Fenris Remake Team

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Comments

  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    Although I said I would work on it, I am not going to waste my time on it if there is only one other person. I am thinking that this project will get new attention after ns_bast has been released publicly. If it does get more attention, I will help.
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    <!--QuoteBegin-Invader Scoot+Mar 29 2004, 01:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Invader Scoot @ Mar 29 2004, 01:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If it does get more attention, I will help. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Why would you just work on a project if it gets more attention?
    Thats a bad way to look at things <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
    Only help if you really want to and if you enjoy mapping.

    moconnor
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    I don't have any time to work on Fenris any more. I'm sorry. I hope this project stays alive though, I always liked Fenris. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

    ~ DarkATi
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Moconnor100+Mar 29 2004, 02:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Moconnor100 @ Mar 29 2004, 02:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Invader Scoot+Mar 29 2004, 01:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Invader Scoot @ Mar 29 2004, 01:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If it does get more attention, I will help. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Why would you just work on a project if it gets more attention?
    Thats a bad way to look at things <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
    Only help if you really want to and if you enjoy mapping.

    moconnor <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Because what is going to happen is I will be working hard on it. And then I am done with my part, and then I realise that we have +50 more parts to go. Then I look around and see maybe 1 other mapper working on it. See the point yet?
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    Yeah i see what you mean, i'm going to finish my part and because there is so few people i'll start on another area. so i will at least be sticking with it until the end <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    moconnor
  • Vahn_PaktuVahn_Paktu Join Date: 2002-10-28 Member: 1666Members, Constellation
    Fixed the pipe in Vent. now to work out another HoW
  • ReebdoogReebdoog Join Date: 2003-09-20 Member: 21035Members
    Who ever is doing this, send me an email or pm, i would love to help out like i stated before <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Crono5Crono5 Join Date: 2003-07-22 Member: 18357Members
    Was just playing on the map, in order to familiarize myself with it, I went around as Gorge and built every RT there is...


    Remake it, please <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    edited March 2004
    If you can map at least just one hall that would be very nice... I have also decided that I am going to start to work. It seems this topic has been revived (barely) and I just want to help out. I will inform you guys of the section that I choose.
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    edited March 2004
    I have one question, which .wads do we use? Currently I am using ns.wad, ns2.wad, and the .wad that was made from decompiling using bsptwomap. Is that all I need?

    I have just decided to work on the whole cargo module A area. Only the space inside the info_location called cargo module A. And for those of you who dont know the size of that space, it's pretty big.
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    I've never played Fenris, but it looks nice, if you need me, I'll help.
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    Its nice that a lot of you want to work on this again. But, simply put, you guys need to pick out a leader amongst yourselves. Theres already 2-3 guys waiting for parts to be handed to them, but theres no central authority to do it.
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    edited March 2004
    Ok, if you are still working on ns_fenris as of now, please make a post stating the part(s) that you are going to work on. Once you have replied, I will edit this post to have the newest roster of people working.

    So far I know of:

    DarkATi:
    Ready Room (still working? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> )

    Vahn_Paktu:
    Hive - Ventilation

    Invader Scoot:
    Cargo Module A

    Please people, we need everyone to restate what they are working on. And please if you are working on this put a link to this topic in your signature, it might draw some more attention.
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    edited March 2004
    <!--QuoteBegin-Thursday-+Jan 21 2004, 08:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thursday- @ Jan 21 2004, 08:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
    1. Marine Spawn (No Other Name)
    2. Nano Converter
    3. EMP Chamber
    4. Biowaste Tank
    5. Hive - Biotech Laboratories
    6. Biotech Storage Hall
    7. Computer Center Access
    8. Lab Control Room
    9. Unnamed area outside Lab Control Room <- I think its an info_location error, any name suggestions?
    10. Cargo C Maintanence Access
    11. Hive - Cargo Module C
    12. Cargo Module B
    13. Cargo Module A (Weird anomaly where it came up twice, two different areas, probably another error)
    14. Alpha Access
    15. Broken Nozzle (Very Small, Recommended for KFDM)
    16. Sigma Cluster (Dbl Res Node)
    17. Center
    18. Delta Lifter
    19. Ventilation Hallway B
    20. Ventilation Hallway A
    21. Hive - Ventilation
    22. Beta Access
    23. Central Transfer Unit
    24. Maintanence Tunnels
    25. Maintanence Nodes (Dbl Res Node)
    26. Crew Module
    <!--c2--></td></tr></table><div class='postcolor'><!--ec2-->

    There are approximately 26 areas, give or take a few, big map. If I missed any out, would love the team and other people to tell me. Atm I would personally like to see myself doing 6-8 areas. So I will pick out I selection which will go up for debate with the team, as soon as they all post the areas they would like to do. Any not wanted areas I would be happy to do. Also, Reese and DarkATI who have already done areas, include those areas in your list.

    Areas I would like to do,
    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
    1. Sigma Cluster
    2. Ventilation Hive
    3. Biotech Waste
    4. Ventilation Hallway A
    5. Ventilation Hallway B
    6. Center
    7. Deltalifter
    8. EMP Chamber
    <!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
    Areas 1,6,7,5,2 and 4 are all relatively close together. Areas 3 and 8 are also close together. Which has unfluenced what I would like to create. I look forward to seeing what other people would like to do, and as soon as we have all that info, the team can use the private message board (when I set it up) and debate and discuss areas, and then any other map specifics. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Thats the list of areas that thursday originally posted so heres my areas
    13
    14
    15
    23
    24
    25
    13 is cargo module A and im nearly finished doing that now so please pick another area.
    So anybody that wishes to do an area pick from the list but look at what other peolpe are doing first.

    edit:Also i dont know if thursday got any of his areas done, and as he doesnt have the time now somebody else might get to do them.

    moconnor
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    Give me a part to work on, and I'll make it. Just post a name and I'll do it.
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    edited March 2004
    I just finished all my areas.
    I'm gonna start on areas 1>8 that was thursdays old areas <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    that leaves 9,10,11,16,17,18,19,20,22,26, see the relevent names <a href='http://www.unknownworlds.com/forums/index.php?showtopic=59733&st=120' target='_blank'>here</a>

    take your pick and post your section number and name if your having any touble contact me.

    When anybody gets a section finished send it to me and i'll add it on and comile it.

    Also i'll take over from DarkATI if nobody objects <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • Vahn_PaktuVahn_Paktu Join Date: 2002-10-28 Member: 1666Members, Constellation
    edited March 2004
    Just don't take over my part Vent hive and the hallways off it. :b
    btw any pics of completed work?
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    edited March 2004
    Ah dont worry i wont, I'm just sticking to the info_location area, am sure i will be editing little bits when im connecting everybodys bits together

    oh yeah i ment to ask you vahn, what settings did you use "IN" the rad file
    you know like......
    lightname 255 255 255 500?
    could you post the .rad file you are using?? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
    I want to compile my previous areas now for screenies.

    Nano and marine start nearly done now aswell <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    moconnor
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    edited April 2004
    First off, I will choose another area moconner. Secondly, I will have a list here of all the areas, and I will have the name of the maker under the name.


    0. Ready Room
    *DarkATi* <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
    1. Marine Spawn (No Other Name)
    *moconner*
    2. Nano Converter
    *moconner*
    3. EMP Chamber
    *moconner*
    4. Biowaste Tank
    *moconner*
    5. Hive - Biotech Laboratories
    *moconner*
    6. Biotech Storage Hall
    *moconner*
    7. Computer Center Access
    *moconner*
    8. Lab Control Room
    *moconner*
    9. Unnamed area outside Lab Control Room <- I think its an info_location error, any name suggestions?
    10. Cargo C Maintanence Access
    11. Hive - Cargo Module C
    *GiGaBiTe*
    12. Cargo Module B
    13. Cargo Module A
    *moconner*
    14. Alpha Access
    *moconner*
    15. Broken Nozzle
    *moconner*
    16. Sigma Cluster (Dbl Res Node)
    *Invader Scoot*
    17. Center
    18. Delta Lifter
    19. Ventilation Hallway B
    20. Ventilation Hallway A
    21. Hive - Ventilation
    *Vahn_Paktu*
    22. Beta Access
    23. Central Transfer Unit
    *moconner*
    24. Maintanence Tunnels
    *moconner*
    25. Maintanence Nodes (Dbl Res Node)
    *moconner*
    26. Crew Module


    Please tell me the areas that you are finished on guys. Out of all of us I might be the newest mapper so I am going to try to get some of the smaller area(s). Any lights.rad file stuff is 100% out of my hands, I will not try at all to do it. I have chosen to do sigma cluster.
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Caboose+Mar 30 2004, 11:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Caboose @ Mar 30 2004, 11:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Give me a part to work on, and I'll make it. Just post a name and I'll do it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Maybe you could try to get #11, Cargo Module C hive. That is the only hive left to work on.
  • Vahn_PaktuVahn_Paktu Join Date: 2002-10-28 Member: 1666Members, Constellation
    I have no RAD file atm. Just going off lights already in the map.
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    edited September 2012
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    edited March 2004
    Gigabite like i said pick your areas and post them.

    Invader Scoot: Please pick an area first!!!! and seeing as i am leading this now Im keeping track of what everybody is doing and there is no need to post such a list.

    areas left are 9,10,12,18,19,20,22,26

    Also if anybody needs the map pm me please i'll get you sorted.

    moconnor
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    edited September 2012
    I'll take Cargo Hive C and Center.
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    Just compiled the ms, i was trying to get the settings in the .rad file right and i just got it, There was a 1 light_spot for all the computer monitors but i was thinking of changeing it and putting in the correct colours for all the monitors, it would look better? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    edited September 2012
    I think texlights look much better than light_spots (or regular lights.)
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    The rest of us here really need that lights.rad file you know. It would help our testing tremendously. Can you attach it? Oh and vahn, I couldn't email you that .wad file because it was to big, even zipped.
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Moconnor100+Mar 31 2004, 10:48 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Moconnor100 @ Mar 31 2004, 10:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Gigabite like i said pick your areas and post them.

    Invader Scoot: Please pick an area first!!!! and seeing as i am leading this now Im keeping track of what everybody is doing and there is no need to post such a list.

    areas left are 9,10,12,18,19,20,22,26

    Also if anybody needs the map pm me please i'll get you sorted.

    moconnor <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    So wait a minute, you're telling me that someone has also decided to do sigma whatever double res room?
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    edited September 2012
    I'm rebuilding Cargo Hive C, but I can't find "Center", wherever that is.
  • CaCaCaCa Join Date: 2003-06-12 Member: 17319Members
    Moconner, I'm gonna PM you after these short massage... uuurm... *messages*:

    > are you going to "de-lag" it, if possible? those light_spot entities of the computer you mentioned, woulnd't they be better off gone, and use the monitors' own tex-light?

    > are you thinking of tweaking it for gameplay/balance? i think the answer'd be more valid after-playtest, but, are there plans? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    > there was a resource nozzle close to MS (leave MS from where there are ladders going down and onto a hallway that curved around... well, at the end of that hallway, without ever branching off) that was in a drab-looking, not to mention poitless-looking, dead end... maybe that section could be deleted and the nozzle moved to some other nearby strategic/convenient area?


    cool, I've asked these sort of q's on both the other remake teams' threads, so, maybe this is the charm that wuz missin' to get this <i>wreeaaallly</i> wrollin' along... <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
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