos it cost to much energy, unless you take adrenaline. But seriously, with metabolise that gives energy back, adrenaline is almost useless when you get good enough.
  • UrdUrd Join Date: 2003-05-25 Member: 16696Members, Constellation
    <!--QuoteBegin-[QcBs]God Killer+Jun 17 2004, 05:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([QcBs]God Killer @ Jun 17 2004, 05:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    //Weapon Reload Script
    alias +reload_ "+reload; wait; -reload"
    alias -reload_ "lastinv; wait; lastinv"
    bind <key> +reload_<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    This is THE most useless script I have ever seen, <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Mabye you should keep your mouth shut then, if you don't like it, don't use it.

    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
    bind x "amx_slay [QcBs]God Killer"
    <!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    that would be actually quite a good script in the right situation, if you have half a clip loaded into your gun, and you hit reload, then mr fade comes along, you let go of reload and you can finish off your clip into the fade
  • God_KillerGod_Killer Join Date: 2004-02-16 Member: 26592Members
    I press lastinv 2 times
  • TrayderTrayder Join Date: 2003-10-30 Member: 22127Members, Constellation
    Don't start a flame war.

    I notice people make leap scripts which use "weapon_leap", is there any advantage to this over just using slot3?
    If you use slot3 you can use it for all the slot3 weapons and not just leap.

    btw, what does cl_lw actually do?
  • TheMunch8TheMunch8 Join Date: 2004-03-03 Member: 27080Members, Constellation
    <!--QuoteBegin-Trayder+Jun 18 2004, 01:46 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Trayder @ Jun 18 2004, 01:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I notice people make leap scripts which use "weapon_leap", is there any advantage to this over just using slot3?
    If you use slot3 you can use it for all the slot3 weapons and not just leap. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Aparently it goes straight to the weapon. So if fastswitch is not enabled, it will go there without the little pictures above, and you can attack immediately
  • God_KillerGod_Killer Join Date: 2004-02-16 Member: 26592Members
    edited June 2004
    I'm sorry Urd, my post was stupid, useless, selfish and dumb. I really regret saying bad things like that.

    alias +extra "+jump; wait; +duck; wait; +attack; say Look at me mom!"
    alias -extra "-jump; wait; -duck; wait; -attack"

    This marvelous script makes you jump, duck, shoot and says Look at me mom!
    ALL at the SAME time!!!

    You don't have to use it since it is now offcialy THE most useless script EVER.

    Sorry again Urd , I hope I didn't ruin your day, I admit I was nasty for no good reason.

    Oh and I just noticed your head admin at NSArmslab, and I go play often there for marinesVSmarines, that really rocks!

    Do you forgive me?
  • altairianaltairian Join Date: 2003-06-18 Member: 17459Members
    Alright, people who know more about scripting than i....question for you.
    Is there a command to automatically execute a command when you die? Sometimes I forget to switch back to my skulk config when I die as a higher lifeform <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
  • Seph_KimaraSeph_Kimara Join Date: 2003-08-10 Member: 19359Members
    <!--QuoteBegin-altairian+Jun 18 2004, 11:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (altairian @ Jun 18 2004, 11:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Alright, people who know more about scripting than i....question for you.
    Is there a command to automatically execute a command when you die? Sometimes I forget to switch back to my skulk config when I die as a higher lifeform <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Nope. Flayra really needs to put in class CFG support....like skulk.cfg, lerk.cfg, etc. all automatically changed when you switch to them.
  • UrdUrd Join Date: 2003-05-25 Member: 16696Members, Constellation
    <!--QuoteBegin-[QcBs]God Killer+Jun 18 2004, 03:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([QcBs]God Killer @ Jun 18 2004, 03:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Do you forgive me? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <span style='color:red'><3</span>
  • FreezerFreezer Join Date: 2004-05-11 Member: 28601Members
    <!--QuoteBegin-Seph Kimara+Jun 19 2004, 02:30 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Seph Kimara @ Jun 19 2004, 02:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Nope. Flayra really needs to put in class CFG support....like skulk.cfg, lerk.cfg, etc. all automatically changed when you switch to them. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    And where is the fun?

    ~antiskiller!=you
  • God_KillerGod_Killer Join Date: 2004-02-16 Member: 26592Members
    <3
    Sorry I have no idea what it means
  • Seph_KimaraSeph_Kimara Join Date: 2003-08-10 Member: 19359Members
    <!--QuoteBegin-Freezer+Jun 19 2004, 12:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Freezer @ Jun 19 2004, 12:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Seph Kimara+Jun 19 2004, 02:30 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Seph Kimara @ Jun 19 2004, 02:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Nope. Flayra really needs to put in class CFG support....like skulk.cfg, lerk.cfg, etc. all automatically changed when you switch to them. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    And where is the fun?

    ~antiskiller!=you <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    What the hell are you rambling about?
  • ReBootReBoot Join Date: 2004-05-26 Member: 28931Members
    About configuration file support for every species, like the classes in TFC. It WOULD be useful.
This discussion has been closed.