Recycling Information
ekent
Join Date: 2002-11-08 Member: 7801Members
<div class="IPBDescription">tested this stuff</div> I'll simply lay down the facts.<ul><li>Each resource tower (RT) gives you 15 res per minute.
- One res per tick.
- A tick is 4 seconds, every 4 seconds from the start of the game.
- Consequently, all resource towers update at the same.</li><li>A recycled RT gives you 7 res. </li><li>Recycling takes 20 seconds to complete. </li><li>It takes a skulk approximately 37-38 seconds to kill a RT (my average was 37.8 seconds but the difference is me looking at the watch and pushing stop).</li><li><span style='color:green'>It takes a skulk with adrenaline 33-34 seconds to kill a RT. </span></li><li><span style='color:green'>It takes a skulk with focus 41-42 seconds to kill a RT.</span></li><li><span style='color:green'>After 14 seconds biting the rt was at two-thirds minus 1 bar, roughly</span></li><li>After 18 seconds of biting the RT was at <i>half minus 1 bar</i> life.</li></ul>Assuming a commander recycles a RT at half life (or 2/3rds against a skulk with adrenaline), it would have lived for about 20 more seconds. 20 seconds is worth .33 of 15 or 5 res (considering that a dead tower doesn't contribute the additional .33). Recycling (over letting it die) gains you 2 res at this time.
Assuming a commander recycles a RT at full life, right after it gets attacked for the first time, it would have lived for another 38 seconds. 38 seconds is worth .633 of 15 or 9 res. Recycling (over letting it die) loses you 2 res at this time.
These arguments ignore the hidden costs or benefits that come with manpower. Many competitive players will tell you not to recycle that res because it keeps the skulk occupied for 2/3rds of a minute. Often times you can get a marine to save it. As far as I'm concerned, if recycling causes you (as a commander) to divert your attention from your marines for too long, it's not worth it. Two res is a number that can be made up in at most 12 seconds, especially if you're giving your marines support and racking up the rfk.
- One res per tick.
- A tick is 4 seconds, every 4 seconds from the start of the game.
- Consequently, all resource towers update at the same.</li><li>A recycled RT gives you 7 res. </li><li>Recycling takes 20 seconds to complete. </li><li>It takes a skulk approximately 37-38 seconds to kill a RT (my average was 37.8 seconds but the difference is me looking at the watch and pushing stop).</li><li><span style='color:green'>It takes a skulk with adrenaline 33-34 seconds to kill a RT. </span></li><li><span style='color:green'>It takes a skulk with focus 41-42 seconds to kill a RT.</span></li><li><span style='color:green'>After 14 seconds biting the rt was at two-thirds minus 1 bar, roughly</span></li><li>After 18 seconds of biting the RT was at <i>half minus 1 bar</i> life.</li></ul>Assuming a commander recycles a RT at half life (or 2/3rds against a skulk with adrenaline), it would have lived for about 20 more seconds. 20 seconds is worth .33 of 15 or 5 res (considering that a dead tower doesn't contribute the additional .33). Recycling (over letting it die) gains you 2 res at this time.
Assuming a commander recycles a RT at full life, right after it gets attacked for the first time, it would have lived for another 38 seconds. 38 seconds is worth .633 of 15 or 9 res. Recycling (over letting it die) loses you 2 res at this time.
These arguments ignore the hidden costs or benefits that come with manpower. Many competitive players will tell you not to recycle that res because it keeps the skulk occupied for 2/3rds of a minute. Often times you can get a marine to save it. As far as I'm concerned, if recycling causes you (as a commander) to divert your attention from your marines for too long, it's not worth it. Two res is a number that can be made up in at most 12 seconds, especially if you're giving your marines support and racking up the rfk.
Comments
unless they changed it in b4a, in which case i stand corrected.
otherwise, useful information. Thanks for taking the time to test it.
And skulk needs a bit longer time (in my practical test), regaining energy is time costly + in real world skulk usually parasites RT first..
While yes, 2 skulks can kill RT in 17 seconds..
Time needed to kill RT by 1 skulk was averaged around 57s (it included parasite and energy regaining to about 1/2)
2 skulks killed RT in 17 secs.
1 RT made 15 res/minute (tick = 4s)
thx for the stats.
It would be interesting so see how long Fade/Onos takes to destroy the RT.
But i'm to lazy to check it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Time needed to kill RT by 1 skulk was averaged around 57s (it included parasite and energy regaining to about 1/2)
2 skulks killed RT in 17 secs.
1 RT made 15 res/minute (tick = 4s) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
You do realize there's no good reason to parasite a non-elec RT...
And that it's faster to get your bites out even while out of energy than to recharge...
You do realize that.... Right?? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
- parasited RT on pub can attract nearby skulk and increase probability we kill it
- waiting for energy regain is to allow me to parasite/kill marine that comes to save RT (most RT raids include such marine/marines, so it's worth to at least parasite him).
His number of secs needed to kill RT (38+) is correct (I never said otherwise), it makes complete sense!
So both data are correct.. but i don't have reason to believe his data about RT res input.
Anyway it's NOT WORTH to recycle RT.. Unless it's unbuilt RT..
To make a summary:
- 1 RT makes 15 res/minute
- RT can be killed by 1 skulk in 38 secs (no parasite, no waiting for energy)
- in my real world example, time is much higher - 57secs with parasite + energy wait
- 2 skulks kill RT under 17 secs
You beat me to it.
I am a sad little man now when a broken headphone jack. ..must find PC repair shop.