Need Skinner For Starcraft Modification

13

Comments

  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    *bump*

    <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo--> :status report
  • botchiballbotchiball Join Date: 2003-04-24 Member: 15810Members, Constellation
    edited April 2004
    ok, sure: Status Report

    Marine Structures:
    Command Chair:
    -Total: 75%
    -Model: 100%
    -Mesh: 100%
    -Skin: 0%
    -Animations: 100%
    -Notes: may need to be resized to be more ovular

    Infantry Portal:
    -Total: 75%
    -Model: 100%
    -Mesh: 100%
    -Skin: 0%
    -Animations: 100%
    -Notes: finished except for skin

    Armory:
    -Total: 56%
    -Model: 100%
    -Mesh: 100%
    -Skin: 0%
    -Animations: 25%
    -Notes: animations were completed but need to be redone

    Arms Lab:
    -Total: 74%
    -Model: 100%
    -Mesh: 100%
    -Skin: 0%
    -Animations: 95%
    -Notes: a face needs to be checked in game before animations are finished

    Turret Factory:
    -Total: 73%
    -Model: 100%
    -Mesh: 100%
    -Skin: 0%
    -Animations: 90%
    -Notes: research animation needs to be fixed

    Sentry:
    -Total: 63%
    -Model: 100%
    -Mesh: 100%
    -Skin: 0%
    -Animations: 50%
    -Notes: spin animation not working for some reason

    Siege:
    -Total: 1%
    -Model: 5%
    -Mesh: 0%
    -Skin: 0%
    -Animations: 0%
    -Notes: starting today

    Observatory:
    -Total: 75%
    -Model: 100%
    -Mesh: 100%
    -Skin: 0%
    -Animations: 100%
    -Notes: may need complete overhaul

    Prototype Lab:
    -Total: 75%
    -Model: 100%
    -Mesh: 100%
    -Skin: 0%
    -Animations: 100%
    -Notes: finished except for skin

    Phasegate:
    -Total: 75%
    -Model: 100%
    -Mesh: 100%
    -Skin: 0%
    -Animations: 100%
    -Notes: finished except for skin

    Resource Tower:
    -Total: 50%
    -Model: 100%
    -Mesh: 100%
    -Skin: 0%
    -Animations: 0%
    -Notes: needs animations


    Nuetral Structures:
    Resource Nozzle:
    -Total: %
    -Model: 80%
    -Mesh: 100%
    -Skin: 0%
    -Animations: 100%
    -Notes: remade, now just needs to be resized


    Kharaa Structures:
    -All 0%, but i start on them tomorrow.

    ___________________________________________________________________

    Tiki-Wuku Man (over at NSArmsLab) said he was going to skin but he is no longer responding, so its possible that he is gone. anyone interested in skinning (even if you are a beginner) please post here or find some other way to get in touch with me.
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    so my kharra structures arnt up to your standard?
  • botchiballbotchiball Join Date: 2003-04-24 Member: 15810Members, Constellation
    lol, i didn't say that man. as a matter of fact, i said that i was gonna do all the models and that you should too cause i like competition : ).
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    how about botchi does marine models and john doe does alien models <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    then we dont have a waste of talent
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    Holy shiz, nice pack of stats <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    _0_ to you!
  • botchiballbotchiball Join Date: 2003-04-24 Member: 15810Members, Constellation
    edited April 2004
    here's what i got with the siege tank so far:

    <img src='http://www.botchiball.com/starcraft%20conversion/SCsiege.jpg' border='0' alt='user posted image' />

    its taking a lot longer than the others. don't worry, the top opens up to be like a completely deployed siege tank, it was just easier to screeny this. update:

    Siege:
    -Total: 50%
    -Model: 100%
    -Mesh: 100%
    -Skin: 0%
    -Animations: 0%
    -Notes: starting animations at 8:30pm central : )

    at 1100 polys, it is pretty up there. i was shooting for around 800 (the original is around 600), but got carried away. i'm sure i could get it down, but i like the way this looks (and removing any polys would change the look of the model).

    thoughts? comments?


    P.S. and no i haven't started on the kharaa -> zerg conversion. it looks now like that wont happen since i'm leaving tuesday and these structures aren't finished yet. i'll see what i can do though.
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    looks good, how about beeffin it out a little in the middle though?
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    very nice so far <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    but the "tower" should be a bit smaller imo to fit the pic <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    edited April 2004
    btw... I just started skinning the IP (though I suck...)

    /edit: Plz help finishing (=> skinning) these models...! they already look very nice IG (even w/o skin) and even the proportions are alright.

    Just the obs looks... a bit strange flipped around <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> (because the siege is not done yet, I used the one g0opy made <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> )

    IG Pics: (800x600 res.)

    <a href='http://mitglied.lycos.de/estaran/pics/ns/sc/sc01.jpg' target='_blank'>Screen 1</a>
    <a href='http://mitglied.lycos.de/estaran/pics/ns/sc/sc02.jpg' target='_blank'>Screen 2</a>
    <a href='http://mitglied.lycos.de/estaran/pics/ns/sc/sc03.jpg' target='_blank'>Screen 3</a>
    <a href='http://mitglied.lycos.de/estaran/pics/ns/sc/sc04.jpg' target='_blank'>Screen 4</a>
    <a href='http://mitglied.lycos.de/estaran/pics/ns/sc/sc05.jpg' target='_blank'>Screen 5</a>

    Oh last to mention I took all those pics at <a href='http://www.unknownworlds.com/forums/index.php?showtopic=66040' target='_blank'>ns_altair</a>. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • botchiballbotchiball Join Date: 2003-04-24 Member: 15810Members, Constellation
    Heh, I have brought the tower down a bit, but in general these models are slightly skewed from their Starcraft counterparts because of the NS requirements. it is an unfortunate side-effect, but a necessary one.

    <span style='font-size:14pt;line-height:100%'>*Warning: Clicking on image downloads the model's files</span>
    <a href='http://www.botchiball.com/starcraft%20conversion/SCsiege.zip' target='_blank'><img src='http://www.botchiball.com/starcraft%20conversion/SCsiege.jpg' border='0' alt='user posted image' /></a>

    Siege:
    -Total: 75%
    -Model: 100%
    -Mesh: 100%
    -Skin: 0%
    -Animations: 100%

    I think its all done... for some reason its hard to find a server where siege are being used or are even on the map. I never thought of it before, but most of the time siege turrets are deployed for a limited amount of time, then recycled, then built again if need be.. kinda wierd. Anyway, thanks for posting those screen shots CaptainPanaka, I hadn't thought of doing that. I'll post a new render of the siege tank tommorrow (in its full siege-form) so you all get to see it : ).



    P.S. if i never make an animation again, it'll be too soon.
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    edited April 2004
    Ingame-Shot of the Siege *Tank* Turret <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    <a href='http://mitglied.lycos.de/estaran/pics/ns/sc/sc06.jpg' target='_blank'>Screen 06</a>

    btw the deploy animation really rocks <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • vinnyrulez270vinnyrulez270 Join Date: 2002-11-11 Member: 8235Members
    coming out pretty goood <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • botchiballbotchiball Join Date: 2003-04-24 Member: 15810Members, Constellation
    edited April 2004
    : ), thanks panaka and vinny. yeah, the deploy animation took a little while, but thats mostly because of glitches in milkshape. the fire animation is just a "copy" of the regular siege so it isn't anything special. the only problem with it is that the sprite that is used for its firing looks really dinky coming out of such a huge barrel, anyone here a sprite artist that can fix that?

    siege render updated:

    <img src='http://www.botchiball.com/starcraft%20conversion/SCsiege.jpg' border='0' alt='user posted image' />
  • Trex2Trex2 Join Date: 2004-03-27 Member: 27562Members
    erm WTH??
    looks nice but the textures i dunno <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    Lol, I am imagining how it will be, standing as giant marines next to to those smaller buildings <:o), I like the siege (tank) btw <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • botchiballbotchiball Join Date: 2003-04-24 Member: 15810Members, Constellation
    lol trex, WTH?? back at you, there are no textures yet.. so what are you talking about? note the name of this thread "Need Skinner For Starcraft Modification." thanks too.

    thanks to you too zaggy. its not as wierd as you might think, i'd like them to be a lot bigger, but you just get used to it.
  • botchiballbotchiball Join Date: 2003-04-24 Member: 15810Members, Constellation
    another one! the zerg res tower:

    <a href='http://www.botchiball.com/starcraft%20conversion/SCzergrestower.zip' target='_blank'><img src='http://www.botchiball.com/starcraft%20conversion/SCzergrestower.jpg' border='0' alt='user posted image' /></a>

    unfortunately it isn't boned properly or animated (like the other res tower), which is how everything will have to be from now till i leave tuesday. it also doesn't match the kharaa res tower's limits.. but it really can't. despite all that, this is probably my favorite model so far. the tf is a close second, but this just turned out pretty damn good i think. you may notice that this is a crappy render, thats because it doesn't do the model justice to see it without smooth groups, and i haven't figured those out yet. hope you all like this.
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    nice, one quick suggestion though, the little pit thingy whatchamacallit that the gas comes out of, it seems real shallow. i tried just pulling the vertex in the middle straight down some, and it really adds to the effect and makes it look better.
  • botchiballbotchiball Join Date: 2003-04-24 Member: 15810Members, Constellation
    yeah, but if it goes down too far, it will show the res node underneath it in-game. besides, depth is easy enough to fake with texture.
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    im not saying pull it down level with the ground, just a little bit more. i know depth can be easy to fake with textures, but you dont want to rely on textures too much, especially if your not the one doing them.
  • botchiballbotchiball Join Date: 2003-04-24 Member: 15810Members, Constellation
    fair enough, i took it down 10 units.
  • botchiballbotchiball Join Date: 2003-04-24 Member: 15810Members, Constellation
    just a little addition to the siege tank:

    <a href='http://www.botchiball.com/starcraft%20conversion/SC_siege_sounds.zip' target='_blank'>Starcraft Siege Tank Sounds</a>

    it needed it, so i did it. enjoy.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    wow that siege tank really kicks **** <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    i would have a shot at skinning it but im going on holiday in about 3 hours
  • botchiballbotchiball Join Date: 2003-04-24 Member: 15810Members, Constellation
    thanks a lot cookie : ). unfortunately the person who was going to skin these over at the NSarmslab forums didn't want to spend the time to make them look like their starcraft versions, so all these will be here when you get back if you're stil interested : ). [/BEGS]
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    edited April 2004
    Just...wow, keep it up, certain dreams of me come true <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    ooh the SC Siege tank sounds ROCK
    fits perfectly for siege!!!11!

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> me for having 0,0 skin skills... <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->




    btw, what about using the Goliath from SC as a turret in NS?
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo--> :bump

    Can someone please skin these fantastic models?
  • botchiballbotchiball Join Date: 2003-04-24 Member: 15810Members, Constellation
    And now I sign off, I'm shipping off to join the army tomorrow morning. This will be my last post for most likely 3 months and possibly 4 years or more. Best of luck to everyone here and I hope that Natural Selection becomes a better game because of your hard work.

    All of these models will stay as they are now unless others complete them. All need skins, but some also need animations finished or made from scratch. I beg anyone who skins or animates - even slightly - to finish these models and to make a comprehensive pack for NS. Big Bull has said that he wants exclusive distribution rights and is promising a gift upon completion. I don't know what that gift would be, but I would imagine that it wouldn't be spread out to many people. I personally wont be here for it to matter, so thats one less person to spread it around to, and I'll leave all rights of these models with whoever completes their skins\animations\completes the pack.

    Again best of luck,

    botchiball
  • REDDmonkeyREDDmonkey Join Date: 2004-03-10 Member: 27256Members
    good luck to you too botchi <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> . Even though i dont really know you, its a shame to see you leave <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • SudzzSudzz Join Date: 2003-08-01 Member: 18663Members, Constellation
    Good luck botchi. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
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