Countering Motion Tracking
Ballisto
Join Date: 2003-05-19 Member: 16503Members
<div class="IPBDescription">What do you pro's do?</div> How do you guys continue to ambush even when motion tracking is up? Is it possible to be stealthy? Walking just doesn't work... your mobility goes kerplunk. Mt removes the alien's biggest strength (stealth and ambush). Walking removes another big strength, mobility.
So what do you guys do? How do you cheat the system? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
So what do you guys do? How do you cheat the system? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Comments
I also find it stupid how there is a "Don't research Motion Tracking" thread in the Marine forum. Motion Tracking is one of the best, if the not the best upgrade in the game for marines.
Your best bet is start to move erratically and unpredictably, and pray that your next chamber is a Sensory (contrary to belief, sensories are NOT that useless anymore)
Honestly, there really isn't a counter to MT other than Sensory....maybe except Celerity, but that only offsets the tracking circle by a few units and only works against people who don't have headphones and have their backs turned to you.
The best you could do though, is treat every corner like there's a marine there. That way you won't get caught with your pants down.
As soon as I finish completing my practices with BH I'll see what possible strategies there are to reduce the usefulness of MT.
One would be swarming movement but that would be teamwork.
The other would be unpredictable movement, like I said earlier.
And there are possibly a handful more of strategies left to be discovered.
If you jump up, down, left, right, etc.. then when you finally get in range he might mis long enough to get nailed.
If you want to stand a chance of ambushing a halfway decent marine you need to be set up before he is in audio range of your footsteps. That means when the marine is 1 full room or more away you should already be stationary in position. Coincidentally, most marines do not have a great attention span for motion tracking blips unless they are "omg heading right for us". So the key is to get set up early. You will need to set up a little earlier against motion tracking, in case there are any smart marines. What you need to consider is: where will the marines be going 30 seconds from now? If you can correctly answer that question and get there first, you will actually ambush better than if marines had no mt. 99% of marines tend to beleive that if they can't see it on mt it doesn't exist. So in some sense, it is actually easier to ambush against mt, because the marine will be more suprised after mt lulled him into a false sense of security.
also like using parasite to your advantage in some situations, use movement, make a marine look where you want him to
And SC is not as much of a counter as it is a nerf - sure you skulks will live longer, but the rest of the lifeforms will feel castrated until hive 3. And you don't win (good) games with just skulks.
And SC is not as much of a counter as it is a nerf - sure you skulks will live longer, but the rest of the lifeforms will feel castrated until hive 3. And you don't win (good) games with just skulks. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Turning shouldn't affect MT.
-Even if you -turn- you will be picked up
-Celerity messes this up but doesn't mess it up to the point of nullifying it....
All I have to say is, good luck if the marines can hit you with bullets....
(sneaking) (distracted) (distracting for skulk)
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
exactly! just use the gorges as distractions and the marine(s) will follow and even if they have mt u could hide above a door for a long time and eventually thely forget where u were. but for countering just use a lot of sen scarreterd around the map and make em use scan to find where u are
As for an alien counter, learn to dodge bullets like a Matrix Agent or die trying.
But I'm gonna try the ambushing now.
Trust me, when smart marines get MT, they get smart with hiding corners. And of course, be careful as to when you move. If you move when a marine is nearby, consider yourself dead if you don't get 20 meters away from him. This excludes the twists and turns of NS maps.
And the last, and most painful bit....do not move at all once you get into position. Just one stemp and your ambush spot goes byebye, and marines will look into that corner more often.
Yes.
Yes. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Used to be that it didn't... Great, now how are aliens ever going to counter MT?!??!!!111
So what do you guys do? How do you cheat the system? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Most people have short memory spans and forget where everything is. Go into a vent, don't move until and rine walks by. Also, SC first gives you 100% of map supiority. Why don't people like SC first anywayz? Morons... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->