hehe <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> well, here it is anyway. <a href='http://g0opy.mine.nu/ns/nuke.zip' target='_blank'>dl</a>.
TSA-SADM (Special Atomic Demolition Munition) An updated version of the 20th century SADM, the special atomic demolition munition is a man portable physics package in a shock and EMP hardened case.
With a variable yield ranging from 10 tons to 1 kt, the SADM is capable of localized and area demolition.
After the yield is selected, the user inputs his command code and then the countdown. The two keys are turned simultaneously, and then the switch with the protective cover is unlocked. The bomb is now armed. Once the switch is thrown, the SADM begins the countdown.
SADM-A has no abort capability, however the later versions do.
very nice burn. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
looks like the nuke from the StarCraf Amerigo cutscene <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
<!--QuoteBegin-Burncycle+Mar 11 2004, 06:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Burncycle @ Mar 11 2004, 06:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm still trying to figure out how to make one that looks more like a marine structure rather than a box or pallet at knee height! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> You could make an upright box (like the armoury, with different details of course) and add this too the side of it.
No one ignored it <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
I´ve got an idea if you choose my model (although you wont). ok, here we go: when the nuke thing is activated it drops nukes from the ceiling on differend areas on the map (and everything goes white <!--emo&:0--><img src='http://www.natural-selection.org/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->).
<img src='http://gecko.gc.maricopa.edu/~sdaguann/nuke.jpg' border='0' alt='user posted image' /> almost done meshing it (all i have to finish is the little bulby thingies on the left side) then i can get to skinning it.
<- really wants that reserved slot ^_^
currently running at 1004 polys. yay.
"from the black market to the stock market, the tsa nac-3 is sure to bring the house down!" <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-5ive+Mar 11 2004, 04:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (5ive @ Mar 11 2004, 04:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> voogru. is it gonna need any animations? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> It doesnt *need* any animations, but I can make use of any animations.
I like your model a lot, maybe have a simple sequence with the case opening/closing just for an effect. I can make it so the nuke needs to be used, the admin would get a menu to arm it or whatever, so having a case like thing open would make it seem cool <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
if i see you in voogru's server, remind me not to shoot you <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
edit: hrm. didn't see page 8 ^_^ note to self: dont shoot anybody in voogru. simple way. <span style='font-size:5pt;line-height:100%'>too bad too...i was just in nsarmslab server, having kill ratios like 16 - 2 and 24 - 5</span>
but yeah, imma put smoke in my lungs and see what i can do about finishing the meshing on this little booger. i'll keep ya'll posted <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
edit2x: one last question voogoodaddy, is there any maximum polycount you want me to keep the model in range of? i'm thinking of adding more detail to the thing, but i dunno if i want to...
edit3x: AWRWRWYROWYITOWIRUWORWRWRWR)!(%&)(!*)!(*!)(*! >_< I'M AN IDIOT!$(&)!(* >_< i regrouped everything so i can fit it all on 3 maps, but i forgot to assign bones and crap. gah, this is gonna be a headache now....ah well, back to work ^_^ skinmeshing is done!!
lol, check this out though... <img src='http://gecko.gc.maricopa.edu/~sdaguann/bignuke.jpg' border='0' alt='user posted image' /> that little red thingie? yeah, that's a bone. time to scale! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
<!--QuoteBegin-5ive+Mar 11 2004, 08:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (5ive @ Mar 11 2004, 08:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->edit2x: one last question voogoodaddy, is there any maximum polycount you want me to keep the model in range of? i'm thinking of adding more detail to the thing, but i dunno if i want to... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Feel free to add more detail, just make it so it doesnt slow down the system to a halt when being drawn <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
ahm so flattered ^_^ i cut the polys down to 1000 even though, so i think i'll just leave it at that....because i'm wierd....yeah...besides, i can just add the detail to the skin ^_^
edit: a few hours and countless cigarettes later....i ran out of creative juices <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> i'll work on it tomorrow more though.
I like burncycle's and 5ive's the best. Especially the 2 keys on Burncycle's model. That would make a great animation of both of them turning when activated.
<img src='http://caltrop.no-ip.com/~thecarninja/nukwloader.jpg' border='0' alt='user posted image' /> I was bored so I modeled one of the missile loaders of today (slightly different of course, mostly since I seem to have misplaced my references lol), generally used to load phoenix missiles and others within that class..<!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
My friend might skin it if he's not busy.. *shrug* What do you guys think? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Damn, i really wish i had the refs, i could show you better.. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo--> See the thing is that the, "Tip" of the missile as you put it isn't. Thats actually part of the loader, the purpose is to protect the warhead from getting hit or moved around. You definitely dont want that happening. The missile itself is inside it, like so <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> :
o i c ^_^ thas coo then. for a sec i thought you were a total perv...or maybe a shroomhead?
'omgizzle! teh colours!woow!"
edit: i didn't wanna post again, but i'm asking for your advice. should i bump to 512 textures, or stay at 256x256? hrm... <img src='http://5ive.port5.com/nuke.jpg' border='0' alt='user posted image' /> <img src='http://5ive.port5.com/nuke2.jpg' border='0' alt='user posted image' />
Feel free to bump it to 512 textures <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->, looks good too <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
<!--QuoteBegin-Jaeger+Mar 14 2004, 03:22 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jaeger @ Mar 14 2004, 03:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I figured I'd probably end up screwing around with something like this eventually.
Meh. I intended to have a warhead jerry-rigged to a mobile power generator. It sorta ended up as a fusion-implosion device.
It uses the default TF anims, though. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
Looks like we got ourselves a winner, though I want to wait and see 5ive's skinned model. (I have some good ideas for the case opening/closing type thing)
If you can, could you email me the zip for the model? I'd like to see it in 3d <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
<!--QuoteBegin-Jaeger+Mar 14 2004, 02:22 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jaeger @ Mar 14 2004, 02:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I figured I'd probably end up screwing around with something like this eventually.
are we gonna have more than one winnar? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
Comments
well, here it is anyway. <a href='http://g0opy.mine.nu/ns/nuke.zip' target='_blank'>dl</a>.
<a href='http://www.geocities.com/refleks180/nc.html' target='_blank'>http://www.geocities.com/refleks180/nc.html</a>
TSA-SADM (Special Atomic Demolition Munition)
An updated version of the 20th century SADM, the special atomic demolition munition is a man portable physics package in a shock and EMP hardened case.
With a variable yield ranging from 10 tons to 1 kt, the SADM is capable of localized and area demolition.
After the yield is selected, the user inputs his command code and then the countdown. The two keys are turned simultaneously, and then the switch with the protective cover is unlocked. The bomb is now armed. Once the switch is thrown, the SADM begins the countdown.
SADM-A has no abort capability, however the later versions do.
looks like the nuke from the StarCraf Amerigo cutscene <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
You could make an upright box (like the armoury, with different details of course) and add this too the side of it.
yep... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
ok, here we go:
when the nuke thing is activated it drops nukes from the ceiling on differend areas on the map (and everything goes white <!--emo&:0--><img src='http://www.natural-selection.org/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->).
heh <!--emo&::nerdy::--><img src='http://www.natural-selection.org/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
The keys could turn or it could light up or something while the nuke is 'researching'... hmm.
almost done meshing it (all i have to finish is the little bulby thingies on the left side) then i can get to skinning it.
<- really wants that reserved slot ^_^
currently running at 1004 polys. yay.
"from the black market to the stock market, the tsa nac-3 is sure to bring the house down!"
<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
(nuclear armarment, 3rd concept i had)
You're model's looking even better than g00py's! *hides*
It doesnt *need* any animations, but I can make use of any animations.
I like your model a lot, maybe have a simple sequence with the case opening/closing just for an effect. I can make it so the nuke needs to be used, the admin would get a menu to arm it or whatever, so having a case like thing open would make it seem cool <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
if i see you in voogru's server, remind me not to shoot you <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
edit: hrm. didn't see page 8 ^_^
note to self: dont shoot anybody in voogru. simple way.
<span style='font-size:5pt;line-height:100%'>too bad too...i was just in nsarmslab server, having kill ratios like 16 - 2 and 24 - 5</span>
but yeah, imma put smoke in my lungs and see what i can do about finishing the meshing on this little booger. i'll keep ya'll posted <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
edit2x: one last question voogoodaddy, is there any maximum polycount you want me to keep the model in range of? i'm thinking of adding more detail to the thing, but i dunno if i want to...
edit3x: AWRWRWYROWYITOWIRUWORWRWRWR)!(%&)(!*)!(*!)(*! >_< I'M AN IDIOT!$(&)!(* >_<
i regrouped everything so i can fit it all on 3 maps, but i forgot to assign bones and crap. gah, this is gonna be a headache now....ah well, back to work ^_^ skinmeshing is done!!
lol, check this out though...
<img src='http://gecko.gc.maricopa.edu/~sdaguann/bignuke.jpg' border='0' alt='user posted image' />
that little red thingie? yeah, that's a bone. time to scale! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Feel free to add more detail, just make it so it doesnt slow down the system to a halt when being drawn <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Also make sure the model is on the "ground" grid.
edit: a few hours and countless cigarettes later....i ran out of creative juices <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> i'll work on it tomorrow more though.
really quick though, is there a deadline?
Especially the 2 keys on Burncycle's model. That would make a great animation of both of them turning when activated.
I was bored so I modeled one of the missile loaders of today (slightly different of course, mostly since I seem to have misplaced my references lol), generally used to load phoenix missiles and others within that class..<!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
My friend might skin it if he's not busy.. *shrug*
What do you guys think? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
but rather, more like a missile? lol, make the tip of it uniform with the rest of the rocket, so it's like a nice pretty shaft...
god this post sounds really perverted...
<img src='http://caltrop.no-ip.com/~thecarninja/nukwloader2.jpg' border='0' alt='user posted image' />
'omgizzle! teh colours!woow!"
edit: i didn't wanna post again, but i'm asking for your advice. should i bump to 512 textures, or stay at 256x256? hrm...
<img src='http://5ive.port5.com/nuke.jpg' border='0' alt='user posted image' />
<img src='http://5ive.port5.com/nuke2.jpg' border='0' alt='user posted image' />
(this is what happens when I get bored...)
<img src='http://www.wrestlinghaven.com/gg/Jaeger/meh.jpg' border='0' alt='user posted image' />
Meh. I intended to have a warhead jerry-rigged to a mobile power generator. It sorta ended up as a fusion-implosion device.
It uses the default TF anims, though.
<img src='http://www.wrestlinghaven.com/gg/Jaeger/meh.jpg' border='0' alt='user posted image' />
Meh. I intended to have a warhead jerry-rigged to a mobile power generator. It sorta ended up as a fusion-implosion device.
It uses the default TF anims, though. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
<!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
Looks like we got ourselves a winner, though I want to wait and see 5ive's skinned model. (I have some good ideas for the case opening/closing type thing)
If you can, could you email me the zip for the model? I'd like to see it in 3d <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
<img src='http://www.wrestlinghaven.com/gg/Jaeger/meh.jpg' border='0' alt='user posted image' />
Meh. I intended to have a warhead jerry-rigged to a mobile power generator. It sorta ended up as a fusion-implosion device.
It uses the default TF anims, though. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Nice