Co_meteora

2

Comments

  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    And here's the marine start with Belgarion's fabulous de-brightening technique applied!
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    oooo purdy lava....

    But here's the question : If you fall in do you die?

    Would suck to be a skulk dodging bullets and fall in there, and burninate yourself.

    Overall I like it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> Just fix some of the rather stretched rock textures in MS <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin-RaVe+Feb 13 2004, 07:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RaVe @ Feb 13 2004, 07:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> oooo purdy lava....

    But here's the question : If you fall in do you die?

    Would suck to be a skulk dodging bullets and fall in there, and burninate yourself.

    Overall I like it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> Just fix some of the rather stretched rock textures in MS <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Lava = Kills j00. Sorry skulks.

    Also I am dealing with a million and one errors including max_patches so I can't afford to "unstretch" any textures. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

    ~ DarkATi
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited February 2004
    Dunno DarkATi...
    The lava looks much better now but I liked the rock textures better in the old screenshot, the new rock texture alignment/resizing make it look less like rock and kind of stretched (the rocks in the lava don't count they are better in the new one).
    See for yourself:

    Old:
    <img src='http://www.unknownworlds.com/forums/uploads//post-4-1076703780.jpg' border='0' alt='user posted image' />
    New:
    <img src='http://www.unknownworlds.com/forums/uploads//post-4-1076718341.jpg' border='0' alt='user posted image' />

    [Edit]
    What are the r_speeds on this beauty btw (marine start)?
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    i like the first lava better, 'cause it screams, "THIS WILL BURN YOU GOOD". also it gives the room a huge amount of contrast.
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    the whole picture seems to be dimmer than the previous pic.. are you sure you didn't mess up when you adjusted for gamma?
  • dPPdPP Join Date: 2003-09-27 Member: 21272Members, Constellation
    wow nice look cant wait to plaay
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->What are the r_speeds on this beauty btw (marine start)? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    *mumbles* er... kinda high... like, say, 1100 but I'm working on it.

    ~ DarkATi
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    OMG R SPEED HAX!!1one

    Looking good, however I thought that the first lava was better... And if you do take the second one (darker), make sure you make it a func_illusionary and not a func_wall <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    I'm going with the brighter lava. Also, I'm working on r_speeds, I'll post them after this compile finishes. (Could be awhile <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->)

    ~ DarkATi
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    Just noticed something. In the RR, the "Spectate" sign looks to be another font.

    Also, you kinda inspired me with this. I've made an area myself with lava and stuff, I'll post screenies when I'm done (might take a while). <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • frostymoosefrostymoose Join Date: 2003-09-12 Member: 20799Members
    ahhh stick with the old lava or close to it anyway...It looks awesome.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--QuoteBegin-ShdwStal+Feb 14 2004, 11:44 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ShdwStal @ Feb 14 2004, 11:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And if you do take the second one (darker), make sure you make it a func_illusionary and not a func_wall <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    func_water with lava as content perhaps...

    Lot's of co_maps lately, hope to see more screenshots <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-Kouji San+Feb 14 2004, 09:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kouji San @ Feb 14 2004, 09:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-ShdwStal+Feb 14 2004, 11:44 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ShdwStal @ Feb 14 2004, 11:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And if you do take the second one (darker), make sure you make it a func_illusionary and not a func_wall <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    func_water with lava as content perhaps...

    Lot's of co_maps lately, hope to see more screenshots <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I meant the half-transparent "overlay" to make the texture darker.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Nice map overall, like the dirty look. Nice rock faces, although I do feel that the lava should scream with contrast and make everyones eyes bleed "death to all".

    I also feel the marine spawn is not onos friendly enough, it might just be that angle, but it looks too marine friendly. Maybe putting a grate over half the room to flatten it out and create more space could improve the playability.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--QuoteBegin-ShdwStal+Feb 14 2004, 10:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ShdwStal @ Feb 14 2004, 10:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Kouji San+Feb 14 2004, 09:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kouji San @ Feb 14 2004, 09:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-ShdwStal+Feb 14 2004, 11:44 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ShdwStal @ Feb 14 2004, 11:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And if you do take the second one (darker), make sure you make it a func_illusionary and not a func_wall <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    func_water with lava as content perhaps...

    Lot's of co_maps lately, hope to see more screenshots <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I meant the half-transparent "overlay" to make the texture darker. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    hehe ow that <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> DOH!
  • The_CheatThe_Cheat It&#39;s a The Cheat&#33; Join Date: 2003-11-19 Member: 23191Members, Constellation
    edited February 2004
    These are some very nice screenshots. I love the atmosphere this map has already, it does remind me of Metroid Prime's underground areas. The only thing that I see is the fact that marine start is a bit too marine-friendly. Perhaps widening the grating that the Command Chair and Armory sit on would help, or widening the platforms leading to it. That starting platform looks too small to begin with. <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->

    Damn, I wish I could map this good. I'm afraid to post shots of my map in the works because it's so horrible. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

    EDIT: Silly typos.....
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-The Cheat+Feb 15 2004, 02:44 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (The Cheat @ Feb 15 2004, 02:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> These are some very nice screenshots. I love the atmosphere this map has already, it does remind me of Metroid Prime's underground areas. The only thing that I see is the fact that marine start is a bit too marine-friendly. Perhaps widening the grating that the Command Chair and Armory sit on would help, or widening the platforms leading to it. That starting platform looks too small to begin with. <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->

    Damn, I wish I could map this good. I'm afraid to post shots of my map in the works because it's so horrible. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

    EDIT: Silly typos..... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    A little off topic but here we go,

    Don't be afraid to post your own map shots in your own thread, or even in the "post your screenshots" thread. People like DarkATi didn't get as good as they get over night, they got criticism and improved their mapping, thus their ability.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin-Thursday-+Feb 15 2004, 06:22 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thursday- @ Feb 15 2004, 06:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-The Cheat+Feb 15 2004, 02:44 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (The Cheat @ Feb 15 2004, 02:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> These are some very nice screenshots. I love the atmosphere this map has already, it does remind me of Metroid Prime's underground areas. The only thing that I see is the fact that marine start is a bit too marine-friendly. Perhaps widening the grating that the Command Chair and Armory sit on would help, or widening the platforms leading to it. That starting platform looks too small to begin with.  <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->

    Damn, I wish I could map this good. I'm afraid to post shots of my map in the works because it's so horrible.  <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

    EDIT: Silly typos..... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    A little off topic but here we go,

    Don't be afraid to post your own map shots in your own thread, or even in the "post your screenshots" thread. People like DarkATi didn't get as good as they get over night, they got criticism and improved their mapping, thus their ability. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Amen, I've been mapping for FIVE YEARS and never released anything that ran. (Like co_rats, it crashes everyones servers, lol) hopefully meteora will be my first actual release. (Crosses fingers)

    Oh and I have Bad Surface Extents on this map currently, bleh, with all those rock faces... this could take awhile. New shots when I can!

    ~ DarkATi
  • StarchyStarchy Join Date: 2003-04-21 Member: 15727Members, Constellation
    <!--QuoteBegin-ShenTraX+Feb 13 2004, 10:49 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ShenTraX @ Feb 13 2004, 10:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i like it Dark,

    kinda Resident Evil-ish look about it... old abandoned mine of some sort...

    very nice.

    That pipe in the last pic may need a new texture.. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Very much so, really nice work!
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    I Found the source for this thing! Sweet I'm gonna go finish it up for you guys, right now! W00h00, meteora is not forever lost!!

    ~ DarkATi
  • StavesacreStavesacre Join Date: 2003-09-13 Member: 20816Members, Constellation
    w00t?
    Didnt even know the source was lost. I thought it had just slipped into oblivion. But looking forward to it now... again.
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    Glad my input was appreciated <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    It's looking good - I preferred the brighter lava but hey who cares <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin-Cobra^+May 11 2004, 10:25 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cobra^ @ May 11 2004, 10:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Glad my input was appreciated <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    It's looking good - I preferred the brighter lava but hey who cares <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I'm sticking with the brighter lava. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    Having some trouble compiling this beast though... clip nodes...

    ~ DarkATi
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    edited May 2004
    Stick some simplified clip brushes that match the basic geometry of your rocks. Basically just blanket your more complex geometry with clip brushes that reach the widest and highest points of the rocks:

    ____________
    | /
    | /
    | /
    | /
    | \_______
    |___________


    __
    |__ = clip brush

    / = rock
    \

    EDIT: Ok that was pretty chuffing poor.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin-Cobra^+May 12 2004, 09:48 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cobra^ @ May 12 2004, 09:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Stick some simplified clip brushes that match the basic geometry of your rocks. Basically just blanket your more complex geometry with clip brushes that reach the widest and highest points of the rocks:

    ____________
    | /
    | /
    | /
    | /
    | \_______
    |___________


    __
    |__ = clip brush

    / = rock
    \

    EDIT: Ok that was pretty chuffing poor. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah, that's what I'm doing and I'm using "Legacy" clip mode.

    ~ DarkATi
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    the old lava r0x0rs teh new lava, but it'd be a good idea to add some sort of overhead hanging lights to brighten up the immediate area you'd be walking on (it'd be too hard to defend as marines otherwise). Also what would you do if you got stuck on one of the rocks?
    Yay for rorsache's textures <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin-Spacer+May 12 2004, 11:40 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spacer @ May 12 2004, 11:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the old lava r0x0rs teh new lava, but it'd be a good idea to add some sort of overhead hanging lights to brighten up the immediate area you'd be walking on (it'd be too hard to defend as marines otherwise). Also what would you do if you got stuck on one of the rocks?
    Yay for rorsache's textures <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    There is no way to get stuck on the rocks. They either have ladders or lead to rocks with ladders or you slide off them into the lava.

    ~ DarkATi
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