[mrel] Aliens V Weapons

245

Comments

  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members Posts: 1,465
    Maybe using additive on the teeths, would look pretty cool smile.gif
    user posted image
  • g0opyg0opy Join Date: 2003-11-02 Member: 22233Members, Constellation Posts: 605
    no
    *IMAGE BALEETED.* Sigs are not to exceed 400x75 or 22KB. No exceptions. -Talesin
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation Posts: 3,203
    Cheers Del - made the green ones 2-3 compatible a while back, mentioned it in one of the threads. I didn't get round to hosting it mind you, heh.








    Yes I'm bumping an old thread because I don't want 1500 new people digging up several threads about the same pack. So I update this ONE.

    Pack progress going well - Red runner is all optimised up, now I'm doing the ALTERNATES, namely a BLACK runner for you black pack nutters and a greeny-blue fade to go with those greeny claws.
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester Posts: 4,759
    QUOTE (Necrosis @ Mar 7 2004, 01:41 PM)
    Cheers Del - made the green ones 2-3 compatible a while back, mentioned it in one of the threads. I didn't get round to hosting it mind you, heh.








    Yes I'm bumping an old thread because I don't want 1500 new people digging up several threads about the same pack. So I update this ONE.

    Pack progress going well - Red runner is all optimised up, now I'm doing the ALTERNATES, namely a BLACK runner for you black pack nutters and a greeny-blue fade to go with those greeny claws.

    ...you want the black runner i've got already?
    NS Custom models, might just be back...
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation Posts: 3,203
    Actually I was going to re-use my black runner teeth reskin and have it in as an "option" along with the black pack Runner, which I would tweak to utilise transparencies.

    Thusly -

    Red runner plus weapons
    Greeny fade plus weapons
    Black runner plus weapons
    Black fade plus weapons

    etc etc etc.

    Just giving the punters a bit of variety.

    They're all easy things to do, so to be honest the one I really want to finish is the Predator Fade, but I'd need a proper mesher/skinner person to have a pop at that one. The v model hands need a total overhaul.










    Off topic - additives make it far too see-through for it to look "right". Bummer eh?
  • I_LiKe_DuCkSI_LiKe_DuCkS Join Date: 2004-02-08 Member: 26222Members Posts: 58
    Hmm, wouldnt the Marine go better with the Predator? Since theyre supposed to be fast, agile, but if you do make the Predator a fade, maybe you could try making the Acid Rocket a Plasmacaster, Metabolize the Medicomp, and Slash the Wristblades. Just dishin out suggestions..
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation Posts: 3,203
    Suggestions aren't needed.

    I have a plasmacaster for acid rocket, I have the acid rocket to match, and I have wristblades.

    Just need a mesher/skinner person to make it look like Predator hands and not guffy HL suit ones.









    Besides, I get it working for fade and it means someone else could tweak it to marine.








    On topic - As it stands I have everything done thats the bones of the pack - all Aliens, all their v weapons, and a hive. No egg, but thats available elsewhere already and there's nothing I could do to really improve on it (other than fixing the strange incongruity of the texture).
  • InvaznInvazn Join Date: 2004-03-04 Member: 27142Members Posts: 466
    can you show us some of the unskinned weapons
    user posted image
    <[TN]FBMachine> i got kicked out of barnes and noble once for moving all the bibles into the fiction section
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation Posts: 3,203
    They're not unskinned, just badly skinned.



    The HANDS need remapped and reskinned, ideally to match the body. Once thats done, I can ask permission from the original modeller and release this to you onions.
    pic.JPG 18.7K
  • InvaznInvazn Join Date: 2004-03-04 Member: 27142Members Posts: 466
    Oh Cool i use those in SvenCoop
    user posted image
    <[TN]FBMachine> i got kicked out of barnes and noble once for moving all the bibles into the fiction section
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation Posts: 3,203
    Its official, LithUnwrap hurts my head.


    I can't UV map those hands at all. Its not too bad with the hand part, but the fingers are where it goes nuts.





    Anyone fancy the headbending task of UV mapping the hands and then skinning it, finding a skinner, or handing it back to me to hand to a skinner?


    Anyone?


    Bueller?
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation Posts: 3,203
    OK I sort of need either:


    Someone with Milkshape and the willingness to turn a clenched fist into an open hand so that I can attempt to unwrap it and then find someone to skin it.

    OR

    Someone with unbelievable patience in unwrapping clenched fists, who can do it and hand it back to me so I can find a skinner

    OR

    Someone with Milkshape who knows how to UV map so I can hand it to a skinner

    OR

    Someone who can do the whole thing.









    If you fit this criteria, then for the LOVE OF BETSY WILL YOU PRIVATE MESSAGE ME. Those fingers are impossible for me as a beginner in LithUnwrap. I HAVE TRIED. A planar unwrap on the Y axis gives me a decent wrist and then a hellish mess of a clenched fist. There's no bones to animate to straighten the hand out! I CAN DO NOTHING TO THESE MODELS.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation Posts: 3,203
    Just so you can see what I mean.


    Honestly, its not laziness, its just the fact that I can't get my head around UV mapping and I don't have the requisite time to spend on learning from scratch just to modify this set of models........ models which in all likelihood I will not be touching again.
  • InvaznInvazn Join Date: 2004-03-04 Member: 27142Members Posts: 466
    woah that looks extremely difficult
    user posted image
    <[TN]FBMachine> i got kicked out of barnes and noble once for moving all the bibles into the fiction section
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation Posts: 3,203
    Yeah, I've been working at it all day and I can sort of split the fingers out, but they're still unrecognisable.

    I think I'm going to just remove those hands, keep the armbands, put in the NS defaults and reskin them. Then its a matter of animating in notepad.

    Still, long runs the fox.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation Posts: 3,203
    Here's how the main pred model is going. Using other people's models I've managed to put all the p weapons onto the player model - remember, I'm aiming for this to be a fade.

    Eagle eyed viewers will notice the use of transparency in order to make the targeter glow a little.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation Posts: 3,203
    edited March 2004
    Meanwhile, I've been using an FA model to get hands I can attempt to skin.

    GG modder of one.

    Anyhow, you can see an age old problem reasserting itself - the models are floating off the bone, and this time aren't aligned properly to boot.




    Prospect of release is getting further and further away confused.gif
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation Posts: 3,203
    The virtually onemanpredpack continues. Meh.


    The heavy pred wasn't skinned properly by its creator. Its hand textures are really parts of the armour, for some reason the UV is on the wrong texture.


    Its mostly animated, except for the knees. There's holes all over the model, again I think due to the UV mapping.




    The v weapons have had nothing done to them, I think the hands need upscaling. And new skins, of course.


    Just keeping people updated, since its Easter and I presume you'd want more news.


    As for the ALIENS, they're all good to go, but I want to try and get at least most of the pred stuff ready before I release it.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation Posts: 3,203
    NEW NEW NEW!!!!




    Pack release on NS Fatmilk!


    Thanks NS.Fatmilk!!


    Including the brand spanking new complete PREDATOR FADE!! Transparency effects on all Aliens!! Alternate RunnerSkulk and WarriorFade skins for the traditionalists!! Fully compatible with NS 2 and 3!! DOWNLOAD IT NOW!! Use in conjuction with Alien Kharaa Structures and the soundpack of your choice for the best Aliens experience. Terms and Conditions apply.





    Yes there's a password, its in the readme, its quite simple and you can't miss it. Don't post it here or I'll pull the file and release nothing ever again. Happy?
  • WanziWanzi Join Date: 2003-09-30 Member: 21329Members, Constellation Posts: 22
    edited April 2004
    QUOTE (Necrosis @ Apr 21 2004, 08:13 PM)
    Yes there's a password, its in the readme

    The readme is password protected. confused.gif

    *EDIT* Had to download a different unpacking program, but I finally got it.
    Post edited by Unknown User on
  • InvaznInvazn Join Date: 2004-03-04 Member: 27142Members Posts: 466
    I absolutely love this model. Although it doesnt look right using it with Aliens. I might change to another pack
    user posted image
    <[TN]FBMachine> i got kicked out of barnes and noble once for moving all the bibles into the fiction section
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester Posts: 3,653 mod
    edited April 2004
    marine.gif Good job Necrosis! Nice predator, and the readme's/screenshots, all in one nice pack smile.gif
    image Proud Dutchman image
    Join the Natural Selection IRC channel: #naturalselection on irc.gamesurge.net!
  • WanziWanzi Join Date: 2003-09-30 Member: 21329Members, Constellation Posts: 22
    edited April 2004
    *EDIT* Had to download a different unpacking program, but I finally got it.
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester Posts: 3,653 mod
    Just keep pressing OK when you unpack it, the readme's do unpack without giving the password
    image Proud Dutchman image
    Join the Natural Selection IRC channel: #naturalselection on irc.gamesurge.net!
  • StarStarGrizzlyStarStarGrizzly Join Date: 2004-02-06 Member: 26139Members Posts: 736
    biggrin.gif I absolutly love it biggrin.gif
    The only problem is it doesnt really go with the packs that are out now, but who cares cause its so pretty
    **Grizzly
  • SpetsnazSpetsnaz Join Date: 2003-12-26 Member: 24761Members, Constellation Posts: 1,271
    ace /dls

    Gree - Get the gun ma, the lawn mower is flying again.
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members Posts: 3,541
    edited April 2004
    too bad I don't use aliens stuff anymore... but nice pack smile.gif

    btw: I got another sprite on my hdd that might look very nice with this pack. Explosion sprite as a replacement for the "acidsplash sprite".
    Post edited by Unknown User on
    user posted image
    HLPortal.de|CaptainPanaka
    user posted imageQuakenet: #hlportal
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members Posts: 3,541
    ...and another acidrocket model (plasma bolt) smile.gif
    user posted image
    HLPortal.de|CaptainPanaka
    user posted imageQuakenet: #hlportal
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation Posts: 3,203
    Actually the plasma bolt is already in the predator pack, it should unzip automatically to the MODELS folder.

    I did have that explosion sprite (since essentially I've gutted the Plasmacaster that came out a while back) but I didn't want to obscure the aim too much.


    If anyone has screenies of that explosion ingame with my pred, then lemme see so I can decide on adding it next pack.






    If you're having difficulty with opening and unzipping, all I can tell you is that I used WinRAR and that the readme files are NOT passworded.. you should be able to view them inside the pack. You'll only have problems when you try to EXTRACT.


    Feedback and screenies welcome folks, I like to see how I could improve the pack and also have some nice shots to add to teaser threads biggrin.gif
  • JimmehJimmeh Join Date: 2003-08-24 Member: 20173Members, Constellation Posts: 3,174
    QUOTE (Necrosis @ Apr 22 2004, 04:13 AM)
    NEW NEW NEW!!!!




    Pack release on NS Fatmilk!


    Thanks NS.Fatmilk!!


    Including the brand spanking new complete PREDATOR FADE!! Transparency effects on all Aliens!! Alternate RunnerSkulk and WarriorFade skins for the traditionalists!! Fully compatible with NS 2 and 3!! DOWNLOAD IT NOW!! Use in conjuction with Alien Kharaa Structures and the soundpack of your choice for the best Aliens experience. Terms and Conditions apply.





    Yes there's a password, its in the readme, its quite simple and you can't miss it. Don't post it here or I'll pull the file and release nothing ever again. Happy?

    Give it its own topic so more people will look wink.gif

    Downloading now, looks good.
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