Blink script (hit mouse2 to blink, release and it switches to swipe): <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->alias +blink "slot2; wait; +attack" alias -blink "-attack; wait; slot1" bind mouse2 +blink<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
Other Blink Script (hit mouse2 to blink, doesn't auto-switch to any weapon): <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->alias +blink "slot2; wait; +attack" alias -blink "-attack" bind mouse2 +blink<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
Other other blink script (hit mouse2 to blink, then it switches to whatever you were just using): <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->alias +blink "slot2; wait; +attack" alias -blink "-attack; wait; lastinv" bind mouse2 +blink<!--c2--></td></tr></table><div class='postcolor'><!--ec2--> NOTE: I'm not sure how to integrate this with the lastinv script, so it will use the original lastinv, thus lagging a little bit... Is there any way to combine it with the lastinv script?
Blink swipe script (mouse2 to blink, release to fire swipe and stop blinking): <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->alias +blinkswipe "slot2; wait; +attack" alias -blinkswipe "-attack; wait; slot1; wait; +attack; wait; -attack" bind mouse2 +blinkswipe<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
Most of the fade scripts can be converted to leapbite scripts very easily, just by changing slot2 to slot3.
And I just realised that I used the slot1, slot2, and slot3 commands, instead of weapon_bite, weapon_swipe, weapon_blink, and weapon_leap... So hud_fastswitch will have to be on, unless you edit them to use the weapon_ commands.
<!--QuoteBegin-Urd+May 30 2004, 10:15 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Urd @ May 30 2004, 10:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> No, using the weapon_ command you don't need hud_fastswitch on, you only need that when using slot commands; i prefer the weapon_ myself. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> You learn something new every day. Still, <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hud_fastswich 1<!--c2--></td></tr></table><div class='postcolor'><!--ec2--> is a 'script' ( <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->) everyone should use.
<!--QuoteBegin-DR_FUZZY+May 30 2004, 11:40 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DR_FUZZY @ May 30 2004, 11:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Demiguise+May 30 2004, 10:47 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Demiguise @ May 30 2004, 10:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> im still waiting for the fade blink script <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> you mean lastweapon? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
A bunnyhop script is rather pointless unless your a complete nubcaek and cant time your jumps good. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Are you kidding? It's near impossible to time your jumps at the exact moment of when you land <i>consistantly</i>. A jump script or mousewheel is the only way to bunnyhop perfectly
I want a script that auto hops me in CC at start, gives me 3000009875430985432987432 resources, gives EVERY upgrade and EVERY building to BOTH teams, and insta-kills any skulk in the game!
Meh, scripts suck... only one I use allows me to fly easier as lerk (as hitting hte jump key is freaking repetitive... I just hold the "\" key in and it works the same as pounding on the +jump key)
<!--QuoteBegin-Jean Luc Picard+May 30 2004, 09:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jean Luc Picard @ May 30 2004, 09:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I want a script that auto hops me in CC at start, gives me 3000009875430985432987432 resources, gives EVERY upgrade and EVERY building to BOTH teams, and insta-kills any skulk in the game!
Meh, scripts suck... only one I use allows me to fly easier as lerk (as hitting hte jump key is freaking repetitive... I just hold the "\" key in and it works the same as pounding on the +jump key) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1--> alias w "wait" alias r "givepoints" alias rr "r;r;r;r;r;r;r;r;r;r;r;r;r;r;r;r;r;r" alias rrr "rr;rr;rr;rr;rr;rr;rr;rr;rr;rr;rr;rr" alias rrrr "rrr;rrr;rrr;rrr;rrr;rrr;rrr;rrr;rrr" alias rrrrr "rrrr;rrrr;rrrr;rrrr;rrrr;rrrr;rrrr" alias rrrrrr "rrrrr;rrrrr;rrrrr;rrrrr;rrrrr;rrrrr" alias alien_ups "addcat 1; addcat 1; addcat 1; addcat 3; addcat 3; addcat 3; addcat 4; addcat 4; addcat 4" alias hax "sv_cheats 1; w; developer 1; w; jointeamtwo; w; startgame; w; alien_ups; w; w; w; spawnhive; w; spawnhive; w; w; readyroom; w; w; w; jointeamone; w; w; startcommandermode; w; w; rrrrrr; w; bigdig; hightech; w; invul; w; killall"
bind x hax<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
Wont give all upgrades and structures, but makes building and research automatic and instant. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
crouch toggle for bunnyhopping as a skulk<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
How do I use this one? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Subsitute "ducky" for the key of your choice. Not what the guy two replies before me said.
i noticed you can make blink scripts which allow you to blink forever and you don't run out of energy if u press the key fast enough (doesn't work with mouse buttons and you are still using energy). There's a certain person who shall remain nameless who has one of these scripts and also metabolises as they fly around, i can't get the script right, anyone know it? (its quite possible the script is combined with h4x)
BizZy_9mm_MessiahOld School MemberJoin Date: 2003-07-25Member: 18411Members, Constellation
<!--QuoteBegin-dodgyman_00+May 31 2004, 07:05 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (dodgyman_00 @ May 31 2004, 07:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What are the bunnyhop scripts meant to do? In game they just jump normally. the 180 spin doesnt work either! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I was told that the 3 Jump script was to help you time the jump easier. I don't really worry about that one though because Mwheel makes it A LOT more easier. I can actually bhop and gain speed and go for long distances across the map, bhop off of rails, and I just assigned +jump to mwheelup and down yesterday.
I don't understand how to use or how that ducky one works. Does automatically crouch and while jumping for you? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
FurySilver Fish Hand CatchJoin Date: 2003-08-14Member: 19673Members, Constellation
noobies and their scripts <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> if you need a script to bhop then you shouldnt have the right to bhop
the only binds i use are default ones. everything is reachable .. except the right half of my keyboard cause i got a real mans keyboard (natural)
Simple xeno-leap script. Haven't tested it IG, but it should work. Hold mouse3 to xeno, release to leap. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> but you need to have enough adrenalin for that <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
<!--QuoteBegin-dodgyman_00+May 31 2004, 07:05 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (dodgyman_00 @ May 31 2004, 07:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What are the bunnyhop scripts meant to do? In game they just jump normally. the 180 spin doesnt work either! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> yeah, see? Most people think scripts like bunnyhop scripts automatically make you 10 times faster just by having it in your config. What the script does is do 3 +jumps everytime you press spacebar. no it doesn't make you jump 3 times, but it provides you a margin for error when you bunnyhop so you don't need to time it at the exact moment that you land.
plz fly ad the working version of mp_blockscripts to ns <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
<!--QuoteBegin-BizZy | 9mm Messiah+May 31 2004, 07:16 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BizZy | 9mm Messiah @ May 31 2004, 07:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-dodgyman_00+May 31 2004, 07:05 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (dodgyman_00 @ May 31 2004, 07:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What are the bunnyhop scripts meant to do? In game they just jump normally. the 180 spin doesnt work either! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I was told that the 3 Jump script was to help you time the jump easier. I don't really worry about that one though because Mwheel makes it A LOT more easier. I can actually bhop and gain speed and go for long distances across the map, bhop off of rails, and I just assigned +jump to mwheelup and down yesterday.
I don't understand how to use or how that ducky one works. Does automatically crouch and while jumping for you? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> The "ducky" one is a crouch toggle.
This is useful for bunnyhopping as a skulk, because if you don't hold down on crouch while bunnyhopping, you'll stick to the floor a bit, slowing you down.
Get one thing straight. I made this thread so the people aruging that scripts are unfair because not everyone has them can see what they are first hand and can share their own collection. <b><i>Do not turn this into a discussion on the legitimates of scripts/binds/whatever</i></b>
<!--QuoteBegin--=[Drake]=-+May 31 2004, 09:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-=[Drake]=- @ May 31 2004, 09:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> dont matter where u post it the will always be ppl who are against it
(personly i only use fastswitch but is that technicly a script ?) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> No its a command.
here's a script for combat, you hold kp_plus to meta the upgrades menu, and then you can hold kp_minus for the items menu (i don't use catalyst, mines or grenades, so they aren't on here.) (as you can see it toggles back to what I had origionally, all the chat for marines) (they are all in alias form so that I can use them for other things easier. (so i don't have to constantly look back at the impulse lists))
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->//upgrade aliases //armor alias uparmor1 "impulse 20" //armor 1 alias uparmor2 "impulse 21" //armor 2 alias uparmor3 "impulse 22" //armor 3 alias heavyarmor "impulse 38" //HA alias getwelder "impulse 62" //welder alias jparmor "impulse 39" //JP //weapon alias upweapon1 "impulse 23" //weapon 1 alias upweapon2 "impulse 24" //weapon 2 alias upweapon3 "impulse 25" //weapon 3 alias sgweapon "impulse 64" //shotgun alias hmgweapon "impulse 65" //HMG alias glweapon "impulse 66" //grenade launcher //other alias getresup "impulse 31" //resupply alias getscan "impulse 53" //scanner sweep alias getmotion "impulse 33" //motion tracking
i want that hold \ to make you fly as a lerk... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
remiremedy [blu.knight]Join Date: 2003-11-18Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
edited May 2004
<!--QuoteBegin-BOBDOLOL+May 31 2004, 10:16 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BOBDOLOL @ May 31 2004, 10:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Most people think scripts like bunnyhop scripts automatically make you 10 times faster just by having it in your config. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> But... it did...
lol. Anyone that thinks they can bunnyhop without a triple jump script, try the script, and just make sure you're right...
I thought I was pretty good at bunnyhopping... but considering I got up to about leaping speed bunnyhopping using the script... and barely get any extra speed normally... it shows my timing isn't perfect.
My mouse movement seems to be quite good, It's just the timing of the jumps, I tend to hit it a fraction of a second after i hit, so i lose a bit of speed... and thus lose much of the point of bunnyhopping.
My real speed normally comes from a leap and a bounce.
edit: My friend is frikken amazing with lerk... He has a button bound to a quick pancake, and also has normal jump i think, and so he goes, bites off your head, and bounces up before anyone gets a shot off, and then goes back down for another bite, or flys away to fight again another day.
1.: bind "mwheelup" "+attack" bind "mwheeldown" "+attack" <<< for all those ppl who cant click as fast as me... and cant be blocked by any commands/plugins...
2.: scripts scripts scripts, scripts are for the beginners or for all the lowskilled player out there... stop wasting your time on 1000 different script with the same purpose, CREATE A DAMN SCRIPTPACK!!! , or start modelling <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
3.: things like: [bind "f1" "jointeamone"] are real crap, because those binds are actually the standart!!! everyone has them, but only 20% of all player know it ^^
4.: someone should really put together all those scripts, and release them in a pack... this is already the 4th or 5th thread ive seen with the same damn topic!!
Comments
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->alias +blink "slot2; wait; +attack"
alias -blink "-attack; wait; slot1"
bind mouse2 +blink<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
Other Blink Script (hit mouse2 to blink, doesn't auto-switch to any weapon):
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->alias +blink "slot2; wait; +attack"
alias -blink "-attack"
bind mouse2 +blink<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
Other other blink script (hit mouse2 to blink, then it switches to whatever you were just using):
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->alias +blink "slot2; wait; +attack"
alias -blink "-attack; wait; lastinv"
bind mouse2 +blink<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
NOTE: I'm not sure how to integrate this with the lastinv script, so it will use the original lastinv, thus lagging a little bit... Is there any way to combine it with the lastinv script?
Blink swipe script (mouse2 to blink, release to fire swipe and stop blinking):
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->alias +blinkswipe "slot2; wait; +attack"
alias -blinkswipe "-attack; wait; slot1; wait; +attack; wait; -attack"
bind mouse2 +blinkswipe<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
Leapbite script (mouse2 to leap, release to bite):
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->alias +leap "slot3; wait; +attack"
alias -leap "-attack; wait; slot1; wait; +attack; wait; -attack"
bind mouse2 +leap<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
Most of the fade scripts can be converted to leapbite scripts very easily, just by changing slot2 to slot3.
And I just realised that I used the slot1, slot2, and slot3 commands, instead of weapon_bite, weapon_swipe, weapon_blink, and weapon_leap... So hud_fastswitch will have to be on, unless you edit them to use the weapon_ commands.
alias +pattack "+attack"
alias -pattack "-attack; wait; +attack; wait; -attack"
bind mouse2 "+pattack"
do i just put thta on my Config file or what?
Help would be greatly appreciated.
You learn something new every day. Still,
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hud_fastswich 1<!--c2--></td></tr></table><div class='postcolor'><!--ec2--> is a 'script' ( <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->) everyone should use.
alias -pattack "-attack; wait; +attack; wait; -attack"
bind mouse2 "+pattack"
put it on a notepad
name it userconfig.cfg
and place it in my NS folder?
you mean lastweapon? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
A bunnyhop script is rather pointless unless your a complete nubcaek and cant time your jumps good. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Are you kidding? It's near impossible to time your jumps at the exact moment of when you land <i>consistantly</i>. A jump script or mousewheel is the only way to bunnyhop perfectly
Meh, scripts suck... only one I use allows me to fly easier as lerk (as hitting hte jump key is freaking repetitive... I just hold the "\" key in and it works the same as pounding on the +jump key)
alias -xenoleap "+attack; wait; -attack"
bind mouse3 "+xenoleap"<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
Simple xeno-leap script. Haven't tested it IG, but it should work. Hold mouse3 to xeno, release to leap.
Meh, scripts suck... only one I use allows me to fly easier as lerk (as hitting hte jump key is freaking repetitive... I just hold the "\" key in and it works the same as pounding on the +jump key) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
alias w "wait"
alias r "givepoints"
alias rr "r;r;r;r;r;r;r;r;r;r;r;r;r;r;r;r;r;r"
alias rrr "rr;rr;rr;rr;rr;rr;rr;rr;rr;rr;rr;rr"
alias rrrr "rrr;rrr;rrr;rrr;rrr;rrr;rrr;rrr;rrr"
alias rrrrr "rrrr;rrrr;rrrr;rrrr;rrrr;rrrr;rrrr"
alias rrrrrr "rrrrr;rrrrr;rrrrr;rrrrr;rrrrr;rrrrr"
alias alien_ups "addcat 1; addcat 1; addcat 1; addcat 3; addcat 3; addcat 3; addcat 4; addcat 4; addcat 4"
alias hax "sv_cheats 1; w; developer 1; w; jointeamtwo; w; startgame; w; alien_ups; w; w; w; spawnhive; w; spawnhive; w; w; readyroom; w; w; w; jointeamone; w; w; startcommandermode; w; w; rrrrrr; w; bigdig; hightech; w; invul; w; killall"
bind x hax<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
Wont give all upgrades and structures, but makes building and research automatic and instant. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
alias ducky1 "-duck;alias ducky ducky2"
alias ducky2 "+duck;alias ducky ducky1"
crouch toggle for bunnyhopping as a skulk<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
How do I use this one?
alias ducky1 "-duck;alias ducky ducky2"
alias ducky2 "+duck;alias ducky ducky1"
crouch toggle for bunnyhopping as a skulk<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
How do I use this one? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
bind <key> +ducky2
bind <key> -ducky1
i thyink :O
Snipped from a config I was sent:
alias turn "cl_yawspeed 8600;+left;wait;wait;-left;cl_yawspeed 210;"
bind mouse3 "turn"
alias ducky1 "-duck;alias ducky ducky2"
alias ducky2 "+duck;alias ducky ducky1"
crouch toggle for bunnyhopping as a skulk<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
How do I use this one? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Subsitute "ducky" for the key of your choice. Not what the guy two replies before me said.
I was told that the 3 Jump script was to help you time the jump easier. I don't really worry about that one though because Mwheel makes it A LOT more easier. I can actually bhop and gain speed and go for long distances across the map, bhop off of rails, and I just assigned +jump to mwheelup and down yesterday.
I don't understand how to use or how that ducky one works. Does automatically crouch and while jumping for you? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
if you need a script to bhop then you shouldnt have the right to bhop
the only binds i use are default ones. everything is reachable .. except the right half of my keyboard cause i got a real mans keyboard (natural)
z is teh win key tho ... amxmodmenu
alias -xenoleap "+attack; wait; -attack"
bind mouse3 "+xenoleap"<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
Simple xeno-leap script. Haven't tested it IG, but it should work. Hold mouse3 to xeno, release to leap. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
but you need to have enough adrenalin for that <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
yeah, see? Most people think scripts like bunnyhop scripts automatically make you 10 times faster just by having it in your config. What the script does is do 3 +jumps everytime you press spacebar. no it doesn't make you jump 3 times, but it provides you a margin for error when you bunnyhop so you don't need to time it at the exact moment that you land.
I was told that the 3 Jump script was to help you time the jump easier. I don't really worry about that one though because Mwheel makes it A LOT more easier. I can actually bhop and gain speed and go for long distances across the map, bhop off of rails, and I just assigned +jump to mwheelup and down yesterday.
I don't understand how to use or how that ducky one works. Does automatically crouch and while jumping for you? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
The "ducky" one is a crouch toggle.
This is useful for bunnyhopping as a skulk, because if you don't hold down on crouch while bunnyhopping, you'll stick to the floor a bit, slowing you down.
(personly i only use fastswitch but is that technicly a script ?)
(personly i only use fastswitch but is that technicly a script ?) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
No its a command.
I use the script thingy at the top of the page <3
(as you can see it toggles back to what I had origionally, all the chat for marines)
(they are all in alias form so that I can use them for other things easier. (so i don't have to constantly look back at the impulse lists))
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->//upgrade aliases
//armor
alias uparmor1 "impulse 20" //armor 1
alias uparmor2 "impulse 21" //armor 2
alias uparmor3 "impulse 22" //armor 3
alias heavyarmor "impulse 38" //HA
alias getwelder "impulse 62" //welder
alias jparmor "impulse 39" //JP
//weapon
alias upweapon1 "impulse 23" //weapon 1
alias upweapon2 "impulse 24" //weapon 2
alias upweapon3 "impulse 25" //weapon 3
alias sgweapon "impulse 64" //shotgun
alias hmgweapon "impulse 65" //HMG
alias glweapon "impulse 66" //grenade launcher
//other
alias getresup "impulse 31" //resupply
alias getscan "impulse 53" //scanner sweep
alias getmotion "impulse 33" //motion tracking
//--upgrade1 meta--
//on
alias +upgrade1 "bind kp_end upweapon1; bind kp_downarrow upweapon2; bind
kp_pgdn upweapon3; bind kp_leftarrow uparmor1; bind kp_5 uparmor2; bind
kp_rightarrow uparmor3"
//off
alias -upgrade1 "bind kp_end impulse 10; bind kp_downarrow impulse 11;
bind kp_pgdn impulse 12; bind kp_leftarrow impulse 13; bind kp_5 impulse
8; bind kp_rightarrow impulse 7"
//bind
bind kp_plus "+upgrade1"
//--upgrade2 meta--
//on
alias +upgrade2 "bind kp_end sgweapon; bind kp_downarrow hmgweapon; bind
kp_pgdn glweapon; bind kp_leftarrow jparmor; bind kp_5 heavyarmor; bind
kp_rightarrow getwelder; bind kp_home getresup; bind kp_uparrow
getmotion; bind kp_pgup getscan"
//off
alias -upgrade2 "bind kp_end impulse 10; bind kp_downarrow impulse 11;
bind kp_pgdn impulse 12; bind kp_leftarrow impulse 13; bind kp_5 impulse
8; bind kp_rightarrow impulse 7; bind kp_home impulse 9; bind kp_uparrow
impulse 14; bind kp_pgup impulse 15"
//bind
bind kp_minus "+upgrade2"<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
But... it did...
lol. Anyone that thinks they can bunnyhop without a triple jump script, try the script, and just make sure you're right...
I thought I was pretty good at bunnyhopping... but considering I got up to about leaping speed bunnyhopping using the script... and barely get any extra speed normally... it shows my timing isn't perfect.
My mouse movement seems to be quite good, It's just the timing of the jumps, I tend to hit it a fraction of a second after i hit, so i lose a bit of speed... and thus lose much of the point of bunnyhopping.
My real speed normally comes from a leap and a bounce.
edit:
My friend is frikken amazing with lerk... He has a button bound to a quick pancake, and also has normal jump i think, and so he goes, bites off your head, and bounces up before anyone gets a shot off, and then goes back down for another bite, or flys away to fight again another day.
bind "mwheelup" "+attack"
bind "mwheeldown" "+attack"
<<< for all those ppl who cant click as fast as me...
and cant be blocked by any commands/plugins...
2.: scripts scripts scripts, scripts are for the beginners or for all the lowskilled player out there... stop wasting your time on 1000 different script with the same purpose, CREATE A DAMN SCRIPTPACK!!! , or start modelling <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
3.:
things like: [bind "f1" "jointeamone"] are real crap, because those binds are actually the standart!!! everyone has them, but only 20% of all player know it ^^
4.: someone should really put together all those scripts, and release them in a pack... this is already the 4th or 5th thread ive seen with the same damn topic!!
if u need to concentrate so hard to bhop how do u even notice the marines