Xm8

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Comments

  • Cheez1Cheez1 Join Date: 2003-01-28 Member: 12900Members
    You might as well use the 1.04 GL :/
  • MilitaryPoliceMilitaryPolice Join Date: 2003-10-12 Member: 21623Members
    Release is with brig's tsa style color scheme and ill probably use that
    Should remove the scope for better visibility though ...
    Yay my 100th post <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Cheez1Cheez1 Join Date: 2003-01-28 Member: 12900Members
    Remocing the scope would be a good idea if you get the proper permission, as with a polycount of ~4k that gun will murder your framerate <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • Ashaman_JoeAshaman_Joe Join Date: 2003-11-11 Member: 22559Members, Constellation
    How many polys did you say? <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->


    (Yay 200th post! Top that, MP!)
  • JamilJamil Join Date: 2002-11-02 Member: 4829Members
    edited December 2003
    To tell you the truth, I had already compiled burn's XM8 and slapped a quick skin on it. The gun is pretty lack luster from the viewer's angle. The fov crap in HL is partly to blame.

    Looks great in 3rd person though.
  • SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
    Thats a nice model... and skin! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    Oh man...I can just imagine the slaughter when you got 12 marines in your view all holding their 4000-poly p_mgs...x.x

    The skin looks great, could someone do the bump-mapping like Brig does on his guns?
  • JamilJamil Join Date: 2002-11-02 Member: 4829Members
    Bump mapping eh...

    Is it dot3 bump mapping by any chance?

    You should probably find out what you're saying before you say it. I have no idea what you're trying to say.
  • JaegerJaeger Join Date: 2002-11-28 Member: 10202Members
    There is no bumpmapping in HL.

    If you can get that mesh released then you can skin, animate, and you're v_ model is done. 4k-poly p_ models will kill medium-to-low-end machines though. Hint hint.
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