Ns_rust

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Comments

  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    wow. and i thought PB died.
  • RestrikRestrik Join Date: 2003-08-10 Member: 19392Members, Constellation
    out of curiosity, is that the ns2.wad? Looks...grainer than other maps i've seen using it.
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    that looks like it's almost entirely ns.wad (which i prefer actually).
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    <!--QuoteBegin--BigBull+Dec 29 2003, 03:34 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BigBull @ Dec 29 2003, 03:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Its huge. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    yes, the map looks amazing and definetly looks like it can go up for running as an offical map, but as this quote says its too big. theres nothing u can really do about it but its ust like ns_hydrosity, amazing map yet too big. Aliens have no time to save a rt, structure, or even a hive (unless they use movment) in time. other than that great map
  • MooseMoose Join Date: 2003-05-13 Member: 16248Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->yes, the map looks amazing and definetly looks like it can go up for running as an offical map, but as this quote says its too big. theres nothing u can really do about it but its ust like ns_hydrosity, amazing map yet too big. Aliens have no time to save a rt, structure, or even a hive (unless they use movment) in time. other than that great map <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Well I just timed myself to see how long it would take to get from the northeast hive to the southwest hive and it takes 40 seconds without movement. I also have key vents throughout the map to help with skulk movement. Using vent system 30-35 seconds.

    Have you ever seen Ns_Fenris? It’s probably the largest NS map ever made, and from what I heard it was going to go official but the source was lost.

    If I find out it’s to big from play testing then ill change it and make it smaller.

    Peace.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    wow I can't wait to pt this map


    Moose I'm looking at the layout now and I think I could help you shrink it down better layout wise
  • moguaimoguai Join Date: 2002-11-14 Member: 8623Members
    Looks good... I don't know what kind of weldables your planning to put in, but I want to see more crucial weldables (or other interactive map features) that can make or break a strat. And not just hallways/doors you can open... like, destroy/sabotage a certain atmospheric control section that forces a certain hallway to be locked down/inaccessable due to air leaks, or perhaps a central command station that, if captured by marines, can be used by the comm to close vents, open doors, block off certain nozzles, etc. Just some random ideas.
  • CaCaCaCa Join Date: 2003-06-12 Member: 17319Members
    edited February 2004
    I do not agree with anyone about tweaking neither the lighting or the size of the map... keep this work of art as is, man! <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->

    in time (as with all maps after they've "been around" for a while), this one'll tell you <i>itself</i> what needs be tweaked, if anything at all (which I highly doubt)...

    <span style='font-size:8pt;line-height:100%'>yes, I believe maps and mappers talk to each other, late at night...</span>
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    If maps are too big it can cause severe problems not to mention the map would never be used for clan play.

    There are 11 nodes right now on that map. Ideally you would want 8 maybe 9, because if you have too many nodes you aren't creating a lot of interection between teams.

    11 nodes could easily mean marines camp down 5 aliens take 6 and on a pub you'd have stalemate city, and on competetive play with only 6 players it would be a struggle to hold any territory.

    That is my experience with big maps and before I start making specific suggestions if anything should be changed on this map, I hold reservations for an actual PT of this map.
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    I think it looks amasing as it is now, and restructuring it for clan play would take forever. Don't change the lights - darkness = grief/powerstrip usage
  • MeanMrMustardMeanMrMustard Join Date: 2003-11-23 Member: 23456Members
    Looks very impressive.
    Its one mother of a map, on a sheer epic scale.

    It has that official tinge, lovely work.
  • EEKEEK Join Date: 2004-02-25 Member: 26898Banned
    edited March 2004
    One thing: the 90 degree turns look terrible. I know you had to do it to block vis, but look at the hallway passing northwest of the marine spawn. It's just a ton of 90 degree turns every 6 feet. This'll give aliens a HUGE advantage, as well as just being downright annoying to walk through.


    Plus, starting in the lower left hive puts the aliens at a res disadvantage: it's the only hive that only has two nodes immediately accessable, not 3.
  • Hunter_ExtremeHunter_Extreme Join Date: 2003-12-13 Member: 24334Members
    ok i saw this map a few weeks ago

    it looks Sweet
    i was wondering if this map is about done

    and if its not could we get a beta version to see if we can find bugs <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
  • MooseMoose Join Date: 2003-05-13 Member: 16248Members
    edited March 2004
    I really don't think this map needs to be "shrunk" and if it does then ill scrap it!

    Im working on a new map at the moment and don't have the time to screw around with this one anymore (I work 40 hours a week at my current job) and dont have much time to map.

    anyways #cri is beta testing this map and will hopfully fill me in on whats needs to be done if anything. If i find out that the whole thing needs to be changed then ill just release it to the community.

    peace.

    new pics on first page. Lighting has been changed.
  • DK_SizzlaDK_Sizzla Join Date: 2003-01-02 Member: 11728Members, Constellation
    keep up the work dood that a really good looking map, just looking @ pictures is making want the map so badly
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