Guide To Bunny Hopping

LuxLux Join Date: 2002-11-17 Member: 9078Members
edited October 2003 in NS General Discussion
<div class="IPBDescription">heads up</div> because ns uses the HL engine it is subject to the engine's querky physics. Bunny hopping is one of these querky things which is essential for the skulk to close the distance in 1v1 battles. Likewise it is harder to hive a target which is moving faster (partly due to aim, partly due hl physics engine).

Many people still dont know how to bunny hop. So because it is a skill that is part of ns I present a basic guide to bunny hopping

<a href='http://www.si-central.com/modules.php?name=News&file=article&sid=119' target='_blank'>bunny hopping guide</a>

btw for anyone who is confused, the script is not a hack or exploit, and is totaly legal in CAL, all it does is bind your jump. once you get the timing down you wont need a script (I do not use this script).
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Comments

  • RuByRuBy Join Date: 2002-12-12 Member: 10732Members
    heres the link that works

    <a href='http://www.si-central.com/modules.php?name=News&file=article&sid=119' target='_blank'>http://www.si-central.com/modules.php?name...article&sid=119</a>
  • sk84zer0sk84zer0 Join Date: 2003-06-18 Member: 17478Members
    heh im like the be creative picture when im bunny hopping <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • ANeMANeM Join Date: 2003-05-13 Member: 16267Members, Constellation
    Mmmm. SI.. that reminds me, I gotta go beat down some scientists with a breifcase now.
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    Wow thanks a lot for the guide lux. I have always wanted to work on my bunny jumping. I used to use it in the mod Wizard Wars all the time, I didn't even know what it was until I got told off for it. (Not that this stopped me, it was just some random player that told me off, not someone who had the authority to make any rules...) I have been unable to reproduce the effect in any other mod, <i>especially</i> NS, marines or aliens, when it comes to bunny hopping in NS, I am unteachable. But I may start doing this in other mods.
  • KRaggKRagg Join Date: 2002-11-15 Member: 8832Members
    Bunnyjumping is not a skill. It may take some effort to do it properly and training to get it dead on, but it is not a skill. It is an exploit. There is a bug, or an anomaly if you will, in the HL physics engine which can be traced back to quake one which is the cause of the effect, and the only reason it is still around today is because to fix it either restricts movement or would require a full engine re-write.

    Using it gains you an advantage over the opponent through a method not intended by the creators and due to the way the alien team works, restricting it would really hurt them, as they're supposed to be the quick and agile side.

    Think of it as running a marathon, and while you do, you take a shortcut which was not part of the run, thus beating your opponents. You may finish first, but it's a hollow victory and it is cheating, even if none of the judges saw you do it.
  • kavasakavasa Join Date: 2003-01-05 Member: 11889Members, Constellation
    ....so if it's an exploit why did they intentionally leave it in and make explicit statements to the exact effect of "we want aliens to bunnyhop"? Your kind generally has all sorts of boners for the dev team and their decisions, why would you respect other decisions and not this one?
  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    Be it unintentional, it still takes skill to perform well.
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    Normally, I would agree with you K'Ragg. I was quite against bunnyhopping for quite a long time. However, in 2.0, Flayra decided to slow down marines as they hit the ground, effectively eliminating bunnyhopping for marines.

    <b>However</b>, he did not add this delay to aliens when they jump. This is critical, because it tells us that it is his intention that aliens <b>are</b> allowed to bunnyhop. Because Flayra had the opportunity to remove the ability to bunnyhop for aliens, and therefore definitively declare it an exploit, but DIDN'T, we must conclude it is now an acceptable skill which the devs fully intend to be part of the game.
  • Marik_SteeleMarik_Steele To rule in hell... Join Date: 2002-11-20 Member: 9466Members
    K'ragg, kavasa, the discussion you have begun has been done before and is not the purpose of this thread. Lux has provided a guide for those interested in how bunnyhopping works. If you wish to make yet another thread to debate whether it is a "skill" or "exploit," "intended" or not, etc. then I suggest two things: first, don't paraphrase and/or leave out the source of quotes such as "we want aliens to bunnyhop"; second, do so in a separate thread so I can lock it with impunity if (more likely when) it boils down to a flamewar like the so many similar threads before it.
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    In the tutorial, it mentions something called Adrenaline Gamer. If that is a mod, as I assume it is, where can I download it. I need to try this tutorial out if I want to learn how to do this. Though I do have to ask if there are any among you who are good at bunny hopping. Explanations are great, but as the Pandas training session a few days ago taught me, demonstration is priceless.
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    Uh, click the adrenaline gamer link near the top of the article?
  • kavasakavasa Join Date: 2003-01-05 Member: 11889Members, Constellation
    I know I know.
    Every time though you're all "but surely this one will see the obvious truth of my position!"
    Then: murder.

    In any event, that <i>is</i> a good guide. Guides should really be a supplement, though. Stuff like first-person spectating and watching demos of really accomplished bhoppers is where you'll start to see how it's really done. I mean given a sufficiently wide and straight corridor, I can get going pretty fast. But there are a few people that can bhop at terminal velocity around tight corners in narrow corridors and up inclines. The only way you're going to imitate that is by watching them do it and then practicing it.
  • HAMBoneHAMBone Probably the best Commander Join Date: 2003-04-02 Member: 15139Members, NS1 Playtester, Contributor
    So something like that isnt a script? That completely takes away any small amount of skill that may be needed to bunnyhop. If thats not a script then what does a "real" script do? Turn your angle left and right for you or something?
  • snarkysnarky Join Date: 2003-07-10 Member: 18066Members
    Wow lux, thanks for the info. Now watch me pwn those marines with impossible efficiency.

    Can you also post a guide for "how to shoot your pistol really fast". I would appreciate that too. Keep up the good work.
  • ApeApe Join Date: 2003-06-17 Member: 17448Members, Constellation
    *clears throat*

    I've heard that to properly bunnyhop, as a skulk, you need to hold down crouch. Can someone please confirm/deny this?

    Cheers.
  • OtsOts Join Date: 2003-07-30 Member: 18577Members, Constellation
    <!--QuoteBegin--snarky+Oct 8 2003, 02:35 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (snarky @ Oct 8 2003, 02:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Can you also post a guide for "how to shoot your pistol really fast". I would appreciate that too. Keep up the good work. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    bind mwheelup +attack
    bind mwheeldown +attack

    Scroll them to oblivion. Easy, eh?


    ---

    Interesting guide.
  • TeoHTeoH Join Date: 2002-12-30 Member: 11640Members
    <!--QuoteBegin--arc+Oct 8 2003, 03:03 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (arc @ Oct 8 2003, 03:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What a disgusting post. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    *yawn*

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    I've heard that to properly bunnyhop, as a skulk, you need to hold down crouch. Can someone please confirm/deny this?
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Aye, you want to be holding crouch at the moment you land and 'bounce', to disable the wallrunning code.

    This only applies to skulk, not to fade/marine/onos. Although keep in mind silent hopping still works, so you can silently hop as an onos if you fancy holding crouch down.
  • LastLast Join Date: 2003-10-06 Member: 21463Members
    <!--QuoteBegin--arc+Oct 8 2003, 03:03 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (arc @ Oct 8 2003, 03:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think it is people like Lux that will eventually turn the NS Commuinty into a pile of degenerates. What a disgusting post. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    You're right arc, he's only one of the most well known members of the NS competetive play community for no particular reason...

    I got bhop wrong again, I used to turn in the opposite direction <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->.
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    <!--QuoteBegin--arc+Oct 8 2003, 03:03 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (arc @ Oct 8 2003, 03:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think it is people like Lux that will eventually turn the NS Commuinty into a pile of degenerates. What a disgusting post. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Sadly bhopping is an optional prerequisite when playing aliens,there's a reason why Flayra left it in.

    Thanks for the guide,but I still can't get it right for some reason....I always end up strafejumping lol....
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    edited November 2003
  • eagleceaglec Join Date: 2002-11-25 Member: 9948Members, Constellation
    CS disabled Bhopping, I think DoD has too. I never really liked TFC but skulks being able to bunny is fine by me. It fits with the atmosphere.

    Strange I have always done jump with run+strafe and turned slightly the other way... despite seeing these guides I cant get it to work that way and cant even visualise how it would. If you turn left and straffe left surely your air-accelleration is working to slow you down? By straffing right as you angle a little left you get a similar speed boost to wall straffing.
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    <!--QuoteBegin--Roobubba+Oct 8 2003, 06:40 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Roobubba @ Oct 8 2003, 06:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There's nothing more ridiculous looking (and exploitatively overpowered) as a silent bouncing onos... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    LOL

    Well,the only alien which can benefit bhopping are 1-hive skulks and gorges

    Gorges lack speed and it benefits them
    Skulk will have a use until the 2nd hive goes up,where they get Leap
    Lerks....muh,they can fly
    Fades got Blink,and you can blinkhop around the place
    Onos....look at the quote above,plus the fact that it's already hard for Onos to get around lol
  • SoberanaSoberana Join Date: 2003-06-25 Member: 17695Members
    I r teh bunneh hoppar!
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    Hi, I'm Torak and I'm a bunny hopper.

    [crowd responds] Hi Torak!

    Please people for the love of god, find a new dead horse to beat, this one isn't even a pile of dust anymore.
  • ElvenThiefElvenThief aka Elven Thief (ex. NS Programmer) Join Date: 2002-11-15 Member: 8754Members, Retired Developer, NS1 Playtester, Constellation
    edited October 2003
    Ok. Despite requests from Marik to remain on topic and avoid degenerating into a bhop skill/exploit thread, a great deal of the replies here seem to come from the inanely ignorant or simply those who refuse to read threads before they make posts.
    I deleted all off topic stuff... i.e. the raging debates (and not so raging ones).

    If you want to learn to bunnyhop, read Lux's guide as well as whatever else you want. Practice it and you'll get it. Script it and you'll probably get it too. I don't really care.
    However, DO NOT load this up with anymore rhetoric bs on opinions of your definition of "exploit". Or why it's killing/saving x game community.
    Marine bunnyhopping is gone. I imagine if Flayra feels it's a problem, alien bunny hopping will be adjusted or removed per his terms. Until then, Lux has got this guide and wants to teach the people who want to learn.
    If you don't want to learn, or have nothing constructive to say, DO NOT REPLY. It's that simple. This isn't a thread for you to bash the curious or those who want to learn to bunnyhop.
  • roqaliciousroqalicious Join Date: 2003-01-07 Member: 11981Members
    Bone that IS a script and IS legal in CAL.

    Binding a key to jump for you as fast as possible is a script. Binding a key to jump as fast as possible for you is ALSO legal in CAL. However I do not see how using that is any different then binding jump to mwheeldown/mwheelup and then jacking up your mouse settings so every "mwheeldown" counts as 5 mwheeldowns/mwheelups and thus you never miss a jump and it is doing exactly the same thing the script is doing just you "control" the script a little more.

    I personally just use mwheel down with my mouse settings normal, and *gasp* I actually click my mouse1 button to fire my pistol too, even 10 times if i want to fire my whole clip.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--pandas|RoQ+Oct 8 2003, 04:17 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (pandas|RoQ @ Oct 8 2003, 04:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Bone that IS a script and IS legal in CAL.

    Binding a key to jump for you as fast as possible is a script. Binding a key to jump as fast as possible for you is ALSO legal in CAL. However I do not see how using that is any different then binding jump to mwheeldown/mwheelup and then jacking up your mouse settings so every "mwheeldown" counts as 5 mwheeldowns/mwheelups and thus you never miss a jump and it is doing exactly the same thing the script is doing just you "control" the script a little more.

    I personally just use mwheel down with my mouse settings normal, and *gasp* I actually click my mouse1 button to fire my pistol too, even 10 times if i want to fire my whole clip. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Out of the best pistol user's in NS, none of them use any scripts for it. Weird eh? One of the first people who come to mind is dn`lucid, I've seen him play at the NS 2.0 release party, and he fired that thing fast as possible no script.
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    <!--QuoteBegin--Typhon+Oct 8 2003, 12:09 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Typhon @ Oct 8 2003, 12:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Uh, click the adrenaline gamer link near the top of the article? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Amazing how I somehow managed to miss this.
  • ThiefThief Ownage Join Date: 2003-08-09 Member: 19214Members, Constellation
    snarky I had to quote that, that was just... classic <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    [A]pe , yes skulks must hold duck while bhoping(at least while they touch the ground). I think it's the wallclimbing fudging things up. The other aliens don't need to duck while bhoping.
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