Would You Invest In Unknown Worlds?

SuperTeflonSuperTeflon Join Date: 2003-12-31 Member: 24893Banned
<div class="IPBDescription">Controversy!</div> Well the topic is fairly obvious. Yakking away in an IRC channel, we got into talking about UWE. There was a post around here... something about buying stock in UWE, that got locked for being completely meaningless.

Now I got thinking: Flayra has on the UWE mainpage that he's looking for investors of $20,000 or more (up $10,000 from when the page launched <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->).

If you were looking for a place to make your money grow... would you invest in UWE?
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Comments

  • TestamentTestament Join Date: 2002-11-02 Member: 4037Members
    If I had 20,000 dollars? Hell yes. There's great oppurtunity for the company to become somewhat well known. If the games are marketed correctly, Natural Selection 2 and such could get great followings. But what do I know? I hate financial stuff!
  • SuperTeflonSuperTeflon Join Date: 2003-12-31 Member: 24893Banned
    edited February 2004
    I'm sorry, let me be more clear: You're an investor, with 20g's to spend. You don't want to just throw it just into something 'because', you want to look at what they offer and MAKE MONEY.


    Personally, I wouldn't at all.

    While they can design a good game, their PR sucks. From what I've seen in over a year, they care very little for what their customers want, and tote around, proudly, this idea that 'It's my game and I can do what I want.' It is for that reason I Mr. Investor, deem UWE too high a risk to spend money on. They make a great product, JACKPOT, I'm filty rich. But if they made a flawed product, I imagine it would be a nightmare. Would I trust a company that has always been willing to listen to their customers in the past and shown it, or a company that has produced the flawed product becuase it's "their game"?


    Anyway I want to get a bit of insight on what people think of NS OUTSIDE gameplay. I figured this was the best way.
  • VerthandiVerthandi Join Date: 2002-12-12 Member: 10687Members, NS1 Playtester
    Even given the capital, I would not invest in UWE at this point.

    From what is given on the main page, UWE is a company in its infancy, with only one major project underway: NS. This project is still a long way from becoming a marketable product. Even if the product made it onto the market, it's building on top of a 5-year-old base. It's potential customers would probably be people that have been playing the game, and felt that they wanted to contribute.

    In short, one big wildcard. UWE can't live on NS alone.
  • SuperTeflonSuperTeflon Join Date: 2003-12-31 Member: 24893Banned
    <!--QuoteBegin-Verthandi+Feb 6 2004, 04:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Verthandi @ Feb 6 2004, 04:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's potential customers would probably be people that have been playing the game, and felt that they wanted to contribute. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Hmm now there's something I didn't think about. So you're saying that in all likelyhood, were NS a brand new product, it would fall flat on it's face, because most of the people playing now are just the hardcore players? I dunno, just having trouble reading into that sentence (2:33 AM doesn't help)
  • VerthandiVerthandi Join Date: 2002-12-12 Member: 10687Members, NS1 Playtester
    edited February 2004
    Here's what I was thinking:

    CS has a huge player base, before it went retail (we are talking 2,000,000+ player hours per day). These people have continued to play for free, after the retail version came out. It'd be very optimistic to think that even 1% of the current CS players actually bought CS retail.

    Now, switch back to NS...
    If you have Half-Life, and an Internet connection, you've probably heard of NS.
    It's been <b>publicly downloadable</b> for a year and a quarter now.
    It's been downloaded probably three million times now. It has 25,000 unique players per day, logging around 50,000 player hours per day.

    Now here's the problem:
    <b>Nearly everybody that wants to play the game, already has the game, and this group will most likely continue to play for free.

    If you didn't play it when it was free, you probably wouldn't pay $20 to play it.</b>
  • TestamentTestament Join Date: 2002-11-02 Member: 4037Members
    That's why UWE is looking into the future, on projects like NS2.
  • VerthandiVerthandi Join Date: 2002-12-12 Member: 10687Members, NS1 Playtester
    If the next project for UWE is NS2, you'd obviously be hoping that NS2 generates sales. However, before that can happen, NS2 has to be developed and tested (say, three months' time, with a team of industry professionals, and detailed plan).
    I'll take a big chance and assume NS2 will be built on Half-Life 2...

    <b>Half-Life 2 isn't even released yet.</b> Is this where you'd put your $20K?
  • TestamentTestament Join Date: 2002-11-02 Member: 4037Members
    I don't have 20K. Anyway, I just pointing something out.
  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
    While I'd probably invest some, I was always told that emotion shouldn't be a part of the decision making progress if progress is something you wish to make. Investing heavily in a company because you like what or who they are isn't nessisarily going to provide returns, which is what you're looking for in the end. Invest based on the numbers, the companies history, etc.

    Of course I've never invested, so all of what I just said is random babble and should be taken with a grain of salt <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Marine0IMarine0I Join Date: 2002-11-14 Member: 8639Members, Constellation
    edited February 2004
    <!--QuoteBegin-SuperTeflon+Feb 7 2004, 09:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SuperTeflon @ Feb 7 2004, 09:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm sorry, let me be more clear: You're an investor, with 20g's to spend. You don't want to just throw it just into something 'because', you want to look at what they offer and MAKE MONEY.


    Personally, I wouldn't at all.

    While they can design a good game, their PR sucks. From what I've seen in over a year, they care very little for what their customers want, and tote around, proudly, this idea that 'It's my game and I can do what I want.' It is for that reason I Mr. Investor, deem UWE too high a risk to spend money on. They make a great product, JACKPOT, I'm filty rich. But if they made a flawed product, I imagine it would be a nightmare. Would I trust a company that has always been willing to listen to their customers in the past and shown it, or a company that has produced the flawed product becuase it's "their game"?


    Anyway I want to get a bit of insight on what people think of NS OUTSIDE gameplay. I figured this was the best way. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I dont believe that at all. The NS dev team is by far the most professional and competent dev team I've met - period.

    Just because they dont grant every n00bs request for "Weapon change X" or "Nerf alien ability Y" does NOT mean they dont listen. There was a huge push for the return of the lerks bite, and the NS dev team clearly ignored it..... Or did they?

    Poeple have also being demanding hand nades in NS - but Flayra just urinated on their opinion didnt hey - oh wait.....

    I cant remember the exact quote - but it was a professional game designer saying "If you manufactured a game specifically to what a kid wanted, you'd have a game with candy and mummies and icecream and rollercoasters. Part of developing is knowing when to listen to the community, and when to follow your own gut instinct".

    Personally - I think Flayra and Co are outstanding, especially when I compare them to game developing n00bs like the DoD team. Their communication with their community is incredible, the speed of updates is mind boggling, the effort they put into trying to make the game balanced before release is unparalleled- in short they pwn.

    Admit it son - ur sore because they dont instantly act upon your 30 second analysis of whats wrong with the game and have it changed by the next day. Thats based upon my readings of your highly demanding and aggresively constructed posts in the Beta froums.

    I'd support them - not because I thought it would be the greatest return I could get from my 20k, but because I see extreme talent and understanding, and salivate in expection of exactly what that can produce.
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    I look at it this way: if this is what the NS team can do without funding, imagine what they could do if they had investment.
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    You never know. It's very hard to capture the market right now. Horrible games are sold like cupcakes, while really great games have horrible sales.
  • TommyVercettiTommyVercetti Join Date: 2003-02-10 Member: 13390Members, Constellation, Reinforced - Shadow
    NS is great but as some of you mentioned UWE doesn't seriously have a project going other than NS at this point. Half-Life 2 enginE? You can't sell that unless you partner with Valve.

    I'm taking my $20K to Bungie, no offense.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    Typically, as an investor you will have more than 20 G. It would be at LEAST 100 G, going up to the millions.


    I wouldn't mind sinking 50 G on UWE.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    <!--QuoteBegin-SuperTeflon+Feb 6 2004, 06:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SuperTeflon @ Feb 6 2004, 06:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well the topic is fairly obvious. Yakking away in an IRC channel, we got into talking about UWE. There was a post around here... something about buying stock in UWE, that got locked for being completely meaningless.

    Now I got thinking: Flayra has on the UWE mainpage that he's looking for investors of $20,000 or more (up $10,000 from when the page launched <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->).

    If you were looking for a place to make your money grow... would you invest in UWE? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    If I had that kind of money I sure would.
  • VerthandiVerthandi Join Date: 2002-12-12 Member: 10687Members, NS1 Playtester
    Remember the point of investment is <b>to make money</b>.

    I'm all up for discussion, so how do you expect UWE to generate profits using your $20K or even $50K?
  • dr_ddr_d Join Date: 2003-03-28 Member: 14979Members
    edited February 2004
    I believe they are looking for multiple investors, or for someone to even pick up the mod from them to take it retail, or reproduce it under a new engine. It would make sense because then UWE would have their own capital to work on games outside of the mod community.

    Now would I personally invest into this? I would. I'll give one reason that can't really be ignored, UWE decided to go with a genre that was in it's infancy and was comming from a purely creative standpoint. You have a company with that kind of originality and you're just asking for them to make a jackpot game.

    Look at what happened with Half-Life, FPS were 2nd maybe even 3rd on players top game lists before it came out, Valve was nobody, and then....well the rest is history.

    To continue on at this point if UWE would release an original product they would have a huge fan base from NS to do their marketing from them, announce the game release on some sort of public NS or former NS forum and you'll get at least us to buy it, then word of mouth, and so on and so forth.
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    <!--QuoteBegin-Verthandi+Feb 7 2004, 06:30 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Verthandi @ Feb 7 2004, 06:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Remember the point of investment is <b>to make money</b>.

    I'm all up for discussion, so how do you expect UWE to generate profits using your $20K or even $50K? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Or to support while still have the chance to earn money. Yes if Flayra gets off the ground I wouldnt doubt he could make a kickass game and become a large company. There's your return $$$. Some investors arent looking to maximize their investment but to insure it atleast.
  • SpoogeSpooge Thunderbolt missile in your cheerios Join Date: 2002-01-25 Member: 67Members
    edited February 2004
    With investments come risk. The interest you earn is based, in part, on the level of risk involved with another party holding your money. To balance that risk, I'd request some form of business proposal or outline of future endeavors, a comprehensive description of current projects, and a plan for profit aquisition. All of which I'm sure Flayra and Co. have ready for presentation to prospective investors.
    I'm curious why the nay-sayers here seem to believe that UWE is only working on NS? Obviously, if they're at the level of starting a company then they're preparing for some from of retail distribution (whether it be NS or another project).

    BTW, if or when I win the lottery ( <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> ) I'll be sure to slice off a piece for Flayra. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • SuperTeflonSuperTeflon Join Date: 2003-12-31 Member: 24893Banned
    edited February 2004
    When I mentioned the 'It's my game' part I wasn't even THINKING of the suggestions forums. I was more thinking about such gameplay changes as res for kills, etc. Typically, the entire change from 1.04, which everyone loved, to 3.0.

    NO ONE wanted the game to be faster paced and condensed into couner-strike moments. Typically, every release of NS is full of features no one wanted, no one likes, changing the game in directions it should never have gone. When a dev team dynamically changes the direction the project is going every few months, that's not good.

    Take planetside. There's a lot of features the community wants. They have a good PR team that chats in the forums. But the game isn't THAT great. Sure enough people like it. So do they dynamically adjust the game every few months trying to make it more fun? No, they stick to their guns, and keep improving it IN THE DIRECTION IT ORIGINALLY TOOK. ANd it's getting better. Slowly, surely, it's improving.

    From the point of view of an investor, having played NS, I would think: This is a dev team that's competent, sure, but doesn't seem to have a CLUE about pleasing customers. If 99.9% of your playerbase wanted a new feature, any dev team would put it in, just to make them happy. Happy customers means more sales. More sales means more money. The NS dev team? From what I've seen, every player, their mothers, the dev team's mothers, their uncles, everyone on earth could want a feature, and it would never go in. For really no reason besides the fact that the dev team doesn't feel like changing it.

    THAT is what I was thiking about. The game has been out for a little over a year, and already it's been dynamically altered THREE time, for better or for worse, regardless of what the playerbase wants.
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    edited February 2004
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->which everyone loved<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->NO ONE wanted <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->full of features no one wanted<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->no one likes<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->every player<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Tell me, what's it like living in your own world of omnipitence? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> It's especially intersting to me that nearly a year after 1.04 went away that somehow we have 200 people on the forums at this moment and several thousand players online. After all, no one likes how NS plays, right?
  • SuperTeflonSuperTeflon Join Date: 2003-12-31 Member: 24893Banned
    edited February 2004
    <!--QuoteBegin-MonsieurEvil+Feb 7 2004, 01:42 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MonsieurEvil @ Feb 7 2004, 01:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->which everyone loved<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->NO ONE wanted <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->full of features no one wanted<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->no one likes<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->every player<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Tell me, what's it like living in your own world of omnipitence? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> It's especially intersting to me that nearly a year after 1.04 went away that somehow we have 200 people on the forums at this moment and several thousand players online. After all, no one likes how NS plays, right? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I was generalizing based on what I've seen on the forums and in-game. I mean, you STILL see threads about how 1.04 was better :/

    Am I happy with NS now? Somewhat, yeah, it's better then many commercial products out there. There's a LOT of room for improvement. Was I happier with 2.0? Definately. Was I happier with 1.04, in more ways then not, yes. I never said NS totally sucks, no matter how hard you're going to try to put words in my mouth. But what I'm saying is that most people, if asked are probably going to say that previous versions had better games. It's true now, it was true for 1.04. I don't like the direction NS has been going simply BECAUSE Flayra and Co. keep dynamically altering the game.

    Look around. Find a group of people that are as strongly in favor of res for kills as those against it. Really, I haven't seen ANY that totally support it.

    Find me people that like the fact that a winner, in most cases, can be determined within minutes of the game starting, that's larger then the groups that liked the comebacks of 1.04?

    Find me a group that for and is larger then the group that's against beefing up electricity every version.

    Show a majority that actually likes how aliens are almost completely void of hard counters, and marines are chock full of them? That skill gap doesn't make for a fun game, but at least it's the only change I know of that's BEEN sucky for every version of NS.

    In EVERY one of these, it's a feature (or oversight) that's been put in, that the players really don't like. And it's VERY safe to say that NONE of this will EVER change, because in the year + that NS has been out, it's been proven that what the community wants, what the community thinks... outside of beta bug testing and balance issues, doesn't mean jack squat to the dev team.

    It's these stupid, unwanted changes that, in my opinion, are going to kill the game. Maybe not now, maybe not next version, but if trends continue the way they are, NS has taken the right turn for the long drive off a short cliff. Will people keep playing then? Sure, the diehards will. I probably will. Will I play it as often? Will new players like it? No, and it's safe to say, probably not.

    And it's for THAT reason I wouldn't risk a dime in a company that, like I said, feels that they can do whatever they want, whenever they want, because it's their game. No matter what ANY game company thinks, or wants, the CUSTOMERS shape the game. (Of course, my point here is on sandy ground, because NS isn't retail... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->)

    FYI Monse, delete everyone off that list on the forums that hasn't posted within 60 days or has less then 5 or 10 posts...
  • dr_ddr_d Join Date: 2003-03-28 Member: 14979Members
    edited February 2004
    May I just mention that I always thought the perfect game of NS should last 10-15 minutes.

    You can stop generalizing now.


    By the way EA is a huge company and they more or less crap on their costumers on a daily basis.
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    edited February 2004
    Let's see...

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I was generalizing based on what I've seen on the forums and in-game<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Generalising equates to having some leeway. You were using absolutes.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I never said NS totally sucks, no matter how hard you're going to try to put words in my mouth.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You're putting words in my mouth about how you know I'm going to put words in your mouth. Oh the irony...

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->But what I'm saying is that most people, if asked are probably going to say that previous versions had better games.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    98% of statistics are made up on the spot.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It's these stupid, unwanted changes that, in my opinion, are going to kill the game<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Hence why with every release we have more and more players online at any given time?

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->And it's for THAT reason I wouldn't risk a dime in a company<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Back on topic! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Of course, my point here is on sandy ground, because NS isn't retail<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    The only truly inarguable thing you've said so far.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->FYI Monse, delete everyone off that list on the forums that hasn't posted within 60 days or has less then 5 or 10 posts... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    How about I provide you with stats from our forum admin controls?

    New registrations in the past 60 days: 2124
    New topics in the last 60 days: 5503
    Reply posts in the last 60 days: 96195
    Topic views in the past 60 days: 1614907
    Servers running 3.0 beta release: 421
    Servers running all previous NS versions (1.04 and 2.0): 124

    Now, do these numbers say we are getting less popular? More people like 3 or 2? What's the most popular mod ever made? CS. Go look around their forums and tell me how often their Dev's post. How often do they incorporate all their users' input? How much their 'lack of PR' has led to their success. I don't want to be mean, but your own small slice of experience here does not really amount to much. If you had worked on this game for 3 years like we have, I would certainly weigh your opinions more, but mainly you just come across sounding angry that your own ideas have not been followed. This is why you should make your own game and show us how it's really done. Seriously.
  • Hida_TsuzuaHida_Tsuzua Lamarck&#39;s Heir Join Date: 2002-01-25 Member: 79Members, NS1 Playtester
    Since I lack the money, it's all hypothical at this point.

    Out of the gaming businesses out there right now, UWE seems to be a good choice. With some rights to a popular game (NS), it has a base to work on and I know its head person and respect his skills. However, gaming companies are infamous for having finanical problems so that warrents some caution. All in all, it'll make for an interesting long-term investment depending on Flayra's business skills. If I had the money and already was well rounding in my investments, UWE would seem to be a good choice.
  • BathroomMonkeyBathroomMonkey Feces-hurling Monkey Boy Join Date: 2002-01-25 Member: 78Members, Retired Developer, NS1 Playtester, Contributor
    <!--QuoteBegin-MonsieurEvil+Feb 7 2004, 09:43 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MonsieurEvil @ Feb 7 2004, 09:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->FYI Monse, delete everyone off that list on the forums that hasn't posted within 60 days or has less then 5 or 10 posts... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    How about I provide you with stats from our forum admin controls?

    New registrations in the past 60 days: 2124
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    Servers running 3.0 beta release: 421
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    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    "delete everyone off that list on the forums that hasn't posted within 60 days or has less then 5 or 10 posts... "

    Fair enough on the first point, but wouldn't deleting people with less than five or ten posts really focus on eliminating new people . . . whose presence here . . indicates that there is still some interest . . . in NS?

    "Nurse, I want to see statistics on how that new heart medication is working . . but don't include people that have had heart attacks."
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    The idea is interesting. From one perspective it might be risky due to a skeleton staff with not too much name recognition. On the other hand, NS has a niche genre, the creator, Charlie, has been dedicated and had a clear objective, which is good and it has done pretty well in a short period of time.

    The main problem is experience, I know Charlie has alot of coding experience,but that's the only staff member we know of at UWE, there's alot of extra work that goes into making a whole new engine and game.

    I don't know if I would invest money in UWE, but I definetly believe that Charlie has tons of opportunity.
  • DrSuredeathDrSuredeath Join Date: 2002-11-11 Member: 8217Members
    If I have the money, may be. But I will feel more confident if NS popularity reach that of DoD or Desert Combat first. Right now it's sorta cult status.
  • dr_ddr_d Join Date: 2003-03-28 Member: 14979Members
    I don't think were talking about NS per say, just Uknown Worlds Entertainment. As in if you invested money into them and then they made an independent product do you think it would be a worthy investment.

    Who knows what Valve developed before they made HL.
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    SuperTeflon, I can't help but feel strange knowing now that after around half a year of playtesting with 2000 NS playtesters (including VETs and us CMs) and over 30 private beta builds released that all we achieved was to make NS categorically worse than all of it's previous versions...

    Now certainly, when you say that there are certain <i>aspects</i> of the game that have changed into something you like <i>less</i> than a previous version's, I agree with you. I am a fan of slow strategic games that stretch out for atleast 1 hour and up to 2 hours, while several of my clan members will get bored after playing the same round for 20 minutes. I personally didn't like the 1.x or 2.x lerks very much, but now in 3.x I'm pretty much always a lerk and I'm not the only one falling in love with the new version. However at the same time there are a huge amount of people vocalising just how much better the lerk was with spikes, just as many people incidentally, as there were when bite was being removed.

    One thing always has been and always will be true: The people who are happy with the game are too busy actually playing it in order to complain.

    As for my investment options, I know that UWE commands an experienced development team. With Flayra having personally worked on Empire Earth, you know that he atleast knows what it takes to create a game worthy of an international retail release. I have no idea about the histories of the other dev team members but I'm certain they are equally professional and experienced, I mean c'mon they even hired a bloody PR guy for 1.0's release (you get a cookie if you know who that is).... How many mod teams do you know of that even <i>thought</i> about PR on their initial release?

    NS2 has potential as a retail product, especially since NS will have been an extremely valuable learning experience for UWE in terms of what makes a good FPS/RTS hybrid and what doesn't. In an industry filled with trail and error this gives them a vital edge over their competition. And while they thankfully don't have a history of listening to whiney 13 years olds having temper tantrums on their forums, they have proven time and again that they are willing to completely change the course of this mod's gameplay after watching people play the game and seeing for themselves where things are going wrong.

    I would invest in UWE. If they know how to hook me on a game they'll certainly figure out how to hook others in, and as we well know a game´s profit is directly proportional to how much money you spend marketing it these days. Even if they turn out a smelly pile of poop you know they'll remember to market it well enough to make back any money they spend on it.
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