Xm8 Model

CaptainChetCaptainChet Join Date: 2003-04-21 Member: 15737Members, Constellation
<div class="IPBDescription">For Owens new mod</div> Im making an XM8 (h&ks new project) for Owens HL2 mod, Township Rebellion. Its not done yet, and has a couple of errors that i need to fix. Tell me what you think, and i would love some constructive criticism.

<img src='http://home.earthlink.net/~ilink109/xm8_3.jpg' border='0' alt='user posted image'>

BTW the lines you see are the grooves of the plastic (yes its made of plastic).
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Comments

  • NottinghamNottingham Join Date: 2002-11-26 Member: 10002Members
    the handle looks wierd but I guess you wont see it in-game anyway.

    Also the smoothing on the butstock looks wierd + that its to flat.. but you will only see that in 3rd person view to... nice model overall but I hate when people dont throw som extra polys onto the magazine to make it rounder.. so please do that... other than that its relly nice I think.. a good model of a ugly rifle <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Oh and if you have polys to spare add details cuz flat skinned on details is not as good looking as 3 dimensional once <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    keep it up
  • CaptainChetCaptainChet Join Date: 2003-04-21 Member: 15737Members, Constellation
    Its for HL2 so yea, i have TONS of polys <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> thx, nottingham very good cc.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    the scope looks a bit to short maybe you should make it about 10%-20% longer
  • NottinghamNottingham Join Date: 2002-11-26 Member: 10002Members
    <!--QuoteBegin--chrono5454+Jan 15 2004, 02:01 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (chrono5454 @ Jan 15 2004, 02:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the scope looks a bit to short maybe you should make it about 10%-20% longer <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I say use a ref picture and scale it after that.. if its like the ref but looks short.. than it should be short.

    Oh and also Chet. just cuz its a model for HL2 it doesnt mean that you can use too many polys sure they consists of more polys than the hl once but the main thing making them look better is the much more advanced rendering in the HL2 engine so use the polys wisely.. or make a mod for super computers <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Azrael2709Azrael2709 Join Date: 2003-05-27 Member: 16760Members
    MAKE IT FOR NS!!!1111one11eleven. I have been dreaming of that gun since i first saw its concept and just didnt bother to ask. Please. It must be made for NS too.
  • CaptainChetCaptainChet Join Date: 2003-04-21 Member: 15737Members, Constellation
    Heh heh, well right now im at about 4000 polies and its gonna go up some more. Updated render:

    <img src='http://home.earthlink.net/~ilink109/xm8_4.jpg' border='0' alt='user posted image'>
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
    Make a low poly NS version, and I have some concepts for you to look over...
  • CaptainChetCaptainChet Join Date: 2003-04-21 Member: 15737Members, Constellation
    Duno about the low poly NS part, but show me teh concepts <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    My AIM sn is cptnchet if u need to contact me. Or ilink109@earthlink.net for MSN
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
    Okay, I'm gonna code a simple page tonight with all the contact info so we can get a small network going between the TR team.
  • CaptainChetCaptainChet Join Date: 2003-04-21 Member: 15737Members, Constellation
    Sounds good to me. BTW are we gonna get a website?
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    Hate to tell you this though, i think you're aiming a bit too high with the polycount.

    According to the <a href='http://collective.valve-erc.com/' target='_blank'>VERC</a> the polygon budget for weapon view models is around 2000, including hands. While the engine probably will handle high poly models, don't bother wasting your time making ridiculously high poly models, only to find out later that the hours of hard work you put into it were for nothing.
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
    I don't know, I just got a channel on Gamesnet though. (#Township_Rebellion on irc.gamesnet.net)
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    I talked to owen about hosting.

    Nothing final.
  • CatCopCatCop Join Date: 2003-08-28 Member: 20296Members, Constellation
    <!--QuoteBegin--CaptainChet+Jan 14 2004, 07:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaptainChet @ Jan 14 2004, 07:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Im making an XM8 (h&ks new project) for Owens HL2 mod, Township Rebellion. Its not done yet, and has a couple of errors that i need to fix. Tell me what you think, and i would love some constructive criticism.

    <img src='http://home.earthlink.net/~ilink109/xm8_3.jpg' border='0' alt='user posted image'>

    BTW the lines you see are the grooves of the plastic (yes its made of plastic). <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    VERY NICE!
    Im also Skinner for this game, So.... What ever!
    ITS GREAT,
    Dan
  • darkflame_666darkflame_666 Join Date: 2003-12-18 Member: 24531Members
    Brings Halo to mind <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
    Any one on this mod email me your info: Email, AIM, MSN, ICQ, YIM, etc...
  • CaptainChetCaptainChet Join Date: 2003-04-21 Member: 15737Members, Constellation
    BTW bijiy, u got all my info correct. Good to have you aboard delta-snipe!
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
    Okay then, I guess I should get my pencil sharpened and get to work...
  • CaptainChetCaptainChet Join Date: 2003-04-21 Member: 15737Members, Constellation
    Do you know when the actual website is going up?
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
    I don't know, I'll ask Owen when he gets on.
  • ChubbieboiChubbieboi Join Date: 2002-12-23 Member: 11408Members
    can u make it lower poly and make it NS pls pls pls pl s:)
  • CaptainChetCaptainChet Join Date: 2003-04-21 Member: 15737Members, Constellation
    We'll see, but at this moment, i dunno. Im in the process of optimizing, so ill have a final polycount in a couple days.
  • AbsolutSwedeAbsolutSwede Join Date: 2003-10-14 Member: 21693Members
    <!--QuoteBegin--CaptainChet+Jan 14 2004, 11:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaptainChet @ Jan 14 2004, 11:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Do you know when the actual website is going up? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The website will be upp very shortly!!! I fixed an account and URL short cut for it yesterday. Owen will work on the website so that the basic design will be done by this weekend. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • CaptainChetCaptainChet Join Date: 2003-04-21 Member: 15737Members, Constellation
    w00t w00t *dances around*
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    nice, maybe make it a bit less flat? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    edited January 2004
    <!--QuoteBegin--CaptainChet+Jan 14 2004, 07:20 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaptainChet @ Jan 14 2004, 07:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Its for HL2 so yea, i have TONS of polys  <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> thx, nottingham very good cc. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    its prob gona be like doom3, gona be low poly models with LOTS of filters and shaders and and and...... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    AKA: gona have to make it low poly, it will look better with hl2's little goodies
  • CaptainChetCaptainChet Join Date: 2003-04-21 Member: 15737Members, Constellation
    plz, dont tell me what to do with my model in terms of it's polycount. Really not helping. lol only Owen and Bijiy can tell me that <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    dont be a ****.

    Why did you even post it without preparing yourself for contructive critisicm.

    DOnt post and then decline rudly comments on it.
  • CaptainChetCaptainChet Join Date: 2003-04-21 Member: 15737Members, Constellation
    That wasnt constructive criticism. That was kinda telling me what to do, and how does it help the model? Im NOT releasing it for NS as of now, and hl2 can handle 4000 polies.
  • JamilJamil Join Date: 2002-11-02 Member: 4829Members
    Don't post fancy Brazil renders if you want good criticism.
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