How To Ambush

jamespsxjamespsx Join Date: 2003-10-16 Member: 21708Members
<div class="IPBDescription">"AHH MEH FACE"</div> I used the search thingymajig and i found nothing about the classic skills of stealth and ambush, so im gona write how i usually do it (remember that these are suggestions, no orders lol)

first things first, u need ur target: try and hunt down a marine that is not too gud but not too thick headed so u can show off after u make him say "WTH HAX!" over chat... usually the guy whos got a average amount of kills... trying to ambush anyone who walks though a door is a puplic tactic that is greatly used but not greatly powerfull, but if ur going against the same person every time in the same room, he will catch on... FAST! usually go for 1 marine, as groups should be watching there backs and not just running into a room the comm has waypointed...

second, what do u do when u ambush?: the main point about ambushing is to take them by suprise and cause fear within their ranks. succes in doing this will give aliens the fear factor the dev team probebly really wants them to have... weather this means simply falling on his face, or waiting for comm to waste res by building that uncaped rt in the room, then u launch and not only slaughter a marine, but make the comm waste 15 res in the process while u gain 1-3 is one way of doing it well, and still hurt the marines economy...

third, when do i ambush?: time it, dont simply rush in like any average joe player can... allow marines to think the room is safe (i.e. lull them into a false sense of security) but always remember that ambushing isnt just about jumping ontop of the first person who walks into the room, its about waiting for the right, almost perfect moment then unleashing hell onto the unsespecting marine/s...

running infront of them aint working...so, how?: face-hugging is gud (i.e. jumping ontop of them from a ceiling or roof), but it makes a lot of noise if u miss the target, so always aim to get ontop of the marine, not behind him when u do this... waiting at corners is gud if u know marines will just rush by and totally miss u, allowing u to sneak up behind and attack... picking them off one by one is the best way, dont act like a normal skulk protecting hive (i.e. jumping around infront of marines and randomly biting...) aim ur attacks at areas that are hard to move easyily, or ones that have a large hitbox so once they do reliase there health bar is down to 11, it doesnt matter where or how they move cos u got the sweet spot on them, which is usually the pelvis or groin (no giggling at the back there...)

i know all of this now but, what do i use?: silence, cloaking and regen if have hard time dodging bullets... its that simple... silence is the greatest when taking out groups from behind, cos they have no idea whats going on away from main battle until they are dead and buried... if ur wondering about what kind of alien soecies to use, id say a skulk, or a fade on a high platform due to slightly higher speed and strength, but a cloaked silenced onos is always fun <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

i hope it helped the newbies and even some vets, but now its ur turn... have i missed out a crucial factor? if so post what u want ppl to read and help a generation of kharaa stalkers be born! lol
«1

Comments

  • ApocalypseApocalypse Join Date: 2003-12-23 Member: 24700Members
    Remember to parasite marines at all times. It not only helps you set up ambushes, but lets your team know where the enemy is. It is very important to walk immediately when you can hear marines, thus not alerting them of your position. Beware that if a marine suspects you being in a room, he will try to bait you out, by moving in a little then strafe jumping backwards.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    If you're new to ambushing I suggest you spend some change and get AvP or AvP2 and play through the Alien levels.

    Over.

    And.

    Over.






    This will give you a grounding in the basics. Just alter your game to take into account NS health levels and weapon damage.

    If you can't do the above, then pick CLOAKING and use a skulk. Practice hiding in smart places - good places for your average newb are above doors, between pipes, on the ceiling, halfway up a ladder to its left or right.... ANYWHERE that marines WON'T LOOK. Parking in the open will make you dead.

    Once the marine PASSES you, dive on him. Marines on ladders can be nibbled on as they pass you. If you kill him, MOVE ON. As a newbie ambusher you don't want to face half a dozen marines.


    Bear in mind that cloaking is NOT perfect. By hiding out of the way you are making yourself harder to spot, and there's less chance of the marine seeing your telltale visual discrepancy. Your hideout should put you CLOSE to the marine's route but somewhere where he WON'T look.

    A good spot, for example, is in NS Caged, namely the sewer pipe near the leftmost hive. In it there's a high vertical shaft - you can drop from here and severely maul a marine. I've conducted several highly effective ambushes from there. Its also a good spot to hide before xenoing on top of a train.

    In Bast there's the vertical ventilation shaft at dbl node.

    On every map there's an abundance of ambush spots at RTs. Simply climb on the roof and wait for a rine to start building, then wax him. Easy peasy.




    I'd say basic upgrades would have to be CLOAKING, right off. Either than or lurk near an exceptionally well hidden SC. You can wing it and take FOCUS instead, but that means a REAL hiding spot and acute knowledge of where you can run off and hide afterwards. Fades can get away with FOCUS because BLINK is an exceptional ability to have.

    For DC, you're probably looking at REGEN, and late game possibly just CARAPACE. Regen is great if you plan to prowl an area and don't want to be stalled by a marine's lucky shot. Carapace will keep you alive sometimes when the marines get upgrades, but it DOES force you to keep near DCs or a hive.

    MC would usually be SILENCE, and combo's well with CLOAK or FOCUS. You either go for one hit kills, or aim to stalk a marine before making the decisive attack. Which one you choose will depend on your play style. CELERITY is a close second because it allows an uncloaked ambusher to get in and out of an area very quickly.



    If you're living in 2.0 then you can use the Lerk, since spiking is excellent sniper stuff. For the rest of us in beta 3 you'll probably want Skulk or Fade. Fades can blink to high vents and tricky ledges, skulks can wallrun to the very roof. Both are fast moving, and both can exploit the vent system.

    Asshat ambushers may wish to pick an Onos and spam cloaked devour. This is a pretty stupid waste of your time as an Onos, so be prepared to be kicked from servers for this kind of thing.



    Advanced ambushing tips include "leading" the target and "fishing".

    You can lead the target using chuckle and/or parasite. These are great for snuffing marine advances, as the marines inevitably scream for backup/ammo/meds/welders. Not only does this throw off the enemy comm, it also allows you to create a distraction. 5 marines hunting ghosts is 5 less marines doing more important stuff. By the time backup arrives you should be elsewhere doing more important stuff yourself - like raping MS, breaking lockdowns, or clearing nodes.

    Fishing is a derivative of the above. Fishing is deliberately baiting marines with intent to kill. Xeno skulks or advanced fades can really clean up using this. Lure the marines with chuckles, or by "winging" a marine and then retreating while he calls for help. Then kill the help. Ideally do this somewhere far from your main attack - you don't want to lead the marines straight to your gorges or hidden chambers. Be smart.



    So, lets sum up:


    THE UPGRADES:

    CLOAK/FOCUS, REGEN/CARA, SILENCE/CELER

    THE LOCATION:

    Vertical vents - NOT horizontal vents, marines will look down these and probably spot you. Or shoot a grenade down "just to be sure". If you choose to lurk in these vents then be very, very awake.
    Shadows
    Pipes
    Doorways
    The roof!

    THE HIT:

    Aim to dive from above and behind - get one attack in midair, and a second as you crouch on the ground.
    Fades only - blink swipe in from any location.

    THE ESCAPE:

    Double time it back to your hidey hole.

    IF IT ALL GOES WRONG:

    Book it to a dark corner and wait for cloaking to kick in. Then slow-crawl back to your hidey hole.
    Fades only - blink to another part of the map.
  • MarineAnimalMarineAnimal Join Date: 2004-05-14 Member: 28676Members
    And remember, once the marines have motion tracking, ambushing becomes twice as hard <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo-->
  • jamespsxjamespsx Join Date: 2003-10-16 Member: 21708Members
    edited May 2004
    Good tips guys... cant believe i missed out about walking to lower noise lvl... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> I tryed going 'Stealth' in combat today, and it worked wonders because no marine got MT or SS... If you join a game late and you reliase that no marine has scanner sweep, go cloaking and silence as a skulk and use all the tips from here. It owns them, hands down <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    Should this be 'Sticky' for everyone who needs help on ambushing?
  • RushakraRushakra Join Date: 2004-03-25 Member: 27523Members
    If you have level 3 Cloaking or are in the radius of a Sensory Chamber, you don't need to be on the ceiling or behind a door. If anything you're just going to decloak as you drop down (well, not if you're inside an SC's range). Unless the Marine has a fullbright hack or his gamma is up to "omg my monitor gives me sunburn" levels, you can sit on the floor right where he's going to walk. That's one free bite, another extremely easy bite as he's trying to find where you are, and one more if he's still clueless. Easy. Don't needlessly complicate things. My gamma is up there (probably "my monitor gives me a healthy glow" level) and even Onos are hard to spot crouch-walking towards me when I KNOW they're there and AM looking for them. I should have seen the bugger as soon as he rounded the corner, but for some reason he got all the way to the doorway before I noticed. They're that invisible, folks.

    Hiding on the ceiling to ambush a marine doing anything else other than building a structure (especially Nodes. You have no idea how many kills I get from Aux Gen on ns_caged <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> ) is probably a bad idea if both you and your target don't have DSL or you're a crappy distance gauger. You really need to equate yourself with the distance between the floor and the ceiling for each specific room as well as how fast your target is moving. It's so, so, so easy to miss your drop for whatever reason. You could end up five feet infront of him, or so far behind him he has time to spin once hearing your landing sound, whip out his knife, and pop you. Also, if he does see you first.. you've got a long way to fall before you can even move or attack.

    Parasite may also be a bad idea for ambushing. The marine is now aware of you and knows your general direction. If you plan on parasiting that marine in double then hiding above the doorway for him to come out.. 9 times out of 10 he's going to walk out, look up, and pop you. Wait for him in another room once his paranoia has subsided. How many times have I seen an easy kill maul a skulk because the idiot decided to give away his position with a parasite and then go? Too many.

    Ambush from the unexpected expected location. What's this mean? Imagine a marine running from Overlook to Subsector on ns_veil. The Marine knows there is a skulk in the room between those locations. Where is he going to look first? The vent. Duh. It's the first place a skulk thinks, "If I hid there, they'd never expect me!" So of course they're going to expect you. If you can think it, they can (remember, they've played the Alien team, too.) So where should you be? Above the door, on the stairs to their left (going from Overlook to Sub-Sector) or behind the railing on the platform ready to jump over and have snacktime. Another bad place to hide in that place is above the doorway just before the upward stairs to Sub-Sector. C'mon, everyone hides there.
  • NukeAJSNukeAJS Join Date: 2004-05-04 Member: 28443Members
    Cloaked Oni are pretty easy to see unless there's a lot of darkness behind them. Sitting in light as a cloaked onos is kind of like a weightlifter hiding behind a telephone pole and will make marines laugh.
  • ANdreW1ANdreW1 Join Date: 2003-11-18 Member: 23125Members
    edited May 2004
    It's scary when a silenced onos walks up behind you, stomps, then eats you. You first wonder why you can't move then you see the ugly red insides and get confused/ frustrated. Whenever I can't move randomly, I turn around and hold in crouch so I crouch as soon as that stomp wears off and unload, no matter the gun. It is insanely hard for an onos to devour a crouched marine. It happens, but not on the first try. I just gave an idea to use with stomp and silence as onos everyone!! From my own experience.

    [EDIT] If you wonder why I edit my posts so much, it's because I make a million spelling mistakes that I notice after I make the post. [/EDIT]
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    edited May 2004
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    If you have level 3 Cloaking or are in the radius of a Sensory Chamber, you don't need to be on the ceiling or behind a door
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Pretty dumb move, I don't use gamma hacks and my brightness isn't high, I've just played long enough to be able to see odd little glitches. In fact since I do a bit of work modelling and animating its in my best interests to spot visual discrepancies.

    Second, if a marine bumps into you, you're dead. Doubly so if you're in front of him.



    If you're above and behind then he will NOT see you. MT will not light you up, neither is he likely to get a good look at you. Also, you're in a good position for 2 hits before he has time to get a bead on you. 90% of the time this will equal a DEAD marine.




    Edit - Cloaked onos is pointless and stupid. You should not be hiding 100 res of Kharaa just to LOL at marines. You should be doing more useful team based things.

    Lets just consider that a cloaked, silenced onos has no idea where the enemy is coming from, and lacks the speed to outrun a pack of marines out for blood. Second, where the hell do you intend to hide your onos? In the open?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> Easily most marines will spot your telltale visual effect, and that means your dead. Pointless waste of sometimes up to 130 res.
  • ANdreW1ANdreW1 Join Date: 2003-11-18 Member: 23125Members
    edited May 2004
    Ok, your flaming me here and i'm not liking that. But, when the onos did that, he had Scent of Fear and a Sensory had him cloaked in a dark spot. They had 3 hives and were moving onto marine start to keep us pinned down which happened because my team sucked...I was walking out with what I thought was a friendly with me but he disappeared and I didn't know and the onos got me. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

    [EDIT] The onos is 75 res. [/EDIT]
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Ok, your flaming me here and i'm not liking that.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Thats your problem, and I'm not flaming you.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    But, when the onos did that, he had Scent of Fear and a Sensory had him cloaked in a dark spot.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    ITS A FRIGGING ONOS!!

    Its not meant to be hiding in dark corners with SoF, its meant to be RAPING MARINES. Skulks can benefit more from the cheap res that marine ambushes give you.... an Onos NEEDS NO RES, he's there to barge forward and put a hole in the marine defence, not LOL it up in some backwater sensory nest.


    I see now that its "someone else" who was being the onos........ well to be quite honest more fool you, sounds like a woeful game if the aliens could afford players who went onos and hid in dark corners.


    Honestly, you wonder why people get sick of pubs..
  • ekentekent Join Date: 2002-11-08 Member: 7801Members
    <!--QuoteBegin-Necrosis+May 30 2004, 04:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necrosis @ May 30 2004, 04:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Second, if a marine bumps into you, you're dead. Doubly so if you're in front of him.
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Excuse me, what business do you have bumping into marines without biting them?
  • jamespsxjamespsx Join Date: 2003-10-16 Member: 21708Members
    guys dont turn this nice little thread for newbies (and vets) into a flame war that satan would look up onto and say 'god those humans are mental...'

    anyways, if u ever play a seige map where the corridors are long and dull, if u get an onos with cloak and celerity with redeem u can litterally own anybody who comes down hallway... sure comm can scan u, then again thats what the cele is for lol

    off-topic but slightly educational to the newb's:
    i saw some crazy s*** when i got cloaking as a fade today... i managed to walk through a solid wall into seige room with cloaking on... the door werent open and marines had tf w/ turrets outside (but no ob or scanner so i got though that easy <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->) the rest of team who could get past tryed it and couldnt get though... the map was seige007 and it was still 2 mins until door opened (marines got a scare when they opened door! oc's plus cloaked onos <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->)... i was wondering weather this was a very rare bug that happens sometimes happens. (it was kinda like no-clip hax but i dont know any hax's, let alone use them lol)
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Excuse me, what business do you have bumping into marines without biting them?
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->



    Actually I am referring to the rare occasion where a player will sit perfectly still, cloaked, and let marines walk into him. I've seen it happen, specifically when a marine runs into a cloaked skulk because the skulk was on the floor trying to sneak up for a clean bite. Dead skulk.


    Its also happened to me, when I was sitting in the wrong spot and a marine bumped into me from out of my field of vision. Dakka dakka, dead skulk.





    Hence I prefer the roof approach - NO marine will be able to bump into you, not unless he's got a jetpack and a buggered mouse/keyboard.
  • jamespsxjamespsx Join Date: 2003-10-16 Member: 21708Members
    remember not to stay right above the door every time... most smart marines will get someone with an lmg will unload a clip all along the top of a doorway before the Ha or JP's move though, thus making the cloaked alien show up and probebly die before he has the chance to jump the lmg marine... try hideing in the middle of the room on the ceiling... no marine will usually unload a clip there instead of the space above doorway... sure u wont be able to jump many marines, but u wont get discovered so easy...

    btw using spaces where the comm and marine cant c u after scanner sweep is very lethal... it makes them think the room is clear, thus easy kill/s...
  • Norml_E_HighNorml_E_High Join Date: 2003-03-30 Member: 15055Members
    <!--QuoteBegin-jamespsx+Jun 3 2004, 11:46 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (jamespsx @ Jun 3 2004, 11:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> btw using spaces where the comm and marine cant c u after scanner sweep is very lethal... it makes them think the room is clear, thus easy kill/s... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Just so you know, and don't wonder why that just didn't work, aliens show up on the map to the commander and marine when you use scanner sweep. It doesnt matter if you are hiding somewhere in the dark or something, you WILL show up on the minimap. It knows all.
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    edited June 2004
    Two words:

    Cloak : Walking

    Works for ME all the time...

    If not, wait over a doorway for a lone marine to come through and bite his **** off...
  • God_KillerGod_Killer Join Date: 2004-02-16 Member: 26592Members
    Sof is THE best upgrade for ambushing unless marine have mt, its also the best way to stay alive.
  • skulk-goes-boomskulk-goes-boom Join Date: 2004-02-02 Member: 25962Members
    <!--QuoteBegin-Necrosis+May 29 2004, 07:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necrosis @ May 29 2004, 07:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you're new to ambushing I suggest you spend some change and get AvP or AvP2 and play through the Alien levels.

    Over.

    And.

    Over.






    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo--> I played avp2 a lot...i dun ambush i just pounce at my op over and over again
  • AveSatanasAveSatanas Join Date: 2004-06-04 Member: 29117Members
    Use gorges as bait, then wait in dark ceiling. Bam, marine dead <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • jamespsxjamespsx Join Date: 2003-10-16 Member: 21708Members
    <!--QuoteBegin-Norml E. High+Jun 3 2004, 04:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Norml E. High @ Jun 3 2004, 04:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It doesnt matter if you are hiding somewhere in the dark or something, you WILL show up on the minimap. It knows all. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    thing is, comm and probebly marine will be looking for u on the main screen, not mini-map. + if comm has time to do this anyway then he has done a booboo for his team <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Pounce shows you how to use Leap, at least. Also, I don't think anyone tends to pounce from in FRONT of a marine... not unless you're caught short anyway.
  • TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
    <!--QuoteBegin-AveSatanas+Jun 4 2004, 09:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AveSatanas @ Jun 4 2004, 09:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Use gorges as bait, then wait in dark ceiling. Bam, marine dead <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    poor gorges... spending their res to get YOU res/upgrades, then you ask "hey, go spit at that squad of 5 marines for me!" <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    <!--QuoteBegin-skulk-goes-boom+Jun 4 2004, 09:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (skulk-goes-boom @ Jun 4 2004, 09:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Necrosis+May 29 2004, 07:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necrosis @ May 29 2004, 07:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you're new to ambushing I suggest you spend some change and get AvP or AvP2 and play through the Alien levels.

    Over.

    And.

    Over.






    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo--> I played avp2 a lot...i dun ambush i just pounce at my op over and over again <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Haha, yeah, what a joke. You ambushed in avp2?

    ...

    Bwhahahahaha

    Motion tracking and pred vision made ambushing IMPOSSIBLE as aliens, in over 40+ clanmatches in that game i've never seen an alien team of ambushers, it was pounce, get naded, spawn, repeat

    ... sorry, slightly off-topic but i had to get that out of my system.

    as for NS ambushing, i hardly ever make sound in areas that marines are bound to pass, and hide above a doorway or something when i hear footsteps. Only about 1/8 marines will check it because he didnt hear you.
  • ZephyrYHKZephyrYHK Join Date: 2004-04-23 Member: 28130Members
    ive never been really good at ambushing.. maybe this will help me in the future <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Dunno what you're doing wrong man, in AvP it was easy enough to wait till Preds were chasing humans, then snag them with a pounce up the bottom. Ditto vent hugging until a marine rolled past.


    The same techniques translate to NS, only this time the pouncer can CLOAK too, hehe.
  • jamespsxjamespsx Join Date: 2003-10-16 Member: 21708Members
    <!--QuoteBegin-Buggy+Jun 22 2004, 07:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Buggy @ Jun 22 2004, 07:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> as for NS ambushing, i hardly ever make sound in areas that marines are bound to pass, and hide above a doorway or something when i hear footsteps. Only about 1/8 marines will check it because he didnt hear you. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    c, this is what makes a true sneaky foe... would u cheak the doorway outside marine start unless u heard something?... i rest my case... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    btw u ever try that on me ull loose cos i cheak everything before i run unknowingly into a room...

    btw, today i played as a assasin fade (regen, silence, cloaking) and it worked wonders!!! i killed at least 30 marines in 3 different rooms in 1 go... i got my res bak very quickly <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • KwilKwil Join Date: 2003-07-06 Member: 17963Members
    Some ambushing tips to remember:

    Your body is longer than it is tall, and the way you face determines the way your body sits.

    I can't tell you the number of times as a marine I'm able to see the front half of a skulk who thinks he's being sneaky by hanging at the edge of doorway or hall. I pop under and blast him away before he gets a chance to react and he's like "WTH? You have MT?" So if you're going to hang by a doorway, or wall, or anything with a narrow hiding spot, remember that you're longer than you are tall and try and align yourself with the wall or ceiling so that you're not sticking out and don't know it. Sometimes this means you can't see if the marines have walked in. Use your ears. Even walking marines make some noise.

    Play as marine. Try to take note of where you look at you run from place to place. When you play as a skulk, look over those areas again. Often you'll be able to pick out an area that looks as though it might be in plain sight, but if marines never look there, it's as good as your darkest corner up in the ceiling.

    Remember what you look like. You're a tan/greenish lump as a skulk. Many times marines will miss you entirely if you've chosen your background well. Pick bumpy surfaces with busier patterns, preferably in your colors if you can find them. Watch the lighting.. sometimes a strongly colored light will make you stand out, but other times it will make you blend in. (eg, that one map in combat with the hive in red light. Ever notice how hard it is to see a marine or skulk in that even though it's wide open?) Try getting a fellow skulk into your ambush spot to see how visible it is.

    Speaking of which, don't rely on darkness or cloaking. Some graphic cards don't do cloaking, some (a fair number) of people play with ridiculous gamma settings, so what's black to you may just be dim to them.

    Silence is your friend. Seriously, until MT is up, silence is better than cloak for ambushes. You can move fast, if you happen to miss that first attack you get a second chance, and what's more, in the heat of combat, the marine can't orient on you by sound.

    Oh, and MT is *motion* tracking. Any sort of motion. Running. Walking. <i>Turning.</i> Anything. If you hope to ambush while MT is up you'll have to pick your ambush spot well before the marines are there, and then literally pull your hand off the mouse so you don't accidentally light yourself up. Though nothing beats a successful ambush once they have MT. It's beautiful.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    the single most obvious and useful thing that hasnt been said that I can think of and express vaguely: crouch lets you fall from walking on walls, but it also lets you glide down walls silently.
  • Dr_JekyllDr_Jekyll Join Date: 2004-06-26 Member: 29558Members
    ambushing works the best if u are in a group of ppl and someone else attacks first. He will probably die first, and u might get 3 or 4 kills if they start reloading right away.
  • TranquilChaosTranquilChaos Join Date: 2003-07-25 Member: 18425Members
    How about ambushing techniques to use on marines that aren't complete boneheads, and techniques for NS, where sensory (hopefully) isn't always your first upgrade.

    A good marine will often check ceilings and corners, however this can work to your advantage. If a marine trys to take a peek into a room, don't just sit there and wait for him to pass by, hoping you go unnoticed. (It's scary how often I see this happen.) When he tries to sneak a peek, drop down on his face.

    The best approach to ambushing is to be where you aren't expected. While good marines will often throughly scan corners. They usually don't check behind them unless they hear the telltale sound of an approaching alien. Getting behind a marine/ group of marines is likely to earn you at least one kill.

    Learning the ventilation systems of each ns map is key to properly ambushing marines. These vents allow many great chances to eliminate marines, they aren't just for looks.

    (Ex: ns_origin): Origin has a great vent system for ambushing marines. The interlinking system of vents allow many advantageous ambush zones. A vent opening between MS and Computer Lab/ Double Res allows aliens to easily get behind marines moving to these locations. It has a twin on the other side of the MS which allows an opportunity to ambush marines moving to Laser Drilling.
Sign In or Register to comment.