A Script That Really Gives You More Skill?

l3igDl3igD Join Date: 2003-11-20 Member: 23262Members
I know all about the slot toogles, leap/bites, swipe/blinks.. These scripts do not really increase skill.. Could someone give me an example of a script that increases your skill alot?

Do not post the script just tell me what it does.
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Comments

  • napinapi Join Date: 2003-03-01 Member: 14172Members, Constellation
    erm, this thread is undoubtedly going to spawn a lot of trolling... :s

    no one can answer that until you define what you mean by "skill"

    most people will interpret skill as some ones ability at the game - in which case there are no scripts that can improve that...

    if by skill you mean how many kills you can get, then to an extent; leap/bite, blink/swipe, bunnyhop etc etc can 'assist' you in getting kills, but they don't improve your skill

    a skilled player doesn't need 3rd party programs / scripts to be good at the game: they don't need cheats, hacks, scripts, custom models etc - they play the game as it was made, playing within the rules and are good at it. (note - bhopping is part of the game... a skilled player will probably (but not necessairly) learn to bunnyhop well)
  • l3igDl3igD Join Date: 2003-11-20 Member: 23262Members
    Yea.. Its hard to define.. I am asking about scripts that are really similar to 3rd party programs aka hacks.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    edited May 2004
    There are none...nothing can give you more skill other than playing the game alot. The onlything even close to cheating is lambert which is a way to increase the brightness of player models, other than that, no script gives you skill. The entire point of scripting is to customize the game FOR YOU THE GAMER, not "JohnnyWannaBeLeet69"


    Scripting is another aspect of the game for people to master. It is a great tool for already skilled players.


    <span style='color:white'>Be nice.</span>
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    Leap/bite, blink/swipe and meta scripts are more in the way than anything. Set up your config properly and play for a while and lo and behold, the actions of these scripts are so done without really thinking about it and allmost exactly as fast and you need less buttons to do it so it's easier to remember and more flexible when done manually. The only worthwhile script I can think of is the triple jump script(spam jump a few times quickly in a row so it's harder to miss when bunnyhopping, a similar effect to binding +jump to your mouse wheel and scrolling it fast).

    There are a few things in your settings you can use to give you an unfair advantage and there's plenty of nastiness you can do with custom models(glowing models, long thin spikes, removing your weapons models so you see more easily what you are doing), and with sprites(remove muzzle flash, have a crosshair for all weapons which makes devouring JPers and such much easier), sounds(make pain sounds longer so you easier locate the hurt player and such).

    I'd say this might get you about twice as "good" and it's not very easy to prevent. Cheating-death will prevent some of the nasty things you can do with your config but it will not prevent any of the nastiness outlined above. If you manage to find a descent server with consistency(mp_consistency 1?) checking somehow you should really consider playing allmost exclusively there, I know I would.
  • panda_de_malheureuxpanda_de_malheureux Join Date: 2003-12-26 Member: 24775Members
    yeah skill is prolly the best way to get good, however a skilled player with scripts is going to get good way faster. ie using tripple jump instead of learning to bhop, using pistol x2 attack instead of shooting faster.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    <b><span style='font-size:14pt;line-height:100%'><span style='color:red'>SCRIPTS DO NOT AIM FOR YOU!</span></span></b>
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    edited May 2004
    <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->

    <span style='color:white'>Yet another victim to my 'Safe the 56K' campaign.</span>
  • RueRue Join Date: 2002-10-21 Member: 1564Members
    Yeh I dont use scripts myself, I like being in control and tbh pressing Q to fast switch weapons aint really that hard <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • InsomniaInsomnia Join Date: 2003-06-10 Member: 17179Members
    None.

    well pistol script can make u fire faster than humanly possible. But otherwise yeah none.
  • RBSRBS Join Date: 2004-04-26 Member: 28209Members
    <!--QuoteBegin-shanks+May 28 2004, 06:03 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (shanks @ May 28 2004, 06:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> erm, this thread is undoubtedly going to spawn a lot of trolling... :s

    no one can answer that until you define what you mean by "skill"

    most people will interpret skill as some ones ability at the game - in which case there are no scripts that can improve that...

    if by skill you mean how many kills you can get, then to an extent; leap/bite, blink/swipe, bunnyhop etc etc can 'assist' you in getting kills, but they don't improve your skill

    a skilled player doesn't need 3rd party programs / scripts to be good at the game: they don't need cheats, hacks, scripts, custom models etc - they play the game as it was made, playing within the rules and are good at it. (note - bhopping is part of the game... a skilled player will probably (but not necessairly) learn to bunnyhop well) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Heh, using scripts for leap/bite, blink/swipe and bhopping is actually pretty sad/cheap.
  • Jim_has_SkillzJim_has_Skillz Join Date: 2003-01-19 Member: 12475Members, Constellation
    Let this be known to all the people that believe scripts are stupid, lame and cheap.

    If Flayra didn't want us to have bunnyhopping <b>THEN HE WOULD HAVE TAKEN IT OUT</b>. If you just started playing this game, you can see that Flayra clearly wants this in the game because he has made it a part of it. In the early v1.0 versions, marines could bhop aswell. Many people even took it to a higher degree by creating crouch-jump scripts which allowed the marine to bhop just as fast as a usual bhop goes but be able to do it silently. Flayra didn't like this and took it out.

    Flayra also didn't like how the pistol fire rate was uncapped, this was changed aswell so people couldn't use scripts that fired off all their pistol bullets in less than .1 seconds.

    What Flayra did keep has meaning in the game. Bhopping is only a means of getting somewhere faster. I have found that if you try and bunnyhop straight at a marine, it makes your hitbox a whole lot easier to hit.

    Scripts like being able to fire your pistol faster only give the script-user the ability to aim longer and last longer.

    To be good at this game, you really need to play a lot and develop skill, scripting is a way to make playing the game a bit easier so what really shows is your skill.
  • Seph_KimaraSeph_Kimara Join Date: 2003-08-10 Member: 19359Members
    The only problem is BHop is part of the game balance...kinda screws that up when a lot of people who play can't BHop. If everyone could (ie. it was made easier and perfectly accessable to everyone, like making you autojump upon landing by holding spacebar, a la S&I, but I digress) I doubt you'd see as many "skulks are underpowered" threads.
  • RBSRBS Join Date: 2004-04-26 Member: 28209Members
    <!--QuoteBegin-Jim has Skillz+May 28 2004, 04:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jim has Skillz @ May 28 2004, 04:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Let this be known to all the people that believe scripts are stupid, lame and cheap.

    If Flayra didn't want us to have bunnyhopping <b>THEN HE WOULD HAVE TAKEN IT OUT</b>. If you just started playing this game, you can see that Flayra clearly wants this in the game because he has made it a part of it. In the early v1.0 versions, marines could bhop aswell. Many people even took it to a higher degree by creating crouch-jump scripts which allowed the marine to bhop just as fast as a usual bhop goes but be able to do it silently. Flayra didn't like this and took it out.

    Flayra also didn't like how the pistol fire rate was uncapped, this was changed aswell so people couldn't use scripts that fired off all their pistol bullets in less than .1 seconds.

    What Flayra did keep has meaning in the game. Bhopping is only a means of getting somewhere faster. I have found that if you try and bunnyhop straight at a marine, it makes your hitbox a whole lot easier to hit.

    Scripts like being able to fire your pistol faster only give the script-user the ability to aim longer and last longer.

    To be good at this game, you really need to play a lot and develop skill, scripting is a way to make playing the game a bit easier so what really shows is your skill. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Well, what I would consider good is doing an action in the game the standard non-scripted way consistently and doing it well, having a script that does that same action without any effort by the user is just cheap.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    <!--QuoteBegin-RBS+May 28 2004, 07:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RBS @ May 28 2004, 07:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Jim has Skillz+May 28 2004, 04:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jim has Skillz @ May 28 2004, 04:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Let this be known to all the people that believe scripts are stupid, lame and cheap.

    If Flayra didn't want us to have bunnyhopping <b>THEN HE WOULD HAVE TAKEN IT OUT</b>.  If you just started playing this game, you can see that Flayra clearly wants this in the game because he has made it a part of it.  In the early v1.0 versions, marines could bhop aswell.  Many people even took it to a higher degree by creating crouch-jump scripts which allowed the marine to bhop just as fast as a usual bhop goes but be able to do it silently.  Flayra didn't like this and took it out.

    Flayra also didn't like how the pistol fire rate was uncapped, this was changed aswell so people couldn't use scripts that fired off all their pistol bullets in less than .1 seconds. 

    What Flayra did keep has meaning in the game.  Bhopping is only a means of getting somewhere faster.  I have found that if you try and bunnyhop straight at a marine, it makes your hitbox a whole lot easier to hit. 

    Scripts like being able to fire your pistol faster only give the script-user the ability to aim longer and last longer. 

    To be good at this game, you really need to play a lot and develop skill, scripting is a way to make playing the game a bit easier so what really shows is your skill. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Well, what I would consider good is doing an action in the game the standard non-scripted way consistently and doing it well, having a script that does that same action without any effort by the user is just cheap. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I have a bucket for your tears.
  • SiDSquishySiDSquishy Join Date: 2003-10-15 Member: 21704Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->well pistol script can make u fire faster than humanly possible. But otherwise yeah none. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Many people tap as fast as the rof. Pistol scripts are actually a disadvantage if you can tap as fast as the rof. The rof limits any advantage given my pistol scripts.



    Also I don't know why people are talking about bhop in this thread. Scripting has nothing to do with it. Shush.
  • falloutx2falloutx2 Join Date: 2003-05-01 Member: 15979Members, Constellation
    Am I the only person who is bored with

    "OGM SCRIPTS SUX"

    followed by

    "NO THEY DON'T"

    every few days?

    I think this issue has been beaten into the ground. Some people like scripts, some don't, but I'm just tired of reading about it all the time.
  • SiDSquishySiDSquishy Join Date: 2003-10-15 Member: 21704Members
    When every ignorant or stupid person in ns dies the issue will stop being discussed. Thank you for your opinion.
  • MrPinkMrPink Join Date: 2002-05-28 Member: 678Members
    edited May 2004
    I know this is going to suprise a lot of people and most of you probably won't believe me but I have to say this anyway

    <i><span style='font-size:14pt;line-height:100%'>There are none.</span></i>

    Facts:
    Any "fast weapon switching scripts" such as leap/bite or blink/swipe are less reliable and slower than doing it manually
    Anyone without severe athritis can reach the pistol ROF cap without a script. When using a pistol script your computer locks up because of the required wait commands to make the script. So in other words a pistol script is just like using the pistol normally except you can't use any buttons while the script runs.

    In conclusion, scripts are a which hunt. A script that makes people better doesn't exist but everyone seems to think it does. It's pathetic that admin's are actually banning because of these outrageous accusations.
  • jdub17jdub17 Join Date: 2002-11-01 Member: 3107Members
    I love my script...I can blink and meta at the same time while it automatically claws when I blink into a marine.. OWNAGE SCRIPT. But I think my best script is the one that allows me to bunny hop perfectly at insane speeds. hoho
  • Special_KSpecial_K Join Date: 2003-04-19 Member: 15637Members, Constellation
    What stinging sarcasm.
    By the way, I think it takes much skill and practice to play well with a blink/swipe script as it does using lastinv or hud_fastswitch.
    When I first tried a bunnyhop script my speed did not increase. Perfect jump timing does not make you a fast bunnyhopper.
  • 7Bistromath7Bistromath Join Date: 2003-12-04 Member: 23928Members, Constellation
    edited May 2004
    <!--QuoteBegin-l3igD+May 28 2004, 06:06 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (l3igD @ May 28 2004, 06:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yea.. Its hard to define.. I am asking about scripts that are really similar  to 3rd party programs aka hacks. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    And ye who go about saying unto each: "Hello, Sailor!" Repent! Dost thou not know the magnitude of thy sin?
  • SalvationSalvation Join Date: 2003-11-21 Member: 23300Members
  • ekentekent Join Date: 2002-11-08 Member: 7801Members
    edited May 2004
    <!--QuoteBegin-Special K+May 30 2004, 02:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Special K @ May 30 2004, 02:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Perfect jump timing does not make you a fast bunnyhopper. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Misleading. Perfect jump timing is necessary to be a perfect bunnyhopper, while perfect air control is not necessary. I made a large post about movement in NS (and half life in general) <a href='http://www.unknownworlds.com/forums/index.php?showtopic=67945' target='_blank'>here.</a>

    In this regard, scripting is the only way to go, mwheel isn't even consistant enough.

    edit: don't consider the above information to be a moral position for either "side" on this "issue."
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    If you really know the intricacies of bunnyhopping, then you also know that perfect air control is, in fact, necessary to gain speed faster and to maintain top speed - no matter how perfect your jump timing is.
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Misleading. Perfect jump timing is necessary to be a perfect bunnyhopper, while perfect air control is not necessary. I made a large post about movement in NS (and half life in general)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    That is also misleading, when you reach the 1.7 barrier jump timing is no longer of any importance as long as you gain more speed during your jumps than you lose when in contact with the ground. If you can do this reliably without scripts then scripts wouldn't make a noticiable difference.
  • Seph_KimaraSeph_Kimara Join Date: 2003-08-10 Member: 19359Members
    <!--QuoteBegin-l3igD+May 28 2004, 10:58 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (l3igD @ May 28 2004, 10:58 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Could someone give me an example of a script that increases your skill alot? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Nothing but a pipe dream.
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    <!--QuoteBegin-Seph Kimara+May 31 2004, 01:11 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Seph Kimara @ May 31 2004, 01:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-l3igD+May 28 2004, 10:58 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (l3igD @ May 28 2004, 10:58 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Could someone give me an example of a script that increases your skill alot? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Nothing but a pipe dream. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Oh, but it serves as a scapegoat for many.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    I can't even comprehend why someone would make a Leap/Bite or Blink/Swipe script. What good is that? It'll only work on a marine a certain distance away, and even then it's no faster than what anyone who knows his binds can do. A good player can not only do the combo just as fast as the script for close range, but they can time the bite just as well whether the marine is 10 feet or 100 feet away. A script like that is just a crutch for players who don't want to learn to do it themselves. Other scripts are just conveniences, and any report of a big artificial advantage is just a myth. Anyone can shoot as fast as a pistol script now that the rate is capped. Only people who have never bunnyhopped think bunnyhopping aids like the mousewheel or 3-jump make it easy to bunnyhop; 95% of the skill is learning the movements.
  • ekentekent Join Date: 2002-11-08 Member: 7801Members
    <!--QuoteBegin-Soylent green+May 30 2004, 10:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Soylent green @ May 30 2004, 10:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Misleading. Perfect jump timing is necessary to be a perfect bunnyhopper, while perfect air control is not necessary. I made a large post about movement in NS (and half life in general)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    That is also misleading, when you reach the 1.7 barrier jump timing is no longer of any importance as long as you gain more speed during your jumps than you lose when in contact with the ground. If you can do this reliably without scripts then scripts wouldn't make a noticiable difference.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Even before you reach the barrier as long as your acceleration is greater than your friction you will speed up. A customized script will usually get you to the point before any manual method. That this may have no noticable affect on actual game play wasn't, however, something I was contending. When you're at the maximum speed the amount of air control needed to maintain that speed is minimal (from experience - not including air control necessary to avoid obsticles) while a mistimed jump will stop you cold. Obviously, slightly off jumping can be easily repaired by accelerating back to maximum speed through air control, and that's how most people end up bunnyhopping because perfection is more a goal than a possible achievement.

    I've been an advocate for a while for a sort of in-game _special style +jump, where you could just hold down the space bar to jump infinately. At least for aliens, this would make good sense, and I think it would be relatively simple to fix any issues that arise with, say, the lerk. I think it would be an interesting experiment at the very least.
  • ColeCole Join Date: 2002-11-13 Member: 8392Members
    I think I already owned the bhopping argument a long time ago.

    Bunny hopping as a <b>skill</b> consists of two things. One, timing your jumps. Keeping your jumps correctly timed are the key to <b>maintaining</b> any speed that you may have built up. Two, moving your mouse. Moving your mouse in the proper fashion is what actually increases your speed.

    .5 + .5 = 1.

    Jump Timing + Mouse Movement = Skill.

    Script + Mouse Movement = .5skill

    So BigD, there are really no scripts that increase your skill..just basically removes the need for skill in a few departments. Most of the time it is quickly labeled a convenience.
This discussion has been closed.