Countering Motion Tracking

BallistoBallisto Join Date: 2003-05-19 Member: 16503Members
<div class="IPBDescription">What do you pro's do?</div> How do you guys continue to ambush even when motion tracking is up? Is it possible to be stealthy? Walking just doesn't work... your mobility goes kerplunk. Mt removes the alien's biggest strength (stealth and ambush). Walking removes another big strength, mobility.

So what do you guys do? How do you cheat the system? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
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Comments

  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    You don't. You play with it. By the time mt goes up, you should have stronger life-forms to assist in face-to-face combat situations. Either you shift to frontal assault or you can hide motionless above some pipe for 20 mins. To an extent you can still ambush if you walk and be unpredictable in terms of where on the walls/ceiling you are. The circle of mt can sometimes be inaccurate enough depending on the marine's p.o.v. so that you could pull an ambush off.
  • FCCFCC Join Date: 2003-07-16 Member: 18218Members
    And what happens if the marine team researches Motion Tracking within the first two minutes? I've personally never seen any two minutes Fades before, and I'm pretty sure they are quite rare. Basically, there is not much you can do to counter motion tracking. You'll have to actually rush the marines and work way more as a team.

    I also find it stupid how there is a "Don't research Motion Tracking" thread in the Marine forum. Motion Tracking is one of the best, if the not the best upgrade in the game for marines.
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    Aye, and it's a pain for skulks when they go RT hunting only to find themselves killed by a 2-man LMG squad.

    Your best bet is start to move erratically and unpredictably, and pray that your next chamber is a Sensory (contrary to belief, sensories are NOT that useless anymore)

    Honestly, there really isn't a counter to MT other than Sensory....maybe except Celerity, but that only offsets the tracking circle by a few units and only works against people who don't have headphones and have their backs turned to you.

    The best you could do though, is treat every corner like there's a marine there. That way you won't get caught with your pants down.

    As soon as I finish completing my practices with BH I'll see what possible strategies there are to reduce the usefulness of MT.
    One would be swarming movement but that would be teamwork.
    The other would be unpredictable movement, like I said earlier.
    And there are possibly a handful more of strategies left to be discovered.
  • WarriorWarrior Join Date: 2003-02-16 Member: 13624Members
    Go from ambushing to rush with other skulks, gorges or higher lifeforms. Have a fade go in first, then have the skulks pick the kills up. You can still do some ambushes but only if you sit in one area for a few seconds. This level of communication is sadly to say not possible on "Most" pubs. You can still ambush, you just got to be ready for when a marine comes looking in your direction.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    irregular movement.

    If you jump up, down, left, right, etc.. then when you finally get in range he might mis long enough to get nailed.
  • BreakfastSausagesBreakfastSausages Join Date: 2002-12-19 Member: 11148Members
    As a skulk, I play about the same against motion tracking as against vanilla marines.


    If you want to stand a chance of ambushing a halfway decent marine you need to be set up before he is in audio range of your footsteps. That means when the marine is 1 full room or more away you should already be stationary in position. Coincidentally, most marines do not have a great attention span for motion tracking blips unless they are "omg heading right for us". So the key is to get set up early. You will need to set up a little earlier against motion tracking, in case there are any smart marines. What you need to consider is: where will the marines be going 30 seconds from now? If you can correctly answer that question and get there first, you will actually ambush better than if marines had no mt. 99% of marines tend to beleive that if they can't see it on mt it doesn't exist. So in some sense, it is actually easier to ambush against mt, because the marine will be more suprised after mt lulled him into a false sense of security.
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    If mt is the first thing marines get, then you will have a little bit more time to prey on 2-bites-to-kill marines. Sure, mt will give your location away, but that doesn't lift the pressure when marines have to actually move into a room or area. If you're hiding in a vent or behind a wall, the marines are the ones that have to move in, not you. So mt is good for knowing where aliens are, but that doesn't mean you're invincible.
  • ApolloGXApolloGX Join Date: 2003-09-13 Member: 20817Members
    edited April 2004
    the counter to motion is sensory

    also like using parasite to your advantage in some situations, use movement, make a marine look where you want him to
  • LuckyLucky Join Date: 2003-11-16 Member: 23001Members
    Motion tracking is a double edged sword really - on one hand any moving alien is "wallhacked". On the other hand, even the pros relax and stop checking the ceilings and archs for the skulks. And skilled skulks can take advantage of that, just stay still (don't move at all, don't even turn). That way you stay fully invisible to MT.
    And SC is not as much of a counter as it is a nerf - sure you skulks will live longer, but the rest of the lifeforms will feel castrated until hive 3. And you don't win (good) games with just skulks.
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    <!--QuoteBegin-Lucky_+Apr 17 2004, 07:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lucky_ @ Apr 17 2004, 07:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Motion tracking is a double edged sword really - on one hand any moving alien is "wallhacked". On the other hand, even the pros relax and stop checking the ceilings and archs for the skulks. And skilled skulks can take advantage of that, just stay still (don't move at all, don't even turn). That way you stay fully invisible to MT.
    And SC is not as much of a counter as it is a nerf - sure you skulks will live longer, but the rest of the lifeforms will feel castrated until hive 3. And you don't win (good) games with just skulks. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Turning shouldn't affect MT.
  • ThardinThardin Join Date: 2004-01-05 Member: 25081Members
    -Only cloaked aliens by SCs aren't picked up by MT supposively
    -Even if you -turn- you will be picked up
    -Celerity messes this up but doesn't mess it up to the point of nullifying it....


    All I have to say is, good luck if the marines can hit you with bullets....
  • InsomniaInsomnia Join Date: 2003-06-10 Member: 17179Members
    Sensory counters mt. Focus will kill those marines in one hit because they have no armor, and sensory chambers will mask you from mt.
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
  • maruchan1maruchan1 Join Date: 2004-03-11 Member: 27280Banned
    use the blips to your advantage. Man when a skulk jumps right into you from the other side of the wall and the LARGE BLUE CIRCLE is in your face you can't shoot. Man i hate that.
  • ktimekillerktimekiller Join Date: 2003-02-25 Member: 13958Members
    how about running so fast that the mt can barely keep up and the marine will have an innaccurate guess of where u are,
    (sneaking) (distracted) (distracting for skulk)
    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
  • NewerestNewerest Join Date: 2004-03-20 Member: 27445Members
    edited April 2004
    <!--QuoteBegin-ktimekiller+Apr 18 2004, 01:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ktimekiller @ Apr 18 2004, 01:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> (sneaking)  (distracted)  (distracting for skulk)
                <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->    <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    exactly! just use the gorges as distractions and the marine(s) will follow and even if they have mt u could hide above a door for a long time and eventually thely forget where u were. but for countering just use a lot of sen scarreterd around the map and make em use scan to find where u are
  • Fro5tyFro5ty Join Date: 2003-09-26 Member: 21238Members, Constellation
    When I'm a marine with MT, I'm even more paranoid than before. Usually I'm lax as a marine without MT. But now with it, I know where skulks are and I know they WILL be trying to hide now instead of rushing me head on.

    As for an alien counter, learn to dodge bullets like a Matrix Agent or die trying.
  • BallistoBallisto Join Date: 2003-05-19 Member: 16503Members
    Problem with sens... is that it needs another hive.

    But I'm gonna try the ambushing now.
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    If you're gonna really try ambushing, try and pick spots where you know marines don't look often (this excludes vents)

    Trust me, when smart marines get MT, they get smart with hiding corners. And of course, be careful as to when you move. If you move when a marine is nearby, consider yourself dead if you don't get 20 meters away from him. This excludes the twists and turns of NS maps.

    And the last, and most painful bit....do not move at all once you get into position. Just one stemp and your ambush spot goes byebye, and marines will look into that corner more often.
  • Act_ChillAct_Chill Join Date: 2003-04-24 Member: 15816Members
    Like stated before staying still and camping a "heavy" traffic area is good. Also, the mt has a slight delay so try showing yourself and immediatly run away. Then immediately come back. MT will show you going away while you are actually coming back. They also have to be facing you. Come from behind or the sides(always what you should do since coming straight on against good marine is death mt or not).
  • EvenFlowEvenFlow Join Date: 2002-12-18 Member: 11046Members
    Does a skulk walking ( holding down shift ) in a straight line get picked up by MT ?
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    <!--QuoteBegin-Even~Flow+Apr 21 2004, 09:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Even~Flow @ Apr 21 2004, 09:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Does a skulk walking ( holding down shift ) in a straight line get picked up by MT ? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yes.
  • Fro5tyFro5ty Join Date: 2003-09-26 Member: 21238Members, Constellation
    <!--QuoteBegin-XCan+Apr 21 2004, 08:11 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XCan @ Apr 21 2004, 08:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Even~Flow+Apr 21 2004, 09:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Even~Flow @ Apr 21 2004, 09:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Does a skulk walking ( holding down shift ) in a straight line get picked up by MT ? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yes. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Used to be that it didn't... Great, now how are aliens ever going to counter MT?!??!!!111
  • oOgAoOgA Join Date: 2004-01-29 Member: 25715Members
    when MT is up..usually i will act as a distraction while my allies sneak up from behind to attk.. :\
  • ktimekillerktimekiller Join Date: 2003-02-25 Member: 13958Members
    wow sounds like mt neeeds some under power tweekage
  • Viet0neViet0ne Join Date: 2002-11-07 Member: 7602Members
    Motion tracking is fine the way it is i find that marines really get cocky with mt for example i always stop before going around corners becaue marines tend to fire at the corner if they see the circle so i wait hear the fire then rush in to get them because what happens to marines when they shoot of 20 bullets? They reload and thats the time i use to ambush them. this i the most effective way i use skulk lerk and fade. Same goes for GLs they shoot even before the alien gets into sight and GLs take a long time to reload.
  • v4rAv4rA Join Date: 2003-11-28 Member: 23672Members, Constellation
    When mt is up the bes thing is to use the mt to kill the marines, one skulk parasites and atracts the marines to an ambush already prepared. This is the best way to contramesure it. 2 Aliens stay still ambushing and another skulk or a gorge doesnt stop moving atracting the marines, this really works, they get against only one skulk to confident and if u guys are skilled 2 or three marines shouldnt be a problem from behind
  • N1RampageN1Rampage Join Date: 2003-12-15 Member: 24420Members
    <!--QuoteBegin-Ballisto+Apr 16 2004, 11:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ballisto @ Apr 16 2004, 11:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> How do you guys continue to ambush even when motion tracking is up? Is it possible to be stealthy? Walking just doesn't work... your mobility goes kerplunk. Mt removes the alien's biggest strength (stealth and ambush). Walking removes another big strength, mobility.

    So what do you guys do? How do you cheat the system? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Most people have short memory spans and forget where everything is. Go into a vent, don't move until and rine walks by. Also, SC first gives you 100% of map supiority. Why don't people like SC first anywayz? Morons... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Because MT > Sensory
  • LuckyLucky Join Date: 2003-11-16 Member: 23001Members
    Sensory= castrated fades/oni/lerks. And you don't win games with skulks and gorges. 'nuff said.
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