I'm tempted...what's the PC? Rounded to the nearest 100,000 of course. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
well you need a lot more to get 3dsmax down this is just the beginning
nice to see you advancing chrono
c&c:
-the proprotions seem to be a bit out of place -moire effect on the floor -add some pillars because the floor will break when someone step onto it it wont cary a man or even a loader -the window security bars are much to big also the window itself , i suggest the lower left opening is a door compare the size to the window -the huge carrier in the middle of the ceiling wont life there long look at the windows it ends between them (not working)
<!--QuoteBegin-chrono5454+Mar 1 2004, 08:01 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (chrono5454 @ Mar 1 2004, 08:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i was bored so.... the pictures speak for themselves thanks for the idea one the light ill move it next render (the seconed one is whats under all the grating) <img src='http://www.nsarmslab.com/chrono/images/pipelight1.jpg' border='0' alt='user posted image' /> <img src='http://www.nsarmslab.com/chrono/images/pipelight2.jpg' border='0' alt='user posted image' /> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I wish there was some smilie that would express how awesome i think that is.
Since there isn't i will use : <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
<!--QuoteBegin-CoolCookieCooks+Mar 1 2004, 01:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CoolCookieCooks @ Mar 1 2004, 01:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i will be skinmeshing this, as hes gonna make a background outa this, but its gonna have to be after weds (modular sci tests) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> do yourself a favor and use max for the uv-maps
ssjyodaJoin Date: 2002-03-05Member: 274Members, Squad Five Blue
edited March 2004
Only thing i need to say is the proportions of the door. Just looking at the overall size of the room and the size of the windows. Those doors look like they are like midgets rest room in a big man world. heh. Maybe making the doors higher, or narrower. Doors are usually a lot taller than wide, im sitting here looking at one half or your door, then my bedroom door, umm, make them higher.
Just a thought, well, y are u making this room. just for fun, developing skill, whateva. Cause I just thought it would be neat if u continued and made a couple of rooms and halls and imported the ns models in some way. Making a new video for ns.
<!--QuoteBegin-CoolCookieCooks+Mar 1 2004, 02:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CoolCookieCooks @ Mar 1 2004, 02:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> are you saying that coz lith ruins the smoothing groups? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> i said it because using lith with a 3ds max scene is just crap and lith itself is crap o_O
Oh noes, duck and cover! my cynical comments approach. [cynical comments] You should work more on improving your modelling skills. Try player modelling with efficient poly placement and good meshflow. learn how to UVmap instead of throwing everything at cookie. You've got potential to be a fine modeller, but as far as I'm concerned, you're not using your time wisely to develop your skills. A room full of highpoly pipes is a step backwards in developing your skills. [/cynical comments]
ya i always thought the door was crap ill get it fixed on next render polycount right now is at 45000 which is suprisingly low i thought it would be up to 300000 ill just give you guys my sys specs amd athalon xp 2800+ overclocked 1024 mb ddr pc 3200 ram geforce 4 ti 4600 <--- meh kinda old but it works damn good <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> 300 gig hardrive and i have gotten max to crash on me i made a 200 sided sphere and put mesh smooth on it with interpolation at 10(yes i was very bored) if i can get more people to help me out with textures and meshing this i may make a little cinamatic i also need help with lighting as i am a complete noob <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> and please people give me more C&C like dillinja over there new renders will be up withing the hour <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo--> edit/ forgot to tell you guys i also got this scene to give me a error when moving a light my comp started lagging and i accidently hit f10 so it started rendering and it was all downhill from there
fixed the bars i will try and gett the door fixed next frostymoose i know i throw everything at cookie but i throw this stuff at him while im trying to learn my self and ya i know im not efficent with polys ill try and work on those things you recommended frosty moose in the mean time i need some serious help with lighting i completly suck at it <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> i cant get those florecent lights to look normal <img src='http://www.nsarmslab.com/chrono/images/pipelight3.jpg' border='0' alt='user posted image' />
WTH are you chrono, are you a fellow human? or what? geezus are u a graphic artist or do you not have a job, i dont have time to do anything like that.
im not human im what you call some one that is realy bored <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> no im not a graphics artist if you look in my sig youll see how long ive been modeling and with that little expierience no way id be a graphics artist
<!--QuoteBegin-chrono5454+Mar 1 2004, 02:14 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (chrono5454 @ Mar 1 2004, 02:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> [...] and for you guys asking about the PC so far its only 26000 much less then i personaly expected keep those tips coming people [...] <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> mhm thats around.... 10 times the SC Hydralisk iirc <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
The room needs more stuff.. like boilers.. maybe emitting a faint red glow from the embers inside? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> altho it seems like u are going for colorless, which is cool too
or a mini turbine? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
thank you about time some one posted pics and im not going colorless im getting the model down and cookie (being the nice guy that he is) is going to get some textures on it for me <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
1. make this gap smaller its just a waste of space 2. at this position you need a pillar to carry all the weight of the floor it will break for sure 3. here you definatly need some small carriers too because even if those pipes are very strong its not safe without a security pillar. 4.still to big 5. check this out .... <img src='http://www.halliford.co.uk/images/Fire-Door.jpg' border='0' alt='user posted image' /> 6. this will brak out of the wall couse its to close to the windows and has no stability 7.it overlaps try to connct the mesh here 8.far to big every thing that will step onto it will fall through.make it smaller and stronger 9.these pipes cut into the grid 10.push this one into the wall and try to make smaller ripples
thanks dillinja as always your a god to me <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> ill work on all of those points tommarow cuz its almost time for me to sleep one thing tho i would try and make the grating smaller but then the poly count gets insanly high that net floor right now is 26000 polies got any tips to make that less? here is a list of what i fixed thats not up yet and my plans for your list on how to fix em 1)will do 2)already got supports there just didnt post a render of the new one 3)im thinking of putting little carriers also extending to the top pipes also but im not sure any ideas? 4)ill reduce it some more 5)NOICE 6)ill get I beams running down along the wall connected to each support 7)ive been meaning to fix that <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> 8)as i said earlier getting high poly need some help there 9)already fixed that but didnt render yet 10) will do
ill keep em comming im hoping to make this a project that i can work on for a while im hoping once i get this room right i can move onto a hallway connecting to this door the hall way is going to look like vashs drawing dillinja i was wondering if you knew a good way of making florecent bulbs like my cylinder ones but as you can see mine are crap if you can please post a tutorial that would realy help
AS ALWAYS THANKS TO EVERYONE WITH THE C&C KEEP IT COMMING PEOPLE
slight update to show stuff i changed i added the wanna be I beams to the supports on the ceiling and i fixed the interecting parts on the floor i also fixed the part where the pipe is cutting threw the grating moved up the pipes on the bottom to take up less space cant realy tell tho <img src='http://www.nsarmslab.com/chrono/images/pipelight4.jpg' border='0' alt='user posted image' />
actualy i dont have a job because im a full time student and since NS got boring for me cuz of 3.0 ive been spending pretty much all my NS time on this
wow thats real nice work .. surprised ur not some great mapper/modeler , hopefully u will be <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
[edit] heh my bad i just noticed ur on that township rebellion team <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> looks kool [/edit]
<!--QuoteBegin-chrono5454+Feb 29 2004, 01:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (chrono5454 @ Feb 29 2004, 01:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ...im stumped on ideas on whatelse to add any ideas would be nice <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> a <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> and a <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
i used to be a mapper but i never realy released anything most of my maps were for regular half life back in the old days before any good mods were out and me and my friends would lan to play my old school maps on HL but sadly over a period of 30 formats and 3 new computers i dont have my old maps <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> btw i just crashed max but <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> stick around new render comming soon!
Comments
I'm tempted...what's the PC? Rounded to the nearest 100,000 of course. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
nice to see you advancing chrono
c&c:
-the proprotions seem to be a bit out of place
-moire effect on the floor
-add some pillars because the floor will break when someone step onto it it wont cary a man or even a loader
-the window security bars are much to big also the window itself , i suggest the lower left opening is a door compare the size to the window
-the huge carrier in the middle of the ceiling wont life there long look at the windows it ends between them (not working)
the pictures speak for themselves
thanks for the idea one the light ill move it next render
(the seconed one is whats under all the grating)
<img src='http://www.nsarmslab.com/chrono/images/pipelight1.jpg' border='0' alt='user posted image' />
<img src='http://www.nsarmslab.com/chrono/images/pipelight2.jpg' border='0' alt='user posted image' /> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I wish there was some smilie that would express how awesome i think that is.
Since there isn't i will use : <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
do yourself a favor and use max for the uv-maps
Just a thought, well, y are u making this room. just for fun, developing skill, whateva. Cause I just thought it would be neat if u continued and made a couple of rooms and halls and imported the ns models in some way. Making a new video for ns.
i said it because using lith with a 3ds max scene is just crap and lith itself is crap o_O
Oh noes, duck and cover! my cynical comments approach. [cynical comments] You should work more on improving your modelling skills. Try player modelling with efficient poly placement and good meshflow. learn how to UVmap instead of throwing everything at cookie. You've got potential to be a fine modeller, but as far as I'm concerned, you're not using your time wisely to develop your skills. A room full of highpoly pipes is a step backwards in developing your skills. [/cynical comments]
polycount right now is at 45000 which is suprisingly low i thought it would be up to 300000
ill just give you guys my sys specs
amd athalon xp 2800+ overclocked
1024 mb ddr pc 3200 ram
geforce 4 ti 4600 <--- meh kinda old but it works damn good <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
300 gig hardrive
and i have gotten max to crash on me i made a 200 sided sphere and put mesh smooth on it with interpolation at 10(yes i was very bored)
if i can get more people to help me out with textures and meshing this i may make a little cinamatic
i also need help with lighting as i am a complete noob <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
and please people give me more C&C like dillinja over there
new renders will be up withing the hour <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
edit/ forgot to tell you guys i also got this scene to give me a error when moving a light my comp started lagging and i accidently hit f10 so it started rendering and it was all downhill from there
frostymoose i know i throw everything at cookie but i throw this stuff at him while im trying to learn my self and ya i know im not efficent with polys ill try and work on those things you recommended frosty moose
in the mean time i need some serious help with lighting i completly suck at it <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
i cant get those florecent lights to look normal
<img src='http://www.nsarmslab.com/chrono/images/pipelight3.jpg' border='0' alt='user posted image' />
no im not a graphics artist if you look in my sig youll see how long ive been modeling and with that little expierience no way id be a graphics artist
and for you guys asking about the PC so far its only 26000 much less then i personaly expected
keep those tips coming people
[...] <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
mhm thats around.... 10 times the SC Hydralisk iirc <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
here are some boilers and stuff thatd look cool
<img src='http://www.nrcan.gc.ca/es/etb/cetc/cetc01/images/coke_oven_testing.gif' border='0' alt='user posted image' />
or a mini turbine? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
<img src='http://www.rp-l.com/photo/turbine.jpg' border='0' alt='user posted image' />
<img src='http://www.dillinja.de/help/chrono/pipelight3.jpg' border='0' alt='user posted image' />
c&c
1. make this gap smaller its just a waste of space
2. at this position you need a pillar to carry all the weight of the floor it will break for sure
3. here you definatly need some small carriers too because even if those pipes are very strong its not safe without a security pillar.
4.still to big
5. check this out ....
<img src='http://www.halliford.co.uk/images/Fire-Door.jpg' border='0' alt='user posted image' />
6. this will brak out of the wall couse its to close to the windows and has no stability
7.it overlaps try to connct the mesh here
8.far to big every thing that will step onto it will fall through.make it smaller and stronger
9.these pipes cut into the grid
10.push this one into the wall and try to make smaller ripples
keep it coming chrono
ill work on all of those points tommarow cuz its almost time for me to sleep
one thing tho i would try and make the grating smaller but then the poly count gets insanly high that net floor right now is 26000 polies got any tips to make that less?
here is a list of what i fixed thats not up yet and my plans for your list on how to fix em
1)will do
2)already got supports there just didnt post a render of the new one
3)im thinking of putting little carriers also extending to the top pipes also but im not sure any ideas?
4)ill reduce it some more
5)NOICE
6)ill get I beams running down along the wall connected to each support
7)ive been meaning to fix that <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
8)as i said earlier getting high poly need some help there
9)already fixed that but didnt render yet
10) will do
ill keep em comming im hoping to make this a project that i can work on for a while im hoping once i get this room right i can move onto a hallway connecting to this door the hall way is going to look like vashs drawing
dillinja i was wondering if you knew a good way of making florecent bulbs like my cylinder ones but as you can see mine are crap if you can please post a tutorial that would realy help
AS ALWAYS THANKS TO EVERYONE WITH THE C&C KEEP IT COMMING PEOPLE
<img src='http://www.nsarmslab.com/chrono/images/pipelight4.jpg' border='0' alt='user posted image' />
[edit] heh my bad i just noticed ur on that township rebellion team <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> looks kool [/edit]
a <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> and a <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
edit: it looks stellar to me. you should seriously try your hand at mapping ^_^
btw i just crashed max but <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> stick around new render comming soon!