Guide To Setting Up Hammer With Steam

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Comments

  • GRRMetroidGRRMetroid Join Date: 2003-07-03 Member: 17907Members
    yeah it say map "Testmap" not found on server <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    <!--QuoteBegin-[GRR]Metroid+Apr 16 2004, 01:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([GRR]Metroid @ Apr 16 2004, 01:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yeah it say map "Testmap" not found on server <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    from the looks of it, your batch compiler is not copying the completed map to the correct folder.

    Try to manually copy the testmap.bsp and put it in the steam\hallife\nsp\maps folder.

    then run steam and start up a local server using your map.
  • NabooNaboo Join Date: 2004-02-12 Member: 26453Members
    What is the console command to launch a new ....err change to the new map?
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
  • NEO_PhyteNEO_Phyte We need shirtgons&#33; Join Date: 2003-12-16 Member: 24453Members, Constellation
    question (not entirely sure this is the right place)
    after i extract the half-life WAD so i can use its textures, where do i put it so that other people wont need to extract it as well?
    is it just that Half-life\valve folder, or will steam not recognize that?
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-error 404 name not found+Apr 25 2004, 03:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (error 404 name not found @ Apr 25 2004, 03:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> question (not entirely sure this is the right place)
    after i extract the half-life WAD so i can use its textures, where do i put it so that other people wont need to extract it as well?
    is it just that Half-life\valve folder, or will steam not recognize that? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It doesn't matter where you put it on your computer, STEAM will automatically find it inside the GCF's.
  • NEO_PhyteNEO_Phyte We need shirtgons&#33; Join Date: 2003-12-16 Member: 24453Members, Constellation
    thanx <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • DarkSeraphDarkSeraph Join Date: 2004-06-07 Member: 29174Members
    edited June 2004
    alright, i've been trying for almost 2 hours now, but i can't figure out why my editor can't find the .wad and therefore not be able to run the map.

    i hate huge posts, so i apologize, but here's my log

    edit: erased log, gave up and just used Batch Compiler. works a lot better.
  • mirrodinmirrodin Join Date: 2004-06-29 Member: 29621Members
    edited June 2004
    This is the exact line from the console:

    Map change failed: 'co_vault' not found on server

    omgWTHbbq!!! <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    Anyone know why co_vault isn't being copied during the compile?

    EDIT: Did a little file hunting, co_vault.bsp isn't being created, thus no copy...
  • Prob3Prob3 Join Date: 2004-05-05 Member: 28487Members
    hmm... well... ive got a problem..


    ** Executing...
    ** Command: E:\PROGRA~1\ZHLT\hlcsg.exe
    ** Parameters: "e:\program files\valve hammer editor\maps\co_bomber
    "

    ERROR: Could not open logfile e:\program files\valve hammer editor\maps\co_bomber

    .loghlcsg v2.5.3 rel (May 2 2001)
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (zoner@gearboxsoftware.com)
    ----- BEGIN hlcsg -----
    Command line: E:\PROGRA~1\ZHLT\hlcsg.exe "e:\program files\valve hammer editor\maps\co_bomber

    "

    -= Current hlcsg Settings =-
    Name | Setting | Default
    ---------------------|-----------|-------------------------
    threads [ 2 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    priority [ Normal ] [ Normal ]

    noclip [ off ] [ off ]
    onlyents [ off ] [ off ]
    wadtextures [ on ] [ on ]
    skyclip [ on ] [ on ]
    hullfile [ None ] [ None ]
    min surface area [ 0.500 ] [ 0.500 ]
    brush union threshold [ 0.000 ] [ 0.000 ]

    Wadinclude list :
    [zhlt.wad]


    Error: Error opening e:\program files\valve hammer editor\maps\co_bomber

    .wic: Invalid argument

    ** Executing...
    ** Command: E:\PROGRA~1\ZHLT\hlbsp.exe
    ** Parameters: "e:\program files\valve hammer editor\maps\co_bomber
    "

    ERROR: Could not open logfile e:\program files\valve hammer editor\maps\co_bomber

    .loghlbsp v2.5.3 rel (May 2 2001)
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (zoner@gearboxsoftware.com)
    ----- BEGIN hlbsp -----
    Command line: E:\PROGRA~1\ZHLT\hlbsp.exe "e:\program files\valve hammer editor\maps\co_bomber

    "

    -= Current hlbsp Settings =-
    Name | Setting | Default
    -------------------|-----------|-------------------------
    threads [ 2 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    priority [ Normal ] [ Normal ]

    noclip [ off ] [ off ]
    nofill [ off ] [ off ]
    notjunc [ off ] [ off ]
    subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
    max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


    Error: Can't open e:\program files\valve hammer editor\maps\co_bomber

    .p0

    ** Executing...
    ** Command: E:\PROGRA~1\ZHLT\hlvis.exe
    ** Parameters: "e:\program files\valve hammer editor\maps\co_bomber
    "

    ERROR: Could not open logfile e:\program files\valve hammer editor\maps\co_bomber

    .loghlvis v2.5.3 rel (May 2 2001)
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (zoner@gearboxsoftware.com)
    ----- BEGIN hlvis -----
    Command line: E:\PROGRA~1\ZHLT\hlvis.exe "e:\program files\valve hammer editor\maps\co_bomber

    "

    -= Current hlvis Settings =-
    Name | Setting | Default
    -------------------|-----------|-------------------------
    threads [ 2 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    priority [ Normal ] [ Normal ]

    fast vis [ off ] [ off ]
    full vis [ off ] [ off ]


    Error: Error opening e:\program files\valve hammer editor\maps\co_bomber

    .bsp: Invalid argument

    ** Executing...
    ** Command: E:\PROGRA~1\ZHLT\hlrad.exe
    ** Parameters: "e:\program files\valve hammer editor\maps\co_bomber
    "

    ERROR: Could not open logfile e:\program files\valve hammer editor\maps\co_bomber

    .loghlrad v2.5.3 rel (May 2 2001)
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (zoner@gearboxsoftware.com)
    ----- BEGIN hlrad -----
    Command line: E:\PROGRA~1\ZHLT\hlrad.exe "e:\program files\valve hammer editor\maps\co_bomber

    "

    -= Current hlrad Settings =-
    Name | Setting | Default
    --------------------|---------------------|-------------------------
    threads [ 2 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    priority [ Normal ] [ Normal ]

    vismatrix algorithm [ Original ] [ Original ]
    oversampling (-extra)[ off ] [ off ]
    bounces [ 1 ] [ 1 ]
    ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
    maximum light [ 256.000 ] [ 256.000 ]
    circus mode [ off ] [ off ]

    smoothing threshold [ 50.000 ] [ 50.000 ]
    direct threshold [ 25.000 ] [ 25.000 ]
    direct light scale [ 2.000 ] [ 2.000 ]
    coring threshold [ 1.000 ] [ 1.000 ]
    patch interpolation [ on ] [ on ]

    texscale [ on ] [ on ]
    patch subdividing [ on ] [ on ]
    chop value [ 64.000 ] [ 64.000 ]
    texchop value [ 32.000 ] [ 32.000 ]

    global fade [ 1.000 ] [ 1.000 ]
    global falloff [ 2 ] [ 2 ]
    global light scale [ 1.000 ] [ 1.000 ]
    global gamma amount [ 0.500 ] [ 0.500 ]
    global sky diffusion [ 1.000 ] [ 1.000 ]

    opaque entities [ on ] [ on ]
    sky lighting fix [ on ] [ on ]
    incremental [ off ] [ off ]
    dump [ off ] [ off ]


    Error: Error opening e:\program files\valve hammer editor\maps\co_bomber

    .bsp: Invalid argument

    ** Executing...
    ** Command: Copy File
    ** Parameters: "e:\program files\valve hammer editor\maps\co_bomber.bsp" "E:\Program Files\Steam\SteamApps\ProBe\half-life\nsp\maps\co_bomber.bsp
    "

    The command failed. Windows reported the error:
    "The system cannot find the file specified."

    .. a very big problem.. im new at this but i followed the the info.. any 1 help? o and btw im new at maping :/
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    <!--QuoteBegin-Prob3+Jul 21 2004, 12:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Prob3 @ Jul 21 2004, 12:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hmm... well... ive got a problem..


    ** Executing...
    ** Command: E:\PROGRA~1\ZHLT\hlcsg.exe
    ** Parameters: "e:\program files\valve hammer editor\maps\co_bomber
    "

    ERROR: Could not open logfile e:\program files\valve hammer editor\maps\co_bomber <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i assume ur map has an extension, thats ur problem, its looking for co_bomber, not co_bomber.map

    change that and it shud work fine
  • Aurora-StarAurora-Star Join Date: 2004-07-18 Member: 29970Members
    Alright i followed the guide and heres my compile log...



    ** Executing...
    ** Command: Change Directory
    ** Parameters: "D:\Program Files\Steam"


    ** Executing...
    ** Command: C:\PROGRA~1\ZHLT\hlcsg.exe
    ** Parameters: "e:\program files\sierra\half-life\readyroom"

    hlcsg v2.5.3 rel (May 2 2001)
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (zoner@gearboxsoftware.com)
    ----- BEGIN hlcsg -----
    Command line: C:\PROGRA~1\ZHLT\hlcsg.exe "e:\program files\sierra\half-life\readyroom"

    -= Current hlcsg Settings =-
    Name | Setting | Default
    ---------------------|-----------|-------------------------
    threads [ 1 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    priority [ Normal ] [ Normal ]

    noclip [ off ] [ off ]
    onlyents [ off ] [ off ]
    wadtextures [ on ] [ on ]
    skyclip [ on ] [ on ]
    hullfile [ None ] [ None ]
    min surface area [ 0.500 ] [ 0.500 ]
    brush union threshold [ 0.000 ] [ 0.000 ]

    Wadinclude list :
    [zhlt.wad]


    entering e:\program files\sierra\half-life\readyroom.map
    Error: Entity 0, Brush 41: mixed face contents
    Texture ELD_WALL and TRANSLUCENT_BLK
    Error: mixed face contents
    Description: The map has a problem which must be fixed
    Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

    Error: Entity 0, Brush 153: mixed face contents
    Texture TRANSLUCENT_BLK and TRANSLUCENT_BLK
    Error: Entity 0, Brush 153: mixed face contents
    Texture TRANSLUCENT_BLK and TRANSLUCENT_BLK
    Error: Entity 0, Brush 153: mixed face contents
    Texture TRANSLUCENT_BLK and TRANSLUCENT_BLK
    Error: Entity 0, Brush 153: mixed face contents
    Texture TRANSLUCENT_BLK and TRANSLUCENT_BLK
    Error: Entity 0, Brush 159: mixed face contents
    Texture TRANSLUCENT_BLK and TRANSLUCENT_BLK
    Error: Entity 0, Brush 159: mixed face contents
    Texture TRANSLUCENT_BLK and TRANSLUCENT_BLK
    Error: Entity 0, Brush 159: mixed face contents
    Texture TRANSLUCENT_BLK and TRANSLUCENT_BLK
    Error: Entity 0, Brush 159: mixed face contents
    Texture TRANSLUCENT_BLK and TRANSLUCENT_BLK
    Error: Entity 0, Brush 164: mixed face contents
    Texture TRANSLUCENT_BLK and TRANSLUCENT_BLK
    Error: Entity 0, Brush 164: mixed face contents
    Texture TRANSLUCENT_BLK and TRANSLUCENT_BLK
    Error: Entity 0, Brush 164: mixed face contents
    Texture TRANSLUCENT_BLK and TRANSLUCENT_BLK
    Error: Entity 0, Brush 164: mixed face contents
    Texture TRANSLUCENT_BLK and TRANSLUCENT_BLK

    ----- END hlcsg -----




    ** Executing...
    ** Command: C:\PROGRA~1\ZHLT\hlbsp.exe
    ** Parameters: "e:\program files\sierra\half-life\readyroom"

    hlbsp v2.5.3 rel (May 2 2001)
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (zoner@gearboxsoftware.com)
    ----- BEGIN hlbsp -----
    Command line: C:\PROGRA~1\ZHLT\hlbsp.exe "e:\program files\sierra\half-life\readyroom"
    >> There was a problem compiling the map.
    >> Check the file e:\program files\sierra\half-life\readyroom.log for the cause.

    ----- END hlbsp -----




    ** Executing...
    ** Command: C:\PROGRA~1\ZHLT\hlvis.exe
    ** Parameters: "e:\program files\sierra\half-life\readyroom"

    hlvis v2.5.3 rel (May 2 2001)
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (zoner@gearboxsoftware.com)
    ----- BEGIN hlvis -----
    Command line: C:\PROGRA~1\ZHLT\hlvis.exe "e:\program files\sierra\half-life\readyroom"
    >> There was a problem compiling the map.
    >> Check the file e:\program files\sierra\half-life\readyroom.log for the cause.

    ----- END hlvis -----




    ** Executing...
    ** Command: C:\PROGRA~1\ZHLT\hlrad.exe
    ** Parameters: "e:\program files\sierra\half-life\readyroom"

    hlrad v2.5.3 rel (May 2 2001)
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (zoner@gearboxsoftware.com)
    ----- BEGIN hlrad -----
    Command line: C:\PROGRA~1\ZHLT\hlrad.exe "e:\program files\sierra\half-life\readyroom"
    >> There was a problem compiling the map.
    >> Check the file e:\program files\sierra\half-life\readyroom.log for the cause.

    ----- END hlrad -----




    ** Executing...
    ** Command: Copy File
    ** Parameters: "e:\program files\sierra\half-life\readyroom.bsp" "D:\Program Files\Steam\SteamApps\coreyburmeister@msn.com\half-life\nsp\maps\readyroom.bsp"

    The command failed. Windows reported the error:
    "The system cannot find the file specified."

    ** Executing...
    ** Command: Copy File
    ** Parameters: "e:\program files\sierra\half-life\readyroom.pts" "D:\Program Files\Steam\SteamApps\coreyburmeister@msn.com\half-life\nsp\maps\readyroom.pts"

    The command failed. Windows reported the error:
    "The system cannot find the file specified."

    ** Executing...
    ** Command: D:\PROGRA~1\Steam\Steam.exe
    ** Parameters: +map "readyroom" -dev -console


    ** Executing...
    ** Command: Natural-Selection Steam
    ** Parameters:

    * Could not execute the command:
    Natural-Selection Steam
    * Windows gave the error message:
    "Access is denied."



    I dont know what else to do!!!
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    edited August 2004
    <b>mixed face contents</b>
    <i>Example:
    Entity 0, Brush 12: mixed face contents
    Texture ROCK_X1 and SKY
    Entity 0, Brush 37: mixed face contents
    Texture STEEL_9 and WATER7</i>

    In Halflife, brushes are required to have all faces be of the same type (solid, water, slime, sky, origin). Fortunately almost all textures are solid. If you put a water texture on one side of a brush which has dirt or steel textures for example, that would generate the error. The engine needs to know what is inside the brush, and it would be real confusing if different types could be put onto the same brush.

    The fix is relatively simple. Simply find the offending brush, and then the faces with the inappropriate texture and change it. If a brush uses SKY, all sides must be sky. The same is true for CLIP, and ORIGIN textures as well. If you are careful it is possible to mix water textures (provided you don't accidently use a slime texture on the brush)

    Taken from <a href='http://www.slackiller.com/tommy14/errors.htm' target='_blank'>Tommy of Escondido's Mapping help</a>
  • NEO_PhyteNEO_Phyte We need shirtgons&#33; Join Date: 2003-12-16 Member: 24453Members, Constellation
    you may want to update the first post to change the game from nsp to ns
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    im trying add the hullfile stuff to hamer but on compile say
    "
    ----- BEGIN hlcsg -----
    Command line: C:\ARQUIV~1\VALVEH~1\tools\hlcsg.exe "c:\arquivos de programas\valve hammer editor\maps\ns_metalurgy"-nowadtextures -hullfile C:/Valve/Steam/SteamApps/folkbaco/half-life/ns/nshulls.txt
    Loading hull definitions from 'C:/Valve/Steam/SteamApps/folkbaco/half-life/ns/nshulls.txt'
    Entering c:\arquivos de programas\valve hammer editor\maps\ns_metalurgy.map

    Current hlcsg Settings
    Name | Setting | Default
    ---------------------|-----------|-------------------------
    threads [ 1 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    max lighting memory [ 6291456 ] [ 6291456 ]
    priority [ Normal ] [ Normal ]

    noclip [ off ] [ off ]
    null texture stripping[ on ] [ on ]
    clipnode economy mode [ on ] [ on ]
    clip hull type [ legacy ] [ legacy ]
    onlyents [ off ] [ off ]
    wadtextures [ off ] [ on ]
    skyclip [ on ] [ on ]
    hullfile [ C:/Valve/Steam/SteamApps/email/half-life/ns/nshulls.txt ] [ None ]
    nullfile [ None ] [ None ]
    min surface area [ 0.500 ] [ 0.500 ]
    brush union threshold [ 0.000 ] [ 0.000 ]

    Using mapfile wad configuration
    Wadinclude list :
    [zhlt.wad]

    5 brushes (totalling 30 sides) discarded from clipping hulls
    CreateBrush:
    10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.11 seconds)
    SetModelCenters:
    10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
    CSGBrush:
    10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.55 seconds)

    Using Wadfile: \valve\steam\steamapps\folkbaco\half-life\ns\ns.wad
    - Contains 6 used textures, 85.71 percent of map (578 textures in wad)
    Using Wadfile: \valve\steam\steamapps\folkbaco\half-life\ns\ns2.wad
    - Contains 1 used texture, 14.29 percent of map (296 textures in wad)
    Using Wadfile: \valve\steam\steamapps\folkbaco\half-life\ns\folk.wad
    - Contains 0 used textures, 0.00 percent of map (64 textures in wad)
    Using Wadfile: \arquivos de programas\valve hammer editor\tools\halflife.wad
    - Contains 0 used textures, 0.00 percent of map (3116 textures in wad)
    Using Wadfile: \arquivos de programas\valve hammer editor\tools\xeno.wad
    - Contains 0 used textures, 0.00 percent of map (264 textures in wad)
    Including Wadfile: \arquivos de programas\valve hammer editor\tools\zhlt.wad
    - Contains 0 used textures, 0.00 percent of map (4 textures in wad)
    Using Wadfile: \arquivos de programas\valve hammer editor\tools\liquids.wad
    - Contains 0 used textures, 0.00 percent of map (32 textures in wad)
    Using Wadfile: \arquivos de programas\valve hammer editor\tools\decals.wad
    - Contains 0 used textures, 0.00 percent of map (222 textures in wad)

    Texture usage is at 0.25 mb (of 4.00 mb MAX)
    0.77 seconds elapsed

    ----- END hlcsg -----
    "
    can tell me how to set u hammer csg to compile the hullfile, and waht i must type in the compile lines because thsi dont working well the ns path i write
  • ZahlZahl Join Date: 2003-02-21 Member: 13802Members, Constellation
    Maybe you should edit it, now that we have reverted back to the ns folder, instead of nsp.
  • MortisMortis Join Date: 2004-11-02 Member: 32590Members
    Okay stumped now. I can't get batch compiler working, nor can I get the compiler working in HAMMER. I installed HAMMER, then installed ZHLT 253. After seeing that here was a better custom one I overwrote the files with the 173 version. Batch compiler never saw a bcs file, even when I took off the .txt extension on it it gave me an error about expecting something or other at the start.

    So, I figured, I'll just use HAMMER to compile. Pointed the builder and setups at the directories, and every time I get the same error. I end up with .map and .rmf files in the /valve hammer editor/maps and it stuff a copy of the .map in my /ns/maps directory.

    I think I worked out some of the mistakes with my directories ( now pointing to /valve was one mistake. ) but I'm coming up with the same error. This is an old compile log, don't have a new one with me atm, but the error is the same. Unknown option....gaaaaaaahhh!!

    I've tried uninstalling Hammer to go fresh, but it can't find the install.log to uninstall =\


    ***


    ** Executing...
    ** Command: Change Directory
    ** Parameters: F:\Program Files\Valve\Steam\SteamApps\shauku@sympatico.ca\half-life


    ** Executing...
    ** Command: Copy File
    ** Parameters: "F:\Program Files\Valve Hammer Editor\maps\testing1.map" "F:\Program Files\Valve\Steam\SteamApps\shauku@sympatico.ca\half-life\ns\maps\testing1.map"

    ** Executing...


    ** Command: F:\PROGRA~1\Valve Hammer Editor\tools\hlcsg.exe
    ** Parameters: "F:\Program Files\Valve\Steam\SteamApps\shauku@sympatico.ca\half-life\ns\maps\testing1"

    Unknown option "Editor\tools\hlcsg.exe"
    hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (merlinis@bigpond.net.au)

    -= hlcsg Options =-

    -nowadtextures : include all used textures into bsp
    -wadinclude file : place textures used from wad specified into bsp
    -noclip : don't create clipping hull
    -noclipeconomy : turn clipnode economy mode off
    -onlyents : do an entity update from .map to .bsp
    -noskyclip : disable automatic clipping of SKY brushes
    -tiny # : minmum brush face surface area before it is discarded
    -brushunion # : threshold to warn about overlapping brushes

    -hullfile file : Reads in custom collision hull dimensions
    -texdata # : Alter maximum texture memory limit (in kb)
    -chart : display bsp statitics
    -low | -high : run program an altered priority level
    -nolog : don't generate the compile logfiles
    -threads # : manually specify the number of threads to run
    -estimate : display estimated time during compile
    -verbose : compile with verbose messages
    -noinfo : Do not show tool configuration information
    -nonulltex : Turns off null texture stripping
    -dev # : compile with developer message

    -wadconfig name : Specify a configuration to use from wad.cfg
    -wadcfgfile path : Manually specify a path to the wad.cfg file
    -wadautodetect : Force auto-detection of wadfiles
    mapfile : The mapfile to compile


    ** Executing...
    ** Command: F:\PROGRA~1\Valve Hammer Editor\tools\hlbsp.exe
    ** Parameters: "F:\Program Files\Valve\Steam\SteamApps\shauku@sympatico.ca\half-life\ns\maps\testing1"

    Unknown option "Editor\tools\hlbsp.exe"
    hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (merlinis@bigpond.net.au)

    -= hlbsp Options =-

    -leakonly : Run BSP only enough to check for LEAKs
    -subdivide # : Sets the face subdivide size
    -maxnodesize # : Sets the maximum portal node size

    -notjunc : Don't break edges on t-junctions (not for final runs)
    -noclip : Don't process the clipping hull (not for final runs)
    -nofill : Don't fill outside (will mask LEAKs) (not for final runs)

    -texdata # : Alter maximum texture memory limit (in kb)
    -chart : display bsp statitics
    -low | -high : run program an altered priority level
    -nolog : don't generate the compile logfiles
    -threads # : manually specify the number of threads to run
    -estimate : display estimated time during compile
    -nonulltex : Don't strip NULL faces
    -verbose : compile with verbose messages
    -noinfo : Do not show tool configuration information
    -dev # : compile with developer message

    mapfile : The mapfile to compile


    ** Executing...
    ** Command: F:\PROGRA~1\Valve Hammer Editor\tools\hlvis.exe
    ** Parameters: "F:\Program Files\Valve\Steam\SteamApps\shauku@sympatico.ca\half-life\ns\maps\testing1"

    Unknown option "Editor\tools\hlvis.exe"
    hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (merlinis@bigpond.net.au)

    -= hlvis Options =-

    -full : Full vis
    -fast : Fast vis

    -texdata # : Alter maximum texture memory limit (in kb)
    -chart : display bsp statitics
    -low | -high : run program an altered priority level
    -nolog : don't generate the compile logfiles
    -threads # : manually specify the number of threads to run
    -estimate : display estimated time during compile
    -maxdistance # : Alter the maximum distance for visibility
    -verbose : compile with verbose messages
    -noinfo : Do not show tool configuration information
    -dev # : compile with developer message

    mapfile : The mapfile to compile


    ** Executing...
    ** Command: F:\PROGRA~1\Valve Hammer Editor\tools\hlrad.exe
    ** Parameters: "F:\Program Files\Valve\Steam\SteamApps\shauku@sympatico.ca\half-life\ns\maps\testing1"

    Unknown option "Editor\tools\hlrad.exe"
    hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (merlinis@bigpond.net.au)

    -= hlrad Options =-

    -sparse : Enable low memory vismatrix algorithm
    -nomatrix : Disable usage of vismatrix entirely

    -extra : Improve lighting quality by doing 9 point oversampling
    -bounce # : Set number of radiosity bounces
    -ambient r g b : Set ambient world light (0.0 to 1.0, r g b)
    -maxlight # : Set maximum light intensity value
    -circus : Enable 'circus' mode for locating unlit lightmaps
    -nopaque : Disable the opaque zhlt_lightflags for this compile

    -smooth # : Set smoothing threshold for blending (in degrees)
    -chop # : Set radiosity patch size for normal textures
    -texchop # : Set radiosity patch size for texture light faces

    -notexscale # : Do not scale radiosity patches with texture scale
    -coring # : Set lighting threshold before blackness
    -dlight # : Set direct lighting threshold
    -nolerp : Disable radiosity interpolation, nearest point instead

    -fade # : Set global fade (larger values = shorter lights)
    -falloff # : Set global falloff mode (1 = inv linear, 2 = inv square)
    -scale # : Set global light scaling value
    -gamma # : Set global gamma value

    -sky # : Set ambient sunlight contribution in the shade outside
    -lights file : Manually specify a lights.rad file to use
    -noskyfix : Disable light_environment being global
    -incremental : Use or create an incremental transfer list file

    -dump : Dumps light patches to a file for hlrad debugging info

    -texdata # : Alter maximum texture memory limit (in kb)
    -chart : display bsp statitics
    -low | -high : run program an altered priority level
    -nolog : Do not generate the compile logfiles
    -threads # : manually specify the number of threads to run
    -estimate : display estimated time during compile
    -verbose : compile with verbose messages
    -noinfo : Do not show tool configuration information
    -dev # : compile with developer message

    -colourgamma r g b : Sets different gamma values for r, g, b
    -colourscale r g b : Sets different lightscale values for r, g ,b
    -colourjitter r g b : Adds noise, independent colours, for dithering
    -jitter r g b : Adds noise, monochromatic, for dithering
    -nodiffuse : Disables light_environment diffuse hack
    -nospotpoints : Disables light_spot spherical point sources
    -softlight r g b d : Scaling values for backwards-light hack

    -customshadowwithbounce : Enables custom shadows with bounce light
    -rgbtransfers : Enables RGB Transfers (for custom shadows)

    mapfile : The mapfile to compile
  • UltimaGeckoUltimaGecko hates endnotes Join Date: 2003-05-14 Member: 16320Members
    Not that this thread is particularily used any more, but I do have a minor problem with my compile. After compiling it brings me to the Steam main menu (where I need to go to Play Games and then Natural Selection). I'm wondering if there's a way to go around this (as it makes it a bit difficult to start in -dev and other exciting parameters).
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    To make it start, I believe you have to use -applaunch 80 (I *think* 80 is Half Life) and -game ns in the shortcut (or command or whathaveyou).
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    parameters:
    -applaunch 70 -game ns -console -dev +map $file
    this will launch the ns.
  • UltimaGeckoUltimaGecko hates endnotes Join Date: 2003-05-14 Member: 16320Members
    edited June 2005
    [thanks to brute force's input I can add my bit of advice to this thread: remember not to take the quotes out of your game executable's parameters <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ]
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    Erm, just wondering why you have two apostrophes infront of the -applaunch switch. Might wanna remove those and try again.
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