Ns_oberon

24567

Comments

  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    <!--QuoteBegin-Thursday-+May 27 2004, 05:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thursday- @ May 27 2004, 05:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Can we have some zoomed in pic's of that architechture and some much better angled 3D view. As far as I can see it, it is suspicious to other peoples eyes aswell as my own, that this could not be your work. As none of your work to date has been as good as this, unless it was from a decompiled or partially decompiled map. Also reminds me of eclipse architechture (once you make the floor level). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Although i understand where you are coming from with this, i think you are clutching at straws with the comparison to eclipse as, as far as i can see, bares no resemblance. If nexus was to show gl_wireframe 1 views of these areas, it would certainly put the matter to rest i would think (as far as showing it is not a straight decompile -> compile).
  • DrunkenMonkeyDrunkenMonkey Join Date: 2003-05-09 Member: 16165Members, NS1 Playtester, Contributor, Constellation
    Try experiment some more with the lighting, but overall it looks good.
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    <!--QuoteBegin-Edgecrusher+May 27 2004, 12:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Edgecrusher @ May 27 2004, 12:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Thursday-+May 27 2004, 05:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thursday- @ May 27 2004, 05:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Can we have some zoomed in pic's of that architechture and some much better angled 3D view. As far as I can see it, it is suspicious to other peoples eyes aswell as my own, that this could not be your work. As none of your work to date has been as good as this, unless it was from a decompiled or partially decompiled map. Also reminds me of eclipse architechture (once you make the floor level). <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Although i understand where you are coming from with this, i think you are clutching at straws with the comparison to eclipse as, as far as i can see, bares no resemblance. If nexus was to show gl_wireframe 1 views of these areas, it would certainly put the matter to rest i would think (as far as showing it is not a straight decompile -> compile). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    how many times do i need to say that this is not a decompile.?

    Well i know you dont trust me because some decompiles on veil and nothing, but agree this time with me : this is not a decompile, forget that name. So i gonna do

    gl_wireframe 1 that the map is my own. Well just agree and talk now about the map.
    Thanks, the proof will come. But now lets talk about the light. How is the light now?
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    If you want to proove Thursday wrong, just give a more zoomed in view on your brushwork. Rite now, the walls and whatnot as far as I can tell look 1 unit thik...
  • ZykoZyko Join Date: 2002-12-31 Member: 11653Members
    " i will leave the ns mapping scene, and maybe come back after a year.. TS FORUMS NOW BLABLA" <-- YEAH RIGHT !!
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    god you guys are so mean well nexus i for one dont think youve decompiled this because to me it bares no resemblence to any map i think the lighting is still a bit wierd tho
  • Ron2KRon2K Join Date: 2004-05-25 Member: 28904Members, Constellation
    <!--QuoteBegin-chrono5454+May 27 2004, 11:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (chrono5454 @ May 27 2004, 11:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ... i think the lighting is still a bit wierd tho <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Heh, when I put in the lighting in my map, it's probably going to make you redefine "wierd"...

    (caution: n00b mapper at work <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> )
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    edited May 2004
    <!--QuoteBegin-Caboose+May 27 2004, 08:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Caboose @ May 27 2004, 08:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you want to proove Thursday wrong, just give a more zoomed in view on your brushwork. Rite now, the walls and whatnot as far as I can tell look 1 unit thik... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yeah, the fact that Nexus always avoids a polite request and always denies and flames you when you ask him a simple question makes people more suspicious.

    Although has anyone ever heard the story about the boy who cried wolf? If you have, then you know about Nexus' mapping career.
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
    I tihnk this map is authentic. What do one unti thick walls ahve to do with anything? My walls are like that!

    But yeah if you actually show us a shot of the <i>map</i>... (not just the outsideness of it)
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited May 2004
    well they are claiming this could be decompiled yet again, and what I've hear is that a decompiler takes the brushes the compiler creates for half-life to read and recreates this in to readable content for a map editor. meaning the walls all are 1 unit thick (and probably screwed up to) <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    thats all they want to see :/ if this is yours it does look good nexus <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-Kouji San+May 28 2004, 03:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kouji San @ May 28 2004, 03:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> well they are claiming this could be decompiled yet again, and what I've hear is that a decompiler takes the brushes the compiler creates for half-life to read and recreates this in to readable content for a map editor. meaning the walls all are 1 unit thick (and probably screwed up to) <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    thats all they want to see :/ if this is yours it does look good nexus <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Well yes, what it does is it creates a 1 unit brush for every face. So basically, you end up with (original faces * 4) faces in the decompiled map.
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    2 redmania 0beron screenshots.

    map status : 3 % done

    <img src='http://www.freewebs.com/nznexus/oberon8.JPG' border='0' alt='user posted image' />

    <img src='http://www.freewebs.com/nznexus/oberon9.JPG' border='0' alt='user posted image' />

    what you think?

    <b>I will upload the Valve hammer shot and just agree : this is my own work.</b>
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    here is the proof? something wrong?. comeone..my own for the last time. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    <img src='http://www.freewebs.com/nznexus/hammer2.JPG' border='0' alt='user posted image' />
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    The texture alignment of the yel_grey on the walls strike me a bit odd... They end so abruptly when it gets near a corner. especially in:
    <b>screen1:</b>
    Top right of screenshot (and probably the oposing wall to...

    Change it to something like the yellow part like on the ceiling. It would make the alignment more realistic looking.

    <b>screen2:</b>
    middle right of screenshot...

    See that verticle line in the texture? Position it on the edge of the wall
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    *quickly makes a posts before this thread turns into another flame because of you know what*

    Looking good.
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
    Although it can help performance, some of thsoe textures are scaled up a little much. Mabye have some textures (like floors) that are normal scale.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    looking good there nexus <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    Umm nexus, that screen does not help. Why are you avoiding showing the 2d windows? I was wanting a screen of the whole hammer viewport. I see no reason to beleive you as you seem to be avoiding showing the actual brushes that you made.

    Post an editor shot with the xy and z zoomed in enough to make out the detail. That shot prooves nothing...
  • Some_tall_guy1Some_tall_guy1 Join Date: 2003-05-22 Member: 16601Members
    Mineshaft keeps popping into my head whenever I see those pics. But yes, post some zoomed in 2d screenshots in hammer. Other than that, if this is totally legit, keep it up and you could beocme a respectable mapper one day.
  • ZupEZupE Join Date: 2003-11-10 Member: 22446Banned
    looking good keep up the good work
  • dPPdPP Join Date: 2003-09-27 Member: 21272Members, Constellation
    omg starting a flame again, this map looks like his own work and hes showed me it from when he started on msn, and it looks good tbh, nice work nexus <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    <span style='color:orange'>Massive Update For the site! Check the new screenshots there.</span>

    <b>http://www.nz-nexus.tk</b>
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-Nz-Nexus+May 29 2004, 02:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nz-Nexus @ May 29 2004, 02:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <span style='color:orange'>Massive Update For the site! Check the new screenshots there.</span>

    <b>http://www.nz-nexus.tk</b> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Try posting here instead of posting text which isn't linked. For those of us lazy ones that want to see more decompiled and edited magic!
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    That TS map looks familiar as well... I swear the building is a prefab <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    <!--QuoteBegin-Cobra^+May 29 2004, 11:49 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cobra^ @ May 29 2004, 11:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> That TS map looks familiar as well... I swear the building is a prefab <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ha ha very fun. that map is my own work. Ask them on Specialistsmod.net/forums!
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    <!--QuoteBegin-Thursday-+May 29 2004, 11:48 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thursday- @ May 29 2004, 11:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Nz-Nexus+May 29 2004, 02:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nz-Nexus @ May 29 2004, 02:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <span style='color:orange'>Massive Update For the site! Check the new screenshots there.</span>

    <b>http://www.nz-nexus.tk</b> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Try posting here instead of posting text which isn't linked. For those of us lazy ones that want to see more decompiled and edited magic! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    If you dont have something constructive to say, dont say anything at all.
    I dont want to hear more from you. Now it begins like allways...
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    Why do you change the subject?

    Just pust a screenie with the 2d views of hammer and we'll all be happy.
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    edited May 2004
    ok but i dont want to make some hammer shots the holl time.

    maybye just want the rmf or?
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    sure. actually, would you mind putting it in .map? I can't open rmf's since I use radiant.

    Then I'll make the screens so everyone can see.
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    edited May 2004
    You're new work is looking pretty good there the only problem is that you decompiled so many maps and flat out said that they weren't that the mapping community is having a hard time believing you now.

    Trust is one of the hardest things to get but one of the easiest things to lose.
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