Pipe Scene

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Comments

  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    edited March 2004
    wow i didn't think you were noobish. anyway to do transparency you gotta use the opacity map. white means solid, black means see through, and grey means somewhere in between. unfortunately in 3dsmax if you make something completely see through you can still see the specular hilight, so your holes in the grate will look more like glass. so put the same opacity map as the specular level map as well. and put it also in the bump map to make it look less flat. you're probably gonna want other maps in the bump map also so in that case use mix. that can be combined to one texture later using bake i think. anyway that's for 3dsmax. other programs may handle transparency slightly differently regarding whether it affects specular highlights and reflections etc.

    btw i think you may be able to use this scene in Half-Life2. try to keep things so that you can change the amount of segments especially in your round things so you can reduce them for realtime.
  • PhycoPhyco Omnipotent Join Date: 2003-12-24 Member: 24730Members
    i say some1 create a model compressor

    kinda like winzip or models so they get smaller somehow

    also i say someone make a program allowing use 2 create our own gfc files so there is less lag in the game
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    there is already some face count reducers in 3dsmax. one is called optimize and the other is called multires (which preserves the texturing) but they create very messy looking models. so i think it's a good idea to also be able to change the number of segments whenever you like i think.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    slight problem viper most everything in the scene is a editable mesh =( so i cant change the number of sides
  • frostymoosefrostymoose Join Date: 2003-09-12 Member: 20799Members
    edited March 2004
  • frostymoosefrostymoose Join Date: 2003-09-12 Member: 20799Members
  • XiileXiile Join Date: 2003-02-22 Member: 13818Members
    You should make this a map...
    for DOOM. All 60,000+ Polies of it! Sure the DOOM engine a 'slode but it would be funny (if it were possible).
  • frostymoosefrostymoose Join Date: 2003-09-12 Member: 20799Members
    edited March 2004
    stop dreaming. This many polygons won't even really be practical until realtime radiosity, reflection, and refraction are possible in games. yeah...it's a long way off...
  • Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
    <!--QuoteBegin-frostymoose+Mar 5 2004, 11:22 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (frostymoose @ Mar 5 2004, 11:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> stop dreaming. This many polygons won't even be practical until realtime radiosity, reflection, and refraction are possible in games. yeah...it's a long way off... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i'm sure xero was jkin
  • frostymoosefrostymoose Join Date: 2003-09-12 Member: 20799Members
    edited March 2004
    not in direct response to anything. Just want to point it out.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    well doom3 can handle the high poly models they had 300,000 polie zombie models but they had to dumb it down for the average computer to be able to run it <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • PhycoPhyco Omnipotent Join Date: 2003-12-24 Member: 24730Members
    YES DOOM3 is modelers galor
  • Vash_Fourty_Five_LcVash_Fourty_Five_Lc Join Date: 2003-06-01 Member: 16913Members
    The cloth vids that Chrono is doing on the side is quite amazing really. It's like.......super cloth. He can wipe away crime with a single swipe!! .....or not. But it's still damn good stuff.

    Anyways, at the request of Chrono again (my master and slave driver now) I'm putting up another concept pic I did for him. This time of a hangar. It's set into a mountain and all... kinda like how it all came out.
  • PhycoPhyco Omnipotent Join Date: 2003-12-24 Member: 24730Members
    hey chrono give me the site for the cloth plug cuz i forgot it
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