Single Player Natural Selection
amckern
Join Date: 2003-03-03 Member: 14249Members, Constellation
<div class="IPBDescription">Map screens (WIP)</div> Here are some 1st look screens of the revived spns project
The map is still beta, so comments will be a big help
All the screens of the project can be found at the SP NS Media page <a href='http://spns.thehivemind.org/media.html' target='_blank'>http://spns.thehivemind.org/media.html</a>
amckern
EYE CANDY
<img src='http://spns.thehivemind.org/screens/spns_10000.JPG' border='0' alt='user posted image'>
<a href='http://spns.thehivemind.org/screens/spns_10000.JPG' target='_blank'>http://spns.thehivemind.org/screens/spns_10000.JPG</a>
The Phase room
<img src='http://spns.thehivemind.org/screens/spns_start0000.JPG' border='0' alt='user posted image'>
<a href='http://spns.thehivemind.org/screens/spns_start0000.JPG' target='_blank'>http://spns.thehivemind.org/screens/spns_start0000.JPG</a>
Start loaction, and one of the rooms in "Hydra 4, TSA Remote base station"
<img src='http://spns.thehivemind.org/screens/spns_start0001.JPG' border='0' alt='user posted image'>
<a href='http://spns.thehivemind.org/screens/spns_start0001.JPG' target='_blank'>http://spns.thehivemind.org/screens/spns_start0001.JPG</a>
Random hall, please tell me what i can add (It remind you of any map?)
<img src='http://spns.thehivemind.org/screens/spns_start0002.JPG' border='0' alt='user posted image'>
<a href='http://spns.thehivemind.org/screens/spns_start0002.JPG' target='_blank'>http://spns.thehivemind.org/screens/spns_start0002.JPG</a>
The Computer hall
<img src='http://spns.thehivemind.org/screens/spns_start0003.JPG' border='0' alt='user posted image'>
<a href='http://spns.thehivemind.org/screens/spns_start0003.JPG' target='_blank'>http://spns.thehivemind.org/screens/spns_start0003.JPG</a>
Broken down computer
<img src='http://spns.thehivemind.org/screens/spns_start0004.JPG' border='0' alt='user posted image'>
<a href='http://spns.thehivemind.org/screens/spns_start0004.JPG' target='_blank'>http://spns.thehivemind.org/screens/spns_start0004.JPG</a>
Basic lab, what can I add? (also a holo fade is on that platform the tweeked scis are looking at)
<img src='http://spns.thehivemind.org/screens/spns_start0006.JPG' border='0' alt='user posted image'>
<a href='http://spns.thehivemind.org/screens/spns_start0006.JPG' target='_blank'>http://spns.thehivemind.org/screens/spns_start0006.JPG</a>
The phase room, out of Hydra 4
The map is still beta, so comments will be a big help
All the screens of the project can be found at the SP NS Media page <a href='http://spns.thehivemind.org/media.html' target='_blank'>http://spns.thehivemind.org/media.html</a>
amckern
EYE CANDY
<img src='http://spns.thehivemind.org/screens/spns_10000.JPG' border='0' alt='user posted image'>
<a href='http://spns.thehivemind.org/screens/spns_10000.JPG' target='_blank'>http://spns.thehivemind.org/screens/spns_10000.JPG</a>
The Phase room
<img src='http://spns.thehivemind.org/screens/spns_start0000.JPG' border='0' alt='user posted image'>
<a href='http://spns.thehivemind.org/screens/spns_start0000.JPG' target='_blank'>http://spns.thehivemind.org/screens/spns_start0000.JPG</a>
Start loaction, and one of the rooms in "Hydra 4, TSA Remote base station"
<img src='http://spns.thehivemind.org/screens/spns_start0001.JPG' border='0' alt='user posted image'>
<a href='http://spns.thehivemind.org/screens/spns_start0001.JPG' target='_blank'>http://spns.thehivemind.org/screens/spns_start0001.JPG</a>
Random hall, please tell me what i can add (It remind you of any map?)
<img src='http://spns.thehivemind.org/screens/spns_start0002.JPG' border='0' alt='user posted image'>
<a href='http://spns.thehivemind.org/screens/spns_start0002.JPG' target='_blank'>http://spns.thehivemind.org/screens/spns_start0002.JPG</a>
The Computer hall
<img src='http://spns.thehivemind.org/screens/spns_start0003.JPG' border='0' alt='user posted image'>
<a href='http://spns.thehivemind.org/screens/spns_start0003.JPG' target='_blank'>http://spns.thehivemind.org/screens/spns_start0003.JPG</a>
Broken down computer
<img src='http://spns.thehivemind.org/screens/spns_start0004.JPG' border='0' alt='user posted image'>
<a href='http://spns.thehivemind.org/screens/spns_start0004.JPG' target='_blank'>http://spns.thehivemind.org/screens/spns_start0004.JPG</a>
Basic lab, what can I add? (also a holo fade is on that platform the tweeked scis are looking at)
<img src='http://spns.thehivemind.org/screens/spns_start0006.JPG' border='0' alt='user posted image'>
<a href='http://spns.thehivemind.org/screens/spns_start0006.JPG' target='_blank'>http://spns.thehivemind.org/screens/spns_start0006.JPG</a>
The phase room, out of Hydra 4
Comments
amckern
If you don't want skulks poping out of them, I'd still say to add holes to it and give it a battletorn look.
I'm afraid that I can see no resemblance between the NS we know and these screenshots except for the Lmg and the phaze gate. It doesn't look like the NS universe. I suggest you take a good look at the maps in the multiplayer version, and take inspiration from them.
And why is there a screenshot of the console on your screenshots page!?
I'm afraid that I can see no resemblance between the NS we know and these screenshots except for the Lmg and the phaze gate. It doesn't look like the NS universe. I suggest you take a good look at the maps in the multiplayer version, and take inspiration from them.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
All spaceships/stations are not made by the same people you know.
OMG! HE IS ORIGINAL! MURDER!
I see you're still ripping off alien(s) textures <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
The rooms need framing brushes around the doors, windows and consoles.
Lots of small bright lights helps to build the NS atmosphere, better than 1 light per room.
Custom Models
Need any help? (plus, the regular feild Phasegate looks odd, maybe have a bigger, less portable version? Also, consider scaling down thew corridors, normal military vessels are cramped beyond beleif, and with habitable space at a premium in space, not to mention you gotta add life support to all the extra space.)
If you need a hand, I can help out, once im done my current projects, though
OMG! HE IS ORIGINAL! MURDER!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Look at the screenshots. The second one looks like a very badly done hotel from Leisure Suit Larry. None of the images have any atmosphere, and the designs lack character, exactly what the NS environments shouldn't be like. Like I said, I advise you to look at the original NS maps.
Blindfire, if you see these shoebox rooms as 'original', I have sympathy for your terrible, terrible eyes
amckern <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
the one's with 4 textures. you should add beams or hanging lights or a border texture or something just add more too it than just a box room. The first pics for sure.
I do however like the idea of starting in a TSA/Frontiersman facility.. its cool, and a good starting point for a story.
thanks cookie
the map is just the bascis, and is of a lockdowned tsa base, the khraa have not goten to it ... yet
thanks for the flamge, it will help in the end result
amckern
pens? what pens. By now they MUST have nano-screens that look just like paper but either take spoken dictation or let you write on them with your finger.
That said losing your bag of space-lunch down a grate would be a pain, so I see your point.
I see you're still ripping off alien(s) textures <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
The rooms need framing brushes around the doors, windows and consoles.
Lots of small bright lights helps to build the NS atmosphere, better than 1 light per room. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Although i have to agree that the map needs work, i don't agree that people should be creatively limited by what the mapping guidelines set out. They are suggestions and as such don't need to be strictly followed. Consider how many official maps don't seem to follow most of the style guidelines.