Co_meteora

DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
<div class="IPBDescription">Something Different</div> Here's a different looking map, I decided to use some custom WADs alongside the NS and NS2 WADs. I'm looking to release this in a few weeks so send some crit my way!

~ DarkATi

Pic 1/4
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Comments

  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited February 2004
    I love that nice and dirty/used look. Also the lighting makes it look evil somehow..

    Goodjob, I like it so *hmm* no constructive critisism just a compliment <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    [edit] so ?
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin-Kouji San+Feb 13 2004, 10:30 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kouji San @ Feb 13 2004, 10:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I love that nice and dirty/used look. Also the lighting makes it look evil somehow..

    Goodjob, I like it so *hmm* no constructive critisism just a compliment <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    [edit] so ? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Compliments are always nice, Kouji <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    Thanks!

    ~ DarkATi
  • PashPash Join Date: 2003-06-22 Member: 17619Members
    edited February 2004
    Cool <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> , not sure about that lighting on pic 3.
    Coming from the edge of the lift, but that just probably me.

    Overall, Bluddy Good <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    ~~Edit~~
    Actually thos bars on the first pic look a bit odd, a bit more detail need their. Somthing to fill in the gap, its looking a bit plain just on that point.

    I agree it does look eary (thats if i can spell it :/) and nice tooch with the barrels
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    i like it Dark,

    kinda Resident Evil-ish look about it... old abandoned mine of some sort...

    very nice.

    That pipe in the last pic may need a new texture..
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-ShenTraX+Feb 13 2004, 10:49 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ShenTraX @ Feb 13 2004, 10:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i like it Dark,

    kinda Resident Evil-ish look about it... old abandoned mine of some sort...

    very nice.

    That pipe in the last pic may need a new texture.. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Definitely, perhaps even going beyond Resident Evil's general unease into the horrific territories of Silent Hill.
    Excellent stuff, more maps need to get their act together and include some lovingly interwoven custom content.
  • PashPash Join Date: 2003-06-22 Member: 17619Members
    edited February 2004
    :/ didnt notice the pipe. If you can get a pic of that hive from the other side. And whats at the far end of the room in the 3rd picture, Id like to know whats over their
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    Two things:

    1) in the hive shot those hazard stripes along the ceiling seem kinda unnecessary, unless you have lift operators or giants working in the area no one will hit their heads on a ceiling.

    2) The pipe in the hive area goes through the grating cleanly. I'd say put a flange on the pipe where it goes through the grating. That just seems to make more sense to me and it makes it look like the grating is better supported.

    Other than that, I hope I can map like that someday.

    Rating: two pwns up and a pb&j sandwich (or any kind of sandwich that you like)
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    Wow, I didn't think you guys would like it, it was just something I threw together in my spare time, anyway the gameplay is pretty straightforward. Either take the main route to the hive or go halfway to the hive and unweld a backdoor, the up-side to unwelding the backdoor is you get to the hive quicker, the downside is the aliens get an easier way to your marine start! Double-Edged Sword! Overall this map is best for small groups of players but is large enough to entertain the full 32.

    My clan Server will be running this in a week or so when it's in beta state, I'll hand out the IP then. Glad everyone likes it! More pictures coming... I'm re-compiling currently.

    ~ DarkATi
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    edited February 2004
    Cool <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    2 New Shots (Different Angles)

    1/2
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--QuoteBegin-Cobra^+Feb 13 2004, 06:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cobra^ @ Feb 13 2004, 06:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Cool <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    And the award for the shortest/funniest compliment post goes to Cobra^.

    <span style='color:gray'>Dude It almost made me choke on my pepsi</span>
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin-Kouji San+Feb 13 2004, 12:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kouji San @ Feb 13 2004, 12:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Cobra^+Feb 13 2004, 06:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cobra^ @ Feb 13 2004, 06:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Cool <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    And the award for the shortest/funniest compliment post goes to Cobra^.

    <span style='color:gray'>Dude It almost made me choke on my pepsi</span> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I gained valuable stuff from his post, he clearly said that the spotlights needed more pitch and the Hive area more infestation. I mean, "Cool" was really quite informative!

    LOL, no, I'm just kidding, I'm glad he likes it, though it's suppose to be an abandoned mining station with lots of lava so really "Cool" was kind of an insult! <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    ~ DarkATi

    P.S. Pepsi is yummy!!
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    edited February 2004
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    Still DarkATi, its lookin better and better with every shot...

    still think you need a new texture for those big pilar-pipes in the hive... but other than that...

    you ....may............have..... inspired me....(ouch my head!)
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-DarkATi+Feb 13 2004, 03:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkATi @ Feb 13 2004, 03:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Marine Start 1/3 <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Fantastic stuff! Reminds me of Metroid Prime <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    WHOA! Are you sure that's the Half-Life engine? Holy crap, that's awesome. I only have one crit (which has been mentioned already), please change the pipe texture in the hive. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    Lookin' good man. Love the custom textures.
  • SudzzSudzz Join Date: 2003-08-01 Member: 18663Members, Constellation
    Beautiful. The lava is so bright though =\
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin-Sudzz+Feb 13 2004, 03:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sudzz @ Feb 13 2004, 03:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Beautiful. The lava is so bright though =\ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It's an effect of my gamma settings, sadly I can't do anything about it.

    And I will change the hive pipe texture since no one likes it. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    ~ DarkATi
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited February 2004
    Solid mapping... SOLID! I like the random rocks, they look very well done man! Keep it up <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    lava... hmm maybe we need an more red and dark lava texture since the gamma ramp does weird things indeed.
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    Marine Start looks like xeno funland! Fix the nerfed xeno that can barely kill an a1 marine by blasting him into the lava. YAY!

    Other that that, very nice looking!
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin-BobTheJanitor+Feb 13 2004, 04:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BobTheJanitor @ Feb 13 2004, 04:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Marine Start looks like xeno funland! Fix the nerfed xeno that can barely kill an a1 marine by blasting him into the lava. YAY!

    Other that that, very nice looking! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Lava is endless fun indeed.

    ~ DarkATi
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    <!--QuoteBegin-DarkATi+Feb 13 2004, 03:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkATi @ Feb 13 2004, 03:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's an effect of my gamma settings, sadly I can't do anything about it.
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    wait... yes.. YES! YES YOU CAN!!! *poses as lightning streaks across the sky*

    i've played with lava quite a bit and have also dissliked the brightness of it. all you've got to do is put a 1unit thick func_wall over it. rendermode = texture fxamount = 100. cover it in null, and then on the top tex it with "black" from the HL.wad. VIOLA!! a nice un-blinding bit o' lava. make sure you stretch the black or it will do bad things to r_speeds.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin-Belgarion+Feb 13 2004, 06:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Belgarion @ Feb 13 2004, 06:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-DarkATi+Feb 13 2004, 03:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkATi @ Feb 13 2004, 03:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's an effect of my gamma settings, sadly I can't do anything about it.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    wait... yes.. YES! YES YOU CAN!!! *poses as lightning streaks across the sky*

    i've played with lava quite a bit and have also dissliked the brightness of it. all you've got to do is put a 1unit thick func_wall over it. rendermode = texture fxamount = 100. cover it in null, and then on the top tex it with "black" from the HL.wad. VIOLA!! a nice un-blinding bit o' lava. make sure you stretch the black or it will do bad things to r_speeds. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I shall try this, thanks Belg.

    ~ DarkATi
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