A Tip For All You Marines
ShotgunEd
Join Date: 2004-01-02 Member: 24966Members
<div class="IPBDescription">Try it, don't believe it</div> Decrease the sensativity on your mouse. If your sensativity is 10, make it 5. You may find turning is slow and awkward, but you aim on those skulks will be far more accurate. Try not jumping as well. Just give it a whirl and I bet most of you that do will find your killing far more of those bunny "****" hopping skulks.
If you want to know my reasoning... NS is about tracking targets not reactions. So a quick mouse speed is not needed but a smooth one is.
If you want to know my reasoning... NS is about tracking targets not reactions. So a quick mouse speed is not needed but a smooth one is.
Comments
In fact, my original sensitivity was 10. I just sucked...completely, going 0-9 on a pub server is pretty pathetic.
I upped it to 35, and now, I can at least maintain a 1-1 kill ratio. I can usually keep my cool, unless some skulk cloaks in front of me, leaps, and bites, then yeah, I usually freak out and my mouse goes flying.
But other than that, I can control my motor reflexes to the point where my aim is stable and chaotic.
Strangely, whenever I don't play for a while and my aim gets bad, I have to bump the sensitivity up to compensate for crappy reflexes, then after I recover I need to bump it back down again <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->.
I'm the champion of pubbers, I don't care if you guys are CPL skilled at NS, the main player is ME, the "I don't play this game religiously but it's still my favorite game gamer".
I got this game about...3 months ago, I'm not that good as a shooter, RTS is easier because it's more about strategy than 'skill', therefore it's much easier to comm than to be a marine.
Is there any way to set the vertical axis to a higher sensitivity than the horizontal axis? I have no problems turning. But I always have trouble pulling back and pushing forward my wrist. I run with reversed-axis too, BTW. =] Anyway, is there something like xsensitivity ysensitivity or something? I would love to know the answer to this asap. Anything you can tell me inside the game or outside on my PC. I love you forever ok?
Also, has anyone ever invented some alias or something that auto-180'd your viewpoint if the game allowed it? Like you'd have a button bound to something that would instantly turn you all the way around backward without moving your mouse? That would be the most hyper-cool thing ever. Or would this kind of be a hack if it existed?
Umm, I'm just asking because some of you must be dateless geeks who know loads about computers and code and junk. =B Plz help me nerdboys. I'll beat other kids up for u back.
Not that I know of.
Theoretically, the diagonal and curving movements that you see on your cursor are just the x and y axis moving together in a random pattern.
Most likely the game coding has both scroll speeds of the x and y axis as the same speed, but I doubt there are commands that change one, and not the other.
If I am completely wrong, in my defense, I am an amateur programmer; I'm barely past the Hello World stage.
alias -lowsens "sensitivity 15"
bind v +lowsens
'nuff said
In reality if you were standing there with a gun you'd be able to turn at exactly the speed you wanted. Of course in reality a pistol wouldn't be pinpoint accurate with no recoil <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
This is kind of like the acceleration you can put in some mouse drivers so that your mouse controls the speed of your turning, not how much you actually turn (ie. rotational velocity, not just rotation).
I find that acceleration in mouse drivers is somewhat lacking, so I use that bind as a controlled acceleration (kinda). It won't help you with your x/y separate sensitivities, but it's still rather useful.
Change to pistol, hold down your lowsens key, and spam that mouse button/mouse wheel/pistol script if use one (I just click real fast).
:o oh no I went and said it.
:o oh no I went and said it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Hmm, mildly. You gotta remember that all/most weapons in CS have recoil, so it kinda throws it off a bit.
You would have to use a whole desk top to follow a lerk or skulk that circles around you 3 times at low sensitivities.
If you want to know my reasoning... NS is about tracking targets not reactions. So a quick mouse speed is not needed but a smooth one is. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I would suggest you increase your sensitivty instead, i increased mine from 9 to 11.1 and it was much better, I think the higher you got the better it is if you can control it.
For every player that gets above 1-1 there has to be someone who gets below 1-1. I'm never that unlucky player, but you should consider how elitist this comment sounds.
Personally I'm still undecided on sense, and it only hurts a little bit to play around with it. High sense is inaccurate, but tracks sweeping movements really easily. Low sense is accurate, but lowers your ability to track upclose movements et cetera.
Ok, so with a low sens you might not be able to spin 120-180 immediatly (though low-ish sense really isn't that shabby for turning) but moving as you track will give you more time / decrease your turning angle.
Personally i find a lower sense much easier to both react + track things with you don't get the jerkyness but you do get smooth control. over the last few months i've gradually lowered my sense as i can handle it (from 6.1 to 3.1) and my aim has improved muchos.
also: this is only for marines
as a skulk i use 4 and a fade/lerk i use 5. a low sense for aliens significantly lowers your ability
Wonder how many of you have actually tried it.
my sens is 2 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
-On lower sensivity you can aim better at distance, since you dont move that fast
-But at higher sensivity you are much faster for those close ranged bhopping cafeine-like drugged skulks...
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Perhaps making a script which switches between those low and high sensivity would be handy...
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