The build radius does help avoid the bonsia base, but yes, some maps should be reconsidered in light of this. I especially don't understand why the new hera was made with the CC in a tiny closet. That's just silly, considering the new system. Caged's CC should be removed from the closet, and hera's allowed more building room near the CC when it was up on the other side of the room.
Also, I've noticed that buildings now have larger clipping boxes around them. This avoids the problem of skulks Hiding halfway in a TF while chewing it down, but it also means that two buildings, when built next to one another, still don't allow enough room to walk between. So the build radius should clearly be reconsidered one way or the other.
I haven't trusted turrets as an effective defense since a week after I started playing, back in 1.04. A single skulk is a good match for a single turret, and with regen can easily take down a set of 3 with a minute or two to work at it. Not to mention turrets require a line-of-fire which is often blocked, leaving large portions of the base undefended.
Banzai bases were not undefeatable even by early game Hive-1 aliens, but they gave me my first ever feeling of security that I could send my marines out to accomplish some objective and not suddenly realize we had no IPs anymore. A base with any decent number of structures usually left something outside the elec range that skulks could chew on.
The new, larger size marine bases are now extremely difficult to fit in some spawn points--Nothing/Caged comes to mind (can't remember which is which, the one that had the catwalk leading up to the CC). I always hated that spawn even without build radiuses.
I am definately in favor of reduced build radius...sure, keep a small radius to prevent stacked buildings and the incredibly tight clusters of 2.01, but this is just way too large.
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Also, I've noticed that buildings now have larger clipping boxes around them. This avoids the problem of skulks Hiding halfway in a TF while chewing it down, but it also means that two buildings, when built next to one another, still don't allow enough room to walk between. So the build radius should clearly be reconsidered one way or the other.
Banzai bases were not undefeatable even by early game Hive-1 aliens, but they gave me my first ever feeling of security that I could send my marines out to accomplish some objective and not suddenly realize we had no IPs anymore. A base with any decent number of structures usually left something outside the elec range that skulks could chew on.
The new, larger size marine bases are now extremely difficult to fit in some spawn points--Nothing/Caged comes to mind (can't remember which is which, the one that had the catwalk leading up to the CC). I always hated that spawn even without build radiuses.
I am definately in favor of reduced build radius...sure, keep a small radius to prevent stacked buildings and the incredibly tight clusters of 2.01, but this is just way too large.
No more instant hive death for no work at all?
/crymeariver