Guide To Setting Up Hammer With Steam

2

Comments

  • duvelduvel Join Date: 2004-02-09 Member: 26318Members, Constellation, Reinforced - Shadow
    well actually i don't need steam to test my bsp

    i still have my c:\games\half-life\ns directory from 2.0, i renamed it to nsp.
    i did a copy of the c:\...\steamapps\me@bla.bla\half-life\nsp\*.* to
    the c:\games\half-life\nsp directory.

    i configured hammer and zhlt to use that directory without starting steam.

    of course if you update your c:\...\steamapps\...\ *.fgd and *.wad you have to do the same with your testing directory.

    i did not find this myself, a couple of weeks ago i had problems with steam aswell and after posting something somewhere finally i person told me to do this.

    that was cuz i fixed a quick ns_testmap.rmf with a succesfull bsp compilation and when steam started my local server my system halted without error output.
  • 343_guilty_spark343_guilty_spark Join Date: 2003-06-18 Member: 17462Members
    When i try running my map it comes up with the games screen on Steam but nothing loads.
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    Well, I'm happy to try to help you out but I need a bit more info beyond "nothing loads" Paste part of your compile log or something. Tell me exectly what steps you do to compile. I need more info.
  • 343_guilty_spark343_guilty_spark Join Date: 2003-06-18 Member: 17462Members
    edited February 2004
    I followed your instructions on making the compile thing.

    However the compile log is empty.
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin-343_guilty_spark+Feb 16 2004, 07:41 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (343_guilty_spark @ Feb 16 2004, 07:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I followed your instructions on making the compile thing.

    However the compile log is empty. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You need to click on each empty box in the "Compile/run commands" dialog to tell Hammer to run the commands.

    The boxes will have checkmarks when each command has been turned on.
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    edited February 2004
    First thing I notice which may easily be your problem is that you have added two extra '/' marks in the paths for csg.

    I also notice that you don't have rad set up by maybe you did that on purpose.

    You also have all the compile/run commands unchecked (at least in this screen) and hammer only runs the commands which you have checked.

    I hope that helps. Feel free to post again if that doesn't work. I'll be a bit before I see it though b/c I have to go to physics class to sleep umm I mean learn <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Edit: Hehe, XP-Cagey beat me of course that's not much of an accomplishment. I'm running rather slow today. Kinda tired for some reason.
  • 343_guilty_spark343_guilty_spark Join Date: 2003-06-18 Member: 17462Members
    edited February 2004
    I don't see RAD on the Cmds am i looking in the wrong place ?

    When i tryed running again it worked until it came to the NS back ground where in the console it said:


    Initializing deltas
    Protocol version 47
    Exe version 1.1.2.0/2.0.0.0 (valve)
    Exe build: 11:35:45 Feb 4 2004 (2659)
    40.0 Mb heap
    GL_VENDOR: ATI Technologies Inc.
    GL_RENDERER: RAGE 128 Pro x86/SSE
    GL_VERSION: 1.2.1652 WinXP Release
    Sound Initialization
    Set primary sound buffer format: yes
    2 channel(s)
    16 bits/sample
    11025 bytes/sec
    DirectSound initialized
    Sound sampling rate: 11025
    Loaded library demoplayer.dll.
    Loaded library core.dll.
    Creating fake network channel.
    Loaded library core.dll.
    DemoPlayer module initialized.
    Parsed 885 text messages
    WARNING: failed to locate sequence file global
    joystick not found -- no valid joysticks (a5)

    execing hw/ATIRage128.cfg
    execing valve.rc
    execing language.cfg
    execing hw/ATIRage128.cfg
    execing config.cfg
    "sv_aim" changed to "0"

    Adding: nsp/dlls\ns.dll
    MP3_InitStream(29, media\gamestartup.mp3) successful
    Dll loaded for mod Half-Life
    execing skill.cfg
    map change fail
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    For some reason on the advanced compile they called rad light tool. You would think they would keep the naming convention constent. Everythink looks ok except for the map change failed. Try posting the last several lines of your compile log.
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    edited February 2004
    <!--QuoteBegin-KungFuDiscoMonkey+Feb 16 2004, 10:52 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KungFuDiscoMonkey @ Feb 16 2004, 10:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> For some reason on the advanced compile they called rad light tool. You would think they would keep the naming convention constent. Everythink looks ok except for the map change failed. Try posting the last several lines of your compile log. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    That's actually an anachronism: WorldCraft was originally a Quake editor, and the first lighting program (before radiosity routines were implemented) was named light.exe.

    Valve never updated the code.
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    XP-Cagey what do you not know about the tools <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> . Pretty neat though.
  • 343_guilty_spark343_guilty_spark Join Date: 2003-06-18 Member: 17462Members
    ** Executing...
    ** Command: C:\SIERRA\Mapping\tools\qcsg.exe
    ** Parameters: c:\sierra\mapping\maps\CO_PRO~1

    qcsg.exe v2.8 (Jan 31 2000)
    ---- qcsg ----
    entering c:\sierra\mapping\maps\CO_PRO~1.map

    ************ ERROR ************
    Token too large on line 6


    ** Executing...
    ** Command: C:\SIERRA\Mapping\tools\qbsp2.exe
    ** Parameters: c:\sierra\mapping\maps\CO_PRO~1

    qbsp2.exe v2.2 (Dec 28 1998)
    ---- qbsp2 ----

    ************ ERROR ************
    nummarkfaces == MAX_LEAF_FACES

    ** Executing...
    ** Command: C:\SIERRA\Mapping\tools\vis.exe
    ** Parameters: c:\sierra\mapping\maps\CO_PRO~1

    vis.exe v1.3 (Dec 30 1998)
    ---- vis ----
    1 thread(s)
    LoadPortals: couldn't read c:\sierra\mapping\maps\CO_PRO~1.prt
    No vising performed.

    ** Executing...
    ** Command: Copy File
    ** Parameters: "c:\sierra\mapping\maps\co_promeus.bsp" "C:\SIERRA\Steam\SteamApps\reapernoose@hotmail.com\half-life\nsp\maps\co_promeus.bsp"

    The command failed. Windows reported the error:
    "The system cannot find the file specified."

    ** Executing...
    ** Command: C:\SIERRA\Steam\Steam.exe
    ** Parameters: -applaunch 70 -game nsp -console -dev +map CO_PRO~1


    ** Executing...
    ** Command: C:\SIERRA\Mapping\tools\qrad.exe
    ** Parameters: c:\sierra\mapping\maps\CO_PRO~1
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    First: You are using some OLD compile tools. I suggest looking for the sticky on the mapping forum and download XP-Cagey's tools.

    Second: Your compile is messing up with CSG which makes BSP, and VIS fail.

    Third: You need to move the RAD under VIS. You don't want to run it after you load the VISed map in Steam.
  • 343_guilty_spark343_guilty_spark Join Date: 2003-06-18 Member: 17462Members
    edited February 2004
    I got the compile tools in XP-cageys thread, installed them and setted them up, moved RAD directly under VIS but i do not know how to sort out the compile.
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    Remember when you get help online you need to give as much information (that is relavent) as you can. What do you mean by "sort out the compile"? If you installed XP-Cagey's tools and set up the paths in hammer, then set up the compile options like my guide it should be working better. Post a new compile log and we'll see if you're still having trouble with set up or if it's a map problem.
  • 343_guilty_spark343_guilty_spark Join Date: 2003-06-18 Member: 17462Members
    Log says:

    * Executing...
    ** Command: C:\SIERRA\Mapping\tools\hlcsg.exe
    ** Parameters: c:\sierra\mapping\maps\CO_PRO~1

    hlcsg v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (webmaster@xp-cagey.com)
    ----- BEGIN hlcsg -----
    Command line: C:\SIERRA\Mapping\tools\hlcsg.exe c:\sierra\mapping\maps\CO_PRO~1
    Entering c:\sierra\mapping\maps\CO_PRO~1.map

    Current hlcsg Settings
    Name | Setting | Default
    ---------------------|-----------|-------------------------
    threads [ 1 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    max lighting memory [ 6291456 ] [ 6291456 ]
    priority [ Normal ] [ Normal ]

    noclip [ off ] [ off ]
    null texture stripping[ on ] [ on ]
    clipnode economy mode [ on ] [ on ]
    clip hull type [ legacy ] [ legacy ]
    onlyents [ off ] [ off ]
    wadtextures [ on ] [ on ]
    skyclip [ on ] [ on ]
    hullfile [ None ] [ None ]
    nullfile [ None ] [ None ]
    min surface area [ 0.500 ] [ 0.500 ]
    brush union threshold [ 0.000 ] [ 0.000 ]

    Using mapfile wad configuration
    Wadinclude list :
    [zhlt.wad]

    0 brushes (totalling 0 sides) discarded from clipping hulls
    CreateBrush:
    10%...Error: Entity 0, Brush 9, Side 6: has a coplanar plane at (1032, 0, 400), texture WALL_GREYRDGE01
    Error: brush with coplanar faces
    Description: The map has a problem which must be fixed
    Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem
    Error: Entity 0, Brush 10, Side 1: has a coplanar plane at (1104, 0, 392), texture WALL_PANEL16
    Error: Entity 0, Brush 10, Side 2: has a coplanar plane at (1104, 0, 392), texture WALL_PANEL16
    Error: Entity 0, Brush 10, Side 2: has a coplanar plane at (1104, 0, 392), texture WALL_PANEL16
    Error: Entity 0, Brush 10, Side 3: has a coplanar plane at (1104, 0, 392), texture WALL_PANEL16
    Error: Entity 0, Brush 10, Side 3: has a coplanar plane at (1104, 0, 392), texture WALL_PANEL16
    Error: Entity 0, Brush 10, Side 3: has a coplanar plane at (1104, 0, 392), texture WALL_PANEL16
    Error: Entity 0, Brush 10, Side 4: has a coplanar plane at (1104, 0, 392), texture WALL_PANEL16
    Error: Entity 0, Brush 10, Side 4: has a coplanar plane at (1104, 0, 392), texture WALL_PANEL16
    Error: Entity 0, Brush 10, Side 4: has a coplanar plane at (1104, 0, 392), texture WALL_PANEL16
    Error: Entity 0, Brush 10, Side 4: has a coplanar plane at (1104, 0, 392), texture WALL_PANEL16
    Error: Entity 0, Brush 10, Side 5: has a coplanar plane at (1104, 0, 392), texture WALL_PANEL16
    Error: Entity 0, Brush 10, Side 5: has a coplanar plane at (1104, 0, 392), texture WALL_PANEL16
    Error: Entity 0, Brush 10, Side 6: has a coplanar plane at (1104, 0, 392), texture
    Error: Entity 0, Brush 10, Side 7: has a coplanar plane at (1104, 0, 392), texture plane at (1092, 88, 323), texture MISC_DAMAGE02
    Error: Entity 11, Brush 0: outside world(+/-4096): (1115,88,323)-(1152,92,10000)
    Error: Entity 21, Brush 0: outside world(+/-4096): (1109,-96,288)-(1152,-88,10000)
    Error: Entity 21, Brush 0: outside world(+/-4096): (1093,-112,252)-(1168,-72,10036)
    Error: Entity 21, Brush 0: outside world(+/-4096): (1077,-128,256)-(1184,-56,10032)
    Error: Entity 21, Brush 0: outside world(+/-4096): (1093,-112,270)-(1168,-72,10018)
    Error: Entity 23, Brush 0, Side 8: has a coplanar plane at (1088, 88, 288), texture LIGHT_PANEL01
    Error: Entity 23, Brush 0: outside world(+/-4096): (1109,88,288)-(1152,96,10000)
    Error: Entity 23, Brush 0: outside world(+/-4096): (1093,72,252)-(1168,112,10036)
    Error: Entity 23, Brush 0: outside world(+/-4096): (1077,56,256)-(1184,128,10032)
    Error: Entity 23, Brush 0: outside world(+/-4096): (1093,72,270)-(1168,112,10018)
    Error: Entity 29, Brush 0: outside world(+/-4096): (516,160,-10000)-(640,264,256)
    Error: Entity 29, Brush 0: outside world(+/-4096): (500,144,-10036)-(656,280,292)
    Error: Entity 29, Brush 0: outside world(+/-4096): (484,128,-10032)-(672,296,288)
    Error: Entity 29, Brush 0: outside world(+/-4096): (500,144,-10018)-(656,280,274)
    (1.86 seconds)

    ----- END hlcsg -----
    ** Executing...
    ** Command: C:\SIERRA\Mapping\tools\hlrad.exe
    ** Parameters: c:\sierra\mapping\maps\CO_PRO~1

    hlrad v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (webmaster@xp-cagey.com)
    ----- BEGIN hlrad -----
    Command line: C:\SIERRA\Mapping\tools\hlrad.exe c:\sierra\mapping\maps\CO_PRO~1
    >> There was a problem compiling the map.
    >> Check the file c:\sierra\mapping\maps\CO_PRO~1.log for the cause.

    ----- END hlrad -----




    ** Executing...
    ** Command: Copy File
    ** Parameters: "c:\sierra\mapping\maps\co_promeus.bsp" "C:\SIERRA\Steam\SteamApps\reapernoose@hotmail.com\half-life\nsp\maps\co_promeus.bsp"

    The command failed. Windows reported the error:
    "The system cannot find the file specified."

    ** Executing...
    ** Command: C:\SIERRA\Steam\Steam.exe
    ** Parameters: -applaunch 70 -game nsp -console -dev +map CO_PRO~1
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    I'm sorry I forgot about this for a few days. Got busy over the last two days. I don't have time to help you right now but if you want some quick errors I'd take part of your error message and type it into google and see what comes up. Search for "coplanar faces" and "brush outside world" and see if you can find some help. I just wanted to post so you didn't feel forgotten <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->.
  • 343_guilty_spark343_guilty_spark Join Date: 2003-06-18 Member: 17462Members
    Nah it's okay, i should be thankful that im actually getting help.
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    I had forgotten that there was a thread on common compile errors. Try checking here. <a href='http://www.unknownworlds.com/forums/index.php?showtopic=55406' target='_blank'>http://www.unknownworlds.com/forums/in...showtopic=55406</a>
  • 343_guilty_spark343_guilty_spark Join Date: 2003-06-18 Member: 17462Members
    I tryed using the autofix in VH however it deleted half my map which is worrying so i didn't use the auto fix. I downloaded HLfix and unzipped it, but when i click the program it flashes a a screen then does nothing, any tutorials on how to use HLfix for NS ?
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    edited February 2004
    Be carefull using the Error Checker in Hammer when you don't know how they 'fix' things. Can't help you with the HLFix since I've never used it. I would look some stuff up but I really should be consentrating on my JAVA programming class since that's where I am now.

    Edit: If VH deleted half your map, I'm curious as to why you are getting those areas. What kind of crazy geometry are you trying to make?
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    thanks kunfu!!! thank you so much!!!

    and the best thing:

    IT REALLY WORKS!!!

    but mapping in the old 2.0 is less error creating...
    fix the "wah!!!-I-cant-rotate-things-when-steam-is-running!!!"-error by closing steam. the newest version of steam allows this, the old one didnt.
  • GRRMetroidGRRMetroid Join Date: 2003-07-03 Member: 17907Members
    sry people im a TOTAL N00b in mapping but i made all like in the tutorials but doesnt work <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->


    ** Executing...
    ** Command: Change Directory
    ** Parameters: F:\Steam\


    ** Executing...
    ** Command: Copy File
    ** Parameters: "F:\Steam\SteamApps\marcbastianvolle@hotmail.map" "F:\Steam\SteamApps\marcbastianvolle@hotmail.com\half-life\nsp\maps\marcbastianvolle@hotmail.map"

    The command failed. Windows reported the error:
    "Das System kann die angegebene Datei nicht finden."

    ** Executing...
    ** Command: E:\ZHLT_1~1.7P1\hlcsg.exe
    ** Parameters: "F:\Steam\SteamApps\marcbastianvolle@hotmail.com\half-life\nsp\maps\marcbastianvolle@hotmail"

    hlcsg v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (webmaster@xp-cagey.com)
    ----- BEGIN hlcsg -----
    Command line: E:\ZHLT_1~1.7P1\hlcsg.exe F:\Steam\SteamApps\marcbastianvolle@hotmail.com\half-life\nsp\maps\marcbastianvolle@hotmail
    Error: Error opening F:\Steam\SteamApps\marcbastianvolle@hotmail.com\half-life\nsp\maps\marcbastianvolle@hotmail.map: No such file or directory

    ----- END hlcsg -----




    ** Executing...
    ** Command: E:\ZHLT_1~1.7P1\hlbsp.exe
    ** Parameters: "F:\Steam\SteamApps\marcbastianvolle@hotmail.com\half-life\nsp\maps\marcbastianvolle@hotmail"

    hlbsp v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (webmaster@xp-cagey.com)
    ----- BEGIN hlbsp -----
    Command line: E:\ZHLT_1~1.7P1\hlbsp.exe F:\Steam\SteamApps\marcbastianvolle@hotmail.com\half-life\nsp\maps\marcbastianvolle@hotmail
    >> There was a problem compiling the map.
    >> Check the file F:\Steam\SteamApps\marcbastianvolle@hotmail.log for the cause.

    ----- END hlbsp -----




    ** Executing...
    ** Command: E:\ZHLT_1~1.7P1\hlvis.exe
    ** Parameters: "F:\Steam\SteamApps\marcbastianvolle@hotmail.com\half-life\nsp\maps\marcbastianvolle@hotmail"

    hlvis v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (webmaster@xp-cagey.com)
    ----- BEGIN hlvis -----
    Command line: E:\ZHLT_1~1.7P1\hlvis.exe F:\Steam\SteamApps\marcbastianvolle@hotmail.com\half-life\nsp\maps\marcbastianvolle@hotmail
    >> There was a problem compiling the map.
    >> Check the file F:\Steam\SteamApps\marcbastianvolle@hotmail.log for the cause.

    ----- END hlvis -----




    ** Executing...
    ** Command: E:\ZHLT_1~1.7P1\hlrad.exe
    ** Parameters: "F:\Steam\SteamApps\marcbastianvolle@hotmail.com\half-life\nsp\maps\marcbastianvolle@hotmail"

    hlrad v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (webmaster@xp-cagey.com)
    ----- BEGIN hlrad -----
    Command line: E:\ZHLT_1~1.7P1\hlrad.exe F:\Steam\SteamApps\marcbastianvolle@hotmail.com\half-life\nsp\maps\marcbastianvolle@hotmail
    >> There was a problem compiling the map.
    >> Check the file F:\Steam\SteamApps\marcbastianvolle@hotmail.log for the cause.

    ----- END hlrad -----




    ** Executing...
    ** Command: F:\Steam\Steam.exe
    ** Parameters: -applaunch 70 -game nsp -console -dev +map "marcbastianvolle@hotmail"

    it looks like he doesnt make a bsp but i dont check it , sorry for my noobnes <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    Well i dont speak German? but i'll take a guess...

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->"Das System kann die angegebene Datei nicht finden."
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    File not found?

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->** Parameters: "F:\Steam\SteamApps\marcbastianvolle@hotmail.map" "F:\Steam\SteamApps\marcbastianvolle@hotmail.com\half-life\nsp\maps\marcbastianvolle@hotmail.map"<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Its trying to copy the file, but it looks like you didn't specify the file name correctly.
    Check the setup of your batch compiler.

    unless you map is actually called marcbastianvolle@hotmail.map, which eveything about building a map doesnt like the @ symbol, so you would have to rename it.

    Everything else fails because they are suppose to if the first function fails.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->** Parameters: "F:\Steam\SteamApps\marcbastianvolle@hotmail.com\half-life\nsp\maps\marcbastianvolle@hotmail"
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    again, no filename specified.
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    The no filename/file not found error is caused by placing your maps within your SteamApps\email@host.ext, because the period in the folder causes the tools to think that the file is actually called "email@host.map". Simply move your .map file somewhere else and compile from there. Once XP-Cagey releases the new compile tools, this will be fixed.
  • GRRMetroidGRRMetroid Join Date: 2003-07-03 Member: 17907Members
    ** Executing...
    ** Command: Change Directory
    ** Parameters: F:\Steam\


    ** Executing...
    ** Command: Copy File
    ** Parameters: "F:\Steam\SteamApps\testmap.map" "F:\Steam\SteamApps\marcbastianvolle@hotmail.com\half-life\nsp\maps\testmap.map"


    ** Executing...
    ** Command: E:\ZHLT_1~1.7P1\hlcsg.exe
    ** Parameters: "F:\Steam\SteamApps\marcbastianvolle@hotmail.com\half-life\nsp\maps\testmap"

    hlcsg v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (webmaster@xp-cagey.com)
    ----- BEGIN hlcsg -----
    Command line: E:\ZHLT_1~1.7P1\hlcsg.exe F:\Steam\SteamApps\marcbastianvolle@hotmail.com\half-life\nsp\maps\testmap
    Entering F:\Steam\SteamApps\marcbastianvolle@hotmail.com\half-life\nsp\maps\testmap.map

    Current hlcsg Settings
    Name | Setting | Default
    ---------------------|-----------|-------------------------
    threads [ 1 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    max lighting memory [ 6291456 ] [ 6291456 ]
    priority [ Normal ] [ Normal ]

    noclip [ off ] [ off ]
    null texture stripping[ on ] [ on ]
    clipnode economy mode [ on ] [ on ]
    clip hull type [ legacy ] [ legacy ]
    onlyents [ off ] [ off ]
    wadtextures [ on ] [ on ]
    skyclip [ on ] [ on ]
    hullfile [ None ] [ None ]
    nullfile [ None ] [ None ]
    min surface area [ 0.500 ] [ 0.500 ]
    brush union threshold [ 0.000 ] [ 0.000 ]

    Using mapfile wad configuration
    Wadinclude list :
    [zhlt.wad]

    0 brushes (totalling 0 sides) discarded from clipping hulls
    CreateBrush:
    (0.00 seconds)
    SetModelCenters:
    20%...40%...60%...80%... (0.00 seconds)
    CSGBrush:
    (0.01 seconds)

    Using Wadfile: \steam\steamapps\marcbastianvolle@hotmail.com\half-life\nsp\wall_lab.wad
    - Contains 0 used textures, 0.00 percent of map (1 textures in wad)
    Using Wadfile: \steam\steamapps\marcbastianvolle@hotmail.com\half-life\nsp\cached.wad
    - Warning: Larger than expected texture (307980 bytes): 'CONBACK'
    - Warning: Larger than expected texture (307980 bytes): 'LOADING'
    - Contains 0 used textures, 0.00 percent of map (2 textures in wad)
    Using Wadfile: \steam\steamapps\marcbastianvolle@hotmail.com\half-life\nsp\decals.wad
    - Contains 0 used textures, 0.00 percent of map (232 textures in wad)
    Using Wadfile: \steam\steamapps\marcbastianvolle@hotmail.com\half-life\nsp\ns_nothing.wad
    - Contains 0 used textures, 0.00 percent of map (5 textures in wad)
    Using Wadfile: \steam\steamapps\marcbastianvolle@hotmail.com\half-life\nsp\ns_remix.wad
    - Contains 1 used texture, 100.00 percent of map (139 textures in wad)

    Texture usage is at 0.08 mb (of 4.00 mb MAX)
    0.01 seconds elapsed

    ----- END hlcsg -----




    ** Executing...
    ** Command: E:\ZHLT_1~1.7P1\hlbsp.exe
    ** Parameters: "F:\Steam\SteamApps\marcbastianvolle@hotmail.com\half-life\nsp\maps\testmap"

    hlbsp v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (webmaster@xp-cagey.com)
    ----- BEGIN hlbsp -----
    Command line: E:\ZHLT_1~1.7P1\hlbsp.exe F:\Steam\SteamApps\marcbastianvolle@hotmail.com\half-life\nsp\maps\testmap

    Current hlbsp Settings
    Name | Setting | Default
    -------------------|-----------|-------------------------
    threads [ 1 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    priority [ Normal ] [ Normal ]

    noclip [ off ] [ off ]
    nofill [ off ] [ off ]
    null tex. stripping [ on ] [ on ]
    notjunc [ off ] [ off ]
    subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
    max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


    Warning: No entities exist in hull 0, no filling performed for this hull
    Warning: No entities exist in hull 1, no filling performed for this hull
    Warning: No entities exist in hull 2, no filling performed for this hull
    Warning: No entities exist in hull 3, no filling performed for this hull
    0.01 seconds elapsed

    ----- END hlbsp -----




    ** Executing...
    ** Command: E:\ZHLT_1~1.7P1\hlvis.exe
    ** Parameters: "F:\Steam\SteamApps\marcbastianvolle@hotmail.com\half-life\nsp\maps\testmap"

    hlvis v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (webmaster@xp-cagey.com)
    ----- BEGIN hlvis -----
    Command line: E:\ZHLT_1~1.7P1\hlvis.exe F:\Steam\SteamApps\marcbastianvolle@hotmail.com\half-life\nsp\maps\testmap
    Error: Portal file 'F:\Steam\SteamApps\marcbastianvolle@hotmail.prt' does not exist, cannot vis the map


    ----- END hlvis -----




    ** Executing...
    ** Command: E:\ZHLT_1~1.7P1\hlrad.exe
    ** Parameters: "F:\Steam\SteamApps\marcbastianvolle@hotmail.com\half-life\nsp\maps\testmap"

    hlrad v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (webmaster@xp-cagey.com)
    ----- BEGIN hlrad -----
    Command line: E:\ZHLT_1~1.7P1\hlrad.exe F:\Steam\SteamApps\marcbastianvolle@hotmail.com\half-life\nsp\maps\testmap
    >> There was a problem compiling the map.
    >> Check the file F:\Steam\SteamApps\marcbastianvolle@hotmail.log for the cause.

    ----- END hlrad -----




    ** Executing...
    ** Command: F:\Steam\Steam.exe
    ** Parameters: -applaunch 70 -game nsp -console -dev +map "testmap"



    WTH is the ***** Problem now?
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-[GRR]Metroid+Apr 15 2004, 05:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([GRR]Metroid @ Apr 15 2004, 05:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Warning: No entities exist in hull 0, no filling performed for this hull
    Warning: No entities exist in hull 1, no filling performed for this hull
    Warning: No entities exist in hull 2, no filling performed for this hull
    Warning: No entities exist in hull 3, no filling performed for this hull <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    There is really no reason for you to swear. Anyway, I think I've found your problem.
  • GRRMetroidGRRMetroid Join Date: 2003-07-03 Member: 17907Members
    and what i must do AGAINST that
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    How does your map look? And also, does your map contain entities? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • GRRMetroidGRRMetroid Join Date: 2003-07-03 Member: 17907Members
    map contains entities etc, but wth is wrong?


    ** Executing...
    ** Command: Change Directory
    ** Parameters: F:\Steam\


    ** Executing...
    ** Command: Copy File
    ** Parameters: "F:\Steam\SteamApps\tesmap2.map" "F:\Steam\SteamApps\marcbastianvolle@hotmail.com\half-life\nsp\maps\tesmap2.map"


    ** Executing...
    ** Command: E:\ZHLT_1~1.7P1\hlcsg.exe
    ** Parameters: "F:\Steam\SteamApps\marcbastianvolle@hotmail.com\half-life\nsp\maps\tesmap2"

    hlcsg v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (webmaster@xp-cagey.com)
    ----- BEGIN hlcsg -----
    Command line: E:\ZHLT_1~1.7P1\hlcsg.exe F:\Steam\SteamApps\marcbastianvolle@hotmail.com\half-life\nsp\maps\tesmap2
    Entering F:\Steam\SteamApps\marcbastianvolle@hotmail.com\half-life\nsp\maps\tesmap2.map

    Current hlcsg Settings
    Name | Setting | Default
    ---------------------|-----------|-------------------------
    threads [ 1 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    max lighting memory [ 6291456 ] [ 6291456 ]
    priority [ Normal ] [ Normal ]

    noclip [ off ] [ off ]
    null texture stripping[ on ] [ on ]
    clipnode economy mode [ on ] [ on ]
    clip hull type [ legacy ] [ legacy ]
    onlyents [ off ] [ off ]
    wadtextures [ on ] [ on ]
    skyclip [ on ] [ on ]
    hullfile [ None ] [ None ]
    nullfile [ None ] [ None ]
    min surface area [ 0.500 ] [ 0.500 ]
    brush union threshold [ 0.000 ] [ 0.000 ]

    Using mapfile wad configuration
    Wadinclude list :
    [zhlt.wad]

    0 brushes (totalling 0 sides) discarded from clipping hulls
    CreateBrush:
    50%... (0.01 seconds)
    SetModelCenters:
    (0.00 seconds)
    CSGBrush:
    50%... (0.04 seconds)

    Using Wadfile: \steam\steamapps\marcbastianvolle@hotmail.com\half-life\nsp\ns.wad
    - Contains 1 used texture, 100.00 percent of map (578 textures in wad)
    Using Wadfile: \steam\steamapps\marcbastianvolle@hotmail.com\half-life\nsp\co_kestrel.wad
    - Contains 0 used textures, 0.00 percent of map (22 textures in wad)
    Using Wadfile: \steam\steamapps\marcbastianvolle@hotmail.com\half-life\nsp\co_poseidon.wad
    - Contains 0 used textures, 0.00 percent of map (76 textures in wad)
    Using Wadfile: \steam\steamapps\marcbastianvolle@hotmail.com\half-life\nsp\co_rebirth.wad
    - Contains 0 used textures, 0.00 percent of map (28 textures in wad)
    Using Wadfile: \steam\steamapps\marcbastianvolle@hotmail.com\half-life\nsp\ns2.wad
    - Contains 0 used textures, 0.00 percent of map (296 textures in wad)

    Texture usage is at 0.08 mb (of 4.00 mb MAX)
    0.06 seconds elapsed

    ----- END hlcsg -----




    ** Executing...
    ** Command: E:\ZHLT_1~1.7P1\hlbsp.exe
    ** Parameters: "F:\Steam\SteamApps\marcbastianvolle@hotmail.com\half-life\nsp\maps\tesmap2"

    hlbsp v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (webmaster@xp-cagey.com)
    ----- BEGIN hlbsp -----
    Command line: E:\ZHLT_1~1.7P1\hlbsp.exe F:\Steam\SteamApps\marcbastianvolle@hotmail.com\half-life\nsp\maps\tesmap2

    Current hlbsp Settings
    Name | Setting | Default
    -------------------|-----------|-------------------------
    threads [ 1 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    priority [ Normal ] [ Normal ]

    noclip [ off ] [ off ]
    nofill [ off ] [ off ]
    null tex. stripping [ on ] [ on ]
    notjunc [ off ] [ off ]
    subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
    max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


    BSP generation successful, writing portal file 'F:\Steam\SteamApps\marcbastianvolle@hotmail.prt'
    0.03 seconds elapsed

    ----- END hlbsp -----




    ** Executing...
    ** Command: E:\ZHLT_1~1.7P1\hlvis.exe
    ** Parameters: "F:\Steam\SteamApps\marcbastianvolle@hotmail.com\half-life\nsp\maps\tesmap2"

    hlvis v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (webmaster@xp-cagey.com)
    ----- BEGIN hlvis -----
    Command line: E:\ZHLT_1~1.7P1\hlvis.exe F:\Steam\SteamApps\marcbastianvolle@hotmail.com\half-life\nsp\maps\tesmap2
    1 portalleafs
    0 numportals

    -= Current hlvis Settings =-
    Name | Setting | Default
    -------------------|-----------|-------------------------
    threads [ 1 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    max vis distance [ 0 ] [ 0 ]
    priority [ Normal ] [ Normal ]

    fast vis [ off ] [ off ]
    full vis [ off ] [ off ]


    BasePortalVis:
    (0.00 seconds)
    LeafThread:
    (0.00 seconds)
    average leafs visible: 1
    g_visdatasize:3 compressed from 1
    0.00 seconds elapsed

    ----- END hlvis -----




    ** Executing...
    ** Command: E:\ZHLT_1~1.7P1\hlrad.exe
    ** Parameters: "F:\Steam\SteamApps\marcbastianvolle@hotmail.com\half-life\nsp\maps\tesmap2"

    hlrad v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (webmaster@xp-cagey.com)
    ----- BEGIN hlrad -----
    Command line: E:\ZHLT_1~1.7P1\hlrad.exe F:\Steam\SteamApps\marcbastianvolle@hotmail.com\half-life\nsp\maps\tesmap2

    -= Current hlrad Settings =-
    Name | Setting | Default
    --------------------|---------------------|-------------------------
    threads [ 1 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    max lighting memory [ 6291456 ] [ 6291456 ]
    priority [ Normal ] [ Normal ]

    vismatrix algorithm [ Original ] [ Original ]
    oversampling (-extra)[ off ] [ off ]
    bounces [ 1 ] [ 1 ]
    ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
    maximum light [ 255.000 ] [ 256.000 ]
    circus mode [ off ] [ off ]

    smoothing threshold [ 50.000 ] [ 50.000 ]
    direct threshold [ 25.000 ] [ 25.000 ]
    direct light scale [ 2.000 ] [ 2.000 ]
    coring threshold [ 1.000 ] [ 1.000 ]
    patch interpolation [ on ] [ on ]

    texscale [ on ] [ on ]
    patch subdividing [ on ] [ on ]
    chop value [ 64.000 ] [ 64.000 ]
    texchop value [ 32.000 ] [ 32.000 ]

    global fade [ 1.000 ] [ 1.000 ]
    global falloff [ 2 ] [ 2 ]
    global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
    global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
    global light scale [ 1.000 ] [ 1.000 ]
    global sky diffusion [ 1.000 ] [ 1.000 ]

    opaque entities [ on ] [ on ]
    sky lighting fix [ on ] [ on ]
    incremental [ off ] [ off ]
    dump [ off ] [ off ]

    colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
    monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
    softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
    diffuse hack [ on ] [ on ]
    spotlight points [ on ] [ on ]

    custom shadows with bounce light
    [ off ] [ off ]
    rgb transfers [ off ] [ off ]


    66 faces
    Create Patches : 850 base patches
    0 opaque faces
    15839 square feet [2280832.00 square inches]
    4 direct lights

    BuildFacelights:
    10%...30%...40%...50%...60%...80%...90%... (0.22 seconds)
    visibility matrix : 0.0 megs
    BuildVisLeafs:
    (0.10 seconds)
    MakeScales:
    10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.13 seconds)
    SwapTransfers:
    10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)
    Transfer Lists : 599714 : 599.71k transfers
    Indices : 5580 : 5.45k bytes
    Data : 2398856 : 2.29M bytes
    Bounce 1 GatherLight:
    10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.09 seconds)
    FinalLightFace:
    10%...30%...40%...50%...60%...80%...90%... (0.44 seconds)
    1.04 seconds elapsed

    ----- END hlrad -----




    ** Executing...
    ** Command: F:\Steam\Steam.exe
    ** Parameters: -applaunch 70 -game nsp -console -dev +map "tesmap2"
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    does Steam give you an error?

    it looks like it compiled correctly.
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