Model Request.

135

Comments

  • voogruvoogru Naturally Modified (ex. NS programmer) Join Date: 2002-10-31 Member: 1827Members, Retired Developer, NS1 Playtester, Contributor, Constellation
    <!--QuoteBegin-TheCarNinja+Mar 8 2004, 11:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheCarNinja @ Mar 8 2004, 11:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Question, why can't you simply have the missile fly off the fov and then spawn another somewhere else? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Thats possible too, but it doesnt make sense for something to fly off inside a station and appear basically somewhere else <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->. but I dont want too make it work like that cause theres no open maps that could really show its effect. For it to work like that it would require 2 entities.

    On top of that I try to keep my code simple, and only go complex when I know exactly what I want and how to do it. Most simple way to make a nuke would be to just use one "entity" which has the proper model, then on its think function when the timer is up do 100k damage to everything in the map that can be killed. (Which is done by looping through all the existing entities and checking thier variables).
  • frostymoosefrostymoose Join Date: 2003-09-12 Member: 20799Members
    edited March 2004
    I wonder why marines are building wooden palettes to put their nukes on. btw, that thing looks like it would slide off if it got tickled.
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    Is there any point in my skinning my model? I could do it this afternoon, but if you don't like it then I've got another model I can work on. (Posted a MS flatshaded view on previous page)
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    Here's my craptacular attempt.
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    <!--QuoteBegin-TheCarNinja+Mar 8 2004, 10:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheCarNinja @ Mar 8 2004, 10:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-voogru+Mar 8 2004, 10:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (voogru @ Mar 8 2004, 10:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    I have to say that this model looks, really, really, good. The way I could code that is to simply have the missile fly off the launcher when its time to explode, which would look kinda cool, problem is that it explode instantly anyways since most maps are all indoors, which is why I wanted one like Burncycle currently has.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Well I was thinking that you could perhaps add a new objective. Perhaps the activation of one or more of these stations (you could have the missile chasis separate from the console, perhaps outside a window(?)) would activate the missile and either detonate and open up a new area or perhaps detonate at another area and kill everything there. It could even enter through the ceiling... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    Question, why can't you simply have the missile fly off the fov and then spawn another somewhere else? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You can add alot in maps these days. Like i add sprites outside maps, objects too. Turn commchairs upside down, and everything.

    Voogru, you could add like a middle station in the map (reactor room in tanith for example) have it explode there. Or just have the ceiling entity, like transparent, where it goes through...wherever you place it.
  • voogruvoogru Naturally Modified (ex. NS programmer) Join Date: 2002-10-31 Member: 1827Members, Retired Developer, NS1 Playtester, Contributor, Constellation
    Yea, but the nuke needs to work and look good on every map <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->.
  • TommyVercettiTommyVercetti Join Date: 2003-02-10 Member: 13390Members, Constellation, Reinforced - Shadow
    No one else likes FrostyMoose's nuke?

    If it's stationary, I think his makes the most sense...

    My only question is, is this a admin tool, or are you going to have it spawn in the game? It would be awesome to have one of these spawn ticking in the middle of the map and both teams have to scramble to deactivate it, or they both lose.
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    I like jim's the best.
  • Mr_HeadcrabMr_Headcrab Squee&#33;~ Join Date: 2002-11-20 Member: 9392Members, Constellation
    edited March 2004
    I shall skin Burn's model, and possibly edit it a lil
  • voogruvoogru Naturally Modified (ex. NS programmer) Join Date: 2002-10-31 Member: 1827Members, Retired Developer, NS1 Playtester, Contributor, Constellation
    <!--QuoteBegin-TommyVercetti+Mar 9 2004, 08:35 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TommyVercetti @ Mar 9 2004, 08:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> No one else likes FrostyMoose's nuke?

    If it's stationary, I think his makes the most sense...

    My only question is, is this a admin tool, or are you going to have it spawn in the game? It would be awesome to have one of these spawn ticking in the middle of the map and both teams have to scramble to deactivate it, or they both lose. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Its an admin tool.

    Nice fancy way to put a time limit on a round.
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    edited March 2004
    Done a basic skin so you can get a better feel for the model. If you like it I'll try skinning it better or throw it out to someone else to do.
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    if some team can possibly end the game, and they arent, this puts a limit before the game is over. So it pushes them to stop messin around and hurry <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    will everyone's screen go white when the nuke goes off? I sure hope so <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • DoombringerDoombringer Join Date: 2002-11-15 Member: 8679Members, Constellation
    A lot of these look like nuclear missiles or warheads on carts... I thought he wanted one that resembled the other Marine buildings?

    I'm imagining the nuke as more of a structure like the TF, not necessarily related to a missile or warhead in any way. Like the nuke in Stargate... it was cylindrical but that's it. It was just a bomb meant to be pieced together and sit somewhere before going off...

    Whichever models don't get used, keep them around... they'll go great as map objects <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • g0opyg0opy Join Date: 2003-11-02 Member: 22233Members, Constellation
    nice eh? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Members
    Nublar modle ahead! Fear the propane tank of dewm!

    <img src='http://zerobyte.servebeer.com/projects/models/NukeZero1.jpg' border='0' alt='user posted image' />
    <img src='http://zerobyte.servebeer.com/projects/models/NukeZero2.jpg' border='0' alt='user posted image' />

    Suggestions?

    Current mesh can be <a href='http://zerobyte.servebeer.com/projects/models/NukeZero.3ds' target='_blank'>downloaded here</a>. I'll try skinmeshing it soon, good practice anyhow, even if it ain't used.
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-ZeroByte+Mar 9 2004, 09:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZeroByte @ Mar 9 2004, 09:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Nublar modle ahead! Fear the propane tank of dewm!

    <img src='http://zerobyte.servebeer.com/projects/models/NukeZero1.jpg' border='0' alt='user posted image' />
    <img src='http://zerobyte.servebeer.com/projects/models/NukeZero2.jpg' border='0' alt='user posted image' />

    Suggestions?

    Current mesh can be <a href='http://zerobyte.servebeer.com/projects/models/NukeZero.3ds' target='_blank'>downloaded here</a>. I'll try skinmeshing it soon, good practice anyhow, even if it ain't used. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    YES YES! OMG! that's EXACTLY what I thought of <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
    edited March 2004
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->A lot of these look like nuclear missiles or warheads on carts... I thought he wanted one that resembled the other Marine buildings?

    I'm imagining the nuke as more of a structure like the TF, not necessarily related to a missile or warhead in any way. Like the nuke in Stargate... it was cylindrical but that's it. It was just a bomb meant to be pieced together and sit somewhere before going off...<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Good point...

    I'll work on something when I get home <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> I imagine something more like an armory than the TF though.

    Hmm, I imagine maybe dillinja would be good at something like this, with his style of buildings. If only we can convince him... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> He's busy with other projects though I think.
  • JimmehJimmeh Join Date: 2003-08-24 Member: 20173Members, Constellation
    edited March 2004
    Burncycle :

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->We're sorry, but this page is currently unavailable for viewing. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Host on fatmilk <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    EDIT - oops double post :| Delete the first one please
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    thats v good zero <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Burncycle :


    QUOTE 
    We're sorry, but this page is currently unavailable for viewing. 



    Host on fatmilk

    EDIT - oops double post :| Delete the first one please <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    It's geocities. You have to drag the link to the location bar, or copy and paste it. Clicking directly will get that error.
  • BloodBallBloodBall Join Date: 2003-07-11 Member: 18098Members
    i just found out you could click and drag links
  • ThiefThief Ownage Join Date: 2003-08-09 Member: 19214Members, Constellation
    I think the nuke will still turn screens white, it did with the last version of the nukes, at least. The timer runs out, screen fades to white, then back to color, and everything is dead <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • TortexTortex Join Date: 2004-03-02 Member: 27063Members
    nice panaka <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> looks good!
  • ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Members
    <!--QuoteBegin-Tortex+Mar 10 2004, 07:08 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tortex @ Mar 10 2004, 07:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> nice panaka <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> looks good! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Err.. you mean my model right? He just quoted me! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    uh... yep <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • n00b3hn00b3h Join Date: 2003-03-02 Member: 14205Members
    edited March 2004
    <!--QuoteBegin-Burncycle+Mar 8 2004, 09:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Burncycle @ Mar 8 2004, 09:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><img src='http://www.unknownworlds.com/forums/uploads//post-19-1078799283.jpg' border='0' alt='user posted image' /><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    is that a nuke modeled on the one from True Lies with Arnold?
  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->is that a nuke modeled on the one from True Lies with Arnold? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    I don't believe so, haven't watched that movie in forever.
  • ShazbotShazbot Join Date: 2003-03-05 Member: 14328Members
    <!--QuoteBegin-g0opy+Mar 9 2004, 01:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (g0opy @ Mar 9 2004, 01:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> nice eh? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I like goopy's <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • voogruvoogru Naturally Modified (ex. NS programmer) Join Date: 2002-10-31 Member: 1827Members, Retired Developer, NS1 Playtester, Contributor, Constellation
    Still looking for a skin for burncycles model <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->.

    Though ZeroByte's looks good too, but imho it looks too much like a propane tank <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> (no offense of course, Hell, I wouldnt be able to model a beachball)
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