<!--QuoteBegin-BigBull+Apr 11 2004, 05:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BigBull @ Apr 11 2004, 05:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You know how pandas|JoJoshua trains nubs how to play ns every week?
Well, we should setup classes, using a voice thing (teamspeak, ventrilo or something) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> thats a superb idea. Only problem i see, is that modeling and skinning are very hands on... if you cant see what someone is doing its really hard to instruct them. i have the problem a lot, trying to teach people how to remotly competently use photoshop over aim or the phone ( oMG!1 whgats t3h line t00L!?18e)
<!--QuoteBegin-BigBull+Apr 11 2004, 04:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BigBull @ Apr 11 2004, 04:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> we should come up with a list of dedicated assembly line type people
<u>Animators </u> <u>Meshers </u> <u>Skinners</u> <u>Sounds </u> <u>Hosting</u> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> i say this assembly line idea is the best i can go in as dedicated modeler
im an animator and nobody ever says anything to me <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
Although I am usualy rather busy, but i try <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
douchebagatronCustom member titleJoin Date: 2003-12-20Member: 24581Members, Constellation, Reinforced - Shadow
<!--QuoteBegin-chrono5454+Apr 11 2004, 08:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (chrono5454 @ Apr 11 2004, 08:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i say we take everyone from the othe thread the skills sign up and break them up into teams and have them each work on models <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> only problem is there would be way to many models and not enough meshers/skinners/animators
I have loads of models on my hands that I'd like skinned. I'd like to see one of my models put into natural-selection. Too bad there's a lack of skinners and animators.
I wouldn't want anything more than to see one of my models downloaded by anyone.
Anyways, I agree with ya. I might eventually try as hard as I can in the skinning department, but I am not that good at art in general.
<!--QuoteBegin--=KORE=-Slim+Apr 11 2004, 11:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-=KORE=-Slim @ Apr 11 2004, 11:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I have loads of models on my hands that I'd like skinned. I'd like to see one of my models put into natural-selection. Too bad there's a lack of skinners and animators.
I wouldn't want anything more than to see one of my models downloaded by anyone.
Anyways, I agree with ya. I might eventually try as hard as I can in the skinning department, but I am not that good at art in general. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> can i get some pics of them? i wanna see!
oh btw what i notice is that i got 3 models latly and they where modeled so evil style that it was nearly impossible to make a good mesh for it so allways remember to model UVMAP friendly <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
douchebagatronCustom member titleJoin Date: 2003-12-20Member: 24581Members, Constellation, Reinforced - Shadow
i think one of the main problems is that the original creators dont stick with it. on my models i dont start another untill mine get finished. each model should have at least one person to stick behind it and push the meshers/skinners/animators to come and work on it. i have done that with almost every one of my models and the ones i havent, namely the starcraft alien buildings, are still not finished.
Cracking whips won't get it done tho, it'll just annoy the people working on it, perhaps to the point of them quitting.
As for little quirks like UVmap friendly models, surely thats a situation where the parties concerned need to get together and discuss what works, or perhaps suggest good tutorials or examples. Additionally, I think some of the problem lies with the fact that not everyone is a jack of all trades - some sweet models are bound to have evil UV purely because modeller has no idea how it works.
<!--QuoteBegin-Dillinja+Apr 12 2004, 02:03 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dillinja @ Apr 12 2004, 02:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> oh btw what i notice is that i got 3 models latly and they where modeled so evil style that it was nearly impossible to make a good mesh for it so allways remember to model UVMAP friendly <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> ya i now realize all the stuff ive been doing wrong once you learn to mesh you realy know how to make it uv friendly
douchebagatronCustom member titleJoin Date: 2003-12-20Member: 24581Members, Constellation, Reinforced - Shadow
<!--QuoteBegin-Necrosis+Apr 12 2004, 08:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necrosis @ Apr 12 2004, 08:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Cracking whips won't get it done tho, it'll just annoy the people working on it, perhaps to the point of them quitting. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> i dont mean crack the whip at them, i just mean make sure that there is someone working on it. ive seen many times, and done it once myself, where someone just opens the file up for it to get done. thats pretty much saying they are done and want to cleans their hands of its awefullness. people should look more into how its skinning, animating, and everything. become more of a team to help it get completed. dont just get rid of it.
you shouldnt realy crack a whip but you should do what i do keep tabs on the people ask the person you gave your model every once in a while for progress this usualy (in my case) works and things get done <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<!--QuoteBegin-Dillinja+Apr 12 2004, 01:03 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dillinja @ Apr 12 2004, 01:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> oh btw what i notice is that i got 3 models latly and they where modeled so evil style that it was nearly impossible to make a good mesh for it so allways remember to model UVMAP friendly <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> clean up your booleans, weld your points, eliminate useless edges. that would indeed be nice.
Comments
Well, we should setup classes, using a voice thing (teamspeak, ventrilo or something) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
thats a superb idea. Only problem i see, is that modeling and skinning are very hands on... if you cant see what someone is doing its really hard to instruct them. i have the problem a lot, trying to teach people how to remotly competently use photoshop over aim or the phone ( oMG!1 whgats t3h line t00L!?18e)
<u>Animators </u> <u>Meshers </u> <u>Skinners</u> <u>Sounds </u> <u>Hosting</u> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
i say this assembly line idea is the best i can go in as dedicated modeler
So we do the assembly line.
take one model and go throuhg one rotation of the line (complete model)
maybe make a 1st and 2nd string of the assembly line to make each line a break on models etc.?
COmments?
Although I am usualy rather busy, but i try <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
only problem is there would be way to many models and not enough meshers/skinners/animators
Im going to start lookign into the smeshing, since it seems like somethign peopel dont like to do cause its boring.. i like boring things ^^
I wouldn't want anything more than to see one of my models downloaded by anyone.
Anyways, I agree with ya. I might eventually try as hard as I can in the skinning department, but I am not that good at art in general.
(if you have the thing smeshed, pm me, and ill try and see if i cant skin it for ya... or you could look in the ole skill thread)
I wouldn't want anything more than to see one of my models downloaded by anyone.
Anyways, I agree with ya. I might eventually try as hard as I can in the skinning department, but I am not that good at art in general. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
can i get some pics of them? i wanna see!
have a model go through one team, then another requested model for the other team.
I will provide hosting for each member of each team if participated, and an NSarmslab.com email if desired.
lets get the ball rolling.
As for little quirks like UVmap friendly models, surely thats a situation where the parties concerned need to get together and discuss what works, or perhaps suggest good tutorials or examples. Additionally, I think some of the problem lies with the fact that not everyone is a jack of all trades - some sweet models are bound to have evil UV purely because modeller has no idea how it works.
Communication is key.
ya i now realize all the stuff ive been doing wrong once you learn to mesh you realy know how to make it uv friendly
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
i dont mean crack the whip at them, i just mean make sure that there is someone working on it. ive seen many times, and done it once myself, where someone just opens the file up for it to get done. thats pretty much saying they are done and want to cleans their hands of its awefullness. people should look more into how its skinning, animating, and everything. become more of a team to help it get completed. dont just get rid of it.
thats just wrong.......
clean up your booleans, weld your points, eliminate useless edges. that would indeed be nice.