A Tip For All You Marines

ShotgunEdShotgunEd Join Date: 2004-01-02 Member: 24966Members
<div class="IPBDescription">Try it, don't believe it</div> Decrease the sensativity on your mouse. If your sensativity is 10, make it 5. You may find turning is slow and awkward, but you aim on those skulks will be far more accurate. Try not jumping as well. Just give it a whirl and I bet most of you that do will find your killing far more of those bunny "****" hopping skulks.

If you want to know my reasoning... NS is about tracking targets not reactions. So a quick mouse speed is not needed but a smooth one is.
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Comments

  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
    Ugh, I can't stand anything below 30.

    In fact, my original sensitivity was 10. I just sucked...completely, going 0-9 on a pub server is pretty pathetic.

    I upped it to 35, and now, I can at least maintain a 1-1 kill ratio. I can usually keep my cool, unless some skulk cloaks in front of me, leaps, and bites, then yeah, I usually freak out and my mouse goes flying.

    But other than that, I can control my motor reflexes to the point where my aim is stable and chaotic.
  • Bob_the_AlienBob_the_Alien Join Date: 2002-01-30 Member: 135Members
    And we are supposed to flip around and shotgun skulks after we do this how?
  • ekentekent Join Date: 2002-11-08 Member: 7801Members
    It's about reaction just as much. Plus, you're never going to keep that 10-1 ratio unless you dodge.

    Strangely, whenever I don't play for a while and my aim gets bad, I have to bump the sensitivity up to compensate for crappy reflexes, then after I recover I need to bump it back down again <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->.
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    6.1 works for me as rines, but keep in mind that depends on how fast your out of game mouse is as well- I find that I need to go from 2.3-14 to get the same feel on other computors. It's helpful to have a higher sensitivity as an alien imo, so I use 7. Generally however, lower = better to an extent.
  • BOBDololBOBDolol Join Date: 2003-10-04 Member: 21431Members
    a 1-1 kill ratio in ns is horrible
  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
    BODLOLOL, I'm pretty bad at NS, I barely get enough playing time.

    I'm the champion of pubbers, I don't care if you guys are CPL skilled at NS, the main player is ME, the "I don't play this game religiously but it's still my favorite game gamer".

    I got this game about...3 months ago, I'm not that good as a shooter, RTS is easier because it's more about strategy than 'skill', therefore it's much easier to comm than to be a marine.
  • maruchan1maruchan1 Join Date: 2004-03-11 Member: 27280Banned
    NS sensitivity is affected by windows mouse sensitivity. Telling people your sens doesn't really matter.
  • MustangMustang Join Date: 2003-06-02 Member: 16930Members
    changing your mouse sensitivity wont do anything but mess you up. People prefer different sensitivities and are used to different sensitivities. Up nor down keep what you have and develope your aim with that, changing is nothing but starting from the beginning.
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    edited May 2004
    youpeopleandyourcomplaints

    Is there any way to set the vertical axis to a higher sensitivity than the horizontal axis? I have no problems turning. But I always have trouble pulling back and pushing forward my wrist. I run with reversed-axis too, BTW. =] Anyway, is there something like xsensitivity ysensitivity or something? I would love to know the answer to this asap. Anything you can tell me inside the game or outside on my PC. I love you forever ok?

    Also, has anyone ever invented some alias or something that auto-180'd your viewpoint if the game allowed it? Like you'd have a button bound to something that would instantly turn you all the way around backward without moving your mouse? That would be the most hyper-cool thing ever. Or would this kind of be a hack if it existed?

    Umm, I'm just asking because some of you must be dateless geeks who know loads about computers and code and junk. =B Plz help me nerdboys. I'll beat other kids up for u back.
  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
    Swift Idiot, please, just use normal font.

    Not that I know of.

    Theoretically, the diagonal and curving movements that you see on your cursor are just the x and y axis moving together in a random pattern.

    Most likely the game coding has both scroll speeds of the x and y axis as the same speed, but I doubt there are commands that change one, and not the other.

    If I am completely wrong, in my defense, I am an amateur programmer; I'm barely past the Hello World stage.
  • SamahSamah Australia Join Date: 2003-05-14 Member: 16286Members, Constellation
    alias +lowsens "sensitivity 3"
    alias -lowsens "sensitivity 15"
    bind v +lowsens

    'nuff said
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    Actually, that's not bad. Or on like mouse5. I see how it would work, but it's not the most precise thing either. Not exactly a separate x-y axis sensitivity either.
  • SamahSamah Australia Join Date: 2003-05-14 Member: 16286Members, Constellation
    I use it for pistol sniping vents.
    In reality if you were standing there with a gun you'd be able to turn at exactly the speed you wanted. Of course in reality a pistol wouldn't be pinpoint accurate with no recoil <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
    This is kind of like the acceleration you can put in some mouse drivers so that your mouse controls the speed of your turning, not how much you actually turn (ie. rotational velocity, not just rotation).
    I find that acceleration in mouse drivers is somewhat lacking, so I use that bind as a controlled acceleration (kinda). It won't help you with your x/y separate sensitivities, but it's still rather useful.
    Change to pistol, hold down your lowsens key, and spam that mouse button/mouse wheel/pistol script if use one (I just click real fast).
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    Umm, I hate to admit asking this question, but is this pretty useful for CS too?

    :o oh no I went and said it.
  • john_sheujohn_sheu Join Date: 2004-02-26 Member: 26917Members
    It is quite possible to set the vertical and horizontal mouse axes to different sensitivities; the console variables are <b>m_pitch</b> and <b>m_yaw</b>.
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    I think it's love!
  • SamahSamah Australia Join Date: 2003-05-14 Member: 16286Members, Constellation
    <!--QuoteBegin-Swift Idiot+May 5 2004, 01:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swift Idiot @ May 5 2004, 01:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Umm, I hate to admit asking this question, but is this pretty useful for CS too?

    :o oh no I went and said it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Hmm, mildly. You gotta remember that all/most weapons in CS have recoil, so it kinda throws it off a bit.
  • Bob_the_AlienBob_the_Alien Join Date: 2002-01-30 Member: 135Members
    Seriously, I have played HL for over 5 years with the senesitivty at 12-14. I don't think I will be lowering it anytime soon.
  • SilverWolfSilverWolf Join Date: 2003-05-20 Member: 16540Members
    A lower sensitivity is better in general for games like ns. But it is different for everybody because of different mouse's etc. I use 3 with no mouse accelleration, i used to use higher with mouse accell, and I wasn't nearly as accurate as i am now.
  • Act_ChillAct_Chill Join Date: 2003-04-24 Member: 15816Members
    edited May 2004
    You can actually change you mouse options to increase your vertical speed at least on some mouses <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> I play with 30-35 sensitivity and have no problem aiming. Its great against fades or lerks in open areas. In narrow halls less sensitivity is better but really you dont need to be that accurate to hit them in a narrow hall.

    You would have to use a whole desk top to follow a lerk or skulk that circles around you 3 times at low sensitivities.
  • rnnrnn Join Date: 2003-11-13 Member: 22756Members, Constellation
    <!--QuoteBegin-ShotgunEd+May 5 2004, 12:51 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ShotgunEd @ May 5 2004, 12:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Decrease the sensativity on your mouse. If your sensativity is 10, make it 5. You may find turning is slow and awkward, but you aim on those skulks will be far more accurate. Try not jumping as well. Just give it a whirl and I bet most of you that do will find your killing far more of those bunny "****" hopping skulks.

    If you want to know my reasoning... NS is about tracking targets not reactions. So a quick mouse speed is not needed but a smooth one is. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I would suggest you increase your sensitivty instead, i increased mine from 9 to 11.1 and it was much better, I think the higher you got the better it is if you can control it.
  • antfarm007antfarm007 Join Date: 2002-11-26 Member: 10035Members
    I use 3, probably just because that is what the default was and I learned to play the game that way.
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    <!--QuoteBegin-BOBDOLOL+May 4 2004, 08:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BOBDOLOL @ May 4 2004, 08:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->a 1-1 kill ratio in ns is horrible<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    For every player that gets above 1-1 there has to be someone who gets below 1-1. I'm never that unlucky player, but you should consider how elitist this comment sounds.
  • BOBDololBOBDolol Join Date: 2003-10-04 Member: 21431Members
    Not trying to be offensive, but usually the players that do get below 1-1 <i>are</i> horrible, as in having horrible aim.
  • InsomniaInsomnia Join Date: 2003-06-10 Member: 17179Members
    In fact a 5-6 ratio as a skulk is equivalent to a 1-1 ratio as marine.
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    No, this isn't CS. Both sides are not the same, so you can't say "only half the people will be over 1:1" - as a marine, thats not true. Most teams will exceed 1:1 easily until lifeforms pop up, thats simply because Skulks will die easily.

    Personally I'm still undecided on sense, and it only hurts a little bit to play around with it. High sense is inaccurate, but tracks sweeping movements really easily. Low sense is accurate, but lowers your ability to track upclose movements et cetera.
  • AndervalAnderval &lt;3 Join Date: 2003-05-05 Member: 16073Members, Constellation
    edited May 2004
    hmmm i'm not so sure, i think a low sens combined with a good ability to dodge is the best combination.

    Ok, so with a low sens you might not be able to spin 120-180 immediatly (though low-ish sense really isn't that shabby for turning) but moving as you track will give you more time / decrease your turning angle.

    Personally i find a lower sense much easier to both react + track things with you don't get the jerkyness but you do get smooth control. over the last few months i've gradually lowered my sense as i can handle it (from 6.1 to 3.1) and my aim has improved muchos.

    also: this is only for marines

    as a skulk i use 4 and a fade/lerk i use 5. a low sense for aliens significantly lowers your ability
  • ShotgunEdShotgunEd Join Date: 2004-01-02 Member: 24966Members
    I'll just quote myself, "A Tip For All You Marines, Try it, don't believe it".

    Wonder how many of you have actually tried it.
  • surprisesurprise Join Date: 2003-01-16 Member: 12382Members, Constellation
    owned

    my sens is 2 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    I think mouse sensivity should be somewhere in the middle:

    -On lower sensivity you can aim better at distance, since you dont move that fast

    -But at higher sensivity you are much faster for those close ranged bhopping cafeine-like drugged skulks...

    <OMG HAX1!1!1>
    Perhaps making a script which switches between those low and high sensivity would be handy...
    </OMG HAX1!1!1>
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