Tips How To Lose A Game

tuutti2tuutti2 Join Date: 2004-02-11 Member: 26392Members
<div class="IPBDescription">Different options to commanders</div> 1. Build turret farms. Do not use your res to shotguns or upgrades, use them to various turrets farms instead!

2. First thing you do is to build turret factory and at least 3 turrets to your base.

2. No marine needs better weapon than lmg. When aliens have one elite fade, don't give shotguns before it has killed your team three times and rest of alien team is gestating to fade/onos.

3. When attacking hive, suppose that 3 marines can kill it with lmg lvl1 even when all aliens, including at least one fade, are defending it.

4. Don't research armor upgrade. Use those resources to electrify everything.

5. Don't research phase tech or use phase gates. Marines have two legs so they can easily walk to other side of map to shoot that hive with lmgs.

6. When assaulting hive with PG next room, dont give shotguns or hmgs to you marines. Instead save all that res so you can build turret farm after marines have killed hive. Look at tip 1 and 2.

7. Never use mines.

8. Never use welders.

9. Give grenade launchers only when whole map is full of lame and 3 fades + onos is ramparting your base.

10. Never build more than 1 ip.

11. Never attack. Concentrate to defend your rts. Remember tip 1.

12. Never use scan.

<!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo--> <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->

Comments

  • FCCFCC Join Date: 2003-07-16 Member: 18218Members
    If you want to lose quick, jump in the command chair and put all the starting resources into other command chairs, then jump out and say "I didn't do it."
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    Lesson by counter-example.
  • SalvationSalvation Join Date: 2003-11-21 Member: 23300Members
    elect res, and if you do, not garde them, and keep them welded
  • NiteowlNiteowl Join Date: 2002-09-04 Member: 1274Members, NS1 Playtester, Contributor
    heh, there are quite a few threads like this, always fun.

    13. Never EVER communicate with your team the overall plan OR if key areas are being attacked

    14. Medspam is for sissies, real marines don't get bit.

    15. Be negative and down at ALL times, a GOOD marine team will have so much morale, they can take your pessimism in stride!

    16. Criticize and blame the marines for EVERYTHING, they like comms who know where to place blame, also, see 15.

    17. Don't EVER have one guy recapping RTs when youhave your main attack force pulling all the aliens to one part of the map. If the RTs you put up aren't staying up, they probably shouldn't be up.
  • silveracesilverace Join Date: 2003-03-12 Member: 14444Members
    <!--QuoteBegin-FCC+Apr 29 2004, 01:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (FCC @ Apr 29 2004, 01:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you want to lose quick, jump in the command chair and put all the starting resources into other command chairs, then jump out and say "I didn't do it." <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    OH LORD.... Why didn't I see this post sooner? This just happened to me yesterday; some *utters unmentionable expletive* commander did EXACTLY that to my marine team yesterday.

    ****NOTICE******
    IF YOU EVER MEET A PLAYER ON THE MARINE TEAM NAMED TRAAAAAAVIS, DO NOT LET HIM GET CLOSE TO THE COMM CHAIR. YOU WILL DIE IN SHORT HORRIBLE FASHION BECAUSE HE WILL DROP ALL HIS RES ON SPAMMING MORE COMM CHAIRS AND NO IPS, AND WHEN HE IS THE LAST MARINE ALIVE HE WILL GO INTO HIDING SO THAT YOU HAVE TO WAIT AS LONG AND AS PAINFULLY AS POSSIBLE FOR THE GAME TO END, WHILE THE ALIENS HUNT HIM DOWN. ARGHHHHHHH

    ok rant over <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    edited April 2004
    18. Let the rambos control your strategy. If they are so good that their kill score is like 20 - 3, they <u>must</u> know <u>exactly</u> how to win, and their opinion is always better than yours.
    19. Recycle is your friend. At the first sign of a lerk, recycling everything is the way to go! Hey if you <u>really</u> wanna be a good com, you'd recylce everything right from the start!
    20. The amount of whining a marine does is directly proportional to his or her skill; gives these marines the best of everything, exactly when they request it. Points 18 and 20 go together very often.
  • hidden_snperhidden_snper Join Date: 2004-03-18 Member: 27412Members
    21. Build ALL siege turrets out of range of the hive.
    22. Good marines do not need more ammo.
    23. The best way to kill an onos is to drop comm chairs all around it until it can't move (for some reason, this actually worked once <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->)
    24. Always eject the commander, they are never as good as you.
    25. 1337s always get sensory first.
    26. Do not go and get killed when the game starts, sit in the hive and get res to go fade.
    27. Gorges are the best offensive alien.
    28. Lerks should never use spore, umbra, or primal scream.
    29. A good onos will always eat JPrs.
    30. 1337s can use a non-carapace skulk to deactivate 3 mines at once.
    31. Acid rocket has a purpose.

    oh my goodness, this is scary
  • hidden_snperhidden_snper Join Date: 2004-03-18 Member: 27412Members
    oh yea

    32. Do not build an IP until the entire marine team is dead.
    33. Research HA before JP.
    34. As rine, there is a secret cheat that if you drop all of your weapons and crouch, aliens can't hit you.
    35. Type "exit" in the console.
  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
    edited April 2004
    HA BEFORE JP, ALWAYS! NEVER GET JP! JP IS THE DEVIL!

    <span style='font-size:21pt;line-height:100%'>DEVIL I SAY!</span>

    AGH!!!!!

    <span style='font-size:14pt;line-height:100%'>ó_o</span>

    AGAH!!!!!!!!!!!!!!!1111111111

    Glad I could get that out of my system. Thank you for cooperating.
  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
  • Asal_The_UnforgivingAsal_The_Unforgiving Join Date: 2003-03-26 Member: 14903Members
    36. Biting a nearly-dead onos when friendly fire is on is funny. Even moreso if he dies.
    37. Blocking your allies is the way to assure you stay on the top of the scoreboard
    38. Real marines run and hide when things start getting messy.

    Just a few more....
  • SamahSamah Australia Join Date: 2003-05-14 Member: 16286Members, Constellation
    39. At first sight of a fade, instantly pull your knife out and start slashing at him, because there's no way you can kill him with your lmg anyway, even with 3 marines backing you up.
    40. At first sight of an onos, press your kill key incase he eats you.
    41. As comm, always give the good weapons to the randoms with 3 times more deaths than kills.
    42. As comm, always give medpacks to marines on 15/16 green bars.
    43. If you're by yourself building a phase gate outside a hive and you hear a skulk leap at you, don't stop building to shoot, even though you have a HMG and level 3 armour. Maybe you'll get that phase done before you die <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • camO_ocamO_o Join Date: 2004-04-19 Member: 28028Members
    192. don't defend base lol i lose games all the time when commanders dont electrify and put turrets in base
    193) lol why do ppl use the voice comm it's annoying when commanders tell u wat to do
    195: u arent the boss of me
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    skipped a few there eh cam0.o?

    ok...

    213) Complain. Early and Often. Complaining wins game! This strat works in Combat too.
    214) Don't ever use your webs all over the map, gorges, it's so much more prettiful if you blow them all making a work of art in some random doorway.
    215) Also for gorges, ocs are a hive's best friend. That's why you should always put at least 60 res into ocs directly under the hive. Rts, pah, who needs those.
    216) Lull the marines into a false sense of security by res-whoring to onos and dying in your first battle.
    217) The best early base defense coms is a bunch of siege turrets. Hey, they take down hives so fast, they must be powerful.
    ........
    1337) Everyone who uses fade as a hit-and-run alien is a n00b. The best way to use the fade is to <u>walk</u> straight into a group of shotties and get one swipe in.
  • KazeKaze Join Date: 2003-09-01 Member: 20447Members
    1338) Don't <i>ever</i> let anyone tell you that relocating into a small vent is useless. If your base is in a vent, the onoes will never get you!

    1339) If after a relocate, your base is under attack... BEACON!

    1340) OMG never use scan, it costs 25 res!!11
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    1341) When going 1 on 1 with a skulk, remeber to empty your clip into the wall as fast as possible. This will make the skulk either die of a heart attack, collapse laughing, or stop to type "OMG N00B" long enough for you to knife him to death.

    1342) Lerks, when a fade or onos is assaulting a group of marines, help him out and spore up the place to kill those pesky low-life marines. That yellow gas stuff never gets you kills anyway.

    1343) Gorges, the best way to help your team is to build elaborate hideouts in every vent on the map, giving your teammates a good laugh while the marines try to find your silenced gorgy butt for 20 minutes.
  • HydraHydra Join Date: 2003-06-14 Member: 17366Members, Reinforced - Shadow
    1344) Always grab that equipment a commander drops right by the player with a higher score. He cheated to get higher than you anyways, so you deserve it.
    1345) Promptly walk out of base into the mouth of an onos after swiping a HA/HMG/Welder. (This goes with 1344).
  • BallistoBallisto Join Date: 2003-05-19 Member: 16503Members
    1492) Don't upgrade the armory until 10 minutes into the game. It only takes 3 short minutes to upgrade, and those lmgs can any onos!

    1493) When an rt is under attack and you're taking down a hive, beacon and save the rt

    1500) Put waypoints right in the middle of a room, in the best spot to block a soldier's field of view! We know that it acts like a crosshair to hit those skulks!!

    1501) Get on voice comm and spam your 10 year old helium voice! You'll get instant respect as a mature player and people will love the sound!

    1502) Always save up for onos! You'll get your 75 res faster if you don't build an rt and instead let it trickle in!

    1520) Once you get onos, immediately charge into 4 hmgs without killing a single one of them. What better way to use that res you saved up?!
  • ChargeCharge Join Date: 2003-02-05 Member: 13144Members
    Build turret farms to every junction (tested!)
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    1521) On Bast, relocate immediately to the room with the catwalk over the bottomless pit. Best Strat Evar Award.
  • CMasterCMaster Join Date: 2003-10-25 Member: 21922Members
    <!--QuoteBegin-5kyh16h91+May 1 2004, 06:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (5kyh16h91 @ May 1 2004, 06:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 1521) On Bast, relocate immediately to the room with the catwalk over the bottomless pit. Best Strat Evar Award. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Cant beat by relocation on lost - eternal requiem. Base was going down and it was the only place there were any marines. Actually worked about 3x better than I expeected - putting a couple of IPs on the far side of the pit gave the onii hell.
  • Speed-RacerSpeed-Racer Join Date: 2004-05-01 Member: 28354Members
    1522) Never EVER let any stoopid skulk slow you down, if you plan on charging into the hive why waster time shooting a skulk any way?
    1523) When you go Comm, alt-tab put up winamp, and turn it up all the way and pump out those funky metal hits, your teammates may try and yell, but if they can't be heard over your music, they clearly arn't trying hard enough!
    1524) If your team is 3 player, including your self, reley on the tactic that "if the aliens attack the base, i will simply becon!"
    1525) Half way though comming, start spaming bulidings everywere, and insist your stupid little borther did it, while you were running off to the can.
    1526) When aliens, insist that every Rescource point must be VERY well defended, so wait 10 mins as you set up a massive network of DCs and OCs, if your hive dies, remeber, with this 1 RT and a few DCs you can build a hive again! (this worked once and we won seriously)
    1527) Remeber, if you are comming, the stratagy is best left in the soldiers, never give them a way point, that confuses them, simple leave the waypoint on what ever building you are building!
    1578) Select your whole team, and keep on assining them different numbers quickly, this can creat very funny effects your troops will be so delighted with the knowlage that they have a witty but still compotent and decent commander, they will fight thrice as fast! <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo--> <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo--> <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
  • AmplifierAmplifier Join Date: 2004-02-19 Member: 26708Members, Constellation
    Tell the comm you cannot phase through to kill a hive, trying to lose weight.
  • v4rAv4rA Join Date: 2003-11-28 Member: 23672Members, Constellation
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    1623 pickup HA, GL, Welder, Mines and then jump in the closest pit. Use the fire from the nades to lighten up the bottum. Maybe you will see a skulk because of the nadeflashes. its worth a go. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    edited May 2004
    <!--QuoteBegin-v4rA+May 3 2004, 05:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (v4rA @ May 3 2004, 05:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->LOL<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    ooh ooh reminds me of something.

    1624a) Always spam "OMG H4X", "LOL", "ROFLMAO", etc everytime you die. Your teammates with the crappy resolutions don't need to see their crosshairs; it's much more important that your messages cover the entire screen.

    1624b) Conversely, never ever tell your team when or where the other team is building, preparing for an attack, etc. If 3 onos are heading to base and you spot them, let your team leave in the other direction. That's what beacon is for anyway <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo--> .

    1624c) If you have a crap-**** mike, insist on using it to give the team instructions, and then yell at them when they screw it up and don't do the surprise 3-pronged attack you had envisioned. Guessing what exactly someone is saying is always fun for teammates. Besides, all good marines have ESP.
  • AreteArete Join Date: 2002-11-03 Member: 5921Members
    <!--QuoteBegin-FCC+Apr 29 2004, 06:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (FCC @ Apr 29 2004, 06:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you want to lose quick, jump in the command chair and put all the starting resources into other command chairs, then jump out and say "I didn't do it." <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I thought of the Chris Farley scene where he broke the door and tried to put it back the way it was, so when David Spade opened it he yelled "What'd you do!?".

    Thats classic.


    I personally like the one someone did in a pub i was on the other day. We had about 100 resources, he recycled everything and spammed welders all over the base till we ran out of resources. We mounted a welder assault charge with all 8 of us and tried to kill a hive.

    It was quite comical, annoying, but comical. We adapted!
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    1625) Hand nades are the most powerful weapon in the game. Always always always throw it at the single skulk biting your ankles

    1626) Welders are for wimps; never equip your HA train with them.

    1627) The welder is more powerful than the knife, and its so 1337 to get a welder kill on that fade.

    1628) Bottomless pits are made to be jumped into.

    ...I thought this thread was dead a looooong time ago....oh yeah it was. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
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