The reason for teamwork in NS:C is entirely selfish nature, and I've already stated what it is. You get experience from your teammates kills... but ONLY if you are standing right next to them when they make that kill. Which means that if you want to leech, and trust me, EVERYONE wants to leech, you need to stick together with other people. Both sides.
<!--QuoteBegin--Fieari+Oct 31 2003, 03:28 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fieari @ Oct 31 2003, 03:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The reason for teamwork in NS:C is entirely selfish nature, and I've already stated what it is. You get experience from your teammates kills... but ONLY if you are standing right next to them when they make that kill. Which means that if you want to leech, and trust me, EVERYONE wants to leech, you need to stick together with other people. Both sides. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> So that's why skulks hunt in pack now ? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> performing strange rites with the cylindrical object in their base<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> performing strange rites with the cylindrical object in their base<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> performing strange rites with the cylindrical object in their base<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> performing strange rites with the cylindrical object in their base<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> performing strange rites with the cylindrical object in their base<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> performing strange rites with the cylindrical object in their base<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
WE HAVE A WINNAR!!!!!!!!!!1
As for EXP Leeching, imagine the implications if this was implemented in the RFK system in regular NS. :O You get a multiplyer for the res recieved based on how many people are clustered around the person who makes the kill.
Combat sounds like a definate winnar, but jesus, I don't want to see regular NS go the way of the dinosaur either. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> Sadface.
NS:C is the kind of game you can hop on and play for 10 minutes, unlike NS:O, which you need a game or 2 to feel satisfied with. NS:C is kinda addictive tho...
Comments
So that's why skulks hunt in pack now ? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> performing strange rites with the cylindrical object in their base<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> performing strange rites with the cylindrical object in their base<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> performing strange rites with the cylindrical object in their base<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> performing strange rites with the cylindrical object in their base<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> performing strange rites with the cylindrical object in their base<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
WE HAVE A WINNAR!!!!!!!!!!1
As for EXP Leeching, imagine the implications if this was implemented in the RFK system in regular NS. :O You get a multiplyer for the res recieved based on how many people are clustered around the person who makes the kill.
Combat sounds like a definate winnar, but jesus, I don't want to see regular NS go the way of the dinosaur either. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> Sadface.
SQUAD, FLANK LEFT! USE TEH PANZARSHREK!! OMG TEH GRENADE SI HOVARING WIHTOUT FLAPING!!!!1