No, I'm just wondering where the polys went. Burn's looks better and is half the poly count. Granted, he cheats in some areas, but for the most part it's fine.
I've made this too. It's my first model so it may not be as good as that one. I tried skinning it with the photo. It came out all blurry but it's okay for a first try.
<!--QuoteBegin--CaptainChet+Jan 16 2004, 12:00 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaptainChet @ Jan 16 2004, 12:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yay updates!
image was here
BTW VERY good job on your first model. U definitly have potentional. STick with it and ull be making amazing models. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Excuse me while I drool for a minute OK? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
looks good so far i hope 1 of these models will be released <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
from HL2 and on, models will be made by creating a low poly version and a super high poly version with as many triangles and textures at whatever resolution you want. a converter will transfer all the texturing and normals to the low poly version. painting textures to look like pieces of photos will be completely wrong.
hahahha those boltz are w1ck3d i like em <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<!--QuoteBegin--Chubbieboi+Jan 16 2004, 06:16 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Chubbieboi @ Jan 16 2004, 06:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hahahha those boltz are w1ck3d i like em <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Yes, but what is their purpose?
<!--QuoteBegin--Mirosia+Jan 15 2004, 10:56 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mirosia @ Jan 15 2004, 10:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I've made this too. It's my first model so it may not be as good as that one. I tried skinning it with the photo. It came out all blurry but it's okay for a first try.
Skinned: <a href='http://www.bbfree.com/orbitro/index.php?act=Attach&type=post&id=919' target='_blank'>http://www.bbfree.com/orbitro/index.php?ac...ype=post&id=919</a> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> wow cool looks like a operation flashpoint model <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> well.... with the skin it does <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Bijiy Posted on Jan 16 2004, 08:47 PM -------------------------------------------------------------------------------- QUOTE (Chubbieboi @ Jan 16 2004, 06:16 AM) hahahha those boltz are w1ck3d i like em
Yes, but what is their purpose? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
ummm oO idunno i just think they look kool <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> but u can alwayz take them off the Magazine if u they wanted too <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
maybe they hold the magazine together? ahahahahhaha maybe not <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
ok, i got the polycount down. Way down with no visible diffs. Its 2832 polies now w00t ! However, i had some probs with the finished product. I can release the mdl if anyone wants to tinker.
<!--QuoteBegin--CaptainChet+Jan 16 2004, 06:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaptainChet @ Jan 16 2004, 06:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I broke down and decided to make it for NS. I tried compiling, and it gave me the 'too many vertices' error. Any solutions? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Ever fix that?
i have the solution for it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
make it into 2 smds, each smd can handle like, 2500 polys each or so, so split it into two and compile both of them together
Dont worry, i skinmesh my own stuff. Also, yes, the gun is fine in ns, except for this hole the stupid optimize modifier made *shakes fist*. Ill have it fixed in no time. However, for the laser, i need the dod transparency dlls. However, i think the link is down, so does anyone have em?
Comments
Unskinned:
<a href='http://www.bbfree.com/orbitro/index.php?act=Attach&type=post&id=918' target='_blank'>http://www.bbfree.com/orbitro/index.php?ac...ype=post&id=918</a>
Skinned:
<a href='http://www.bbfree.com/orbitro/index.php?act=Attach&type=post&id=919' target='_blank'>http://www.bbfree.com/orbitro/index.php?ac...ype=post&id=919</a>
<img src='http://home.earthlink.net/~ilink109/xm8_5.jpg' border='0' alt='user posted image'>
BTW VERY good job on your first model. U definitly have potentional. STick with it and ull be making amazing models.
image was here
BTW VERY good job on your first model. U definitly have potentional. STick with it and ull be making amazing models. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Excuse me while I drool for a minute OK? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Yes, but what is their purpose?
Unskinned:
<a href='http://www.bbfree.com/orbitro/index.php?act=Attach&type=post&id=918' target='_blank'>http://www.bbfree.com/orbitro/index.php?ac...ype=post&id=918</a>
Skinned:
<a href='http://www.bbfree.com/orbitro/index.php?act=Attach&type=post&id=919' target='_blank'>http://www.bbfree.com/orbitro/index.php?ac...ype=post&id=919</a> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
wow cool looks like a operation flashpoint model <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
well.... with the skin it does <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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QUOTE (Chubbieboi @ Jan 16 2004, 06:16 AM)
hahahha those boltz are w1ck3d i like em
Yes, but what is their purpose? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
ummm oO idunno i just think they look kool <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> but u can alwayz take them off the Magazine if u they wanted too <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
maybe they hold the magazine together? ahahahahhaha maybe not <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
However, i had some probs with the finished product. I can release the mdl if anyone wants to tinker.
because i will be the one who skinmeshes it prolly
Ever fix that?
make it into 2 smds, each smd can handle like, 2500 polys each or so, so split it into two and compile both of them together