Ns_oberon

NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
<div class="IPBDescription">map</div> Hello, im making a new map :<span style='color:orange'> ns_oberon.</span>

The map is my own totally. And i have understand that your own work is best.
It's going veery slowly with the map and very hard. I have searched and readed many tuturials on many Level-Design sites. KungFuSquirrel helped me to find good level-design sites "about how to make your own map" . <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

<b>And now in some minutes gonna show you screenshots of my first real map.
The map is allready registered on NS World and i have taken the challenge.
Details Coming soon.</b>

I have learned for my first time without failing make "tex-lights" yay! never worked before for me.

<b>Guys this time i prommes from the deep of my heart : this map is by me.</b>
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Comments

  • CaCaCaCa Join Date: 2003-06-12 Member: 17319Members
    *psssst*

    'ey...

    here, ye might need this:

    *hands over flame-retardant-suit*

    *vanishes in puff of multicolored rainbow-brite smoke*
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    edited May 2004
    My first ever map screenshots. 4

    what do you think?

    <img src='http://www.freewebs.com/nznexus/oberon1.JPG' border='0' alt='user posted image' />

    <img src='http://www.freewebs.com/nznexus/oberon2.JPG' border='0' alt='user posted image' />

    <img src='http://www.freewebs.com/nznexus/oberon3.JPG' border='0' alt='user posted image' />

    <img src='http://www.freewebs.com/nznexus/oberon4.JPG' border='0' alt='user posted image' />

    the lighting is strange..i know

    Here you can rating the map :
    <a href='http://nsworld.ns-central.co.uk/Map.php?UniqueID=444' target='_blank'>http://nsworld.ns-central.co.uk/Map.php?UniqueID=444</a>
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    not too shabby nexus. I don't know if that area is really big enough to be a marine spawn, but it is decent looking work.

    keep up the good, clean work.
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    Wow. Honestly that is quite impressive. Also what Reese said about it might being a little too small for marine start. Otherwise it's great.
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    Looks great! Heh, I'm sure you didn't decompile this time, now did ya?
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    Good to see you're on thr right track. It's looking quite nice, although it may be a bit hard to navigate with all those slopes and extrusions.
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    Good start <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->.
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    if this isn't decompiled, then its excellent work, could we see a shot of the build views in hammer to make sure? :]
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
    It looks like it was inspired by the marine spawn in NS_mineshaft

    And by inspired, I mean he altered an idea in a creative way.
  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
    Nice work there, pretty unique style you got there, i like it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    ok sure Spacer.

    <img src='http://www.freewebs.com/nznexus/hammerview.JPG' border='0' alt='user posted image' />
  • Ron2KRon2K Join Date: 2004-05-25 Member: 28904Members, Constellation
    <!--QuoteBegin-Spacer+May 26 2004, 02:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spacer @ May 26 2004, 02:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> if this isn't decompiled, then its excellent work, could we see a shot of the build views in hammer to make sure? :] <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Ooh, yes please.
  • Ron2KRon2K Join Date: 2004-05-25 Member: 28904Members, Constellation
    Looks pretty authentic to be (but I'm new to this, so what do I know?)
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    <!--QuoteBegin-Ron2K+May 26 2004, 07:56 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ron2K @ May 26 2004, 07:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Looks pretty authentic to be (but I'm new to this, so what do I know?) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    this isn't decompiled. My own map.
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    Well, assuming this is your own work, then it's (as has been said) very nice, and I am impressed. I only have two crits, first being that it's a bit small (might just be the pictures), and the second being that there seems to be alot of colours here. You've got yellow, blue, green, red, etc all in the same area. Try to use white for your main colour, and then highlight with other colours. So for example, you could have the main lighting in the room white, but then on the walls there might be blue spot lights going down along the wall, and then some red warning lights in the ceiling for the vents, etc. Lookin' good though.
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    This is a perfect case study of why we should be forgiving as a community.

    Nexus, that looks really good.
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    <b>Need Fix the Lighting. </b>
    The lighting is now (RED,WHITE) choosen. Just nead to tweak it more. The architecture is okay on the way. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> Thanks for the Comments guys.
  • dPPdPP Join Date: 2003-09-27 Member: 21272Members, Constellation
    nice nice nice, love it, but it would be better as co imho, then maybe you could make an ns version because that rine start is far too small for ns imo

    But love it !
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    Reworked a little the MS.

    <img src='http://www.freewebs.com/nznexus/oberon5.JPG' border='0' alt='user posted image' />

    <img src='http://www.freewebs.com/nznexus/oberon6.JPG' border='0' alt='user posted image' />

    comments?
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    Bit too dark... brighten it a bit?
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    It's alot better now. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    edited May 2004
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    nexus this is better then some of the decompiled maps <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
    kinda dark as was said before and as i offer to all mappers if you guys need any map models let me know <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    There. isn't that better? People are saying it looks awesome and it's *your own* work! Doesn't that feel good!
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    I sure think it kicks ****! Better then mine fortunately... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    Update for map..!Details coming soon..
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    <img src='http://www.freewebs.com/nznexus/oberon7.JPG' border='0' alt='user posted image' />

    more coming soon..
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Can we have some zoomed in pic's of that architechture and some much better angled 3D view. As far as I can see it, it is suspicious to other peoples eyes aswell as my own, that this could not be your work. As none of your work to date has been as good as this, unless it was from a decompiled or partially decompiled map. Also reminds me of eclipse architechture (once you make the floor level).
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    <!--QuoteBegin-Thursday-+May 27 2004, 12:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thursday- @ May 27 2004, 12:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Can we have some zoomed in pic's of that architechture and some much better angled 3D view. As far as I can see it, it is suspicious to other peoples eyes aswell as my own, that this could not be your work. As none of your work to date has been as good as this, unless it was from a decompiled or partially decompiled map. Also reminds me of eclipse architechture (once you make the floor level). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    bleh..cant u really read? this is my own map. Comeone no flames now.
    No i have not decompiled this map. This shows on page 1 that this is a own work.
    I know how you think, but no man u have missed some legend here and some forgive me post.Now better belive me.! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-Nz-Nexus+May 27 2004, 06:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nz-Nexus @ May 27 2004, 06:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Thursday-+May 27 2004, 12:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thursday- @ May 27 2004, 12:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Can we have some zoomed in pic's of that architechture and some much better angled 3D view. As far as I can see it, it is suspicious to other peoples eyes aswell as my own, that this could not be your work. As none of your work to date has been as good as this, unless it was from a decompiled or partially decompiled map. Also reminds me of eclipse architechture (once you make the floor level). <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    bleh..cant u really read? this is my own map. Comeone no flames now.
    No i have not decompiled this map. This shows on page 1 that this is a own work.
    I know how you think, but no man u have missed some legend here and some forgive me post.Now better belive me.! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Um, no offence, but that Hammer shot you posted doesn't really give much information, it's much too zoomed out.

    Anyway, Thursday, you might wanna trust him on this one. If it does turn out that he's been using his decompiler again then I'll even help you on hunting him down or something, but just let him be for this one.
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