Robot
CaptainChet
Join Date: 2003-04-21 Member: 15737Members, Constellation
<div class="IPBDescription">highpoly...very highpoly</div> after 1:30 hours of modeling:
<a href='http://home.earthlink.net/~ilink109/robot_render.jpg' target='_blank'>Shiny metal render</a>
<a href='http://home.earthlink.net/~ilink109/robot_render2.jpg' target='_blank'>Light Traced Render</a>
its something like 64,000 polies with meshsmooth on so its NOT for NS. tell me what u think, and BTW; ignore the crappy leg bottoms. They have a few problems ill fix later.
<a href='http://home.earthlink.net/~ilink109/robot_render.jpg' target='_blank'>Shiny metal render</a>
<a href='http://home.earthlink.net/~ilink109/robot_render2.jpg' target='_blank'>Light Traced Render</a>
its something like 64,000 polies with meshsmooth on so its NOT for NS. tell me what u think, and BTW; ignore the crappy leg bottoms. They have a few problems ill fix later.
Comments
The design is a little meh. The legs are too close to the frame, so they have no room to move. This thing could never walk.
read first post ^_^
Though I forgot to turn up the meshsmooth level on the feet for this particular render.
Very nice work!
Carry a GEP gun around. They won't be annoying for long.
Frankly I'd be happy if I could just work out how to get mine walking convincingly. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
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Chet - yes, that's the tutorial I used. And a very useful one it was too - I've already made a bunch more stuff following that method.
<a href='http://home.earthlink.net/~ilink109/robot_render3.jpg' target='_blank'>http://home.earthlink.net/~ilink109/robot_render3.jpg</a>
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Ah DX... always forcing you to make decisions like "Do I forfeit my legs, or just let the damn thing follow me around for the rest of the map" <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> If it's that close, use Sabot. Tears the litlle buggers apart. For the big buggers, run like hell & fire at a distance.