Fenris Remake Team

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Comments

  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    Keep it going guys. I would like to play some Fenris with other people. It was a very nice map when I played it by my self.
  • Vahn_PaktuVahn_Paktu Join Date: 2002-10-28 Member: 1666Members, Constellation
    3rd page <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> Any ways most of the alignment is done. My vertex manp pipes are giving me a hard time to align with. Soon (when I get around to doing it) I can compile and find 300 billion leaks and a BSE of my own <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    bump

    any news, guys?
  • Vahn_PaktuVahn_Paktu Join Date: 2002-10-28 Member: 1666Members, Constellation
    Found the leaks :b/ Worked on it for a bit then hammer crashed <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • CaCaCaCa Join Date: 2003-06-12 Member: 17319Members
    man, this very much worthy project musn't die! Fenris, I believe, is almost such an NS classic (in custom terms) as Bast or Hera (in official terms)...

    If only I could do somehting to help... but I can't, so, I'll just pester you two from time to time... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    I don't have alot of time to contribute to this project anymore... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> I could very much use more help but something tells me I won't be getting that. Oh well. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

    ~ DarkATi
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    need help? call: 555-instant-help immediately <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    think that there are enough people out there willing to help.

    personally I dont have a clue about decompiling and recovering data.
    just location design, lightning, texturing, gameplay related elements.
  • Vahn_PaktuVahn_Paktu Join Date: 2002-10-28 Member: 1666Members, Constellation
    Status: Leaks in vent done. Woohoo. But the pipes are crashing my map atm. will fix soon.
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    So whats left of the team...and hows progress?
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    I'm thinking its no longer in progress.
  • ReebdoogReebdoog Join Date: 2003-09-20 Member: 21035Members
    Bummer, i was looking forward to this, i'll help if they need any....
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-Reebdoog+Mar 22 2004, 04:49 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Reebdoog @ Mar 22 2004, 04:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Bummer, i was looking forward to this, i'll help if they need any.... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Well you'd have to start it up again, the previous project owners both gave up because of the little time they have to map (me, then DarkATi).
  • Vahn_PaktuVahn_Paktu Join Date: 2002-10-28 Member: 1666Members, Constellation
    I am still working on it. Only in my free time. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • relsanrelsan Join Date: 2002-11-01 Member: 3720Members, Constellation
    I think this project would have more support if we saw some pictures. Otherwise people won't really know if its worthwhile to help out.
  • CaCaCaCa Join Date: 2003-06-12 Member: 17319Members
    edited March 2004
    man, this hit me in a depressing way... the fact that it's abandoned, I mean...

    how about the <i>whole frickin' mapping community</i> participate, with anyone throwing in pieces of whatever they can, whenever they can, in a sort of anarchistic way... just maybe one or two people to join the areas together n' stuff...

    say <b>NO</b> to <i>"source-lost-map-death"</i>! come on! won't someone take the reigns of this sucka? it's worth it! and if it's well balanced and not so laggy, it could become a classic, if not <i>official</i>, NS map! it has the stuff, that's for sure...

    <b>"Isn't that worth decompiling for?
    isn't that... worth <i>mapping</i> for?"</b> <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • DoombringerDoombringer Join Date: 2002-11-15 Member: 8679Members, Constellation
    Nice kinda-Morpheus quote <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    I agree, this shouldn't die.
  • kolokolkolokol Join Date: 2002-11-18 Member: 9166Members
    edited March 2004
    I could monkey about with it in hammer..but im not a pro mapper or one of any sort really. PLease could we have some screenies and a layout to tempt people.
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    I have a wee bit left to do. I never got any word from DarkATI or anybody else about it <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
    Also caca its a bad idea if everybody chips in, well vahn_paktu and myself seem to be the only ones actually working on it.

    I didnt have alot of time before because of my own maps and stuff but i dont have much to do so i'm gonna get it finished now and i'll try a few compiles then to see if i can get everything the same as the original, so expect screenies soon(say no l8r than a week <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> )

    moconnor
  • Vahn_PaktuVahn_Paktu Join Date: 2002-10-28 Member: 1666Members, Constellation
    edited March 2004
    <img src='http://home.kc.rr.com/vahn/1.jpg' border='0' alt='user posted image' />
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    Very nice Vahn! And now I am just wondering if I can try to help out. I would like maybe a small hallway and a res node station. Not anything big, as I am definitely not a pro mapper. But I would just like to try to help out in anyway!
  • relsanrelsan Join Date: 2002-11-01 Member: 3720Members, Constellation
    Ah see now that picture looks encouraging <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    r_speeds on that Vahn? Because you sent me something similar to that, which was just decompiled 1unit brushes, re-textured 0_0
  • Vahn_PaktuVahn_Paktu Join Date: 2002-10-28 Member: 1666Members, Constellation
    mine 567 w_poly 3422 e_poly
    ns_fenris 535 w_poly 2488 e_poly

    My e_poly includes the hive which is 1395 e_polys + two nodes

    My version still has a couple places just left of the pic where there is a HoW because the pipe is being stubborn.
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    hey vahn what settings are you using for the compile and also what .rad setting are you using, just so i can compile it the same as you?

    moconnor
  • Vahn_PaktuVahn_Paktu Join Date: 2002-10-28 Member: 1666Members, Constellation
    edited March 2004
    For rad atm I am using -extra -bounce 1 -smooth 50 -chart -estimate.
    Here is my Batch File if you want to see it.
    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
    set WADROOT=C:\Program Files\Steam\SteamApps\vahnpaktu@hotmail.com\half-life
    "C:\Program Files\Valve Hammer Editor\tools\hlfix.exe" "C:\Program Files\Valve Hammer Editor\maps\done.rmf" -e 1.0 -w "C:\Program Files\Valve Hammer Editor\maps\wad.txt"

    "C:\Program Files\Valve Hammer Editor\tools\mapbackup.exe" "C:\Program Files\Valve Hammer Editor\maps\done" -dir -max 64

    "C:\Program Files\Valve Hammer Editor\tools\hlcsg.exe" -wadautodetect -cliptype precise -hullfile "C:\Program Files\Steam\SteamApps\vahnpaktu@hotmail.com\half-life\nsp\nshulls.txt" -wadinclude mapping -wadinclude nsp -chart -estimate "C:\Program Files\Valve Hammer Editor\maps\done.map"

    "C:\Program Files\Valve Hammer Editor\tools\hlbsp.exe" -chart -estimate "C:\Program Files\Valve Hammer Editor\maps\done.map"

    "C:\Program Files\Valve Hammer Editor\tools\hlvis.exe" -full -chart -estimate "C:\Program Files\Valve Hammer Editor\maps\done.map"

    "C:\Program Files\Valve Hammer Editor\tools\hlrad.exe" -extra -bounce 1 -smooth 50 -chart -estimate "C:\Program Files\Valve Hammer Editor\maps\done.map"

    "C:\Program Files\Valve Hammer Editor\tools\opt_plns.exe" -nopause "C:\Program Files\Valve Hammer Editor\maps\done.bsp"

    del "C:\Program Files\Valve Hammer Editor\maps\done.wic"
    del "C:\Program Files\Valve Hammer Editor\maps\done.p0"
    del "C:\Program Files\Valve Hammer Editor\maps\done.p1"
    del "C:\Program Files\Valve Hammer Editor\maps\done.p2"
    del "C:\Program Files\Valve Hammer Editor\maps\done.p3"
    del "C:\Program Files\Valve Hammer Editor\maps\done.prt"

    copy "C:\Program Files\Valve Hammer Editor\maps\done.bsp" "C:\Program Files\Steam\SteamApps\vahnpaktu@hotmail.com\half-life\nsp\maps"
    echo done.bsp copied to C:\Program Files\Steam\SteamApps\vahnpaktu@hotmail.com\half-life\nsp\maps

    copy "C:\Program Files\Valve Hammer Editor\maps\done.pts" "C:\Program Files\Steam\SteamApps\vahnpaktu@hotmail.com\half-life\nsp\maps"
    echo done.pts copied to C:\Program Files\Steam\SteamApps\vahnpaktu@hotmail.com\half-life\nsp\maps

    pause<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    As soon as the map is done I can do some optimization. Hint/Skip ... cleaning up the brushwork which may overlap or cause some problems (such as csg clip), reduce entity count. I know its a long way off, but just PM me when ever you need that help.
  • SamRSamR Join Date: 2002-09-30 Member: 1382Members
    <!--QuoteBegin-Doombringer+Mar 22 2004, 05:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Doombringer @ Mar 22 2004, 05:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I agree, this shouldn't die. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I disagree. I never liked Fenris, it was badly designed and I never once enjoyed playing that map.

    Leave it dead <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> Hoorah!
  • relsanrelsan Join Date: 2002-11-01 Member: 3720Members, Constellation
    Come on, man. Don't poo all over someones efforts. If you don't agree with what's happening here, BEGONE!
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    nice screenshot Vahn.

    you have contacted Sir_Pepe about this remake? He is the author and maybe he could help you with that map.
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    In fact, he offered the source to an older version of the map to whoever wants to remake it.


    If you guys want, I can takes some pictures of the original one to raise some interest for this. I dont know how this can be down to 2 guys somewhat working on it, while the other two maps enjoyed so much attention.
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