[mrel] Buster Sword

wnnwnn Zombie Panic modeller Join Date: 2003-06-03 Member: 16960Members
edited October 2003 in NS Customization
<div class="IPBDescription">For all you Final Fantasy Fans... :)</div> Chackle asked me to do it for him, and i decided to release it for the public.
my 2nd release <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

<b> EDIT: -= I'VE ADDED THE HEAVY ARMOR MODEL, HF <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> =- </b>
<b> #2EDIT: -= THERE WAS A BIG TEXTURE BUG WITH THE HA MODEL, FIXED IT, REDOWNLOAD =- </b>

This is the Buster Sword from Final Fantasy:

Link : <a href='http://www.angelfire.com/bug/nirgooday/FF7Buster.zip' target='_blank'>http://www.angelfire.com/bug/nirgooday/FF7Buster.zip</a> (u'll have to copy it to ur browser)

Pictures:

<img src='http://www.angelfire.com/bug/nirgooday/images/Buster3.jpg' border='0' alt='user posted image'>

P_Model:

<img src='http://www.angelfire.com/bug/nirgooday/images/Buster1.jpg' border='0' alt='user posted image'>

V_Model:


<img src='http://www.angelfire.com/bug/nirgooday/images/Buster2.jpg' border='0' alt='user posted image'>


if u cant see the Pictures:

<a href='http://www.angelfire.com/bug/nirgooday/images/Buster1.jpg' target='_blank'>http://www.angelfire.com/bug/nirgooday/ima...ges/Buster1.jpg</a>
<a href='http://www.angelfire.com/bug/nirgooday/images/Buster2.jpg' target='_blank'>http://www.angelfire.com/bug/nirgooday/ima...ges/Buster2.jpg</a>
<a href='http://www.angelfire.com/bug/nirgooday/images/Buster3.jpg' target='_blank'>http://www.angelfire.com/bug/nirgooday/ima...ges/Buster3.jpg</a>

Comments

  • TheRealVashTheRealVash Join Date: 2003-05-21 Member: 16547Members
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Why was I not informed of this, Lol.
    Nice very nice I might take time to reskinn it.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    nice try but 1) wouldnt that be considered a hack for the P model, and you'd hit people easier? also, 2) dont use the default animations! they dont work with this! its a SWORD not a KNIFE, and a big one at that, no one could hold with one hand.
  • AJ_fifty_threeAJ_fifty_three Join Date: 2003-08-21 Member: 20061Members, Constellation
    no heavy model <.<
    *becomes heavy, sword shrinks*
    WTH?
  • wnnwnn Zombie Panic modeller Join Date: 2003-06-03 Member: 16960Members
    edited October 2003
    Bah... Stupid me :\
  • wnnwnn Zombie Panic modeller Join Date: 2003-06-03 Member: 16960Members
    oops o_O I'll make a model for the HA right away !
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    edited October 2003
    <!--QuoteBegin--WoW_Nirss+Oct 12 2003, 01:06 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (WoW_Nirss @ Oct 12 2003, 01:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hell no ! The Hitting Distance isnt based on the p_model :\ i think even in HL2 its not like that :\
    Its Porgrammed in the game dont worry its not a hack.. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    no actually it IS, its based on the hitboxes. why do think you cant modify the size of the CS p_knife?
  • cshank4cshank4 Join Date: 2003-02-11 Member: 13425Members
    <!--QuoteBegin--BAshh+Oct 12 2003, 01:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BAshh @ Oct 12 2003, 01:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--WoW_Nirss+Oct 12 2003, 01:06 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (WoW_Nirss @ Oct 12 2003, 01:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hell no ! The Hitting Distance isnt based on the p_model :\ i think even in HL2 its not like that :\
    Its Porgrammed in the game dont worry its not a hack.. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    no actually it IS, its based on the hitboxes. why do think you cant modify the size of the CS p_knife? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Bash nice try at editing it, but I caught it before you did, DONT FLAME BUB. We dont like flamers....
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    You can't modify the size of the CS knife because naughty people like spiked models. It's nothing to do with the hitting distance.

    Hitboxes are for <i>getting</i> hit, not for attacking other people. They're handled server-side, too.
  • wnnwnn Zombie Panic modeller Join Date: 2003-06-03 Member: 16960Members
    But the Attack Animation - isnt going foward, its going kind of to the side, so u cant hit Targets Far from u...
    At least thats what i saw, go in NS and take a look.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin--cshank4+Oct 12 2003, 01:10 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (cshank4 @ Oct 12 2003, 01:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--BAshh+Oct 12 2003, 01:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BAshh @ Oct 12 2003, 01:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--WoW_Nirss+Oct 12 2003, 01:06 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (WoW_Nirss @ Oct 12 2003, 01:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hell no ! The Hitting Distance isnt based on the p_model :\ i think even in HL2 its not like that :\
    Its Porgrammed in the game dont worry its not a hack.. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    no actually it IS, its based on the hitboxes. why do think you cant modify the size of the CS p_knife? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Bash nice try at editing it, but I caught it before you did, DONT FLAME BUB. We dont like flamers.... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    i know and i didnt mean tto be rude, thats why i did edit.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Maus+Oct 12 2003, 01:10 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maus @ Oct 12 2003, 01:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You can't modify the size of the CS knife because naughty people like spiked models. It's nothing to do with the hitting distance.

    Hitboxes are for <i>getting</i> hit, not for attacking other people. They're handled server-side, too. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    oh ok
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    WHO CARE HOW HE SWINGS THE DAMN SWORD. HE'S PROBABLY ULTRA BUFF

    One phrase and one phrase only. "SUYF"
    I like this model and I'll probably end up using it. If the creator does the transperancy things to it <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • wnnwnn Zombie Panic modeller Join Date: 2003-06-03 Member: 16960Members
    <b>I've added the HA Model, Redownload <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--></b>

    And i'd like to add that "transperancy thing" to it,

    But i need some1 to link me to the tutorial (if there any <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> )
  • AkalamanaiaAkalamanaia Join Date: 2003-01-04 Member: 11833Members
    Its time to make Gorgechops! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    <!--QuoteBegin--WoW_Nirss+Oct 12 2003, 02:19 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (WoW_Nirss @ Oct 12 2003, 02:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <b>I've added the HA Model, Redownload <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--></b>

    And i'd like to add that "transperancy thing" to it,

    But i need some1 to link me to the tutorial (if there any <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> ) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I heard, but I could be wrong, that you can add the transperencies *sp* through HLMV.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    yes u can do it through hlmv, but not the ordinary hlmv, theres an edited versino which i got which is much better <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • FunkyFungusFunkyFungus Join Date: 2003-09-09 Member: 20691Members
    <!--QuoteBegin--Aka'lamanaia+Oct 12 2003, 09:26 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Aka'lamanaia @ Oct 12 2003, 09:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Its time to make Gorgechops! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> hehe! <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->

    nice model <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • wnnwnn Zombie Panic modeller Join Date: 2003-06-03 Member: 16960Members
    <b>Just Fixed a BIG texture Bug with the HA... Just Redownload, sorry <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> </b>

    And Paranoia, im working on the version u wanted, can i PM u when its done ?
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    <!--QuoteBegin--WoW_Nirss+Oct 12 2003, 06:10 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (WoW_Nirss @ Oct 12 2003, 06:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <b>Just Fixed a BIG texture Bug with the HA... Just Redownload, sorry <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> </b>

    And Paranoia, im working on the version u wanted, can i PM u when its done ? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yes,
    PM me when you are done <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Make it the clear transperancy one hehe
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    The Buster Sword was way bigger and a little bit rusty....

    but then again,it's a Buster Sword!! Time to chop some aliens!

    I might want to edit the skin a bit for myself....but then again....Im no good at texturing stuff <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • vinnyrulez270vinnyrulez270 Join Date: 2002-11-11 Member: 8235Members
    i think he should hold with 2 hands not with one hand
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin--vinnyrulez270+Oct 13 2003, 10:28 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (vinnyrulez270 @ Oct 13 2003, 10:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i think he should hold with 2 hands not with one hand <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    thats what i'd like to see.
  • sk84zer0sk84zer0 Join Date: 2003-06-18 Member: 17478Members
  • Ultra_SS2_VegetaUltra_SS2_Vegeta Join Date: 2003-09-21 Member: 21079Members
    edited October 2003
    wow nirss
    the isnt a knife,,, this IS BUTCHER KNIFE!!!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Power-LinePower-Line Join Date: 2002-11-04 Member: 6920Members
    i think we need a song too be sung, to ease the tension, or ill shot someone, either way
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    Done with my version yet? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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