Turn1: You lay down a forest, tap it, and cast a wild growth on it.
Turn 2: You tap the forest, now with wild growth it produces 2 mana. You cast a card which costs 1 mana. That leave 1 mana still in your mana pool. You end your turn, taking one damage from mana burn.
QuaunautThe longest seven days in history...Join Date: 2003-03-21Member: 14759Members, Constellation, Reinforced - Shadow
So only if its tapped?
So, if something is tapped for 2 turns, or something? Or do some moves tap 2 cards, only needing 1 mana, or something? How do I get to that situation to begin with?
OK, i'll gave an example. Theres a pretty famous legendary land called Gaea's Cradle which taps to gave you green mana equal to the number of creatures you control. If you control 2 creatures you get 2 green mana, 3 you get 3 etc.
If you wanted to cast a llanowar elf costing one green mana, your only land was a gaeas cradle and you controlled 3 creatures, your only option would be to tap the gaea's cradle producing 3 green mana, use one to cast the elf and then take 2 mana burn.
Heres the relevant bit from the rules.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->300.3. When a phase ends (but not a step), any unused mana left in a player's mana pool is lost. That player loses 1 life for each one mana lost this way. This is called mana burn. Note that mana burn is loss of life, not damage, so it can't be prevented or altered by effects that affect damage. This game action doesn't use the stack. (See rule 406, "Mana Abilities.") <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--Quaunaut+Nov 11 2003, 04:47 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Nov 11 2003, 04:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So only if its tapped?
So, if something is tapped for 2 turns, or something? Or do some moves tap 2 cards, only needing 1 mana, or something? How do I get to that situation to begin with? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Mana burn doesn't happen that often TBH. Don't worry about it. Just make sure you understand the game mechanics, specifically the stack, and you'll be ok.
QuaunautThe longest seven days in history...Join Date: 2003-03-21Member: 14759Members, Constellation, Reinforced - Shadow
So what your saying, is like if I have lets say I had a double basic mana thingy(lets just say it exhists- or does it?), and I cast a Norwood Ranger(1 forest), and I tap that 2 land equiv forest, then I'll get 1 mana burn?
Ok, I get it now, thanks guys. I know this has gotta be frustrating.
<!--QuoteBegin---_Phoenix_-+Nov 11 2003, 04:49 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-_Phoenix_- @ Nov 11 2003, 04:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> OK, i'll gave an example. Theres a pretty famous legendary land called Gaea's Cradle which taps to gave you green mana equal to the number of creatures you control. If you control 2 creatures you get 2 green mana, 3 you get 3 etc.
If you wanted to cast a llanowar elf costing one green mana, your only land was a gaeas cradle and you controlled 3 creatures, your only option would be to tap the gaea's cradle producing 3 green mana, use one to cast the elf and then take 2 mana burn.
Heres the relevant bit from the rules.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->300.3. When a phase ends (but not a step), any unused mana left in a player's mana pool is lost. That player loses 1 life for each one mana lost this way. This is called mana burn. Note that mana burn is loss of life, not damage, so it can't be prevented or altered by effects that affect damage. This game action doesn't use the stack. (See rule 406, "Mana Abilities.") <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Gaea's Cradle is probably the worst example you can use. While it is the most common cause of mana burn, just calculating the mana and so on becomes a headache when playing with it. "Uh, so i tap this for 12, this one for 12, rofellos for 10... MY HEAD!"
I'll explain the mana burn using terms not from magic.
You go to a shop and see 3 apples, tasty apples! (You have 3 land on the table)
You decide to eat all 3 tasty, juicy apples! (You tap the three mana)
You vomit, causing 2 of the apples to be regurgitated onto the floor (you "spend" 2 of the 3 tapped mana)
When you leave the store the apple you just stole makes your stomach hurt (At the end of your turn you "burn" for ever piece of mana that you did not spend, in this case it is 1)
There is no real REASON why you'd tap more land than you require in this case, but using single mana is a lot easier to explain it than if we started throwing multiple Thran Dynamos and Metalworkers into the mix. Mana burn is very rare since people only tap what they need, but cases do arise where they may have to tap one extra mana than they need (through circumstances beyond their control). Also, if you're generating huge amounts of damage, it can be fun to manaburn yourself to death.
<!--QuoteBegin--Quaunaut+Nov 11 2003, 04:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Nov 11 2003, 04:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->So what your saying, is like if I have lets say I had a double basic mana thingy(lets just say it exhists- or does it?), and I cast a Norwood Ranger(1 forest), and I tap that 2 land equiv forest, then I'll get 1 mana burn?
<!--QuoteBegin--Quaunaut+Nov 11 2003, 04:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Nov 11 2003, 04:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Ok, I get it now, thanks guys. I know this has gotta be frustrating.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Not at all. I learnt by myself with friends who were also newbs. I would have appreciated a helping hand more then once. If you have any questions feel free to PM me.
<!--QuoteBegin--::esuna::+Nov 11 2003, 04:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (::esuna:: @ Nov 11 2003, 04:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Gaea's Cradle is probably the worst example you can use. While it is the most common cause of mana burn, just calculating the mana and so on becomes a headache when playing with it. "Uh, so i tap this for 12, this one for 12, rofellos for 10... MY HEAD!" <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I thought i'd use it 'cos its where i've seen most mana burn. I saw someone playing a blue control who had a total lockdown mana burn himself from 20 to dead using crop rotations and multiple gaeas <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
QuaunautThe longest seven days in history...Join Date: 2003-03-21Member: 14759Members, Constellation, Reinforced - Shadow
Hmm. Well thanks. I'm sure I'll have more questions. At the moment, I'm going through my cards to find cards that'll get me more mana from the library or something, I just know that back in teh Pokemon days(ya, I know, but I was young!), having TONS of energy was the best thing you could do. I remember once that I had a deck that had 45 energies(fire and water, exclusively), that were for my dual charizard and that big fat turtle one....
Theres also a card called Eladamris Vineyard, basically it adds GG to each players mana pool at the start of their upkeep, that card is meant to mana burn =).
You can also use mana burn if you know uve lost for sure, ie, to resign <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Mana can turn out to be more of a hindrance than a help. If you have lots of small cheap creatures, which i *would* recommend, you probably wont need more than ~20 mana in a 60 card deck. Also depends what colour you are playing, you will need the least as green, because theyre creatures are very mana efficient, and they have many mana generators. White also have efficient creatures, you will prbably need most mana for blue or black. Though with my blue/white, i use many card drawers (whispers of the muse, careful study, frantic search), therefore if i need a land, ill just look for it. Your first decks should have more mana/creatures until u get the hang of things, then feel free to experiment.
<!--QuoteBegin---_Phoenix_-+Nov 11 2003, 05:03 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-_Phoenix_- @ Nov 11 2003, 05:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--::esuna::+Nov 11 2003, 04:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (::esuna:: @ Nov 11 2003, 04:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Gaea's Cradle is probably the worst example you can use. While it is the most common cause of mana burn, just calculating the mana and so on becomes a headache when playing with it. "Uh, so i tap this for 12, this one for 12, rofellos for 10... MY HEAD!" <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> I thought i'd use it 'cos its where i've seen most mana burn. I saw someone playing a blue control who had a total lockdown mana burn himself from 20 to dead using crop rotations and multiple gaeas <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> My best mana burn was using proxy cards.
There are two cards I highly suggest that you use in your Green/Black Deck, Quaunaut: Terror and Naturalize.
For anyone who hasn't played in a while, Naturalize is a green Disenchant, and its fairly easy to get as it was printed in the Onslaught block as well as 8th edition. Terror is much easier to get now as it has been reprinted in Mirrodin.
A peice of advice from me is to take it slow, don't try to make any extravagant deck (anything more than two colors gets tough), and make sure you read the cards and understand what they do. I suggest downloading the demo version of Magic Online, where you can play with some starter decks and learn the basics of the game.
When I started Magic a few years ago, I got tips from friends who played, and tweaked with various ideas and every color, trying to find what fits me best. Eventually I ended up where I am now, playing mostly black control, killing off creatures and removing cards from my opponent's hand and such.
On a side note, although it is true that people with more money do tend to win more, but thats only because they can buy the super-expensive cards that are out there. They begin relying on this, and their strategic mind begins to weaken over time. I hardly spend twenty dollars over a few months, max, but I'm still one of the top players in our little group (about 10-20 people), because I focus on strategy, and work with what I have to oppose what strategies the others are creating.
<!--QuoteBegin--OttoDestruct+Nov 11 2003, 07:48 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (OttoDestruct @ Nov 11 2003, 07:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Bah you guys are starting to get me interested again... maybe I'll just download Apprentice. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Do it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Ahh the memories.... My to best decks were a 5 color sliver deck(I was inspired by the sliver overlord card) and plain black deck(This deck is almost unbeatable by most people I know)
My sliver deck is based around my talon slivers(all slivers get first strike) and my toxin sliver(all slivers auto kill), and my brood sliver(Add one sliver token each time you deal damage to other player) and magma sliver(Tap a sliver, target sliver gets +x/+0 where x is the number of slivers in play... basically this lets you get 500/500 slivers....).
Here's the layout of my blackdeck, its based around land destruction, creatures that just never die, and killing your enemies creatures and bringing them back under your control, also can be good for clearing the entire field in one turn, clearing everything that is except for your regen creatures {<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
20x swamp 1x Ichorid 2x fog of knats 2x drudge skeletons 4x unworthy dead 2x befoul 4x animate dead 3x choking sands 2x rancid earth 2x despoil 4x terror (If there is any black in your deck, GET THIS CARD, it has won me so many games....) 1x subversion (MUAHAHAHA great for multi player games) 1x slate of ancestry 1x vile requiem(Can clear the entire field in 1 turn...) 2x drain life 2x pestilence 2x mole worm 1x andradite leech 1x howl from beyond 1x endless scream 1x whispering shade/dungeon shade/nakaya shade 1x darkling stalker
Feel free to try this deck, really makes people mad when they have no lands/creatures and are slowly being killed by 1/1 skeletons.
<!--QuoteBegin--Quaunaut+Nov 11 2003, 09:59 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Nov 11 2003, 09:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Actually, I have a TON of creatures that are quite expensive, and of the green brand. *shrug* <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Green does have big creatures. Green also has small, mana-efficient creatures. Don't use too many of the big creatures in the deck. I would say maybe 3 from green and 3 from black, at the most (black has decent creatures, too). Once you get good at creating mana engines (where you have access to 7 mana by turn 3 pretty much every game) you can try putting in more bigger creatures.
I am pretty sure this is good advice. I never actually got much into it. I played for about 3 years, on and off (whenever I could find others to play with), but I never had money to buy cards, so I think I spent a total of about $50 on all my cards.
If you guys want to build a deck that practically cant be beat here it is... and its not banned either surprisingly...
4 Island 6 Forest 2 Thran Quarries 4 Gemstone Mine 2 City of Brass 3 Brushland 3 Adakar wastes 2 Disenchant 2 Survival of the fittest 4 Birds of paradise 4 Counterspell 2 Shifting Sliver 2 Heart sliver 4 Muscle Sliver 2 Winged sliver 2 Mnemonic sliver 3 Victual sliver 3 Crystalline sliver 2 Sliver queen 2 Mana echoes 2 Heartstone
So yea you scoff the sliver deck but read mana echoes and heartstone
Mana Echoes: Whenever a creature comes into play you may add 1 mana to your mana pool for each creature you control that shares creature type with it.
Heartstone: Creature abilities are reduced by 1, if they become 0 they are still 1.
Ok so whats the big deal? Sliver queen makes 1/1 tokens that count as slivers for 2 mana. With heartstone that becomes 1, and every time you play a new token you gain one more mana, thus giving you infinite creatures, with victual sliver, infinite life. Go on MTG online and slaughter with this.
QuaunautThe longest seven days in history...Join Date: 2003-03-21Member: 14759Members, Constellation, Reinforced - Shadow
Well, I've been going through all my cards, paying special attention to my land grabbers.
And damn, if I get lucky, I can have all 19 magic on the table before my 4th turn, along with 6 creatures.
THATS pwned.
But its luck too.
I have naturalize. I'm checking for terror now(I had it a LONG time ago, when a friend gave me his cards, which I sold(only 20 cards). Lets see if I have it. I'll be posting my deck soon, too, once I finish getting rid of whats unneeded.
Also, Why is it that even though my green and black pack not included, I have 2 times as much green cards than any other type?
[..Snip...] <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> One huge thing about magic is luck. Any player can play and have good luck from time to time, the trick is minimising the amount of luck needed. Your deck should be automated, each turn you should know what to do, you should never start with a bad hand. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
unless you get a full hand of land folllowed by more and more land because the deck shuffle somehow clumped them at the top or vica versa <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
luckily that's why they brought in the 'mulligan' rules =D
<b>edit:</b> I actually kinda liked pokemon cards... especially because you got lots of little pretty joob-joobs with them ^^ For those wondering a joob-joob is a coloured glass bead <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
QuaunautThe longest seven days in history...Join Date: 2003-03-21Member: 14759Members, Constellation, Reinforced - Shadow
I remember watching a match once. This guy kept mulliganing, cause all he got were land cards(go figure). Eventually, he got to only 2 cards, and just asked- "Can we re shuffle?"
<!--QuoteBegin--Quaunaut+Nov 12 2003, 02:06 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Nov 12 2003, 02:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I remember watching a match once. This guy kept mulliganing, cause all he got were land cards(go figure). Eventually, he got to only 2 cards, and just asked- "Can we re shuffle?" <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> The mulligan is a terrible thing, i've seen picky people keep doing it over and over and just failing because i refuse to let them reshuffle. My deck, no matter what hand i draw, 9/10 i have 4 mana out by my second turn, then 7 or so on my third. On the very rare offchance i don't do this by third turn, the fourth turn i will have.
And no, the sig / av is Kaoru from Dir En Grey. I was watching some of their old PV's and thought i'd use him. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<!--QuoteBegin--Quaunaut+Nov 11 2003, 08:06 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Nov 11 2003, 08:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I remember watching a match once. This guy kept mulliganing, cause all he got were land cards(go figure). Eventually, he got to only 2 cards, and just asked- "Can we re shuffle?" <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> All my friends and I set up the house rule that if you get an all land hand you can reshuffle for free, though if you decide its just a crappy hand you had to drop a card when you did it. We had that LONG before the mulligan rules.
Comments
Turn1: You lay down a forest, tap it, and cast a wild growth on it.
Turn 2: You tap the forest, now with wild growth it produces 2 mana. You cast a card which costs 1 mana. That leave 1 mana still in your mana pool. You end your turn, taking one damage from mana burn.
Does that mean that if I put down 4 mana, and only have a 3 mana creature, that I'm screwed?
So, if something is tapped for 2 turns, or something? Or do some moves tap 2 cards, only needing 1 mana, or something? How do I get to that situation to begin with?
If you wanted to cast a llanowar elf costing one green mana, your only land was a gaeas cradle and you controlled 3 creatures, your only option would be to tap the gaea's cradle producing 3 green mana, use one to cast the elf and then take 2 mana burn.
Heres the relevant bit from the rules.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->300.3. When a phase ends (but not a step), any unused mana left in a player's mana pool is lost. That
player loses 1 life for each one mana lost this way. This is called mana burn. Note that mana burn is
loss of life, not damage, so it can't be prevented or altered by effects that affect damage. This game
action doesn't use the stack. (See rule 406, "Mana Abilities.")
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
So, if something is tapped for 2 turns, or something? Or do some moves tap 2 cards, only needing 1 mana, or something? How do I get to that situation to begin with? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Mana burn doesn't happen that often TBH. Don't worry about it. Just make sure you understand the game mechanics, specifically the stack, and you'll be ok.
Ok, I get it now, thanks guys. I know this has gotta be frustrating.
If you wanted to cast a llanowar elf costing one green mana, your only land was a gaeas cradle and you controlled 3 creatures, your only option would be to tap the gaea's cradle producing 3 green mana, use one to cast the elf and then take 2 mana burn.
Heres the relevant bit from the rules.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->300.3. When a phase ends (but not a step), any unused mana left in a player's mana pool is lost. That
player loses 1 life for each one mana lost this way. This is called mana burn. Note that mana burn is
loss of life, not damage, so it can't be prevented or altered by effects that affect damage. This game
action doesn't use the stack. (See rule 406, "Mana Abilities.")
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Gaea's Cradle is probably the worst example you can use. While it is the most common cause of mana burn, just calculating the mana and so on becomes a headache when playing with it. "Uh, so i tap this for 12, this one for 12, rofellos for 10... MY HEAD!"
I'll explain the mana burn using terms not from magic.
You go to a shop and see 3 apples, tasty apples!
(You have 3 land on the table)
You decide to eat all 3 tasty, juicy apples!
(You tap the three mana)
You vomit, causing 2 of the apples to be regurgitated onto the floor
(you "spend" 2 of the 3 tapped mana)
When you leave the store the apple you just stole makes your stomach hurt
(At the end of your turn you "burn" for ever piece of mana that you did not spend, in this case it is 1)
There is no real REASON why you'd tap more land than you require in this case, but using single mana is a lot easier to explain it than if we started throwing multiple Thran Dynamos and Metalworkers into the mix. Mana burn is very rare since people only tap what they need, but cases do arise where they may have to tap one extra mana than they need (through circumstances beyond their control). Also, if you're generating huge amounts of damage, it can be fun to manaburn yourself to death.
I hope that makes it a bit easier to understand.
*EDIT: In more mathematical terms.
Mana you tap - mana you spend = mana burn.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Precsiely.
<!--QuoteBegin--Quaunaut+Nov 11 2003, 04:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Nov 11 2003, 04:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Ok, I get it now, thanks guys. I know this has gotta be frustrating.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Not at all. I learnt by myself with friends who were also newbs. I would have appreciated a helping hand more then once. If you have any questions feel free to PM me.
<!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I thought i'd use it 'cos its where i've seen most mana burn. I saw someone playing a blue control who had a total lockdown mana burn himself from 20 to dead using crop rotations and multiple gaeas <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
You can also use mana burn if you know uve lost for sure, ie, to resign <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Mana can turn out to be more of a hindrance than a help. If you have lots of small cheap creatures, which i *would* recommend, you probably wont need more than ~20 mana in a 60 card deck. Also depends what colour you are playing, you will need the least as green, because theyre creatures are very mana efficient, and they have many mana generators. White also have efficient creatures, you will prbably need most mana for blue or black. Though with my blue/white, i use many card drawers (whispers of the muse, careful study, frantic search), therefore if i need a land, ill just look for it. Your first decks should have more mana/creatures until u get the hang of things, then feel free to experiment.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I thought i'd use it 'cos its where i've seen most mana burn. I saw someone playing a blue control who had a total lockdown mana burn himself from 20 to dead using crop rotations and multiple gaeas <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
My best mana burn was using proxy cards.
138mana burn = death. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
For anyone who hasn't played in a while, Naturalize is a green Disenchant, and its fairly easy to get as it was printed in the Onslaught block as well as 8th edition. Terror is much easier to get now as it has been reprinted in Mirrodin.
A peice of advice from me is to take it slow, don't try to make any extravagant deck (anything more than two colors gets tough), and make sure you read the cards and understand what they do. I suggest downloading the demo version of Magic Online, where you can play with some starter decks and learn the basics of the game.
When I started Magic a few years ago, I got tips from friends who played, and tweaked with various ideas and every color, trying to find what fits me best. Eventually I ended up where I am now, playing mostly black control, killing off creatures and removing cards from my opponent's hand and such.
On a side note, although it is true that people with more money do tend to win more, but thats only because they can buy the super-expensive cards that are out there. They begin relying on this, and their strategic mind begins to weaken over time. I hardly spend twenty dollars over a few months, max, but I'm still one of the top players in our little group (about 10-20 people), because I focus on strategy, and work with what I have to oppose what strategies the others are creating.
Do it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Do it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Im making a deck now... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
My to best decks were a 5 color sliver deck(I was inspired by the sliver overlord card) and plain black deck(This deck is almost unbeatable by most people I know)
My sliver deck is based around my talon slivers(all slivers get first strike) and my toxin sliver(all slivers auto kill), and my brood sliver(Add one sliver token each time you deal damage to other player) and magma sliver(Tap a sliver, target sliver gets +x/+0 where x is the number of slivers in play... basically this lets you get 500/500 slivers....).
Here's the layout of my blackdeck, its based around land destruction, creatures that just never die, and killing your enemies creatures and bringing them back under your control, also can be good for clearing the entire field in one turn, clearing everything that is except for your regen creatures {<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
20x swamp
1x Ichorid
2x fog of knats
2x drudge skeletons
4x unworthy dead
2x befoul
4x animate dead
3x choking sands
2x rancid earth
2x despoil
4x terror (If there is any black in your deck, GET THIS CARD, it has won me so many games....)
1x subversion (MUAHAHAHA great for multi player games)
1x slate of ancestry
1x vile requiem(Can clear the entire field in 1 turn...)
2x drain life
2x pestilence
2x mole worm
1x andradite leech
1x howl from beyond
1x endless scream
1x whispering shade/dungeon shade/nakaya shade
1x darkling stalker
Feel free to try this deck, really makes people mad when they have no lands/creatures and are slowly being killed by 1/1 skeletons.
Green does have big creatures. Green also has small, mana-efficient creatures. Don't use too many of the big creatures in the deck. I would say maybe 3 from green and 3 from black, at the most (black has decent creatures, too). Once you get good at creating mana engines (where you have access to 7 mana by turn 3 pretty much every game) you can try putting in more bigger creatures.
I am pretty sure this is good advice. I never actually got much into it. I played for about 3 years, on and off (whenever I could find others to play with), but I never had money to buy cards, so I think I spent a total of about $50 on all my cards.
4 Island
6 Forest
2 Thran Quarries
4 Gemstone Mine
2 City of Brass
3 Brushland
3 Adakar wastes
2 Disenchant
2 Survival of the fittest
4 Birds of paradise
4 Counterspell
2 Shifting Sliver
2 Heart sliver
4 Muscle Sliver
2 Winged sliver
2 Mnemonic sliver
3 Victual sliver
3 Crystalline sliver
2 Sliver queen
2 Mana echoes
2 Heartstone
So yea you scoff the sliver deck but read mana echoes and heartstone
Mana Echoes:
Whenever a creature comes into play you may add 1 mana to your mana pool for each creature you control that shares creature type with it.
Heartstone: Creature abilities are reduced by 1, if they become 0 they are still 1.
Ok so whats the big deal? Sliver queen makes 1/1 tokens that count as slivers for 2 mana. With heartstone that becomes 1, and every time you play a new token you gain one more mana, thus giving you infinite creatures, with victual sliver, infinite life. Go on MTG online and slaughter with this.
And damn, if I get lucky, I can have all 19 magic on the table before my 4th turn, along with 6 creatures.
THATS pwned.
But its luck too.
I have naturalize. I'm checking for terror now(I had it a LONG time ago, when a friend gave me his cards, which I sold(only 20 cards). Lets see if I have it. I'll be posting my deck soon, too, once I finish getting rid of whats unneeded.
Also, Why is it that even though my green and black pack not included, I have 2 times as much green cards than any other type?
But its luck too.
[..Snip...] <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
One huge thing about magic is luck. Any player can play and have good luck from time to time, the trick is minimising the amount of luck needed. Your deck should be automated, each turn you should know what to do, you should never start with a bad hand. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
BTW- nice sig/av Esuna. That you?
luckily that's why they brought in the 'mulligan' rules =D
<b>edit:</b> I actually kinda liked pokemon cards... especially because you got lots of little pretty joob-joobs with them ^^
For those wondering a joob-joob is a coloured glass bead <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
The mulligan is a terrible thing, i've seen picky people keep doing it over and over and just failing because i refuse to let them reshuffle. My deck, no matter what hand i draw, 9/10 i have 4 mana out by my second turn, then 7 or so on my third. On the very rare offchance i don't do this by third turn, the fourth turn i will have.
And no, the sig / av is Kaoru from Dir En Grey. I was watching some of their old PV's and thought i'd use him. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
All my friends and I set up the house rule that if you get an all land hand you can reshuffle for free, though if you decide its just a crappy hand you had to drop a card when you did it. We had that LONG before the mulligan rules.