Natural Selection is all about stragetic thinking for the commander, best building placement for the gorge, and team work for the marines. Very little epic battles where the HAs just flanked a onos and all that.
Natural Selection: Combat just lets you blow sh*t up. Face waves of skulk rushes against yourself or your group, running from the marines only to come back later as a onos, sitting with your team in ambush for the enemy to come through the room then you bite/gun them down.
NS:C has high combat amount, but has low depth content to gameplay. Low stress, not serious. Fun. NS has low combat amount, but has high depth content to gameplay. High stress, serious. Fun.
I'm going to be perfectly honest here; as much as I'm tired of hearing Ricky complaining about this, the fact is that it's <u>possible</u> that Combat will become more popular than Classic.
There, I said it. However, if that does happen I don't think it will be because NS:C killed off CNS. That simply doesn't make sense and it completely ignores the whole reason people play NS instead of CS in the first place. I don't claim to know how fun Combat actually is, but it goes without saying that the PTs/Vets are probably more inclined to Classic gameplay because why else would they be playing NS for as long as I assume they have been? It's logical to believe that most of the people that still play NS probably will think the same thing that the testers do and will continue to play CNS at least occasionally. If all everyone wanted was to kill things then they would just play CS instead and NS would never have picked up in the first place. To believe that thousands of NS players who enjoy the strategy aspect will jump ship and move to the pure action gameplay as soon as the option is available is simply ignorant if you ask me.
I think that if Combat does outshine Classic in sheer popularity it will be because of the new players it could bring in, not the players it can steal. People who weren't interested in the RTS gameplay(i.e. the vast number of people who prefer CS) or have already gotten tired of Classic will play Combat instead, thus <i>adding</i> people to the overall playerbase. Players who were already playing NS might play Combat once in a while or equally as often or whatever, but if they liked NS before they'll still like it afterwards.
Now let me ask a completely hypothetical question. Let's say that, for argument's sake, there are 2,000 NS players on at any given time with 2.01. Once Combat has been out for a while, this number goes to 4,000. However, only 1,600 of these people are playing CNS, so Combat is noticably more popular but NS' playerbase has also increased drastically. Obviously these numbers are just made up, I doubt that they'll happen.
Do you think that this would really be so bad? The much larger playerbase would help breathe new life into the game. On top of that, the CNS community would have become considerably more "pure" so to speak; presumably every single person that it actually lost was someone who was more interested in the killing aspect of the game than the strategy(not that there's anything wrong with that), so ideally the Classic games would be more likely to be full of good players and not nearly as many rambos. And last but not least, players who might otherwise have gotten fed up with the sometimes frustrating Classic gameplay would have another gametype to vent on, thus hopefully retaining more players.
I honestly just don't see how Combat could be considered a bad thing for the NS community.
Maybe....at this point, who knows, there will only be one way to find out, when it is released.
Now, why is it there are so many nay sayers here that say nay...I mean c'mon people.
I am a CS player, there I said it, please forgive me....er wait, why should I be forgiven, I like the game, and I like playing it.
I was also drawn to NS for the TeamPlay and RTS portion of the game, saying that those that were drawn to the NS community for those specific reasons are going to disappear is absolutely absurd. I run an NS server, and I play on a classic NS server. From what I am reading about NS:C, is that it isn't a standalone server, and it is determined by the map type being loaded (am I wrong on this, if so please correct me).
So that means I can pull up an NS Combat map when it is 2 or 3 of us, and then when the server gets full go to CNS.
I am willing to forgo judgement til I see what happens, I would suggest a few others (Ricky) to do the same, btw the glass if half full....keep telling yourslef that.
I truthfully can't wait for NS:C. It'll be a great way for me to gain experience on both sides, not to mention add some venting ability. I love NS cause of how it is, and play it over CS because there's not that annoyance factor of that one guy that is super accurate with an awp, getting it and gunning you down just as you get out of the spawning area. That is truthfully the reason I dislike CS, it's hard to improve in when you have those players that can kill you just as you turn the corner. NS provides a bit more fairness when it comes to skills.
I don't think that NS:C will be like CS though, we may not have a commander, but we may form a structure of command in the game as to what to do and who's doing what. In the begining, some people say what they plan to try and obtain, be it a JP/Shotty with MT or a HA/GL/HMG with a distress beacon, so that way, those JPers take on the onos while the HAs take the rest on, JPers warn the HAs of movement and HAs can call in the rest of the team if it's just 3 alive. Many rounds may turn into CS where they go out as a team, but several people still lone wolf it and try to get the most kills.
As for what it'll do to the NS community, I think it will help it out more than it will hurt it, but we may see some kids comming on, nagging the admin to start a co_ map so they can show their "elite" 5|<i115 to everyone. We'll just have to wait and see.
then the admin tells them to go play on a dedicated all co_maps server; then ban. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Comments
get this...
COMBAT!
Natural Selection is all about stragetic thinking for the commander, best building placement for the gorge, and team work for the marines. Very little epic battles where the HAs just flanked a onos and all that.
Natural Selection: Combat just lets you blow sh*t up. Face waves of skulk rushes against yourself or your group, running from the marines only to come back later as a onos, sitting with your team in ambush for the enemy to come through the room then you bite/gun them down.
NS:C has high combat amount, but has low depth content to gameplay. Low stress, not serious. Fun.
NS has low combat amount, but has high depth content to gameplay. High stress, serious. Fun.
There, I said it. However, if that does happen I don't think it will be because NS:C killed off CNS. That simply doesn't make sense and it completely ignores the whole reason people play NS instead of CS in the first place. I don't claim to know how fun Combat actually is, but it goes without saying that the PTs/Vets are probably more inclined to Classic gameplay because why else would they be playing NS for as long as I assume they have been? It's logical to believe that most of the people that still play NS probably will think the same thing that the testers do and will continue to play CNS at least occasionally. If all everyone wanted was to kill things then they would just play CS instead and NS would never have picked up in the first place. To believe that thousands of NS players who enjoy the strategy aspect will jump ship and move to the pure action gameplay as soon as the option is available is simply ignorant if you ask me.
I think that if Combat does outshine Classic in sheer popularity it will be because of the new players it could bring in, not the players it can steal. People who weren't interested in the RTS gameplay(i.e. the vast number of people who prefer CS) or have already gotten tired of Classic will play Combat instead, thus <i>adding</i> people to the overall playerbase. Players who were already playing NS might play Combat once in a while or equally as often or whatever, but if they liked NS before they'll still like it afterwards.
Now let me ask a completely hypothetical question. Let's say that, for argument's sake, there are 2,000 NS players on at any given time with 2.01. Once Combat has been out for a while, this number goes to 4,000. However, only 1,600 of these people are playing CNS, so Combat is noticably more popular but NS' playerbase has also increased drastically. Obviously these numbers are just made up, I doubt that they'll happen.
Do you think that this would really be so bad? The much larger playerbase would help breathe new life into the game. On top of that, the CNS community would have become considerably more "pure" so to speak; presumably every single person that it actually lost was someone who was more interested in the killing aspect of the game than the strategy(not that there's anything wrong with that), so ideally the Classic games would be more likely to be full of good players and not nearly as many rambos. And last but not least, players who might otherwise have gotten fed up with the sometimes frustrating Classic gameplay would have another gametype to vent on, thus hopefully retaining more players.
I honestly just don't see how Combat could be considered a bad thing for the NS community.
Maybe....at this point, who knows, there will only be one way to find out, when it is released.
Now, why is it there are so many nay sayers here that say nay...I mean c'mon people.
I am a CS player, there I said it, please forgive me....er wait, why should I be forgiven, I like the game, and I like playing it.
I was also drawn to NS for the TeamPlay and RTS portion of the game, saying that those that were drawn to the NS community for those specific reasons are going to disappear is absolutely absurd. I run an NS server, and I play on a classic NS server. From what I am reading about NS:C, is that it isn't a standalone server, and it is determined by the map type being loaded (am I wrong on this, if so please correct me).
So that means I can pull up an NS Combat map when it is 2 or 3 of us, and then when the server gets full go to CNS.
I am willing to forgo judgement til I see what happens, I would suggest a few others (Ricky) to do the same, btw the glass if half full....keep telling yourslef that.
I don't think that NS:C will be like CS though, we may not have a commander, but we may form a structure of command in the game as to what to do and who's doing what. In the begining, some people say what they plan to try and obtain, be it a JP/Shotty with MT or a HA/GL/HMG with a distress beacon, so that way, those JPers take on the onos while the HAs take the rest on, JPers warn the HAs of movement and HAs can call in the rest of the team if it's just 3 alive. Many rounds may turn into CS where they go out as a team, but several people still lone wolf it and try to get the most kills.
As for what it'll do to the NS community, I think it will help it out more than it will hurt it, but we may see some kids comming on, nagging the admin to start a co_ map so they can show their "elite" 5|<i115 to everyone. We'll just have to wait and see.