<span style='color:pink'> "i'm all set for anouther mission, sarge. the last one was cake. wish i had time for a shower and a nap first though. meh, i'll sleep on the way." *salutes and heads to suit up*</span>
<i>Once the team is suited up you all head to docking bay 2. The same pilot that commanded the last dropship is waiting for you by the ships boarding hatch.</i>
<span style='color:gray'>/Whispers "Dee! Hey Dee! I got that equipment you brought from fingers." *With a sly slight of hand the pilot slips two guantlets into Dea's webbing. No one else has seemed to notice except Dea.* "Ok, Marines get onboard lets get moving." *The pilot waves you all onto the ship.*</span>
<i>Once inside the dropship takes off and accelerates away quickly. Once in deep space Sgt. begins his breifing.</i>
<span style='color:blue'>"Firstly some recuits will not be joining us on this mission. Pvt. Wraith's stealth skills were need else where he has been reassigned. And Pvt. Jemmeh and Pvt. Spinviper have been posted else where." "The remainder of you, get to know each other and fast. ETA on our targets co-ordinates is 38 minutes." "Hands you a data slab with the squads personal record. Read this and then I will breif you."</span>
<u><b>Stats</b></u>
<span style='color:pink'>Dea
Combat Skill: Two fisted killer +1(activated when the enermy draws first blood) FieldCraft Skills: Smooth Operator +1, Specialist +1 (pistol) Trait: Gambler Items: Secondary Pistol Cd: 20</span>
Combat Skills: Pressure Points +1 Field Craft Skills: Stealth Training +1, Technician +1 Trait: Furious Assault Items: PDA CD: 55</span>
<span style='color:darkred'>Crew2Foe
Combat skills: Rambo +1 Field Craft: battle suit +1, specialist HMG +1 Traits: Ox Strength Items: AP bullets, 5 ammo packs and a luck charm a red scarf. CD: 50</span>
<span style='color:green'>*The tension builds in me again. One mission, one short mission, was not enough to remove the worry that I feel now. I nervously glance at the data slab. 7 marines and a dropship against a fortified and prepared opponent. An opponent expecting us... These are not good odds by anyones standard.*</span>
epoch, you forgot to update from our last lvl. up. if i recall, i'm: <span style='color:pink'> Dea
Combat Skill: Two fisted killer +2(activated when the enermy draws first blood) FieldCraft Skills: Smooth Operator +2, Specialist +1 (pistol) Trait: Gambler Items: Secondary Pistol, bionic fingers Cd: 20 </span> thx. btw, this is my official notice: my internet may be going down within the next 2-3 days. if it does i may not be able to post again until january 18th.
<span style='color:pink'>"hey, bill. you look tense. dont worry. this'll be cake. there cant be more then a few thousand of them, and seven of us. we'll blow them out of the sky.</span>
<span style='color:lightgreen'>*i sit there spinning my knife in my fingers, and softly saying an old family pray* "Don't worry lad, there shouldn't be that many there ya?"</span>
<!--QuoteBegin--deaincaelo+Dec 11 2003, 08:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (deaincaelo @ Dec 11 2003, 08:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> epoch, you forgot to update from our last lvl. up. if i recall, i'm: <span style='color:pink'> Dea
Combat Skill: Two fisted killer +2(activated when the enermy draws first blood) FieldCraft Skills: Smooth Operator +2, Specialist +1 (pistol) Trait: Gambler Items: Secondary Pistol, bionic fingers Cd: 20 </span> thx. btw, this is my official notice: my internet may be going down within the next 2-3 days. if it does i may not be able to post again until january 18th.
<span style='color:pink'>"hey, bill. you look tense. dont worry. this'll be cake. there cant be more then a few thousand of them, and seven of us. we'll blow them out of the sky.</span> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I have leveled up everyones skills by one level only. This is so that you are all LvL One marines. Green or not.
<span style='color:green'>"Gimme a second here" *I pull out a piece of paper and a pencil and start furiously writing. When I stop I mutter "Million to one odds... lets just hope this universe has them coming up nine times out of ten..."</span>
<span style='color:pink'>"we'll be fine. the TSA wouldnt send us if we couldnt handel it. and who knows, maybe the lady of light will be on our side."</span>
<span style='color:red'>Enough panic mongering Bill. The odds your survial are good, aslong as you follow orders. We still have the element of suprise on our side.</span>
Vimes special time <span style='color:green'>"Sir!" *I lean over to Frantic and whisper "He's contradicting himself... This doesn't bode well for the mission"*</span>
<span style='color:pink'>"we'll be fine bill. I wont let my squad get slaughtered."</span>
although if i cant post, i might just get meself killed <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
<span style='color:green'>"Well lets look on thne bright side, their numbers will stop them all piling in on us. And come to think of it, its going to be bloody hard to miss the enemy"</span>
<span style='color:lightgreen'>"Aye, we just let em come throught the doorway and we open fire. It's hard to miss em if we do it like that" *Starts fliping the knife in his hands*</span>
<span style='color:pink'>"agreed. we can definately do this. we just need to make shure that they cant bring all thier forces to bear on us at once. hey, sarge, are there going to be any reinforcements at all?</span>
<span style='color:blue'>"Will we recive reinforcements if we need them. Beta Squad consisting of;" *Scrolls down on the dataslab.*</span>
<span style='color:gray'><span style='font-family:Courier'>Pvt. Gary 'Fingers' Willard Courier
Profile: An expert forager and petty thief who can get hold of just about anything, for a price. Combat Skill: Pressure Points, FieldCraft Skills: Stealth Training, Specialist (Throwing knifes/Combat Knife) Trait: Kleptomaniac, Items: Pet Rat</span></span>
<span style='color:white'>Pvt. Aaron 'Ox' Foster
Profile: A huge ox of a man, and about as bright. Combat Skill: Rambo, FieldCraft Skills: Battle Suit Training, Specialist (HMGs) Trait: Vital Spirit, Ox's Strength, Items: His own ‘special brew’, Blitz,</span>
<span style='color:darkorange'>Pvt. Julia 'Patch' Johnson
Profile: Worries about her health almost as much as others. Combat Skill: Crack Shot, FieldCraft Skills: Combat Medic, Field Medic Training, Trait: Hypercondriac, Items: Med-pack x 5, Rebreather, Sentimental Necklace</span>
<span style='color:blue'>"Are all in reserve awaiting a distress signal. The pirates we are attacking are only guarding an outpost. This is not their main base. Hopefully into there we will find co-ordinates to their main base of operations."</span>
<span style='color:green'>*I quietly mutter "Damn fingers... why couldn't he accept the deal... I'd be happier that way. I swear I'm going to kill him if I die"*</span> <!--QuoteBegin--"Epoch666+ 10:48 12th Dec 2003--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ("Epoch666 @ 10:48 12th Dec 2003)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><span style='color:blue'>"Will we recive reinforcements if we need them...</span><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> <span style='color:green'>"So what do you consider 'need', Sir? Massively outnumbered? Like 20:1? Taking casulties? And if so how many before being re-inforced?</span>
<!--QuoteBegin--Bill Door+Dec 12 2003, 11:41 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bill Door @ Dec 12 2003, 11:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <span style='color:green'>"So what do you consider 'need', Sir? Massively outnumbered? Like 20:1? Taking casulties? And if so how many before being re-inforced?</span> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> <span style='color:blue'>"I will ask for reinforcements if it looks likes we are losing control of the situation. We have a job to do and a buget to keep. TSA tactical theory works to achieve specific goals, with a minimum of casualties. Including to the enemy. This is a <b>stealth </b>mission. We are only going in to find out where the pirates main base is and then shut them down by going for that."</span>
<span style='color:green'>"Damn. Stealth isn't exactly my strongpoint. I'm more of an assault marine." *I shrug* "Well, just have to improvise."</span>
Epoch, is it possible to get extended magazines for the LMG?
<!--QuoteBegin--Bill Door+Dec 13 2003, 12:03 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bill Door @ Dec 13 2003, 12:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Epoch, is it possible to get extended magazines for the LMG? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> <b>I was think of adding a mechanic type guy in the armoury of Concorde base that would do that. Thanks for reminding me. I will put him in check the armoury when we get back, if your still alive... lol Upgrades will be free, but you can only take one per weapon.</b>
<span style='color:lightgreen'>"Stealth, definately my forte ya! This shouldn't be so hard lad." *I put away my knife, and pull out my pda and start it up*</span>
<b>Hi all, sorry for my extended absence...I had to travel interstate for just over a week for some university application interviews and my internet screwed up a couple of days before I left, so I was unable to post and let you know about it. Apologies once again...thanks for letting me be a part of it, and have fun with the rest of the RPG <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--></b>
<span style='color:blue'>"Ok chaps, listern in!" "The briefings about to begin. We are to complete the following;"
"<b>Ojectives</b>: 1. Find any information regarding the pirates main base. 2. Remain undetected. 3. Escape to drop ship.
<b>Information</b>: 1. Enemy; Pirates, battle mechs, sentry guns. 2. State of Alertness, Should be meduim-to-low, they shouldn't be expecting us."
<b>Method</b>: 1. Moving in small groups find the command computer. 2. Sgt.Epoch will hack into the command computer and remove any inportant data. 3. Exfiltrate back to the Eagles Claw and return to base."
"Moving unseen and keeping out of site will be a priority. There is no data on the space station, but long range scanners report that it was built by <i>The Russian Federation</i>." "We can only assume it was one off their black listed secret laboritories. Proceed with cation." "Any questions?"</span>
<i>The <b>Eagles Claw</b> lights cut out and the engines die. Emergency lighting kicks in and the ship is lit with a dull pulsating red light. The air becomes cold and calm around you, as the ships life support go to a minal setting. The ship begins to drift towards the asteroid.</i>
<span style='color:gray'> "This is your pilot speaking." "Stealth mode is now activate. Please remain seated and all breathing and talking to a minal," "With any luck we're just gonna drift in. Hopefully their sensors will just pick us up as a bit of debris ."</span>
<span style='color:gray'>*I lean back in my seat and sigh. I wait for the action to start.*</span> <!--QuoteBegin--Epoch666+Dec 13 2003, 12:34 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Epoch666 @ Dec 13 2003, 12:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Bill Door+Dec 13 2003, 12:03 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bill Door @ Dec 13 2003, 12:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Epoch, is it possible to get extended magazines for the LMG? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> <b>I was think of adding a mechanic type guy in the armoury of Concorde base that would do that. Thanks for reminding me. I will put him in check the armoury when we get back, if your still alive... lol Upgrades will be free, but you can only take one per weapon.</b><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Only one answer to that, <img src='http://www.server4.uploadit.org/files2/141203-icon_twisted.gif' border='0' alt='user posted image'> <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> Now the question is, do I want a heavy LMG barrel for greater accuracy and increased time to overheating or extended magazines... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
<b>Manned guns/gun emplacements</b> - When you gotta put lots of holes in bad people. <b>Sniper rifles</b> - When you gotta take out bad people before they see you. <b>Rocket Launchers</b> - WOL what WOL? <b>Flame-thrower</b> - I love the smell of naplam in the morning. <b>Hand grenades </b>- "FIRE IN THE HOLE!!!" Vent clearing and increasing your body count.
<span style='font-size:14pt;line-height:100%'><u><b>LMG's Special Modifications</b></u></span>
<b>Auxillary Flamer </b>- BBQ time <b>Bayonet</b> - For when you don't have time to pul out your knife. <b>Scope </b>- Increase accuracy for when that shot has gotta count. <b>AP rounds</b>- Increase damage <b>Extended Magazine</b> - Increase number of shots <b>Power assisted loading </b>- Decrease reload time <b>Underslung Grenade Launcher</b> - For when you wanna sit back and watch the fireworks.
Comments
"Well im ready to go anytime anywhere, sarge"
*leaves the room to go suit up*</span>
*salutes and heads to suit up*</span>
<span style='color:gray'>/Whispers "Dee! Hey Dee! I got that equipment you brought from fingers."
*With a sly slight of hand the pilot slips two guantlets into Dea's webbing. No one else has seemed to notice except Dea.*
"Ok, Marines get onboard lets get moving."
*The pilot waves you all onto the ship.*</span>
<i>Once inside the dropship takes off and accelerates away quickly. Once in deep space Sgt. begins his breifing.</i>
<span style='color:blue'>"Firstly some recuits will not be joining us on this mission. Pvt. Wraith's stealth skills were need else where he has been reassigned. And Pvt. Jemmeh and Pvt. Spinviper have been posted else where."
"The remainder of you, get to know each other and fast. ETA on our targets co-ordinates is 38 minutes."
"Hands you a data slab with the squads personal record. Read this and then I will breif you."</span>
<u><b>Stats</b></u>
<span style='color:pink'>Dea
Combat Skill: Two fisted killer +1(activated when the enermy draws first blood)
FieldCraft Skills: Smooth Operator +1, Specialist +1 (pistol)
Trait: Gambler
Items: Secondary Pistol
Cd: 20</span>
<span style='color:green'>Pvt William 'Bill' Door
Combat Skill: Firearms Specialist +1, Specialist (LMG) +1
FieldCraft Skills: Battle Suit Training +1
Trait: Vital Chance
Cd: 100</span>
<span style='color:lightgreen'>FranticNS
Combat Skills: Pressure Points +1
Field Craft Skills: Stealth Training +1, Technician +1
Trait: Furious Assault
Items: PDA
CD: 55</span>
<span style='color:darkred'>Crew2Foe
Combat skills: Rambo +1
Field Craft: battle suit +1, specialist HMG +1
Traits: Ox Strength
Items: AP bullets, 5 ammo packs and a luck charm a red scarf.
CD: 50</span>
<span style='color:purple'>Lev "Traitor" Nicolá
Combat Skills: Pressure Points +1
FieldCraft Skills; Specialist +1 (Blade weapon), Combat Engineer +1
Traits: Heroic
Items: Bionic Argumentation; chest
CD: 50</span>
Pvt. Memento ‘JDW’ Mori.
Combat Skills: Pressure Points +1
FieldCraft Skills: Arial Ace +1, Specialist +1
Traits: Gut Feeling
Items: Lucky Charm
CD: 75
Day 2 - Time 11:13
<span style='color:pink'>
Dea
Combat Skill: Two fisted killer +2(activated when the enermy draws first blood)
FieldCraft Skills: Smooth Operator +2, Specialist +1 (pistol)
Trait: Gambler
Items: Secondary Pistol, bionic fingers
Cd: 20
</span>
thx. btw, this is my official notice: my internet may be going down within the next 2-3 days. if it does i may not be able to post again until january 18th.
<span style='color:pink'>"hey, bill. you look tense. dont worry. this'll be cake. there cant be more then a few thousand of them, and seven of us. we'll blow them out of the sky.</span>
"Don't worry lad, there shouldn't be that many there ya?"</span>
<span style='color:pink'>
Dea
Combat Skill: Two fisted killer +2(activated when the enermy draws first blood)
FieldCraft Skills: Smooth Operator +2, Specialist +1 (pistol)
Trait: Gambler
Items: Secondary Pistol, bionic fingers
Cd: 20
</span>
thx. btw, this is my official notice: my internet may be going down within the next 2-3 days. if it does i may not be able to post again until january 18th.
<span style='color:pink'>"hey, bill. you look tense. dont worry. this'll be cake. there cant be more then a few thousand of them, and seven of us. we'll blow them out of the sky.</span> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I have leveled up everyones skills by one level only. This is so that you are all LvL One marines. Green or not.
*I pull out a piece of paper and a pencil and start furiously writing. When I stop I mutter "Million to one odds... lets just hope this universe has them coming up nine times out of ten..."</span>
<span style='color:green'>"Sir!"
*I lean over to Frantic and whisper
"He's contradicting himself... This doesn't bode well for the mission"*</span>
*I keep spinning my knife in my fingers*
*in a low whisper* "Aye"</span>
although if i cant post, i might just get meself killed <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
<span style='color:yellow'>"I have this feeling something is going to go wrong.."
*I look around.*
"Ok......."</span>
*Starts fliping the knife in his hands*</span>
*Scrolls down on the dataslab.*</span>
<span style='color:gray'><span style='font-family:Courier'>Pvt. Gary 'Fingers' Willard Courier
Profile: An expert forager and petty thief who can get hold of just about anything, for a price.
Combat Skill: Pressure Points,
FieldCraft Skills: Stealth Training, Specialist (Throwing knifes/Combat Knife)
Trait: Kleptomaniac,
Items: Pet Rat</span></span>
<span style='color:white'>Pvt. Aaron 'Ox' Foster
Profile: A huge ox of a man, and about as bright.
Combat Skill: Rambo,
FieldCraft Skills: Battle Suit Training, Specialist (HMGs)
Trait: Vital Spirit, Ox's Strength,
Items: His own ‘special brew’, Blitz,</span>
<span style='color:darkorange'>Pvt. Julia 'Patch' Johnson
Profile: Worries about her health almost as much as others.
Combat Skill: Crack Shot,
FieldCraft Skills: Combat Medic, Field Medic Training,
Trait: Hypercondriac,
Items: Med-pack x 5, Rebreather, Sentimental Necklace</span>
<span style='color:blue'>"Are all in reserve awaiting a distress signal. The pirates we are attacking are only guarding an outpost. This is not their main base. Hopefully into there we will find co-ordinates to their main base of operations."</span>
Day 2 - Time 11:34
<!--QuoteBegin--"Epoch666+ 10:48 12th Dec 2003--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ("Epoch666 @ 10:48 12th Dec 2003)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><span style='color:blue'>"Will we recive reinforcements if we need them...</span><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<span style='color:green'>"So what do you consider 'need', Sir? Massively outnumbered? Like 20:1? Taking casulties? And if so how many before being re-inforced?</span>
<span style='color:blue'>"I will ask for reinforcements if it looks likes we are losing control of the situation. We have a job to do and a buget to keep. TSA tactical theory works to achieve specific goals, with a minimum of casualties. Including to the enemy. This is a <b>stealth </b>mission. We are only going in to find out where the pirates main base is and then shut them down by going for that."</span>
*I shrug*
"Well, just have to improvise."</span>
Epoch, is it possible to get extended magazines for the LMG?
<b>I was think of adding a mechanic type guy in the armoury of Concorde base that would do that. Thanks for reminding me. I will put him in check the armoury when we get back, if your still alive... lol
Upgrades will be free, but you can only take one per weapon.</b>
*I put away my knife, and pull out my pda and start it up*</span>
"The briefings about to begin. We are to complete the following;"
"<b>Ojectives</b>:
1. Find any information regarding the pirates main base.
2. Remain undetected.
3. Escape to drop ship.
<b>Information</b>:
1. Enemy; Pirates, battle mechs, sentry guns.
2. State of Alertness, Should be meduim-to-low, they shouldn't be expecting us."
<b>Method</b>:
1. Moving in small groups find the command computer.
2. Sgt.Epoch will hack into the command computer and remove any inportant data.
3. Exfiltrate back to the Eagles Claw and return to base."
"Moving unseen and keeping out of site will be a priority. There is no data on the space station, but long range scanners report that it was built by <i>The Russian Federation</i>."
"We can only assume it was one off their black listed secret laboritories. Proceed with cation."
"Any questions?"</span>
<i>The <b>Eagles Claw</b> lights cut out and the engines die. Emergency lighting kicks in and the ship is lit with a dull pulsating red light. The air becomes cold and calm around you, as the ships life support go to a minal setting. The ship begins to drift towards the asteroid.</i>
<span style='color:gray'>
"This is your pilot speaking."
"Stealth mode is now activate. Please remain seated and all breathing and talking to a minal,"
"With any luck we're just gonna drift in. Hopefully their sensors will just pick us up as a bit of debris ."</span>
Day 2 - 11:34
<!--QuoteBegin--Epoch666+Dec 13 2003, 12:34 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Epoch666 @ Dec 13 2003, 12:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Bill Door+Dec 13 2003, 12:03 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bill Door @ Dec 13 2003, 12:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Epoch, is it possible to get extended magazines for the LMG? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<b>I was think of adding a mechanic type guy in the armoury of Concorde base that would do that. Thanks for reminding me. I will put him in check the armoury when we get back, if your still alive... lol
Upgrades will be free, but you can only take one per weapon.</b><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Only one answer to that, <img src='http://www.server4.uploadit.org/files2/141203-icon_twisted.gif' border='0' alt='user posted image'> <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Now the question is, do I want a heavy LMG barrel for greater accuracy and increased time to overheating or extended magazines... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
<b>Manned guns/gun emplacements</b> - When you gotta put lots of holes in bad people.
<b>Sniper rifles</b> - When you gotta take out bad people before they see you.
<b>Rocket Launchers</b> - WOL what WOL?
<b>Flame-thrower</b> - I love the smell of naplam in the morning.
<b>Hand grenades </b>- "FIRE IN THE HOLE!!!" Vent clearing and increasing your body count.
<span style='font-size:14pt;line-height:100%'><u><b>LMG's Special Modifications</b></u></span>
<b>Auxillary Flamer </b>- BBQ time
<b>Bayonet</b> - For when you don't have time to pul out your knife.
<b>Scope </b>- Increase accuracy for when that shot has gotta count.
<b>AP rounds</b>- Increase damage
<b>Extended Magazine</b> - Increase number of shots
<b>Power assisted loading </b>- Decrease reload time
<b>Underslung Grenade Launcher</b> - For when you wanna sit back and watch the fireworks.