Ns_thorstation

PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
<div class="IPBDescription">Space Station Thor</div> <img src='http://plaguebearer.servbot.org/maps/ns_thorstation/ns_thorstation03.jpg' border='0' alt='user posted image' />

<img src='http://plaguebearer.servbot.org/maps/ns_thorstation/ns_thorstation04.jpg' border='0' alt='user posted image' />

<img src='http://plaguebearer.servbot.org/maps/ns_thorstation/ns_thorstation05.jpg' border='0' alt='user posted image' />
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Comments

  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
    <img src='http://plaguebearer.servbot.org/maps/ns_thorstation/ns_thorstation06.jpg' border='0' alt='user posted image' />

    <img src='http://plaguebearer.servbot.org/maps/ns_thorstation/ns_thorstation07.jpg' border='0' alt='user posted image' />

    <img src='http://plaguebearer.servbot.org/maps/ns_thorstation/ns_thorstation08.jpg' border='0' alt='user posted image' />
  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
    <img src='http://plaguebearer.servbot.org/maps/ns_thorstation/ns_thorstation09.jpg' border='0' alt='user posted image' />

    <img src='http://plaguebearer.servbot.org/maps/ns_thorstation/ns_thorstation10.jpg' border='0' alt='user posted image' />

    <img src='http://plaguebearer.servbot.org/maps/ns_thorstation/ns_thorstation11b.jpg' border='0' alt='user posted image' />

    <img src='http://plaguebearer.servbot.org/maps/ns_thorstation/ns_thorstation12.jpg' border='0' alt='user posted image' />
  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
    Naturally, that's not the sky I plan to use in the end. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> The map's about 80-90% done; I need to construct another hive and its connective hallways, and finish the readyroom...
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    wow, it looks all nice, and shiny. of course with my new big kick being textures, i would love to see the screen textures overlayed with custom stuff but oh well:) the hive in teh pipe at teh bottoms is SWEET./
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    Nice stuff PB.

    Honestly I think that, if you do switch skies, you should switch it to another bright outdoor sky. Granted that changes it from a space station to a land-based-outpost, but right now the sky makes the map strikingly different. Also that keeps it from resembling eclipse/veil.... a problem that seems to plague many wall_lab based maps. I guess I don't have anything else to say other than keep up the good work.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    grrrrrrrrrrrrrrrrrrreat work <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • CaCaCaCa Join Date: 2003-06-12 Member: 17319Members
    that's a masterpiece in the works there, Plague...

    great that it's an NS classic map, as well... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • EEKEEK Join Date: 2004-02-25 Member: 26898Banned
    Looks great, but they're right, it just doesn't seem very space-like.

    And get better hosting man, 60kb images taking over 4 minutes to load...
  • VarsityVarsity Join Date: 2004-01-29 Member: 25687Members
    That is the best map I have ever seen. Seriously. I would be dissapointed if it didn't come with detailtextures. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • darkflame_666darkflame_666 Join Date: 2003-12-18 Member: 24531Members
    <img src='http://img28.photobucket.com/albums/v84/darkflame_666/darkflameapproved.jpg' border='0' alt='user posted image' />
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    nice !

    reminds me of eclips and vail
  • PharcaePharcae Join Date: 2004-01-06 Member: 25101Members, Constellation
    Very very nice map. I see forth to play it.

    The only thing I miss in ns-maps it that the place is always so empty, like no one has ever been there before. I mean, where´s the tipped over tables, half-empty cups of coffee and so forth. I know that gore is not allowed to be in the maps, but signs of a life before the place was deserted must be allowed.


    And english is not my first language as you might notice so don´t bother to comment on my language. <!--emo&;)--><img src='http://www.natural-selection.org/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • MeanMrMustardMeanMrMustard Join Date: 2003-11-23 Member: 23456Members
    From the first few pics, it seemed a tad boring, and nothing different.
    But the Hive Pictures, and the cargo lift are just superb.
    The corridors have been constructed well, and this map, just seems to flow, from the pics Ive seen.

    Althought the textures do look a tad bland, I think the glass beams etc will affect the map greatly, when a new skybox is put in.

    Great work.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Hives look good. It is indeed a bit boring like Mustard said. I feel its too much like Eclipse, Veil, Widow and Phobia though.
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    Looks nice <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    Btw: darkflame, your sig is too big, 400 x 75 max.
  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
    Thursday: haven't seen widow or phobia, but the similarity to eclipse and veil is intentional.
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    Like I said I think that's something that will always affect wall_lab based maps. I don't think people can look at those textures without thinking "it looks like eclipse and veil". If that's what you're going for then great, keep it up.

    I still think you should stay with the planet-like blue sky though....that pwns. Maybe it would work better with a nightime sky, i'm sure there's one in the custom skymaps thread.
  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    Cooooooooooooooooooooooooooooooooooooooooooooooooooool.

    Love the pipe hive <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • MeanMrMustardMeanMrMustard Join Date: 2003-11-23 Member: 23456Members
    <!--QuoteBegin-Plaguebearer+Mar 5 2004, 01:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Plaguebearer @ Mar 5 2004, 01:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Thursday: haven't seen widow or phobia, but the similarity to eclipse and veil is intentional. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah, it may be good intentionaly applying certian styles and themes from eclipse etc, but your setting yourself quite a challenge, in making your map better than them, which is a task, as they are official, and very good.

    So what are your motives for adopting this texture choice etc?, beacuse in some parts it does look a tad boring, and if compared to eclipse etc, a shade worse.

    This is not grief to your map, Im just pointing out, that sharing the same look, may be a negative towards your map.

    It might be tough competition.
    Thats not really needed.
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    <!--QuoteBegin-Reese+Mar 5 2004, 01:50 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Reese @ Mar 5 2004, 01:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Granted that changes it from a space station to a land-based-outpost, but right now the sky makes the map strikingly different. Also that keeps it from resembling eclipse/veil.... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Eclipse and Veil <b>are</b> on a land-based outpost. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    PB, looks really great. If it is intentional that you went with the Eclipse/Veil stuff, I'm honored to have been at least partial inspiration, and it looks like you did some great work with your own touch to it. I like. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
    <!--QuoteBegin-MeanMrMustard+Mar 5 2004, 07:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MeanMrMustard @ Mar 5 2004, 07:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    So what are your motives for adopting this texture choice etc?, <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Frankly, the wall_lab texture set is the most well-developed set of textures we have. yellgrey takes some steps in the right direction, but its constituent pieces don't come close to working as well together as wall_lab's textures do.
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    <!--QuoteBegin-KungFuSquirrel+Mar 5 2004, 09:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KungFuSquirrel @ Mar 5 2004, 09:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Eclipse and Veil <b>are</b> on a land-based outpost. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    Anyways, keep up the great work PB. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Sorry, two trains of thought in one sentance. I meant to say that the suggested skymap changes will make it a land based outpost, and that setting it in a daytime map will make it different from eclipse/veil.
  • DraconisDraconis Join Date: 2003-02-18 Member: 13722Members, Reinforced - Onos
    It has a very eclipse-ish feel, which is a compliment <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->. Nice work! Work on a nice layout, and you will have a winner!
  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
    Here's the layout so far. Haven't finished the last hive and its connecting hallways yet, so it's not featured on the map. Still need to think about the resource layout a little...
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    personally I dont like these walltextures too much. its like... my personal taste is very special so nevermind <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> but the two hives... are SWEET! the idea with the hive in this pod is simply great .
  • ClemClem Join Date: 2003-12-16 Member: 24447Members
    Dang man that maps looks sweet. Keep up the good work. MAke sure to send me an email when it's done and I will upload it and mirror it. I will also make a newspost about it over at <a href='http://www.readyroom.de' target='_blank'>readyroom.de</a> (big European NS-Community) if you want me to.
    Peace, Clem
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    That looks fantastic <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • CaCaCaCa Join Date: 2003-06-12 Member: 17319Members
    doesn't look like Eclipse nor Veil nor Phobia nor Widow, to me...

    it just looks like... well... like a kickarse map! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->


    <span style='font-size:8pt;line-height:100%'>PS (to everyone): dontcha get tired of saying wall_lab is boring/sucks? I think it's a great texture, and when used well, really makes a map good-looking...</span>
  • VarsityVarsity Join Date: 2004-01-29 Member: 25687Members
    <!--QuoteBegin-Plaguebearer+Mar 6 2004, 04:54 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Plaguebearer @ Mar 6 2004, 04:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <a href='http://www.unknownworlds.com/forums/uploads//post-4-1078548865.jpg' target='_blank'>http://www.unknownworlds.com/forums/up...-1078548865.jpg</a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    If you ask me, that layout give the aliens an advantage at the very start of the game. The marines have a long trek to their nearest res, but the faster aliens have to go far less for theirs.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-CaCa+Mar 6 2004, 01:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaCa @ Mar 6 2004, 01:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> doesn't look like Eclipse nor Veil nor Phobia nor Widow, to me...

    it just looks like... well... like a kickarse map! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->


    <span style='font-size:8pt;line-height:100%'>PS (to everyone): dontcha get tired of saying wall_lab is boring/sucks? I think it's a great texture, and when used well, really makes a map good-looking...</span> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It must look slightly like or be inpsired by eclipse/veil. The author said so <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
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