6v6 Games Unbalanced...
TOOL
Join Date: 2003-10-07 Member: 21501Members
<div class="IPBDescription">IMHO</div> I seriously believe 6v6 games are completely one-sided towards aliens if both teams have equal talent. This of course is my opinion but i think games should be set to like 7v7 or even 8v8 making the games require more strategy for aliens to win...
Comments
The commander counts one out for the marines in a way.
Gorges are weak, but the commander provides a function that is completely necessary for the team. Plus, gorges can kill sometimes and make great support units...
most games end 1-1 ties because aliens are overpowered and marines are underpowered.
Small games are more suited for aliens. I think with a cost of 60 res, marines will have the advantage, esp. on large games, untill the arms lab unproportionality is fixed.
Small games are more suited for aliens. I think with a cost of 60 res, marines will have the advantage, esp. on large games, untill the arms lab unproportionality is fixed. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Gotta agree with Forlorn here. Large games are lopsided marines and small games lopsided towards aliens. From the demos I've watched and the clanners I've talked to (I'm a pubber btw) it sounds like 6v6 is still in the "small" category where aliens own. Is 2.1 going to address this so the game will be closer to balanced at all game sizes?
Although, you do have to have good marines to stand a chance on marines and win as them.
You simply cant kill these players,unless you manage to block their escape...somehow....or they accidentally get stuck.....
People who say shotties own fade - Go.Watch.Pro.Fade.Demos.K.Thxs.Bye.
And yes...6 vs 6 IS slanted towards the aliens,and yes its counted fast res.I consider 1 res per 10 seconds fast res(since thats about the point where aliens can go fade/onos/spam ocs pretty easily),and thats achievable with a 6 man team,with 3 alien rts.Now there about 2-3 rts near each hive....so its not,terribly difficult for the aliens to do this....
2 Skulks scout,see if they relocating,what marines doing,etc.One saves for fade,the other saves for DC
4 gorg for rts(one outside the hive,one inside future 2nd hive,one outside future 2nd hive,one between the your current and future hive).
At this point,its 1 vs 5 and everyone is getting 1 res per nearly 5 seconds.It should be about 2 minutes by now.Im estimating the 2 savers have about 30-35 res by now.At this point,one of the skulks will get the 3 dcs...thats 40 res...where will he get the lastr 5-10 res?When hes building the other 2 dcs.5 rts remember?
The other skulk,usually the best fade in the clan will go fade pretty soon.At that point....any rts the marines have,electrified or not,simply dissapear.Marines rush in,try to kill the fade...fade blinks off to another rt...marines rush to that rt...fade blinks away....its a no-win situation dude,especially seeing as how slow the marines are.The 4 ex-gorgs should fade within 3-4 minutes.At that point with 5 regen fades,you simply rush their base.Its 5 regen fades,vs 5 LA/LMG marines,with a few shotties at best.You blink in beside the shotgunner,he hits you maybe once,but unfornatley hes already dead due to swipe.
The only way marines can stop this,is,if they are so pro...you arent sure if they are using aimbots or if they are that good.
And this is balance...how?I think the alien-alien ties in CAL,your local tournaments,etc all speak for themselves.
Hunty, yes, go do that, i'll love to see all those 4 gorges out of base getting rt's while 3-4 marines just walk smoothly to your hive and take it out, and even if they didn't take it out, it would keep the whole other side of the map open where the 5th guy can just go and capture all the res on that side of the map for the marines, and quick jp upgrades or ha.
Now for fades, yes they are damn hard to kill in open areas like, Marine spawn on Lost, holoroom, etc etc. That's why... you use mines i find them to be more effective then just a gun. Place 3 mines down in a really smart place and whenever a fade walks by... there goes the fade.
3 mines kill a regen fade
4-5 mines kill a carpace fade
And if you put them in really good places, no reason why those fades shouldn't die while they retreat. (unless if they really pay close attention)
The only time i see marines lose is either because:
1) aliens didn't allow them to get any res nodes
2) they do too many mistakes while playing.
3) or if it's a top team playing a lower skilled team.
If it doesn't make sense sorry i just woke up and i'm really tired <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->