Guide To Bunny Hopping
Lux
Join Date: 2002-11-17 Member: 9078Members
<div class="IPBDescription">heads up</div> because ns uses the HL engine it is subject to the engine's querky physics. Bunny hopping is one of these querky things which is essential for the skulk to close the distance in 1v1 battles. Likewise it is harder to hive a target which is moving faster (partly due to aim, partly due hl physics engine).
Many people still dont know how to bunny hop. So because it is a skill that is part of ns I present a basic guide to bunny hopping
<a href='http://www.si-central.com/modules.php?name=News&file=article&sid=119' target='_blank'>bunny hopping guide</a>
btw for anyone who is confused, the script is not a hack or exploit, and is totaly legal in CAL, all it does is bind your jump. once you get the timing down you wont need a script (I do not use this script).
Many people still dont know how to bunny hop. So because it is a skill that is part of ns I present a basic guide to bunny hopping
<a href='http://www.si-central.com/modules.php?name=News&file=article&sid=119' target='_blank'>bunny hopping guide</a>
btw for anyone who is confused, the script is not a hack or exploit, and is totaly legal in CAL, all it does is bind your jump. once you get the timing down you wont need a script (I do not use this script).
Comments
<a href='http://www.si-central.com/modules.php?name=News&file=article&sid=119' target='_blank'>http://www.si-central.com/modules.php?name...article&sid=119</a>
Using it gains you an advantage over the opponent through a method not intended by the creators and due to the way the alien team works, restricting it would really hurt them, as they're supposed to be the quick and agile side.
Think of it as running a marathon, and while you do, you take a shortcut which was not part of the run, thus beating your opponents. You may finish first, but it's a hollow victory and it is cheating, even if none of the judges saw you do it.
<b>However</b>, he did not add this delay to aliens when they jump. This is critical, because it tells us that it is his intention that aliens <b>are</b> allowed to bunnyhop. Because Flayra had the opportunity to remove the ability to bunnyhop for aliens, and therefore definitively declare it an exploit, but DIDN'T, we must conclude it is now an acceptable skill which the devs fully intend to be part of the game.
Every time though you're all "but surely this one will see the obvious truth of my position!"
Then: murder.
In any event, that <i>is</i> a good guide. Guides should really be a supplement, though. Stuff like first-person spectating and watching demos of really accomplished bhoppers is where you'll start to see how it's really done. I mean given a sufficiently wide and straight corridor, I can get going pretty fast. But there are a few people that can bhop at terminal velocity around tight corners in narrow corridors and up inclines. The only way you're going to imitate that is by watching them do it and then practicing it.
Can you also post a guide for "how to shoot your pistol really fast". I would appreciate that too. Keep up the good work.
I've heard that to properly bunnyhop, as a skulk, you need to hold down crouch. Can someone please confirm/deny this?
Cheers.
bind mwheelup +attack
bind mwheeldown +attack
Scroll them to oblivion. Easy, eh?
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Interesting guide.
*yawn*
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I've heard that to properly bunnyhop, as a skulk, you need to hold down crouch. Can someone please confirm/deny this?
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Aye, you want to be holding crouch at the moment you land and 'bounce', to disable the wallrunning code.
This only applies to skulk, not to fade/marine/onos. Although keep in mind silent hopping still works, so you can silently hop as an onos if you fancy holding crouch down.
You're right arc, he's only one of the most well known members of the NS competetive play community for no particular reason...
I got bhop wrong again, I used to turn in the opposite direction <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->.
Sadly bhopping is an optional prerequisite when playing aliens,there's a reason why Flayra left it in.
Thanks for the guide,but I still can't get it right for some reason....I always end up strafejumping lol....
Strange I have always done jump with run+strafe and turned slightly the other way... despite seeing these guides I cant get it to work that way and cant even visualise how it would. If you turn left and straffe left surely your air-accelleration is working to slow you down? By straffing right as you angle a little left you get a similar speed boost to wall straffing.
LOL
Well,the only alien which can benefit bhopping are 1-hive skulks and gorges
Gorges lack speed and it benefits them
Skulk will have a use until the 2nd hive goes up,where they get Leap
Lerks....muh,they can fly
Fades got Blink,and you can blinkhop around the place
Onos....look at the quote above,plus the fact that it's already hard for Onos to get around lol
[crowd responds] Hi Torak!
Please people for the love of god, find a new dead horse to beat, this one isn't even a pile of dust anymore.
I deleted all off topic stuff... i.e. the raging debates (and not so raging ones).
If you want to learn to bunnyhop, read Lux's guide as well as whatever else you want. Practice it and you'll get it. Script it and you'll probably get it too. I don't really care.
However, DO NOT load this up with anymore rhetoric bs on opinions of your definition of "exploit". Or why it's killing/saving x game community.
Marine bunnyhopping is gone. I imagine if Flayra feels it's a problem, alien bunny hopping will be adjusted or removed per his terms. Until then, Lux has got this guide and wants to teach the people who want to learn.
If you don't want to learn, or have nothing constructive to say, DO NOT REPLY. It's that simple. This isn't a thread for you to bash the curious or those who want to learn to bunnyhop.
Binding a key to jump for you as fast as possible is a script. Binding a key to jump as fast as possible for you is ALSO legal in CAL. However I do not see how using that is any different then binding jump to mwheeldown/mwheelup and then jacking up your mouse settings so every "mwheeldown" counts as 5 mwheeldowns/mwheelups and thus you never miss a jump and it is doing exactly the same thing the script is doing just you "control" the script a little more.
I personally just use mwheel down with my mouse settings normal, and *gasp* I actually click my mouse1 button to fire my pistol too, even 10 times if i want to fire my whole clip.
Binding a key to jump for you as fast as possible is a script. Binding a key to jump as fast as possible for you is ALSO legal in CAL. However I do not see how using that is any different then binding jump to mwheeldown/mwheelup and then jacking up your mouse settings so every "mwheeldown" counts as 5 mwheeldowns/mwheelups and thus you never miss a jump and it is doing exactly the same thing the script is doing just you "control" the script a little more.
I personally just use mwheel down with my mouse settings normal, and *gasp* I actually click my mouse1 button to fire my pistol too, even 10 times if i want to fire my whole clip. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Out of the best pistol user's in NS, none of them use any scripts for it. Weird eh? One of the first people who come to mind is dn`lucid, I've seen him play at the NS 2.0 release party, and he fired that thing fast as possible no script.
Amazing how I somehow managed to miss this.