Need Skinner For Starcraft Modification

24

Comments

  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    if the reason you couldnt have 2 barrels is the muzzle flash you can add another muzzle flash. im not positive how, but i know go0py did it with his turret and his seige.
  • funbagsfunbags Join Date: 2003-06-08 Member: 17099Members
    <!--QuoteBegin-g0opy+Apr 5 2004, 02:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (g0opy @ Apr 5 2004, 02:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-botchiball+Apr 5 2004, 08:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (botchiball @ Apr 5 2004, 08:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yes, the arms lab and turrets are there, but uh... no offense to the people who made them, I just think I can do better. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    now I´m offended. no, DEEPLY offended. <!--emo&:angry:--><img src='http://www.natural-selection.org/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Its ok goopy, i love you. im still using your ip <!--emo&:)--><img src='http://www.natural-selection.org/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • g0opyg0opy Join Date: 2003-11-02 Member: 22233Members, Constellation
    thanks <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • botchiballbotchiball Join Date: 2003-04-24 Member: 15810Members, Constellation
    Alrighty, the armory is modelled and skin meshed as well now:

    <img src='http://www.botchiball.com/armorypic1.jpg' border='0' alt='user posted image' /><img src='http://www.botchiball.com/armorypic2.jpg' border='0' alt='user posted image' />

    Any skinners out there interested?
  • botchiballbotchiball Join Date: 2003-04-24 Member: 15810Members, Constellation
    Another day, another model completed (minus the skin):

    <img src='http://www.botchiball.com/armslabpic.jpg' border='0' alt='user posted image' />

    This is the Engineering Facility - or as far as NS is concerned - the Arms Lab. For some reason I changed my mind again and decided to start doing animations as well, so a good deal of these buildings are animated.

    I'm gonna have to start working harder, so you all can expect both the Academy (Proto Lab) and ComSat Station (Observatory) tomorrow. I think the Siege Tank (obvious replacement for the Siege Turret) will probably take me a whole day, but we'll see. so besides those 3, the only other marine building left is the Comm Chair.. and I'm still thinking of how to do that. Anyway, hope you all like them.

    And again, if there is a skinner out there interested in making these models look kick ****, PLEASE let me know.
  • WarfareWarfare Join Date: 2002-10-29 Member: 1697Members
    edited April 2004
    A standing terran marine would be awsome for a turret, although it probably wouldn't explain why you have to build him <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Perhaps just setting up the suit, then an imaginary person on your team jumps in it.

    Ghost for siege cannon?

    Just some ideas. I like throwing out ideas rather than have them rot in my brain.

    Edit: Forgot the most important part: Great job on those models. They look awsome.
  • botchiballbotchiball Join Date: 2003-04-24 Member: 15810Members, Constellation
    Hmm, I don't know, I think having people as the turrets could get pretty confusing... Especially since my HA model is a Starcraft marine. Thanks for the ideas though, got anything roting in there about the CC? : ).
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    i could take a stab at modelling the seige tank, and you can work on the other models if you like.
  • botchiballbotchiball Join Date: 2003-04-24 Member: 15810Members, Constellation
    Umm, well, by all means I encourage you to make one. But I'm still gonna make one just for the hell of it. I do like a challenge though : ).

    LETS GET IT ON! lol.
  • botchiballbotchiball Join Date: 2003-04-24 Member: 15810Members, Constellation
    and here we have the protolab:

    <img src='http://www.botchiball.com/starcraftprotopic.jpg' border='0' alt='user posted image' />

    based off the Academy as you can hopefully see.
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    edited April 2004
    what is the poliecount your lookin at here?

    like the acceptable one for my seige
  • botchiballbotchiball Join Date: 2003-04-24 Member: 15810Members, Constellation
    i've been shooting for around what the standard models are. i think my max has only been around a hundred over.
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    ok well the base of my seige is 1284.
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    way to many sides in those pipes
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    well. i made the pipes instead of 12 sided i made them 8 sided. 1148 polies.
  • botchiballbotchiball Join Date: 2003-04-24 Member: 15810Members, Constellation
    edited April 2004
    <span style='font-size:14pt;line-height:100%'>NEW SCREENS</span>

    I was going to enter these in the model contest, but it seems like a lot of work.. plus my renderer doesn't like smooth groups aparently.. so whatever, I'll post here. Plus they aren't skinned yet, but Tiki-Wuku Man over at NSarmslab forums says he's willing. And so I'm posting all the files for him (or anyone else who wants to for that matter) and better images for everyone else - along with the tiny images that my work has been based off of. *AND as a special bonus the .mdls are included, most animations are finished but the skins are black with white lines still...

    Regardless, here's what I've got so far:

    <span style='font-size:14pt;line-height:100%'>*WARNING: Clicking on images will download their files.</span>

    <a href='http://www.botchiball.com/starcraft%20conversion/SCarmory.zip' target='_blank'><img src='http://www.botchiball.com/starcraft%20conversion/SCarmory.jpg' border='0' alt='user posted image' /></a><a href='http://www.botchiball.com/starcraft%20conversion/SCarmslab.zip' target='_blank'><img src='http://www.botchiball.com/starcraft%20conversion/SCarmslab.jpg' border='0' alt='user posted image' /></a>
    <a href='http://www.botchiball.com/starcraft%20conversion/SCphasegate.zip' target='_blank'><img src='http://www.botchiball.com/starcraft%20conversion/SCphasegate.jpg' border='0' alt='user posted image' /></a><a href='http://www.botchiball.com/starcraft%20conversion/SCprotolab.zip' target='_blank'><img src='http://www.botchiball.com/starcraft%20conversion/SCprotolab.jpg' border='0' alt='user posted image' /></a>
    <a href='http://www.botchiball.com/starcraft%20conversion/SCrestower.zip' target='_blank'><img src='http://www.botchiball.com/starcraft%20conversion/SCrestower.jpg' border='0' alt='user posted image' /></a><a href='http://www.botchiball.com/starcraft%20conversion/SCsentry.zip' target='_blank'><img src='http://www.botchiball.com/starcraft%20conversion/SCsentry.jpg' border='0' alt='user posted image' /></a>
    <a href='http://www.botchiball.com/starcraft%20conversion/SCturretfactory.zip' target='_blank'><img src='http://www.botchiball.com/starcraft%20conversion/SCturretfactory.jpg' border='0' alt='user posted image' /></a>

    (You may notice the res node I did is missing, thats cause I no longer like it and will be remaking it.)

    Hope you all enjoy, skinners feel free to try to skin these models.

    (Don't worry that it isn't complete, more to come so the set is finished, though I don't think I'll get done with the Kharaa-Zerg conversion.)
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    some of those models look a bit wrong on the Y axis, looking at the starport, its quite flat, then looking at the armory, its like double its normal height
  • botchiballbotchiball Join Date: 2003-04-24 Member: 15810Members, Constellation
    yup CoolCookieCooks, you're right. thats cause i had to match them the best i could to the NS counterpart. like the armory - in star craft it is a generally wide and flat object, but in NS its mostly tall and thin. the starport is doubling as the phasegate (which people walk right through - there is no box that people stand on), so the model had to be very short. an unfortunate problem, but thats the only way i thought of to deal with it - the other option being to disregard the NS size's completely - but then the skulks could hide inside the models as they ate them, or large sections could be in walls, or marines standing on top of them could be floating or submerged inside them. also these renders are a touch exagerated, its not near as noticable ingame.
  • botchiballbotchiball Join Date: 2003-04-24 Member: 15810Members, Constellation
    edited April 2004
    well, because of the use of the infantry portal, i had to "drastically" change the terran barracks:

    <span style='font-size:14pt;line-height:100%'>*WARNING: Clicking on image will download its files.</span>

    <a href='http://www.botchiball.com/starcraft%20conversion/SCinfantryportal.zip' target='_blank'><img src='http://www.botchiball.com/starcraft%20conversion/SCinfantryportal.jpg' border='0' alt='user posted image' /></a>

    so you may not like that CoolCookieCooks, but it had to be done (heh, i don't like it either, but i can't make a building 5 storys high). its also over double the polys of the original IP (it is 237), but i couldn't make this with very many fewer polys and still have it look like a Starcraft Barracks. but 500 polys isn't that many anyway, so i'm not upset with it.
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    i like these ideas, but some of them dont work at all. it would be better if instead of having them be resized starcraft models, have them look starcraft=ish. like on the restower you have a door. a door for what? mice? bunnys? i suggest remove the doors on the models, and dont worry so much about making them look exactly like certain starcraft models, and just like they could be from the game of starcraft.
  • botchiballbotchiball Join Date: 2003-04-24 Member: 15810Members, Constellation
    well, my idea for these is to have the building's size not be important. if you go back and look at Starcraft, soldiers are 1/4 the size of tanks, and 1/8th the size of buildings. the control tower which attaches to the starport -> which should in reality be at least 5 storys high, is about twice the size of a soldier. what i'm doing is just a continuation of that exageration.

    the only exemption of this "rule" is the infantry portal, as having a block which people spawn out of simply doesn't work visually. you can think of it as a multi-story building with several stories missing on the center row, lol - at least thats how i justify it.
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    well 2 bads dont make a good, i personally liked the ip you made best. it just seemed to fit more.
  • botchiballbotchiball Join Date: 2003-04-24 Member: 15810Members, Constellation
    lol, oh johnny boy, you say potato, i say pot<i>a</i>to. i don't see a problem with it, but i wouldn't i guess..

    but LOOK! ---> <a href='http://www.botchiball.com/starcraft%20conversion/SCcomm.zip' target='_blank'><img src='http://www.botchiball.com/starcraft%20conversion/SCcomm.jpg' border='0' alt='user posted image' /></a>

    i realized i was just being stupid, the Terran Command Center is actually an oval, i just hadn't seen it. hope you all like it, only obs and siege left - but slight postpone to mesh funbags' lmg.
  • Badly_bROWNEDBadly_bROWNED Join Date: 2004-03-15 Member: 27358Members
    Pretty neat, I like your models. Only models that realy bothers me is the phase gate. Hope ya get a skinner soon.
  • botchiballbotchiball Join Date: 2003-04-24 Member: 15810Members, Constellation
    edited April 2004
    hmm, what do you not like about the phase badly? its actually one of my favorites, though i like the tf best.

    this one - on the other hand - i can definately say i like the least:

    <a href='http://www.botchiball.com/starcraft%20conversion/SCobs.zip' target='_blank'><img src='http://www.botchiball.com/starcraft%20conversion/SCobs.jpg' border='0' alt='user posted image' /></a>

    the left is a render close to what it would be if i could have it sideways, the right is what it has to be. i don't hate it, but... i don't know, i just don't like it that much. the animations are pretty sweet though, its got a hinge on there with 4 seperate pieces that fold into eachother, and a MASTER bass : ) - at least thats what it looks like (which is one reason i don't like it - it just looks like a tricked out speaker). let me know what you guys think.


    *edit: and on yeah, only 2 polys off the original : ).
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    i do like those animations but it seems like it would tip over way to easily. maybe you could have a fold-out stand?
  • botchiballbotchiball Join Date: 2003-04-24 Member: 15810Members, Constellation
    hmm, thats what the lid openning was supposed to be for, but i see what you mean. i'll think about it awhile and see how i can change it tommorrow.. though then i wont be 2 polys off the original : (, lol.
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-botchiball+Apr 12 2004, 06:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (botchiball @ Apr 12 2004, 06:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> then i wont be 2 polys off the original : ( <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    itll be ok

    *pats on back*
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