looks great, i really love the hive areas the only thing i don't like, is the logo, it just doesn't feel right, it's too complex the hammer part is kewl and obvious, but that wing shape (like the TSA logo) and the circle feels a bit weird.
<!--QuoteBegin-Varsity+Mar 6 2004, 07:53 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Varsity @ Mar 6 2004, 07:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Plaguebearer+Mar 6 2004, 04:54 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Plaguebearer @ Mar 6 2004, 04:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <a href='http://www.unknownworlds.com/forums/uploads//post-4-1078548865.jpg' target='_blank'>http://www.unknownworlds.com/forums/up...-1078548865.jpg</a> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> If you ask me, that layout give the aliens an advantage at the very start of the game. The marines have a long trek to their nearest res, but the faster aliens have to go far less for theirs. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> ... which is why I say I'm still working on the resource layout ...
It have been dead here for a while. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
I suppose since it's back at the top I can report what I know. PB has been busy with real life lately. He sent the final version of this map off to flay for possible inclusion in a later beta, but hasn't heard anything back yet. Several of us have been begging and pleading with him to release the final version publicly, as the last testing version we had was plagued with too many entities and several r_speed and lag problems.
Other than that, we can only wait and see if it goes official.
<!--QuoteBegin-BobTheJanitor+Jul 28 2004, 03:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BobTheJanitor @ Jul 28 2004, 03:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Other than that, we can only wait and see if it goes official. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Amen, let the Lord choose. This map have fantastic atmosphere, i wont let this map die or become forsaken for ever. It's very bad that you told that it had too many r_speeds and lag problems. Remember that Rome was not built on one day, so i hopes PlagueBearer can do the best and fix those problems.
P.S I hopes to see this map back on line. I really hopes.
Comments
the only thing i don't like, is the logo, it just doesn't feel right, it's too complex
the hammer part is kewl and obvious, but that wing shape (like the TSA logo) and the circle feels a bit weird.
If you ask me, that layout give the aliens an advantage at the very start of the game. The marines have a long trek to their nearest res, but the faster aliens have to go far less for theirs. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
... which is why I say I'm still working on the resource layout ...
I suppose since it's back at the top I can report what I know. PB has been busy with real life lately. He sent the final version of this map off to flay for possible inclusion in a later beta, but hasn't heard anything back yet. Several of us have been begging and pleading with him to release the final version publicly, as the last testing version we had was plagued with too many entities and several r_speed and lag problems.
Other than that, we can only wait and see if it goes official.
Amen, let the Lord choose.
This map have fantastic atmosphere, i wont let this map die or become forsaken for ever. It's very bad that you told that it had too many r_speeds and lag problems. Remember that Rome was not built on one day, so i hopes PlagueBearer can do the best and fix those problems.
P.S I hopes to see this map back on line. I really hopes.