Co_exploited
Charge
Join Date: 2003-02-05 Member: 13144Members
<div class="IPBDescription">Screenies from my box map (WIP)</div> Readyroom (thats the hive room u can see thru the doors):
Comments
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But you should edit the textures in marine base.
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i think it needs some more detail tho
but of course you do <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
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It had to be said, what with all these other people giving it "wowz0rz!!!" then your never gonna get better.
It's basically a square room with a ramp.
Needs work mate. The quality of ns2.wad just about keeps your head above the water.
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<b>Now onto the Hive room:</b>
Its to open for skulks/gorges, 2 mayb 3 marines can camp out in each corner and start the evil spawn killing and the skulks spawning wont even have a chance. add some more attributes. Just a few boxes or pipes can do the trick. Also why isnt there any infestation on the ramp and pipes near the hive <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
One more question on the MS and Hive, how many exits do they have?
GreetzZz Kouji San
<b>Now onto the Hive room:</b>
Its to open for skulks/gorges, 2 mayb 3 marines can camp out in each corner and start the evil spawn killing and the skulks spawning wont even have a chance. add some more attributes. Just a few boxes or pipes can do the trick. Also why isnt there any infestation on the ramp and pipes near the hive <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
One more question on the MS and Hive, how many exits do they have?
GreetzZz Kouji San <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
The hive will have 3, 2 doors and 1 vent. Marine start will have 1 door and 1 vent but the corridor that the door leads to divides shortly.
I tried to make those support pillars, but they looked veeeery ugly <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
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Anyways, off to sleep ->
Mayb you can try in the MS not to use pillars but support beams along the ceiling. looking from the screen from left to right and lower the middle part just a little below the suport beams where the 2 ceilings meet
GreetzZz Kouji San
[edit] typos <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> [/edit]
Mayb you can try in the MS not to use pillars but support beams along the cieling. looking from the screen fomr left to right and lower the middle part just a little below the suport beams where the 2 ceilings meet
GreetzZz Kouji San <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
It's a Half-Life texture. And im making the support beams tomorrow. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Hehe nevermind I was going to say: Oi! wheres the resnode but its combat nm on that.
Maybe one more little suggestion:
The floor grate maybe make 2 platforms like this
cc
?__???????___??????????___
?????\__/??????\____/??????\___
And let pipes go underneath then or something so the elevations make sence...
Ah well play arround with the inventory of the MS.
Its getting better, just compare the 1st screen with the last
GreetzZz Kouji San
Note: ascii art hurts Koujis fingers <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
[edit]typo <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> [/edit]
Add some reason to it, and you'll have yourself a damn good map <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Just a suggestion. Also, the MS looks alot better now.
The hive looks really good though.
Get rid of the crates and put up actual barriers (overtruned tables, proped up grates, ext) or make the crates as if they were aranged more for defensive purposes