Guide To Bunny Hopping

2

Comments

  • ApeApe Join Date: 2003-06-17 Member: 17448Members, Constellation
    Thanks for the help. I take it that holding crouch is unecessary, as long as you are in a long, wide corridor? (Of which there are few in NS).
  • eVoxeVox Join Date: 2003-08-16 Member: 19840Members, Constellation
    for skulk, holding crouch is necessary. it is not just to keep u from sticking to the walls by accident. the skulk is actually coded to stick to the floor the same way it sticks to the ceiling. so its like running on glue kinda. the crouch disables it.


    um just to clarify, this is NOT bunnyhopping in its true form. this is strafe hopping. bunnyhopping is just continually jumping to keep momentium up. strafe jumping does this and also allows you to speed up.


    one thing the guide frogot to mention, is that u can gain speed easily by going down a slope OR up a slope. load up ns_lost (the map with the hall of n00bs in the ready room) and just run around the perimeter for about a half an hour. its mindless but its the quickest way to get it down. note that you can use the standard RR guy, you dont need to join a team to get the skulk or anything. Start with him, then go to the skulk.


    it takes some getting used to but once u can BH, its amazing. the most annoying thing now will be passing slow (running) gorges, cuz usually u hit them and u gatta start ALLLLL over ;-P


    gl and happy bunny hopping

    if ur really stuck, come to #nsclanbs on gamesnet irc and look for me and ill try and come teach you personally.
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    You guys should try a bhoppin clerity gorge. Mad fun. Skulk bhoppin is a bit harder because of their speed and stickiness. If you want to learn try the gorge since he's the smallest and slowest.
  • kavasakavasa Join Date: 2003-01-05 Member: 11889Members, Constellation
    Yeah, gorge is easiest. I can go as fast as anyone as a gorge.
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    <!--QuoteBegin--kavasa+Oct 8 2003, 11:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kavasa @ Oct 8 2003, 11:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yeah, gorge is easiest. I can go as fast as anyone as a gorge. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That would be super useful when you need to keep up with an alien offensive because they are lame pubbers that refuse to plan it out. ("Yelling all together guys" was the only thing that made them attack at the same time anyway, unless it was pure coincedence.) Oh and eVo.x thanks for the offer, if I need any extra help I know who to ask.
  • BuglerBugler Join Date: 2003-09-04 Member: 20561Members
    Lemme clear some things up for the people that are still in the dark.



    To introduce myself, ive been playing Half-life competitively for about 2-3 years now, and take it from me when I say that us hldmer's know more about bhopping, binds, aliases, and scripts and tricks than any other mod.

    Although its not neccesary to get AG to learn bhoppping, its a great tool- because it includes many good maps to practice on.

    Also, to clear something else up- yes, bhopping is an exploit of the fact that there is no sv_friction for strafing, however, the "decent jump" script thats used (which basically just jumps a ton) is a counter to a bug in the HL engine that causes players to "stick" to the ground after multiple jumps.


    Anyway- heres my own suggestions for success. (and plz dont argue with me, unless you can get across boot_camp in under 5 seconds.


    Download AG here
    <a href='http://www.gaming4nothing.de/aghl/ag_63.exe' target='_blank'>AG installer 6.3</a>

    load up your own server on the map "stalkx"

    Get the tau cannon. Go to the LONG LONG main courtyard road.

    Practice shooting the tau in a very shallow arc, then hitting jump right before you hit the ground- a split second. Repeat for multiple jumps. To turn corners, gently move your mouse in that direction and strafe in the same way. If its done too roughly, youll bleed off too much speed.



    for the decent jump script- make (or change) this line in your autoexec.cfg file in both the AG and NS folders

    alias +bh "+jump; wait; -jump; wait; +jump; wait; -jump" (etcetc put a couple more jumps in)
    alias -bh "-jump; - jump" (this ends the script)
  • RoobubbaRoobubba Who you gonna call? Join Date: 2003-01-06 Member: 11930Members, Reinforced - Shadow, WC 2013 - Shadow
    edited October 2003
    I also wrote a bunnyhopping guide a while back, though it's not for the HL engine (Kingpin was written over quake2), it nonetheless still works. I'll PM the link to it (if I can find it!) if anyone is interested - PM me.

    Roo


    [EDIT after below] Yeah, I see that now TeOH <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->, amazing what a PM can do isn't it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> [/edit]

    [EDIT again] top bit removed[/EDIT]
  • TeoHTeoH Join Date: 2002-12-30 Member: 11640Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    You may think what I had to say was "rhetorical bs" but I laid it out in a relevant and intelligent fashion - telling the facts as I see them.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I think the "rhetorical bs" comment was actually aimed at my particular stance on the use of the word 'exploit'.

    To Elventhief: You know you love it really.

    If we're on the subject of posting hop guides, i might as well link to the old "How do you Bunnyhop" thread in the New Players forum. It has filler by the bucketload, but several decent explanations including my own.

    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=17&t=34704' target='_blank'>http://www.unknownworlds.com/forums/in...ST&f=17&t=34704</a>

    The guide at the beginning of this thread is very clear though, and i'd point new players there before anywhere else.
  • KEm1KaL1KEm1KaL1 Lerky Lerky Join Date: 2003-02-21 Member: 13797Members
    Yeah, a good bhopping map for skulks in ns is eclipse

    I can do it pretty flawessly without any scripts or anything. It is good for getting the timing out, but once you are good at that, I recommend you delete it, more fun that way.
  • kavasakavasa Join Date: 2003-01-05 Member: 11889Members, Constellation
    I'd say veil, origin and tanith - mostly veil - are the best maps for practicing. Eclipse has a lot of ramps, which have got to be the hardest things to bhop over.
  • Lt_HendricksonLt_Hendrickson Join Date: 2003-03-21 Member: 14761Members
    Bunny hopping is lame, always has been, and always will do.

    I'm sorry i don't give a crap if there skulks, that doesn't mean they should be able to fly while zig zagging at rates faster than a bouncing ball can between two walls.
  • ZdrozZZdrozZ Join Date: 2003-01-11 Member: 12158Members, Constellation
    Bunnyhopping is fun, always has been, and always will do.

    Another thing you can do is ramp sliding like in TFC. A nice map for this is eclipse. Just leap against a ramp, slide upwards and dont forget to duck. When you fly over the edge of the ramp you can continue you bhop or do another leap. leap + ramp sliding + bunny hopping = nice speed (and a lot of fun).
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    Wow theres so much irrelevent crap in this thread I forgot what I was going to type... oh yeah.

    2.0 celerity bhing skulks scared me.
  • GamezLordGamezLord Join Date: 2003-02-12 Member: 13457Members, Constellation
    <!--QuoteBegin--Forlorn+Oct 8 2003, 03:20 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Oct 8 2003, 03:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--pandas|RoQ+Oct 8 2003, 04:17 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (pandas|RoQ @ Oct 8 2003, 04:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Bone that IS a script and IS legal in CAL.

    Binding a key to jump for you as fast as possible is a script.  Binding a key to jump as fast as possible for you is ALSO legal in CAL.  However I do not see how using that is any different then binding jump to mwheeldown/mwheelup and then jacking up your mouse settings so every "mwheeldown" counts as 5 mwheeldowns/mwheelups and thus you never miss a jump and it is doing exactly the same thing the script is doing just you "control" the script a little more.

    I personally just use mwheel down with my mouse settings normal, and *gasp* I actually click my mouse1 button to fire my pistol too, even 10 times if i want to fire my whole clip. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Out of the best pistol user's in NS, none of them use any scripts for it. Weird eh? One of the first people who come to mind is dn`lucid, I've seen him play at the NS 2.0 release party, and he fired that thing fast as possible no script. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    1. thx for the guide... didnt teach me anything new ;x just that i can prac in AG better <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    2. for the pistol... i acctully did some testing with mwheel and mouse1... and got to the conclusion that mouse1 was the same for me (fast), dunno if its the mx500 or my index finger... but i was accused sometimes in ns1.04 and in ns2.0 for using pistol scripts ;/
  • pardzhpardzh Join Date: 2002-10-25 Member: 1601Members
    Yeah, well, there's all this debate about the simple hop3 script.

    But what about the looping script that uses the messed up _special command? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    With all these people that complain about bhopping... I wonder how many of them can do it themselves? I used to hate seeing it when I didn't know how to do it but now that I do I don't mind it at all.

    BTW, CS tried to remove bhopping, but with mwheeldown bound to jump you can still do it. (hint use mwheeldown for bhopping)
  • Anonymous_CowardAnonymous_Coward Join Date: 2003-08-15 Member: 19768Members
    Bah, not everybody has those ugly wheel things. I prefer my 3 button mouse, thank you very much.

    I pretty much ended up binding my 'jump script'* to mouse3 and use an extra keyboard key to jump when I want to gestate from the menu. Right now I'm in the process of getting used to using it to gain airspeed properly. Incidently, I walk with my spacebar. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    *My 'jump script' is only this: "+jump; +moveup" <b>That's it.</b>

    Part of getting good at any game is to get good at the controls. For example, when you try to play an arcade game competitively you MUST get used to the joystick. You can't bring your control pad from home even if you did get used to playing it that way. And if they chang the game so you can't use your particular brand of jump script or method, then you really have no reason to whine.

    Also incidently, it took forever before I was able to ween myself from that damn pad. Getting used to a joystick was a living hell for my hands.
  • TeiohTeioh Canadia Join Date: 2002-11-20 Member: 9453Members, Constellation
    When you go from the transition from having to think about bhopping to being able to just do it is a great thing. Eventaully, you won't even think about bhop and you'll just do it, even in the middle of combat.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--Anonymous Coward+Nov 11 2003, 04:15 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Anonymous Coward @ Nov 11 2003, 04:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Bah, not everybody has those ugly wheel things. I prefer my 3 button mouse, thank you very much.

    I pretty much ended up binding my 'jump script'* to mouse3 and use an extra keyboard key to jump when I want to gestate from the menu. Right now I'm in the process of getting used to using it to gain airspeed properly. Incidently, I walk with my spacebar. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    *My 'jump script' is only this: "+jump; +moveup" <b>That's it.</b>

    Part of getting good at any game is to get good at the controls. For example, when you try to play an arcade game competitively you MUST get used to the joystick. You can't bring your control pad from home even if you did get used to playing it that way. And if they chang the game so you can't use your particular brand of jump script or method, then you really have no reason to whine.

    Also incidently, it took forever before I was able to ween myself from that damn pad. Getting used to a joystick was a living hell for my hands. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Is +moveup the same thing as +forward?

    If so, it will kill your bhop.
  • Ugly_JimUgly_Jim Join Date: 2002-11-29 Member: 10235Members
    <!--QuoteBegin--K'Ragg+Oct 7 2003, 11:35 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (K'Ragg @ Oct 7 2003, 11:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Bunnyjumping is not a skill. It may take some effort to do it properly and training to get it dead on, but it is not a skill. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    lol
  • Ugly_JimUgly_Jim Join Date: 2002-11-29 Member: 10235Members
    <!--QuoteBegin--snarky+Oct 8 2003, 02:35 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (snarky @ Oct 8 2003, 02:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Wow lux, thanks for the info. Now watch me pwn those marines with impossible efficiency.

    Can you also post a guide for "how to shoot your pistol really fast". I would appreciate that too. Keep up the good work. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    roflmao
  • Clan_HunterClan_Hunter Join Date: 2002-11-07 Member: 7499Members
    <!--QuoteBegin--Forlorn+Nov 11 2003, 08:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Nov 11 2003, 08:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Is +moveup the same thing as +forward?

    If so, it will kill your bhop. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    +moveup is the rarely seen and even more rarely used keyboard command to swim upwards. Most people just look up and move forward or look down and move backwards.
  • VigilVigil Join Date: 2003-10-28 Member: 22066Members
    "Interesting" tidbit:

    The Quake manual says that the +moveup command is there so that one won't get disorientated while submerged.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->When you go from the transition from having to think about bhopping to being able to just do it is a great thing. Eventaully, you won't even think about bhop and you'll just do it, even in the middle of combat. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I'm now so used to bunny hopping that I do it all the time, in every FPS I play, even if the game doesn't really support it.
  • ChargeCharge Join Date: 2003-02-05 Member: 13144Members
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> I wonder why people whine about bhopping skulks
  • Anonymous_CowardAnonymous_Coward Join Date: 2003-08-15 Member: 19768Members
    edited November 2003
    <!--QuoteBegin--Forlorn+Nov 11 2003, 08:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Nov 11 2003, 08:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Is +moveup the same thing as +forward?

    If so, it will kill your bhop. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Know what? I don't know! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    Damn, I could be shooting myself in the foot and not even realize it. I added it in because it seemed to help with my Skulking a bit, but I'll go doublecheck that...

    I still get some acceleration when doing the bunny imitation. But it might not be as much as I could have had...

    Edit: Can somebody determine this for me? I went and checked to find that it doesn't seem to have any effect on bhopping. But I'm not totally sure about that. I'm going to keep it the same because +moveup does wonders for wall-walking... I'll just have to find a way to adapt if it kills my attempts at bhopping.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--Anonymous Coward+Nov 12 2003, 09:08 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Anonymous Coward @ Nov 12 2003, 09:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Forlorn+Nov 11 2003, 08:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Nov 11 2003, 08:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Is +moveup the same thing as +forward?

    If so, it will kill your bhop. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Know what? I don't know! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    Damn, I could be shooting myself in the foot and not even realize it. I added it in because it seemed to help with my Skulking a bit, but I'll go doublecheck that...

    I still get some acceleration when doing the bunny imitation. But it might not be as much as I could have had...

    Edit: Can somebody determine this for me? I went and checked to find that it doesn't seem to have any effect on bhopping. But I'm not totally sure about that. I'm going to keep it the same because +moveup does wonders for wall-walking... I'll just have to find a way to adapt if it kills my attempts at bhopping. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    All you want is strafe movement.

    +moveup would move you up along side the wall, which is a bad thing, since it's not strafe movement.

    Just hold down crouch, and use the strafe buttons only, as the guide says. Works wonders.
  • Anonymous_CowardAnonymous_Coward Join Date: 2003-08-15 Member: 19768Members
    If you hold crouch, it won't move you up walls. The point of doing so is so that wall-walking is disabled, remember?

    I already crouch...
  • KikahaKikaha Join Date: 2003-09-25 Member: 21191Members
    <!--QuoteBegin--ZdrozZ+Oct 11 2003, 06:16 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZdrozZ @ Oct 11 2003, 06:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Bunnyhopping is fun, always has been, and always will do.

    Another thing you can do is ramp sliding like in TFC. A nice map for this is eclipse. Just leap against a ramp, slide upwards and dont forget to duck. When you fly over the edge of the ramp you can continue you bhop or do another leap. leap + ramp sliding + bunny hopping = nice speed (and a lot of fun). <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Tfc rulez <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    to learn, isn't better a ns demo then ag? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    here there's a demo, about 5 mb... fade bh, skulk bh, gorge bh, skulk and fade glide, ecc
    <a href='http://space.virgilio.it/kikaha@tin.it/NS-Final.rar' target='_blank'>http://space.virgilio.it/kikaha@tin.it/NS-Final.rar</a>

    if u need help msg me : #askclan @quakenet
  • AngeluszAngelusz Harmonic entropist Join Date: 2003-07-10 Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
    bhopping is not about skill, it's a feeling, not everyone is capable of doing it.
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    too bad NS's marines hop couldnt be like CS 1.6's where u literally stop to a walk for a second, this would prob end the bunny hopping loser marines <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
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