One Handed Rifle

24

Comments

  • CaptainChetCaptainChet Join Date: 2003-04-21 Member: 15737Members, Constellation
    Now the big question: who wants to animte is <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> PM me or post if ur interested. And no, its not done yet.
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    Done as in modeling?

    Skinning and Animating needed?
  • CaptainChetCaptainChet Join Date: 2003-04-21 Member: 15737Members, Constellation
    Yea, its pretty much done. Im gonna do the skin meshing, but i need an animator and skinner. I might be able to do the skin, but im really not very good.
  • DocterJDocterJ Join Date: 2003-04-09 Member: 15357Members
    If you post the mesh up along with it in .mdl format, A mysterious stranger might skin it. Along with other people who will give it a shot and are probably better than him. And dont rely on the mysterious stranger.
  • 343_guilty_spark343_guilty_spark Join Date: 2003-06-18 Member: 17462Members
    What would the recoil be on the raisen ?
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    edited October 2003
    The same as an M4. ROF and everything is the same, since it -is- only an M4 with plastic doohickies thrown on to make it look better. Muzzleflash and retort would be quite a bit higher, due to the shortened barrel and apparent lack of suppressor, though one could be built in [I don't know about the real one they have--it's more than possible they accounted for that, but real supressors are illegal, at least in America and American exports, such as the M4, due to concerns about Israeli terrorists getting their hands on them].

    Everything added to the M4 frame to make it a "Raisen" is plastic or resin of some kind, if I'm not mistaken, inclusding what's in the picture [they work with molds that are cheap and quick to keep costs down--metal is expensive and comparatively slow and dangerous to handle]. It's made for airsoft modifications, not real utilities, though it's painted to simulate metal so it at least -looks- tough and imposing, as the real thing should. If it were real, it would likely be alloys. Maybe rigid ceramic alloys [it's supposed to be all advanced and futuristic and such, despite its modern M4 core].
  • KaineKaine Join Date: 2002-08-07 Member: 1096Members, Constellation
    i did a model of the Raisen a while back... can't remember whether i fixed it or not. neways, this version seems much simpler and easier. i might do mine for HL2 or UT2k3 instead, 'cause then i can give it hell detail with nice high polycounts <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • BrigadierWolfBrigadierWolf Join Date: 2003-05-30 Member: 16876Members, Contributor
    edited October 2003
    ..Funny thing about that Is that you STILL cant make the weapon models above 2500 or so polygons, even in HL2... .. so much for everyones plans for 7500 polygon guns.. heh. 90% of the detail on the weapons in HL2 comes from the textures (as usual) and now the Bump Mapping, But the models themselves are really nothing to write home about. So... Dont go making a set of ridiculously high polygon models waiting for HL2, Cause it likely wont run them any better than HL1 would.
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    I bet you could take off at least half of these polys in a thorough optimization.
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    hmmmm
    Stockless M4A1 with M41A Pulse rifle type handle and padded rubber grips.
    I like it!
    But put the stock back in and make it for the LMG.
  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Funny thing about that Is that you STILL cant make the weapon models above 2500 or so polygons, even in HL2<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Why not?
  • CaptainChetCaptainChet Join Date: 2003-04-21 Member: 15737Members, Constellation
    So....anyone gonna animate?
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    <!--QuoteBegin--BrigadierWolf+Oct 23 2003, 08:06 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BrigadierWolf @ Oct 23 2003, 08:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ..Funny thing about that Is that you STILL cant make the weapon models above 2500 or so polygons, even in HL2... .. so much for everyones plans for 7500 polygon guns.. heh. 90% of the detail on the weapons in HL2 comes from the textures (as usual) and now the Bump Mapping, But the models themselves are really nothing to write home about. So... Dont go making a set of ridiculously high polygon models waiting for HL2, Cause it likely wont run them any better than HL1 would. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    My 10 000 polygun M4A1 i used in CS begs to differ.

    As for HL2, you sitll ahve to make a high poly model in order to do the normal mapping and get all of the goodies that the HL 2 engine can offer and slap it on a 2000 or so poly model and they'll look the same.
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    Don't get your hopes up...good animators (def_one, BrigadierWolf, etc.) are hard to come by...
  • CaptainChetCaptainChet Join Date: 2003-04-21 Member: 15737Members, Constellation
    yay final render <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->

    <img src='http://home.earthlink.net/~ilink109/mini_m4_5.jpg' border='0' alt='user posted image'>
  • DocterJDocterJ Join Date: 2003-04-09 Member: 15357Members
    Grip looks better, but grooves on the clip are just poly wasters.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    forget the holes in the receiver... it would not work with them.. only because you can extrude something you dont have to . just poly wasteage
  • CaptainChetCaptainChet Join Date: 2003-04-21 Member: 15737Members, Constellation
    After wrestling with UVW co-ords i finally meshed this baby. If you are interested in skinning it, PM me or post and ill give you the maps.
  • CaptainChetCaptainChet Join Date: 2003-04-21 Member: 15737Members, Constellation
    Download the maps <a href='http://home.earthlink.net/~ilink109/maps.zip' target='_blank'>HERE</a>
  • DocterJDocterJ Join Date: 2003-04-09 Member: 15357Members
    edited October 2003
    thats alot of maps...


    edit- How about the .mdl?
  • CaptainChetCaptainChet Join Date: 2003-04-21 Member: 15737Members, Constellation
    Does that mean your skinning it? Heh yea i kinda screwd up when skin meshing it (my first time) so i had one map for every single part. You can download the model <a href='http://home.earthlink.net/~ilink109/final%20mapped.max' target='_blank'>HERE</a>
  • DocterJDocterJ Join Date: 2003-04-09 Member: 15357Members
    Would it be possible for you to put it in .mdl format? Im sorry but i dont have max.
  • DillinjaDillinja Join Date: 2003-09-04 Member: 20563Members
    edited October 2003
    i give it a try

    no i DO IT
  • DillinjaDillinja Join Date: 2003-09-04 Member: 20563Members
    edited October 2003
    <img src='http://www.nitroplus.co.jp/pc/news/img/raisen2.jpg' border='0' alt='user posted image'>

    <img src='http://sutncs.ed.noda.sut.ac.jp/~j7598106/raisen/raiphoto1.JPG' border='0' alt='user posted image'>

    nice one
  • Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
    u no... i think that gun would be better side on (gangsta stylee)
  • DillinjaDillinja Join Date: 2003-09-04 Member: 20563Members
    well owen u need this instead

    <img src='http://www.birdman.org/images/hnsbig.jpg' border='0' alt='user posted image'>
  • Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
    Owen dont need sights, Owen has 1000 meter stare.
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    edited October 2003
    rofl that's gangsta <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    //edit
    I've shown it to the token black kid in my class. He says he wants it.
  • DillinjaDillinja Join Date: 2003-09-04 Member: 20563Members
    u need to skin mesh it again 8(
  • CaptainChetCaptainChet Join Date: 2003-04-21 Member: 15737Members, Constellation
    edited October 2003
    As in, you wont skin it if i dont or what...

    *edit* I cant really give u an MDL, sry. That would mean compiling and i dont think i have everything together (animations etc) yet. Can you use another format?*edit*
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