Recycling Information

ekentekent Join Date: 2002-11-08 Member: 7801Members
edited May 2004 in Frontiersmen Strategy
<div class="IPBDescription">tested this stuff</div> I'll simply lay down the facts.<ul><li>Each resource tower (RT) gives you 15 res per minute.
- One res per tick.
- A tick is 4 seconds, every 4 seconds from the start of the game.
- Consequently, all resource towers update at the same.</li><li>A recycled RT gives you 7 res. </li><li>Recycling takes 20 seconds to complete. </li><li>It takes a skulk approximately 37-38 seconds to kill a RT (my average was 37.8 seconds but the difference is me looking at the watch and pushing stop).</li><li><span style='color:green'>It takes a skulk with adrenaline 33-34 seconds to kill a RT. </span></li><li><span style='color:green'>It takes a skulk with focus 41-42 seconds to kill a RT.</span></li><li><span style='color:green'>After 14 seconds biting the rt was at two-thirds minus 1 bar, roughly</span></li><li>After 18 seconds of biting the RT was at <i>half minus 1 bar</i> life.</li></ul>Assuming a commander recycles a RT at half life (or 2/3rds against a skulk with adrenaline), it would have lived for about 20 more seconds. 20 seconds is worth .33 of 15 or 5 res (considering that a dead tower doesn't contribute the additional .33). Recycling (over letting it die) gains you 2 res at this time.

Assuming a commander recycles a RT at full life, right after it gets attacked for the first time, it would have lived for another 38 seconds. 38 seconds is worth .633 of 15 or 9 res. Recycling (over letting it die) loses you 2 res at this time.


These arguments ignore the hidden costs or benefits that come with manpower. Many competitive players will tell you not to recycle that res because it keeps the skulk occupied for 2/3rds of a minute. Often times you can get a marine to save it. As far as I'm concerned, if recycling causes you (as a commander) to divert your attention from your marines for too long, it's not worth it. Two res is a number that can be made up in at most 12 seconds, especially if you're giving your marines support and racking up the rfk.

Comments

  • LitoLito Join Date: 2003-09-04 Member: 20560Members
    edited May 2004
    according to the changelog, you recieve 1 res every 4 seconds; so woudn't that mean in one minute, you'd get 15 res?

    unless they changed it in b4a, in which case i stand corrected.

    otherwise, useful information. Thanks for taking the time to test it.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    I would like to add on that a focus or adrenaline skulk will kill the rt faster since they won't run out of adrenaline.
  • ekentekent Join Date: 2002-11-08 Member: 7801Members
    edited June 2004
  • LichoLicho Join Date: 2002-11-02 Member: 3858Members, NS1 Playtester
    Tick is 4s, 1 RT makes 15 res/minute..

    And skulk needs a bit longer time (in my practical test), regaining energy is time costly + in real world skulk usually parasites RT first..

    While yes, 2 skulks can kill RT in 17 seconds..
  • ekentekent Join Date: 2002-11-08 Member: 7801Members
    edited June 2004
  • LichoLicho Join Date: 2002-11-02 Member: 3858Members, NS1 Playtester
    edited May 2004
    Well and what you think was my post about? These were practical number I obtained :-)

    Time needed to kill RT by 1 skulk was averaged around 57s (it included parasite and energy regaining to about 1/2)

    2 skulks killed RT in 17 secs.

    1 RT made 15 res/minute (tick = 4s)
  • v4rAv4rA Join Date: 2003-11-28 Member: 23672Members, Constellation
    Does it worht to recycle an rt? i never recycle them =/
  • CheeseCheese Lork on the Clorf Join Date: 2003-12-15 Member: 24396Members, Constellation
    so according to you it isnt worth recycling an RT if it is attacked...
    thx for the stats.

    It would be interesting so see how long Fade/Onos takes to destroy the RT.

    But i'm to lazy to check it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • FCCFCC Join Date: 2003-07-16 Member: 18218Members
    Perhaps you are playing an old verison of Natural Selection? Your stats don't coincide with other peoples' stats, most notably, a "playtester's" stats.
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    <!--QuoteBegin-Licho+May 12 2004, 03:47 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Licho @ May 12 2004, 03:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well and what you think was my post about? These were practical number I obtained :-)

    Time needed to kill RT by 1 skulk was averaged around 57s (it included parasite and energy regaining to about 1/2)

    2 skulks killed RT in 17 secs.

    1 RT made 15 res/minute (tick = 4s) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You do realize there's no good reason to parasite a non-elec RT...

    And that it's faster to get your bites out even while out of energy than to recharge...



    You do realize that.... Right?? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • LichoLicho Join Date: 2002-11-02 Member: 3858Members, NS1 Playtester
    edited May 2004
    Yes, of course I relaize it, but this is how I'm killing RT's. Reasons are simple

    - parasited RT on pub can attract nearby skulk and increase probability we kill it
    - waiting for energy regain is to allow me to parasite/kill marine that comes to save RT (most RT raids include such marine/marines, so it's worth to at least parasite him).

    His number of secs needed to kill RT (38+) is correct (I never said otherwise), it makes complete sense!

    So both data are correct.. but i don't have reason to believe his data about RT res input.

    Anyway it's NOT WORTH to recycle RT.. Unless it's unbuilt RT..

    To make a summary:
    - 1 RT makes 15 res/minute
    - RT can be killed by 1 skulk in 38 secs (no parasite, no waiting for energy)
    - in my real world example, time is much higher - 57secs with parasite + energy wait
    - 2 skulks kill RT under 17 secs
  • NiteowlNiteowl Join Date: 2002-09-04 Member: 1274Members, NS1 Playtester, Contributor
    AWESOME work (e)kent! this is so going in my index thread <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • ekentekent Join Date: 2002-11-08 Member: 7801Members
    edited May 2004
    Information updated.
  • RushakraRushakra Join Date: 2004-03-25 Member: 27523Members
    OMG Kent. :/ I've been looking for x5 forever so I could use his server and make a big thread-o-numbers with the number of hits / time it takes to kill whatever, how long it recycles, HP, etc. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

    You beat me to it.

    I am a sad little man now when a broken headphone jack. ..must find PC repair shop.
  • ekentekent Join Date: 2002-11-08 Member: 7801Members
    victory is mine. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
  • CMasterCMaster Join Date: 2003-10-25 Member: 21922Members
    The big point I always thought about recycling RTs was simly that they made more than/roughly equal to 7.5 res in the same time as they recyled - but a recyling RT gathers no res. Therefore, under no circumstaces was it efficcent to recycle RTs
Sign In or Register to comment.