Suspect: Extreme Damage
Edward_r2
Join Date: 2003-11-27 Member: 23626Members
<div class="IPBDescription">recieve excessive (200+) instant damage</div> Here's the deal: I've noticed, when playing as a fade/onos, that once in a while when being shot at, you will suddenly recieve an unbelievable amount of damage with just a few rounds being shot in to you. This damage will always be enough to kill you. It happens to lower lifeforms as well, I am fairly sure, but it's hard to notice, because they die so quickly. I believe it has happened to me once as a skulk, but it's tough to be sure, because I got shot by a level 3 hmg (It appeared that I got hit with one bullet only and died; I was at 70/0.) As far as I know, this does not happen to marines. An example situation: You're a regen fade, and you go up against a few marines with turrets. You blink in, kill a couple, then start blinking out because you took some damage and are at about 200 hp. The last marine fires a few (2 or 3) rounds in to your back, and suddenly you're dead and going "WTH??"
Bug Notes:
-This is NOT caused by lag. It's happened to me in a lag-free enviornment: 5v5 game on a Jarhedz server, 0 loss, 0 choke, 50 ping, 150 fps.
-It isn't caused by some anomoly on my system. I've seen it happen to a variety of other people.
-It happens in both classic and combat.
-It seems to only happen when the marines have at least 1 weapon upgrade. I haven't seen it happen with vanilla marines.
-It seems to only happen with the marine's primary weapon. I haven't seen it happen with the pistol, knife, welder, mines, or turrets.
-It's most noticeable when you're a high end life-form, but I believe it happens to lower life-forms as well.
-When it happens, the damage is always instant. Normally when you get hit, your hp/ap will go down in steps with each bullet. It may go down really fast if you're in concentrated fire, but you can tell it's going down. With the suspected bug, your hp will suddenly jump down to 0 instantly, with the hit of a single round.
-It's most noticeable when you have a single marine firing at you, but it may happen in concentrated fire as well.
-I've only observed it to happen when you are wounded, but that doesn't mean that it can't happen when your hp is full.
-Each case when it has happened, it shouldn't have. I.e., killed by one or two bullets with easily enough hp to survive (more than 200 hp.)
Other than conditions that I noted, it seems to be totally random. I can't reliably reproduce it, yet.
Bug Notes:
-This is NOT caused by lag. It's happened to me in a lag-free enviornment: 5v5 game on a Jarhedz server, 0 loss, 0 choke, 50 ping, 150 fps.
-It isn't caused by some anomoly on my system. I've seen it happen to a variety of other people.
-It happens in both classic and combat.
-It seems to only happen when the marines have at least 1 weapon upgrade. I haven't seen it happen with vanilla marines.
-It seems to only happen with the marine's primary weapon. I haven't seen it happen with the pistol, knife, welder, mines, or turrets.
-It's most noticeable when you're a high end life-form, but I believe it happens to lower life-forms as well.
-When it happens, the damage is always instant. Normally when you get hit, your hp/ap will go down in steps with each bullet. It may go down really fast if you're in concentrated fire, but you can tell it's going down. With the suspected bug, your hp will suddenly jump down to 0 instantly, with the hit of a single round.
-It's most noticeable when you have a single marine firing at you, but it may happen in concentrated fire as well.
-I've only observed it to happen when you are wounded, but that doesn't mean that it can't happen when your hp is full.
-Each case when it has happened, it shouldn't have. I.e., killed by one or two bullets with easily enough hp to survive (more than 200 hp.)
Other than conditions that I noted, it seems to be totally random. I can't reliably reproduce it, yet.
Comments
edit: as raptor says below, more likely to be a catalyst pack bug
yeah but the amount of time it takes is too short as well
Lag compensation from say if you had one laggy person on the server might do this but i don't know how that works.
I remember it dropping down from 100% to 37% in a single grenade. Not pretty if I found out a way to do it and abuse it.
And i have perma 100 fps and ping around 30 <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
If it has something to do with a large number of bullets hitting but only seeming like a few, then it isn't playing the sounds or drawing the tracers correctly. But I don't think it's the case, because I've been dealt a good 600 damage by a lone marine in about 5 bullets. If that is the case, it means that the bug is, instead of increased damage, a giant burst of rounds fired all at once, and not being drawn properly.
I'm going to test it out with drawdamage, however, I can't figure out how to reliably reproduce it, so it will probably take some time to get a demo. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
I know these are completely different situations, however it's not hard to imagine that a similar thing could be happening to marine weaponry, where the shots are being saved up inbetween bursts and released all at once...
It was on a our clanserver we had weapons ups 1; Armor 2 and nufin else.
i just killed a lerk with my LMG and had 8 shots left in my magazine, the buddy who went with me was dead. I just wanted to reload, when a fade comes round the next corner. So i dont have any time, i press 'q' (kill for me) shoot the 8 rounds in him, whip out my pistol. fire two shots and he DIES!
well, im sure not all of the LMG shots hit hi, since i was dodging and in panic!
Not fun was that i dies 1 sec after killing him cause of suicide <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
Well he accused me of cheating, since he had full HP/AP and level 3 Carapace.
i told him that this must be a server glitch, but he left!
Good(bad though) thing that im not alone.
This happened with Beta 2!
and maybe there is an accidental head hitbox that does 50x damage? someone might try decompiling a model to see... i would but i dont have the proper tools and i have no clue how (i just make maps that arent even that good)
However for some reason many of the alien models are a mess of overlapping hitboxes because each little detail part has been given it's own hitboxes and then the bigger main body part hitboxes overlap them completely anyway...
It looks like they were automatically generated or something, but could definately do with a clean up imo.
and holy crap!!!! yes the hit boxes ont he modles need to be cleaned up... looks like somne just drew a buncha random boxes all over LOL.
Also these stories about killing Onos and Fade's with 20 rounds. It just means they had very low HP unless you happen to have depleted uranium shells.
Someone has reported being <b>alone</b> with <b>8 bullets</b> in their LMG and killing a full HP fade with just that and 2 pistol shots...
People have reported being <b>alone</b> with <b>8 bullets</b> in their LMG and killing lerks with just that and 2 pistol shots... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
80 + 40 = 120 dmg
Fades have 300|150 hp...
Fades have 300|150 hp... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Depleted Uranium Shells.
Yeah ok, there's no bug, we're making it all up... Better?
Yeah ok, there's no bug, we're making it all up... Better? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Thank You. Close Thread.
The fade in question stated he had full HP and lvl 3 carapace, and left the server because he though the bug reporter was cheating...