High Poly Models Team Sign-up

PhycoPhyco Omnipotent Join Date: 2003-12-24 Member: 24730Members
edited March 2004 in NS Customization
<div class="IPBDescription">Need Modelers,Skinners,Meshers,Animators</div> Ok we are going to make a High Poly Pack for NS.

We will be doing everything over.

That include Players, Aliens, Weapons, Buildings, and Sprites for the things we have done.

We will attempt to do anything that can be redone and made better.

We are looking for perfection (or close to it)

If you wish to be part of the action and feel the urge to join make a post saying that you would liek to jion and what you would be doing (skining modeling ....)

DONT SPAM OR PUT ANYTHING ELSE THAT ISNT ASKED FOR

Thank you.


[edit] im gonna model

concept artists 2
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Comments

  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    im definitly in ill model guns and mesh guns and buildings
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    are you planning on starting from scratch or are you gonna use the old animations if possible or what?
  • SWAT_PointmanSWAT_Pointman Join Date: 2003-10-05 Member: 21458Members
    edited March 2004
    Wait this is a dumb spam thread. This project is already dead.
  • PhycoPhyco Omnipotent Join Date: 2003-12-24 Member: 24730Members
    this is a sign up

    thats the point to get ppl on the team

    o and concept artists are also welcome cuz we need some ideas here and there
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    <!--QuoteBegin-SWAT Pointman+Mar 20 2004, 06:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SWAT Pointman @ Mar 20 2004, 06:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Wait this is a dumb spam thread. This project is already dead. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    if you dont want to sign up dont post that was already stated in the main topic <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
    and ya new animations would be good
  • SWAT_PointmanSWAT_Pointman Join Date: 2003-10-05 Member: 21458Members
    edited March 2004
    I remember another High poly thread that had atleast had model renders rather then someone begging for people to sign up to an already dead project.
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    Blast, thought it meant hi poly default buildings. Cause those still reign supreme over most replacements(discluding Spec Ops).
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    edited March 2004
    <!--QuoteBegin-SWAT Pointman+Mar 20 2004, 06:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SWAT Pointman @ Mar 20 2004, 06:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I remember another High poly thread that had atleast model renders rather then someone begging for people to sign up to an already dead project. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    look dont start a flame war if you dont want to be a part of it get lost <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo-->
    i say we dont change any designs i say we only add detail to the original designs
  • PhycoPhyco Omnipotent Join Date: 2003-12-24 Member: 24730Members
    edited March 2004
  • JimmehJimmeh Join Date: 2003-08-24 Member: 20173Members, Constellation
    I can skinmesh (just ordered Ultimate Unwrap 3d <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> )

    I can model if i <b>have</b> to. I'm not brilliant and its more of a hobby.

    Same with skinning.
  • Black_ViperBlack_Viper Join Date: 2003-12-08 Member: 24157Members
    Im great for testing, because im online 24/7 and only get off ns and cs for pee, eat, and wemon. THATS IT! So when and if this is completed my computer and I are waiting, new computer!
  • PhycoPhyco Omnipotent Join Date: 2003-12-24 Member: 24730Members
    welcome abord jimmeh and black_viper

    ill keep that in mind dude <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • axmanaxman Join Date: 2004-02-20 Member: 26724Members
    ill help out by testing stuff for your guys and by coming up with concepts if i can think of them ;p
  • PhycoPhyco Omnipotent Join Date: 2003-12-24 Member: 24730Members
    <img src='http://www.clanevilinc.com/forums/images/smiles/biggthumpup.gif' border='0' alt='user posted image' />
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    Well, i mostly do small edits too current models. I know the basics of Sprite-making, skinmeshing and skinning.
    So if you get desperate, call me <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->


    Btw if you ned testers PM me.
  • SudzzSudzz Join Date: 2003-08-01 Member: 18663Members, Constellation
    I have no skill at all. So I'll watch the progress. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • 5ive5ive Join Date: 2003-11-17 Member: 23091Members
    i will help on a handfull of conditions.
    1. you want me to make something? tell me EXACTLY what you want. none of that 'well sorta like this, only different' crap.
    2. you want me to skinmesh something? look elsewhere. i'm still nubish at it.
    3. you want concepts, i'll help when i'm having a good day. lately, my creative juices have been dry.

    keep in mind that i haven't done much skinning in a while, so i'm a bit spotty. i specialize in high detail skins, however. i can take a 256 x 256 map and make you swear it was 512 x 512....almost...(like i said, i'm still a bit out of it). as far as compiling and such, i've got that aced. modeling, eh so so.

    in all honesty, i'm really not looking forward to being part of a 'team' with a task and all that. i'd rather do things on my own accord and such. especially with college nippin me in the ****.

    regardless, know that i will help where applicable.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    i say we work like this everyone is given a section like they did in the mapping forum on a map remake
    for example like you get assigned something if you can do it great if you cant say youd like something else and that section will be assigned to someone else
    if we get enough people we can break up the team into smaller teams like 3 guys get assigned to redoing the LMG one models it one skinmeshes is or skins it and another animates and whoever can compiles
  • PhycoPhyco Omnipotent Join Date: 2003-12-24 Member: 24730Members
    ya i like that idea chrono

    and kew 5ive ill keep that in mind
  • darkflame_666darkflame_666 Join Date: 2003-12-18 Member: 24531Members
    Yes I shall help test, hell I will even donate cash. Now I want you guys to take a look at this thread and make sure you do better than them.

    Well damn I cant find the link but I hope you guys do well and I can help test like I said and donate cash <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
  • PhycoPhyco Omnipotent Join Date: 2003-12-24 Member: 24730Members
    kew so we got almost everything cept animators
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    this is the link darkflame was talking about <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
    <a href='http://www.unknownworlds.com/forums/index.php?showtopic=42600&hl=high+poly+pack' target='_blank'>DO NOT REVIVE THIS THING</a>
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    I've already got my high poly marine structure pack going. No need to redo those guys.
    Feel free to redo everything else though. In the end, i may let you include my models in your pack as well.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    Consider yourselves lucky.
    I usually NEVER do this <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    *considers self lucky* <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    will this project keep the same style of current ns models. I like high poly models, but I dont like to change the overall feel of the game. I loved brigadiers models cause of that.
  • HybridclawHybridclaw Join Date: 2003-11-03 Member: 22271Members
    you remind me of me....
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    <!--QuoteBegin-ssjyoda+Mar 20 2004, 10:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ssjyoda @ Mar 20 2004, 10:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> will this project keep the same style of current ns models. I like high poly models, but I dont like to change the overall feel of the game. I loved brigadiers models cause of that. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    thats exactly what we are gonna do remake the original NS models but with more detail
  • Black_ViperBlack_Viper Join Date: 2003-12-08 Member: 24157Members
    Man I cant wait, we must keep a list of the people to put in the credits, only because it would suck when we finish we forget to add someone and them eaither get really mad or sad, most likely mad.
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