Ns_rust
Moose
Join Date: 2003-05-13 Member: 16248Members
<div class="IPBDescription">Preview pics...</div> Ns_Rust
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<img src='http://members.cox.net/pavement1/rust1.jpg' border='0' alt='user posted image' />
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<img src='http://members.cox.net/pavement1/rust4.jpg' border='0' alt='user posted image' />
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<img src='http://members.cox.net/pavement1/rust15.jpg' border='0' alt='user posted image' />
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<img src='http://members.cox.net/pavement1/rust12.jpg' border='0' alt='user posted image' />
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<img src='http://members.cox.net/pavement1/rust13.jpg' border='0' alt='user posted image' />
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<img src='http://members.cox.net/pavement1/rust5.jpg' border='0' alt='user posted image' />
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<img src='http://members.cox.net/pavement1/rust16.jpg' border='0' alt='user posted image' />
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<img src='http://members.cox.net/pavement1/rust10.jpg' border='0' alt='user posted image' />
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<img src='http://members.cox.net/pavement1/rust14.jpg' border='0' alt='user posted image' />
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new pics
<img src='http://members.cox.net/pavement1/rust1.jpg' border='0' alt='user posted image' />
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<img src='http://members.cox.net/pavement1/rust4.jpg' border='0' alt='user posted image' />
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<img src='http://members.cox.net/pavement1/rust15.jpg' border='0' alt='user posted image' />
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<img src='http://members.cox.net/pavement1/rust12.jpg' border='0' alt='user posted image' />
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<img src='http://members.cox.net/pavement1/rust13.jpg' border='0' alt='user posted image' />
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<img src='http://members.cox.net/pavement1/rust5.jpg' border='0' alt='user posted image' />
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<img src='http://members.cox.net/pavement1/rust16.jpg' border='0' alt='user posted image' />
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<img src='http://members.cox.net/pavement1/rust10.jpg' border='0' alt='user posted image' />
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<img src='http://members.cox.net/pavement1/rust14.jpg' border='0' alt='user posted image' />
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Comments
BUT it could be better, like kreon said...too bright
Lower the gamma a good bit!!!!
When will we get to play it?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
same size as the rest i think, he just put alot more into it. great work man, lets get a good release out, and i think the cmf server will have a new custom map in its rotation <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Glad to see some people are making ns maps...far too many combat maps being made.
Keep up the good work.
I can't wait to try this out, nice work.
Only concerns since aliens are faster that advantage increases the larger the distance. Might not be balanced, also it seems like quite a walk for marines to the nodes... could be problematic. If you put in some high contrast lighting that map would be awsome!
Wow.
And look at my topic <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=57544' target='_blank'>here</a>, lets get the idea rolling.
First off i want to respond to the peeps that think the pics are too bright.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Really nice map, good work. And lowering the gamma would create perfect atmosphere for your map. Many maps are too bright now, I mean less fun. Anyways, it could make it official, I wish you luck !<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Well changing the gamma setting or the overall lighting is not an option. I have put way to much time into the lighting and will not change it unless i absolutely have to. There are plenty of shadowy dark areas throughout the map trust me.
I personaly dont think any of the official maps are "dark" so im not worried atm. Remember this map has not been Playtested yet so once it has and people tell me " hay the lighting sucks" then ill change it.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Hard to tell without playtesting, but based on the overview it looks like rushing or relocating to the top right hive from MS would be a game breaking tactic. It's pretty close, and has a few RTs nearby, and can be blocked off with good defenses in only two hallways. I can't really tell if there are sneaky vents leading to it or not, that would surely help the Kharaa. Where's the playable version? EH? EH? EH? Looks very nice.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
You might be right about it being an easy RL but i wont know till its PTed, and yes there are sneaky vents into that hive.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Wow, that is one huge map. That size reminds me of...uh...erm...that one map with a name thats got something to do with water. Anyways, good job so far.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Its not that big really, its probably a little bigger than Ns_Nothing. Ns_origin is way bigger i think.
well im off .......peace.
that is awesome
i will soo love to play on that when its out <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> i hope it becomes official <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
You dont have to make the map "darker" to make the lighting look better.