Robot

CaptainChetCaptainChet Join Date: 2003-04-21 Member: 15737Members, Constellation
<div class="IPBDescription">highpoly...very highpoly</div> after 1:30 hours of modeling:

<a href='http://home.earthlink.net/~ilink109/robot_render.jpg' target='_blank'>Shiny metal render</a>

<a href='http://home.earthlink.net/~ilink109/robot_render2.jpg' target='_blank'>Light Traced Render</a>

its something like 64,000 polies with meshsmooth on so its NOT for NS. tell me what u think, and BTW; ignore the crappy leg bottoms. They have a few problems ill fix later.

Comments

  • JamilJamil Join Date: 2002-11-02 Member: 4829Members
    Nice renders.

    The design is a little meh. The legs are too close to the frame, so they have no room to move. This thing could never walk.
  • AnarkiThreeXSixAnarkiThreeXSix x_x Join Date: 2003-12-31 Member: 24894Members
    weow , those are nice , prettttty fancy , sorta weird tho , is it supposed to be a replacement for the skulk or something ?
  • cshank4cshank4 Join Date: 2003-02-11 Member: 13425Members
    <!--QuoteBegin--Anarki3x6+Jan 2 2004, 11:26 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Anarki3x6 @ Jan 2 2004, 11:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> weow , those are nice , prettttty fancy , sorta weird tho , is it supposed to be a replacement for the skulk or something ? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    read first post ^_^
  • CaptainChetCaptainChet Join Date: 2003-04-21 Member: 15737Members, Constellation
    yea, but it was from a tutorial so design = not mine. yea, not for ns.
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    <a href='http://www.deviantart.com/view/4321868/' target='_blank'>Snap!</a>

    Though I forgot to turn up the meshsmooth level on the feet for this particular render.
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    Oooo... shiny. I like shiny...


    Very nice work!
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    Yay! Like those annoying spider-robots in DX! Yay!
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin--Redford+Jan 2 2004, 11:26 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Redford @ Jan 2 2004, 11:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yay! Like those annoying spider-robots in DX! Yay! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Carry a GEP gun around. They won't be annoying for long.
  • PulsePulse To create, to create and escape. Join Date: 2002-08-29 Member: 1248Members, Constellation
    Ah DX... always forcing you to make decisions like "Do I forfeit my legs, or just let the damn thing follow me around for the rest of the map"
  • CaptainChetCaptainChet Join Date: 2003-04-21 Member: 15737Members, Constellation
    woah did u use the tutorial from 3d world magazine? the one imported from Britain.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    faceerrors on the legs... looks like vertice mumbojumbo.. when you cross faces this happens some time. you should optimize your mesh to avoid crossings, or just invert the normals on the faces that are black..
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    make a renderd movie of it killing somebody <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    wow, that looks tigh, reminds me of the doom3 spiders a bit, tho they're no robots <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    <!--QuoteBegin--BAshh+Jan 3 2004, 09:51 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BAshh @ Jan 3 2004, 09:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> make a renderd movie of it killing somebody <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Frankly I'd be happy if I could just work out how to get mine walking convincingly. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    ---

    Chet - yes, that's the tutorial I used. And a very useful one it was too - I've already made a bunch more stuff following that method.
  • CaptainChetCaptainChet Join Date: 2003-04-21 Member: 15737Members, Constellation
    thx for the advice sheena, im fixing them right now. and maus: the mag rocko0rs, too bad it costs 14 bucks where i live as it has to be imported from England.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    IRT maus. Thats cool but could you upload a pic of yours? your deviant art link isnt workin for me
  • CaptainChetCaptainChet Join Date: 2003-04-21 Member: 15737Members, Constellation
    updated render with slightly better looking legs:

    <a href='http://home.earthlink.net/~ilink109/robot_render3.jpg' target='_blank'>http://home.earthlink.net/~ilink109/robot_render3.jpg</a>
  • AziiiAziii Join Date: 2003-11-28 Member: 23681Members
    Kewl <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    Sweet Jesus I'd hate to have that staring at me in-game. Creepy and AWESOME!

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Ah DX... always forcing you to make decisions like "Do I forfeit my legs, or just let the damn thing follow me around for the rest of the map" <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> If it's that close, use Sabot. Tears the litlle buggers apart. For the big buggers, run like hell & fire at a distance.
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